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Pathfinder Kingmaker: Projects List

Projects List

EventCostTimeAdvisorResult
A New Phase in the Life of Your Capital100 BP7 dCouncilor / Regent / TreasurerRebuild your capital into a lively town. It’s time to grow and evolve.
Success: Your capital is now a lively town.
A New Phase in the Life of Your Capital100 BP7 dCouncilor / Regent / TreasurerRebuild your capital into a lively town. It’s time to grow and evolve.
Success: Your capital is now a lively town.
Arcane Mastery230 BP14 dGeneral / MagisterProvides the General with a bonus for resolving any situation. The amount of bonus depends on the kingdom’s Arcane rank. There is no bonus for ranks 1-4; ranks 5-7 get a +1 bonus; ranks 8-9 get a +2 bonus; and rank 10 gives a bonus of +3.
Success: The project is complete.
Blue Blood Community175 BP14 dWardenThe cost of buildings with a static Community bonus (Bardic College, City Hall, Courthouse, Dwarven Bastion, Granary, Longhouse, Luxury Store, Mansion, Monument, Lighthouse, Noble’s Villa, Pathfinder’s Lodge, Temple of Abadar, Town Hall, Trade Shop, Waterfront) is reduced by 10%.
Success: Your capital is now a lively town.
Divine Protection from Poison100 BP20 dHigh PriestProvides immunity to poisons in the claimed regions.
Success: ?
Ezvanki’s Offer??High PriestEzvanki Keegh, High Priest of Erastil from Restov, has a strong interest in spreading the Stag God’s faith across the region. He is eager to build a shrine dedicated to Erastil on your lands – but at his own expense. Accept his offer if you wish to gain a useful ally and a place of worship for Erastil.
Success: ?
Heeding to the Poor and the Weak50 BP14 dRegentPaying attention to the community and heeding every call of distress, the Regent resolves problems with a +1 bonus.
Success: Project is complete.
Land Defenders100 BP14 dGeneral+1 morale bonus to attack and damage rolls while fighting within claimed regions.
Success: ?
Laying the Foundation125 BP14 dWardenThe cost of buildings with a static Loyalty bonus (Castle, Cistern, Courthouse, Dwarven Bastion, Everflowing Spring, Fort, Hellknights’ Castle, Jail, Justiciaries’ Garrison, Lighthouse, Military Academy, Swordlords’ Academy, Temple of Asmodeus) is reduced by 10%.
Success: Your capital is now a lively town.
Love of the Folk75 BP14 dCouncilorThe cost of buildings with a static Loyalty bonus (Alchemist, Bardic College, City Hall, Everflowing Spring, Exotic Garden, Herbalist, Magic Shop, Monument, Park, Swordlords’ Academy, Temple of Cayden Cailean, Town Hall) is reduced by 10%.
Success: Project is complete.
Open a Hospital75 BP20 dCouncilor / Regent / High PriestJhod Kavken fought valliantly protecting the people of the capital from monsters. Honor him by opening a new hospital in his name.
Success: The hospital opened its doors to its first patients. Jhod’s name and dedication will never be forgotten.Community +3 and Loyalty +4
Pillage the Temple of the Elk10 BP14 dGeneral /
Treasurer
Plunder the Temple of the Elk and rob it of all remaining treasure. +150 BP. Prevents future restoration of the Temple.
Success: ?
Rebuild the Temple of the Elk100 BP60 dHigh PriestRestore the Temple of the Elk to its former glory, making it the center for Erastil’s worship in all the surrounding areas. Unlocks a special region upgrade. Prevents pillaging the Temple.
Success: ?
Research into the Nature of Curses: Bald Hilltop??High PriestThe Bald Hilltop has been the source of much strife for the young barony. The locals say that there’s some kind of ancient curse behind it all. We should learn if there’s any truth to the belief.
Success: <Spoilers hidden> Divine +2 and Arcane +2
Research into the Nature of Curses: Candlemere100 BP60 dHigh PriestThe villagers believe that the lake is cursed. Or the island in the center of it is, at least. Or, at the very least, the tower on the island. – Surely, if nothing else, the tower must be cursed…
Success: Divine +2 and Arcane +2
Research into the Nature of Curses: Davik Nettle50 BP45 dHigh PriestNow that the undead engineer’s curse has been lifted, it might be prudent to study it and be more prepared next time.
Success: ?
Research into the Nature of Curses: Jenna Tannersen125 BP45 dHigh PriestCould a mother have cursed her own child? Even unwittingly?
