Pathfinder Kingmaker: Problems List
Event | Time | DC | Issue | Advisor | Result | |||
---|---|---|---|---|---|---|---|---|
Triumph | Success | Failure | Disaster | |||||
A Nasty Rumor (R) | 10 d | 14 | A nasty rumor is spreading, injurious to the baron{ess}’s reputation. It is said that Brevoy wants more territory, and that Lady Jamandi Aldori’s people have already been dispatched to get rid of the local population, and free up the lands for the colonizers. | Councilor | Loyalty +4 | ? | ? | ? |
High Priest | Loyalty +1 Divine +3 | Divine +3 | Loyalty -1 | ? | ||||
Ignored | ? | |||||||
Bandits’ Outrage | 7 d | 14 | Several bandit encampments have emerged in the Narlmarches. They plunder the peasants, rob travelers and merchants, and even attack tax gatherers! These bandits need to be muzzled. | General | Military +4 +100 BP | ? | ? | ? |
Treasurer | Economy +5 | Economy +4 -25 BP | ? | ? | ||||
Ignored | ? | |||||||
Blighted Disease (R) | 28 d | 17 | There have been cases of a strange disease in the region, spreading concern throughout the resident citizens. | Councilor | ? | Loyalty +3 | ? | ? |
High Priest | Divine +3 | ? | ? | ? | ||||
Ignored | ? | |||||||
Devastating Raids (R) | 25 d | 15 | People have begun to disappear from the area! Today, one of the missing was found in the forest. She’d escaped from a gang of half-orc slavers from the Hold of Belkzen. Their roving camp must be tracked down and wiped out! | General | ? | Military +3 | ? | ? |
Regent | Community +4 Loyalty +1 | Community +4 Loyalty -1 | Loyalty -1 | ? | ||||
Ignored | Community +9** | |||||||
Fey Magic (R) | 14 d | 15 | A fey magician visited a settlement, and made everyday things come to life! The people seem to be more frightened than amused by the minor and generally harmless anomaly. | High Priest | ? | ? | ? | ? |
Councilor | Loyalty +3 | ? | ? | ? | ||||
Ignored | Community -1 | |||||||
Freedom at Any Cost | 14 d | 23 | A famous Galtan half-orc rebel has just crossed the border! She’s stirring up trouble, instigating the peasants to overthrow the baron{ess} and rob the nobility – and some are listening to her… | General | ? | ? | ? | ? |
Regent | Community +4 Military +1 Culture +1 | Community +3 | ? | ? | ||||
Curator | ? | ? | ? | ? | ||||
Ignored | Community -1, Military -3, and Relations -1 | |||||||
Fugitive from Pitax (R) | 10 d | 17 | A runaway prisoner from Pitax, an elf, convicted as the leader of a dangerous gang, is hiding in the barony! Irovetti’s courts are not known to be beacons of justice… | General | Military +6 Relations +2 | Military +5 Relations +2 | Military -2 | Military -2 |
Ignored | Military -2 | |||||||
Good Neighbors | 14 d | 20 | Rumor has it that conflicts between members of different races have intensified in the region. More and more complaints have been received, but the local guards deny everything. The situation demands action before it becomes violent. | Curator | ? | ? | ? | ? |
Ignored | Culture -1 | |||||||
Greedy Tax Collector | 14 d | 20 | Craftsmen submitted a complaint against a tax collector. According to the craftsmen, the tax collector demanded double payment this month! The collector admitted that he’d taken some of the taxes he’d collected, then tried to collect the tax again to hide his crime! | Treasurer | ? | Loyalty -3 Economy +9 +3 Build Points | Loyalty -1 Economy -1 -3 Build Points | ? |
Ignored | Loyalty -1, Economy -1, and Build Points -3 | |||||||
Justice of the Crowd | 14 d | 21 | A crowd of enraged peasants is trying to lynch a young aasimar girl. The people feel certain that she casts hexes and steals children, though there is no real proof of this. | Regent | ? | ? | ? | ? |
