Pathfinder Kingmaker: Region Upgrades

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Region Upgrades

Once the story reaches a certain point and you have upgraded your capital to a city, you will start unlocking Upgrades for each Region. Each upgrade provides bonuses either to the kingdom or to exploration.

Upgrades unlock conditions aren’t clear yet but Kingdom stats are definitely involved for some of them, some require the completion of projects and others require the completion of quests. Exploration may also play a part (eg. discover every resource of a region).

RegionUpgrade NameCostAdvisorUnlock ConditionsEffects
Shrike HillsDiamond in the Rough650Grand Diplomat / Treasurer / CuratorLinked to Economy, Relations, and Culture kingdom stats. May require X ranking in all 3?Every 2-slot building in this or adjacent upgraded regions that provides bonuses to Economy, Relations or Culture increases those bonuses by 1.

Every 4-slot building in this or adjacent regions that provides bonuses to Economy, Relations or Culture increases those bonuses by 2.

Iron Heart of the Land600Warden / General / MinisterSeems to be linked to the level of military kingdom stats (Military, Stability, Espionage)+3 to Resolve any Situation with the General, Warden and Minister in the Shrike Hills and all adjacent Regions.
It’s a Magical Place625High Priest / MagisterComplete at least 3 “Research into the Nature of Curses” projects+5 to resolve any situation with High Priest or Magister.

+5 bonus to Knowledge (Arcana) and Lore (Religion) checks within the Kingdom.

OutskirtsGood Neighbors200Regent / Grand DiplomatAllow Brevoy to collect Oleg’s taxes?+3 bonus to solve any problem in regions adjacent to the Brevan border.
Trading Ground300Treasurer?No special effects.
Military Outpost350GeneralForcibly tax Oleg & post guards

Complete “Return of the past glory” project

“Your lands military and protection increase greatly” (no effect?)

-2 penalty to solve problems along the Brevan border

South NarlmarchesBronzeshield Fortress100General / WardenDid not invite Hargulka or Tartukto the baronyNo special effects.

Prerequisite for “Restoration of the Road of Shields”.

The Magic of Candlemere Tower200High Priest / MagisterClear Candlemere Tower+3 bonus for the Magister to take advantage of opportunities in this and all adjacent regions.

The Mage’s Tower provides additional +1 to Divine and Arcane.

North NarlmachesErastil’s Holy Place150High PriestComplete “Rebuild the Temple of the Elk” project+2 Sacred bonus to attack and damage to animals and magical beasts within the Kingdom.

+5 bonus Lore (Nature) checks within the Kingdom.

Royal Hunting Grounds200Grand Diplomat / Councilor / CuratorClear Tuskgutter’s LairNo special effects.
KamelandsNational Treasure300CuratorCulture rank is at least V
Shrike Hills has Royal Museum built
All Museums in the kingdom provide +2 Culture.
Horse-breeding Center265Councilor / TreasurerEconomy rank is at least IV
Culture rank is at least II
+20% to overland movement speed within the kingdom.
SilverstepFish Farm Village250CouncilorCommunity rank is at least IV
Loyalty rank is at least IV
Any building in this or adjacent Regions that grants a bonus to either Community or Loyalty now grants a minimum +1 to both.
Jewelry Center225Treasurer / CuratorClear Ancient Mine
Complete the Taldan collection for the Storyteller
Attracts Jewelry Makers to the Region (New Merchant?)
Enigmatic Tales200High Priest / MagisterClear Ghost Stone
Clear Hilltop Trail
Each Cathedral in the Kingdom grants +3 Divine, each Magical Academy provides +3 Arcane.
VarnholdBread and Circuses400Councilor / Regent / TreasurerComplete Roc’s EggAny building in the town of Varnhold that provides a bonus to Community or Loyalty also provides +1 to Economy.
Guard Headquarters350WardenStability rank is at least IVFor any problem that could be resolved by the Warden in this or any adjacent region, roll 2 checks and pick best result.
DunswardBelly of the Stolen Lands240Regent / CouncilorCommunity rank is at least V
Loyalty rank is at least VI
+1 Community and Loyalty to for every brewery, granary and windmill in this and all adjacent Regions.
Enforced Border275General / Minister? ?
Tors of LeveniesMountain Resort600RegentCulture rank is at least VNo special effects.
Daemonic CultRecruit Vordakai ?
Dire NarlmarchesSilvershield Fortress200General / Warden?No special effects.

Prerequisite for “Restoration of the Road of Shields”.

Magic of the Abandoned Keep300Magister?+2 Arcane to Academies of magic and + 1 Arcane to Mage Tower within the kingdom
GlenebonGorum’s Holy Place500Grand Diplomat / High Priest?Military Academies provide +2 Divine; Cathedrals provide +2 to Military; the Arenas and Temples of Gorum each provide +1 to Military and Divine.

All events that could be solved by the General or High Priest in this and adjacent regions roll 2 checks for resolution and pick best result.

+4 sacred bonus to damage.

Training Grounds450Warden / General / MinisterMilitary rank is at least VII
Espionage rank is at least IV
This Region Military, Stability and Espionage scores increase by 2 for each other Region with Military upgrades.
PitaxIn the Name of Art500CuratorDid not close the Academy of Grand Arts+1 Culture for each Longhouse, +2 Culture for each Town Hall, +3 Culture for each City Hall within the Kingdom.
Daggermark’s Rival400Grand Diplomat / MinisterEspionage rank is at least VIIAll events that could be resolved by the Minister roll 2 checks and pick the best result.

All Minister Opportunities have a +5 bonus.

Capital of Crime-500Regent / TreasurerAppoint Kharne Vereel as the GovernorAll crime-related town buildings provide full bonuses, as if you had supported the bandits more than the common folk as Community rank grew.

Every 30 days, reduces Community, Stability and Economy by 1 and provides 50 BP – as well as a special project to acquire a powerful random item through the black markets. Only one such project may be active at a time.

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