Success: Divine +2 and Arcane +2
Research into the Nature of Curses: The Defaced Sisters275 BP45 dHigh Priest / WardenThe misterious Defaced Sisters, beautiful nymphs whose beauty was stolen by some unnatural force… but who are they really, and what is their sad tale.
Success: Divine +3 and Arcane +3
Research into the Nature of Curses: The Everblooming Flower200 BP90 dHigh PriestSome of our druids have suggested that the Everblooming Flower was the result of a curse. Our experts disagree, but it may be worth looking into.
Success: Community -3 and Loyalty-3 and Divine +5 and Arcane +5 and Stability -3
Research into the Nature of Curses: The Hanvaki Family175 BP45 dHigh Priest / WardenSome believe that the misfortune that beset the Hanvakis was the result of a curse. This might prove worth looking into.
Success: Divine +3 and Arcane +3
Research into the Nature of Curses: The Scythe Tree50 BP45 dWardenThe Scythe Tree came about as the result of a curse. Perhaps by studying what’s left of it we might learn something…
Success: No changes
Research into the Nature of Curses: Tartuk65 BP60 d?Tartuccio’s transformation into the kobold shaman Tartuk was truly remarkable. Could it have been the result of a curse?
Success: ?
Research into the Nature of Curses: Village on the Marches50 BP45 dHigh PriestSome believe the misfortune that plagued the Village on the Marches was the result of a curse. It might be worth looking into…
Success: Divine +1 and Arcane +1
Restoration of Bronzeshield Fortress100 BP30 dGeneral / TreasurerPay tribute to the land’s long-gone dwarven settlers. – Begin restoration of the old Bronzeshield Fortress and that section of the Road of Shields.
Success: You’ve made progress in the restoration work. A region upgrade featuring this fortress is now available. Military +1 and Stability +2
Restoration of The Road of Shields1000 BP90 dGeneral / TreasurerA bold and daring creation of the region’s dwarven settlers, the Road of Shields has still idle for centuries, waiting for someone to revive its glory.
Success: The newly restored Road of Shields welcomes its first merchants and travelers. Economy +20, Relations +10, Stability +10, and +5 BP per week
Road to Oleg’s Trading Post80 BP30 dRegent /
Treasurer
According to the agreement with Jamandi Aldori, a safe and reliable road to Oleg’s trading post must be built by the barony. Someone must be appointed to look into it.
Success: We have honored our agreement with Jamandi Aldori to build a proper road to Oleg’s trading post.Economy +3 and Relations +2
Strength in Numbers50 BP14 dGeneralGives the General a +1 bonus for taking advantage of an opportunity.
Success: Project is complete.
Strengthen Jhod’s Skills as an Advisor100 BP20 dTreasurer / High PriestThe advisor learns new nuances of their craft and becomes more efficient in their post.
Success: ?
Strengthen Lebeda’s Skills as an Advisor100 BP20 dRegent / TreasurerThe advisor learns new nuances of their craft and becomes more efficient in their post.
Success: ?
Swordplay Mastery230 BP14 dGeneral / MagisterProvides the General with a bonus for resolving any situation. The amount of bonus depends on the kingdom’s Arcane rank. There is no bonus for ranks 1-4; ranks 5-7 get a +1 bonus; ranks 8-9 get a +2 bonus; and rank 10 gives a bonus of +3.
Success: The project is complete.
Trade Agreement with Maegar Varn75 BP15 dTreasurerA heavily-guarded caravan will now carry goods between our capital and Varnhold. +2 BP per turn.
Success: The agreement has been signed! +2 BP per week.
Trade Agreement with Pitax500 BP30 dTreasurerPitax will allow our merchants to pay significantly lower trade tariffs. +4 BP per week.
Success: ?
Trade Agreement with Surtova1,500 BP60 dTreasurerOur merchants will receive rights to establish a sizable trading post in the heart of New Stetven. Each city in the barony gains an extra +5 BP per week; +2 BP for each Town; and +1 BP for each village.
Success: ?
Training Camps near the Capital125 BP14 dGeneralMilitary camps near the capital allow for easier deployment of the military should the need arise. Gives the General a +2 bonus for taking advantage of opportunities.
Success: ?

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