Ignored | Community -1, Loyalty -1, Arcane -2, and Stability -1 | |||||||
Livestock Deaths | 14 d | 20 | Livestock is mysteriously dying off throughout the region! Ulcers appear on the animals’ muzzles, their hides grow damp with sweat, and they die within the week. Whole herds are dying – the local people are facing famine! | Councilor | ? | ? | ? | ? |
High Priest | ? | Divine +3 | Divine -3 | Divine +4 | ||||
Ignored | Loyalty -3 | |||||||
Monster Sightings (R) | 14 d | 15 | The local are terrified. Their lands have become a beacon for all varieties of monsters! There have been multiple owlbear and wyvern sightings in the area. | General | Military +3 | ? | Military -1 Stability -2 | ? |
Ignored | Military -1 and Stability -2 | |||||||
Mysterious Weed | 20 d | 15 | A giant weed is taking over more and more farmland. Someone must persuade the peasants to start fighting this pest! | High Priest | ? | ? | ? | ? |
Councilor | Loyalty +3 | ? | Loyalty -2 | ? | ||||
Ignored | Loyalty -2 | |||||||
Nature’s Rage | 28 d | 19 | Animals are flying into inexplicable rages. Wild beasts emerge from the woods to attack people, livestock try to kick their owners, and even loyal dogs bite the hands that feed them. Someone must find the cause of these strange events – and put a stop to them! | Councilor | Loyalty +3 Divine +3 Arcane +3 | ? | ? | ? |
High Priest | Divine +6 Arcane +3 | ? | Divine -1 | ? | ||||
Ignored | No change. | |||||||
Omen (R) | 14 d | 17 | A white deer with bloody antlers was seen in the forest. Could it be a sign sent by Erastil himself? Whatever lies behind these stories must be uncovered. | High Priest | ? | Divine +4 | ? | ? |
Curator** | ? | Culture +3 | ? | ? | ||||
Ignored | Community -1 and Divine -2 | |||||||
Refugees | 14 d | 16 | Some of our dissatisfied subjects are packing their belongings and leave for more peaceful lands. But the young barony needs these people. They will have to be stopped. | Warden | ? | ? | ? | ? |
Regent | ? | ? | ? | ? | ||||
Curator | ? | ? | ? | ? | ||||
Ignored | Community -3 | |||||||
Rest in Peace | 14 d | 21 | A local leader and a loyal servant to the crown has died. He was a pillar of the community and the embodiment of stability. His death stirred the community and raised questions about the future. | Councilor | ? | ? | ? | ? |
Curator | ? | ? | ? | ? | ||||
Ignored | Community -2, Loyalty -2, and Stability -2 | |||||||
Rotten Beasts | 1 d | 20 | The cursed Bald Hilltop makes its presence felt once more. Maddened forest beasts, horribly warped by magical putrescence, are emerging from the forests and attacking our peasants and travelers. These attacks have already disrupted trade and damaged the harvest. – If they are allowed to continue, the consequences will be dire. | General | ? | Community +1 Military +4 Economy +1 | ? | ? |
Regent | ? | Community +4 Military +1 Economy +1 | ? | ? | ||||
Treasurer | ? | ? | ? | ? | ||||
Ignored | ? | |||||||
The Fire (R) | 14 d | 19 | A terrible fire struck the settlement, consuming many buildings. The people need immediate help! | Regent | ? | ? | Community -2 Economy -2 | ? |
Treasurer | ? | ? | ? | ? | ||||
Ignored | Community -2 and Economy -2 | |||||||
The Grim Prophetess | 14 d | 21 | A fey prophetess has made camp at a crossroad. She reveals the future to all who come past, but only the dark side of the future. She may not by lying, but her stories are making the people miserable, and they look to the future with a sense of doom. It’s time to put an end to this. | High Priest | ? | ? | ? | ? |
Curator | ? | ? | Loyalty -2 Culture -2 | ? | ||||
