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Pathfinder Kingmaker: Region Upgrades

Region Upgrades

Once the story reaches a certain point and you have upgraded your capital to a city, you will start unlocking Upgrades for each Region. Each upgrade provides bonuses either to the kingdom or to exploration.

Upgrades unlock conditions aren’t clear yet but Kingdom stats are definitely involved for some of them, some require the completion of projects and others require the completion of quests. Exploration may also play a part (eg. discover every resource of a region).

Region Upgrade Name Cost Advisor Unlock Conditions Effects
Shrike Hills Diamond in the Rough 650 Grand Diplomat / Treasurer / Curator Linked to Economy, Relations, and Culture kingdom stats. May require X ranking in all 3? Every 2-slot building in this or adjacent upgraded regions that provides bonuses to Economy, Relations or Culture increases those bonuses by 1.

Every 4-slot building in this or adjacent regions that provides bonuses to Economy, Relations or Culture increases those bonuses by 2.

Iron Heart of the Land 600 Warden / General / Minister Seems to be linked to the level of military kingdom stats (Military, Stability, Espionage) +3 to Resolve any Situation with the General, Warden and Minister in the Shrike Hills and all adjacent Regions.
It’s a Magical Place 625 High Priest / Magister Complete at least 3 “Research into the Nature of Curses” projects +5 to resolve any situation with High Priest or Magister.

+5 bonus to Knowledge (Arcana) and Lore (Religion) checks within the Kingdom.

Outskirts Good Neighbors 200 Regent / Grand Diplomat Allow Brevoy to collect Oleg’s taxes? +3 bonus to solve any problem in regions adjacent to the Brevan border.
Trading Ground 300 Treasurer ? No special effects.
Military Outpost 350 General Forcibly tax Oleg & post guards

Complete “Return of the past glory” project

“Your lands military and protection increase greatly” (no effect?)

-2 penalty to solve problems along the Brevan border

South Narlmarches Bronzeshield Fortress 100 General / Warden Did not invite Hargulka or Tartukto the barony No special effects.

Prerequisite for “Restoration of the Road of Shields”.

The Magic of Candlemere Tower 200 High Priest / Magister Clear Candlemere Tower +3 bonus for the Magister to take advantage of opportunities in this and all adjacent regions.

The Mage’s Tower provides additional +1 to Divine and Arcane.

North Narlmaches Erastil’s Holy Place 150 High Priest Complete “Rebuild the Temple of the Elk” project +2 Sacred bonus to attack and damage to animals and magical beasts within the Kingdom.

+5 bonus Lore (Nature) checks within the Kingdom.

Royal Hunting Grounds 200 Grand Diplomat / Councilor / Curator Clear Tuskgutter’s Lair No special effects.
Kamelands National Treasure 300 Curator Culture rank is at least V
Shrike Hills has Royal Museum built
All Museums in the kingdom provide +2 Culture.
Horse-breeding Center 265 Councilor / Treasurer Economy rank is at least IV
Culture rank is at least II
+20% to overland movement speed within the kingdom.
Silverstep Fish Farm Village 250 Councilor Community rank is at least IV
Loyalty rank is at least IV
Any building in this or adjacent Regions that grants a bonus to either Community or Loyalty now grants a minimum +1 to both.
Jewelry Center 225 Treasurer / Curator Clear Ancient Mine
Complete the Taldan collection for the Storyteller
Attracts Jewelry Makers to the Region (New Merchant?)
Enigmatic Tales 200 High Priest / Magister Clear Ghost Stone
Clear Hilltop Trail
Each Cathedral in the Kingdom grants +3 Divine, each Magical Academy provides +3 Arcane.
Varnhold Bread and Circuses 400 Councilor / Regent / Treasurer Complete Roc’s Egg Any building in the town of Varnhold that provides a bonus to Community or Loyalty also provides +1 to Economy.
Guard Headquarters 350 Warden Stability rank is at least IV For any problem that could be resolved by the Warden in this or any adjacent region, roll 2 checks and pick best result.
Dunsward Belly of the Stolen Lands 240 Regent / Councilor Community rank is at least V
Loyalty rank is at least VI
+1 Community and Loyalty to for every brewery, granary and windmill in this and all adjacent Regions.
Enforced Border 275 General / Minister ?  ?
Tors of Levenies Mountain Resort 600 Regent Culture rank is at least V No special effects.
Daemonic Cult Recruit Vordakai  ?
Dire Narlmarches Silvershield Fortress 200 General / Warden ? No special effects.

Prerequisite for “Restoration of the Road of Shields”.

Magic of the Abandoned Keep 300 Magister ? +2 Arcane to Academies of magic and + 1 Arcane to Mage Tower within the kingdom
Glenebon Gorum’s Holy Place 500 Grand Diplomat / High Priest ? Military Academies provide +2 Divine; Cathedrals provide +2 to Military; the Arenas and Temples of Gorum each provide +1 to Military and Divine.

All events that could be solved by the General or High Priest in this and adjacent regions roll 2 checks for resolution and pick best result.

+4 sacred bonus to damage.

Training Grounds 450 Warden / General / Minister Military rank is at least VII
Espionage rank is at least IV
This Region Military, Stability and Espionage scores increase by 2 for each other Region with Military upgrades.
Pitax In the Name of Art 500 Curator Did not close the Academy of Grand Arts +1 Culture for each Longhouse, +2 Culture for each Town Hall, +3 Culture for each City Hall within the Kingdom.
Daggermark’s Rival 400 Grand Diplomat / Minister Espionage rank is at least VII All events that could be resolved by the Minister roll 2 checks and pick the best result.

All Minister Opportunities have a +5 bonus.

Capital of Crime -500 Regent / Treasurer Appoint Kharne Vereel as the Governor All crime-related town buildings provide full bonuses, as if you had supported the bandits more than the common folk as Community rank grew.

Every 30 days, reduces Community, Stability and Economy by 1 and provides 50 BP – as well as a special project to acquire a powerful random item through the black markets. Only one such project may be active at a time.

See also:  Pathfinder Kingmaker: Magic Items List (Locations & Effects)

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