Ignored | Divine -5 | |||||||
The Howling Wolves (R) | 10 d | 15 | Wolves are breeding at a surprising rate. The local forests are full of the ravenous beasts, and there’s not enough quarry to feed them all. The starving wolves howl at night, to gather into packs and attack the villages. | General | ? | ? | ? | ? |
Regent | Community +5 Military +1 | Community +3 | ? | ? | ||||
Ignored | Loyalty -1 | |||||||
The Joys of Life | 14 d | 17 | Strange, hedonistic teachings are spreading among the citizens. Adherents refuse to work, and consider it normal to steal, cheat, and live at the expense of others. Production in the region is in decline. The population is growing poor. | High Priest | ? | ? | ? | ? |
Ignored | Culture -1 | |||||||
The Legendary Scourge | 1 d | 25 | The Bald Hilltop has awakened again – and this time the locals are being assaulted not by common beasts, but by legendary magical monsters! Wyverns, owlbears and manticores, in a fit of fury, are ravaging the barony, led by a small number of particularly large and vicious beasts. Perhaps the invasion can be ended if their leaders are slain. | Councilor | ? | Loyalty +4Divine +1Culture +1 | ? | ? |
High Priest | ? | Loyalty +1Divine +4Culture +1 | ? | ? | ||||
Curator | ? | Loyalty +1, Divine +1, Culture +4 | ? | ? | ||||
Ignored | Loyalty -3, Divine -3 and Culture -3 | |||||||
The River Maiden (R) | 14 d | 11 – 14 | There is a mermaid in a river where trade ships operate. She’s begun to sink passing vessels. She must be chased away from there before she scares off all the merchants. | General | Military +3 Economy +2 | ? | ? | ? |
Councillor | Loyalty +4 Economy +2 | Loyalty +3 | Economy -2 | ? | ||||
High Priest | ? | ? | Economy -2 | ? | ||||
Ignored | Economy -2 | |||||||
Trade Taxes | 14 d | 13 | Some half-elf, trading fabric in the capital, discovered a loophole in the law, which made it possible to avoid paying most taxes. The news spread quickly through the merchants’ guild. Measures should be taken immediately, or the treasury will take a loss. | Councilor | ? | ? | ? | ? |
Treasurer | ? | ? | ? | ? | ||||
Ignored | Economy -1 | |||||||
Troll Raids | 28 d | 14 | Troll bands are rampaging in the region. Somebody must stop them! | General | ? | ? | ? | ? |
Ignored | Military -3 and Stability -3 | |||||||
Troll Sightings | ? | 11 | Bands of marauding trolls have been seen throughout the region. The people are frightened and beg for protection. | General | Military +3 | ? | ? | ? |
Ignored | ? | |||||||
Troubled Lands (R) | 17 d | 12 | This area of the barony is said to be a breeding ground for bandits, brawlers and cutthroats. Perhaps one of your advisors should set aside these rumors, and assure the people that the guard is able to protect them. | Councilor | Community +2 Loyalty +4 | ? | ? | ? |
General | Community +2 Military +5 | Military +4 | No change. | ? | ||||
Ignored | ? | |||||||
Troublemakers (R) | 12 d | 15 | Unknown troublemakers are spurring the people to rebel against their ruler. Grumblings of popular discontent can be heard in the capital. Advisors should either answer to the rabble-rousers or nip the rebellion in the bud. | General | ? | ? | ? | ? |
Regent | ? | Community +3 | Community -1 | ? | ||||
Ignored | ? | |||||||
Undead Rising (R) | 14 d | 20 | An old priestess of Pharasma has died in the region… and the dead have risen from the graves! The nearby cemeteries grow emptier by the day, and the forest wind is no long fresh, but carries upon it the smell of wet soil and rot. | General | Military +3 | ? | Military -3 | ? |
High Priest | ? | ? | ? | ? | ||||
Ignored | Military -3 |