Region Upgrades
Once the story reaches a certain point and you have upgraded your capital to a city, you will start unlocking Upgrades for each Region. Each upgrade provides bonuses either to the kingdom or to exploration.
Upgrades unlock conditions aren’t clear yet but Kingdom stats are definitely involved for some of them, some require the completion of projects and others require the completion of quests. Exploration may also play a part (eg. discover every resource of a region).
Region | Upgrade Name | Cost | Advisor | Unlock Conditions | Effects |
---|---|---|---|---|---|
Shrike Hills | Diamond in the Rough | 650 | Grand Diplomat / Treasurer / Curator | Linked to Economy, Relations, and Culture kingdom stats. May require X ranking in all 3? | Every 2-slot building in this or adjacent upgraded regions that provides bonuses to Economy, Relations or Culture increases those bonuses by 1. Every 4-slot building in this or adjacent regions that provides bonuses to Economy, Relations or Culture increases those bonuses by 2. |
Iron Heart of the Land | 600 | Warden / General / Minister | Seems to be linked to the level of military kingdom stats (Military, Stability, Espionage) | +3 to Resolve any Situation with the General, Warden and Minister in the Shrike Hills and all adjacent Regions. | |
It’s a Magical Place | 625 | High Priest / Magister | Complete at least 3 “Research into the Nature of Curses” projects | +5 to resolve any situation with High Priest or Magister. +5 bonus to Knowledge (Arcana) and Lore (Religion) checks within the Kingdom. | |
Outskirts | Good Neighbors | 200 | Regent / Grand Diplomat | Allow Brevoy to collect Oleg’s taxes? | +3 bonus to solve any problem in regions adjacent to the Brevan border. |
Trading Ground | 300 | Treasurer | ? | No special effects. | |
Military Outpost | 350 | General | Forcibly tax Oleg & post guards Complete “Return of the past glory” project | “Your lands military and protection increase greatly” (no effect?) -2 penalty to solve problems along the Brevan border | |
South Narlmarches | Bronzeshield Fortress | 100 | General / Warden | Did not invite Hargulka or Tartukto the barony | No special effects. Prerequisite for “Restoration of the Road of Shields”. |
The Magic of Candlemere Tower | 200 | High Priest / Magister | Clear Candlemere Tower | +3 bonus for the Magister to take advantage of opportunities in this and all adjacent regions. The Mage’s Tower provides additional +1 to Divine and Arcane. | |
North Narlmaches | Erastil’s Holy Place | 150 | High Priest | Complete “Rebuild the Temple of the Elk” project | +2 Sacred bonus to attack and damage to animals and magical beasts within the Kingdom. +5 bonus Lore (Nature) checks within the Kingdom. |
Royal Hunting Grounds | 200 | Grand Diplomat / Councilor / Curator | Clear Tuskgutter’s Lair | No special effects. | |
Kamelands | National Treasure | 300 | Curator | Culture rank is at least V Shrike Hills has Royal Museum built | All Museums in the kingdom provide +2 Culture. |
Horse-breeding Center | 265 | Councilor / Treasurer | Economy rank is at least IV Culture rank is at least II | +20% to overland movement speed within the kingdom. | |
Silverstep | Fish Farm Village | 250 | Councilor | Community rank is at least IV Loyalty rank is at least IV | Any building in this or adjacent Regions that grants a bonus to either Community or Loyalty now grants a minimum +1 to both. |
Jewelry Center | 225 | Treasurer / Curator | Clear Ancient Mine Complete the Taldan collection for the Storyteller | Attracts Jewelry Makers to the Region (New Merchant?) | |
Enigmatic Tales | 200 | High Priest / Magister | Clear Ghost Stone Clear Hilltop Trail | Each Cathedral in the Kingdom grants +3 Divine, each Magical Academy provides +3 Arcane. | |
Varnhold | Bread and Circuses | 400 | Councilor / Regent / Treasurer | Complete Roc’s Egg | Any building in the town of Varnhold that provides a bonus to Community or Loyalty also provides +1 to Economy. |
Guard Headquarters | 350 | Warden | Stability rank is at least IV | For any problem that could be resolved by the Warden in this or any adjacent region, roll 2 checks and pick best result. | |
Dunsward | Belly of the Stolen Lands | 240 | Regent / Councilor | Community rank is at least V Loyalty rank is at least VI | +1 Community and Loyalty to for every brewery, granary and windmill in this and all adjacent Regions. |
Enforced Border | 275 | General / Minister | ? | ? | |
Tors of Levenies | Mountain Resort | 600 | Regent | Culture rank is at least V | No special effects. |
Daemonic Cult | Recruit Vordakai | ? | |||
Dire Narlmarches | Silvershield Fortress | 200 | General / Warden | ? | No special effects. Prerequisite for “Restoration of the Road of Shields”. |
Magic of the Abandoned Keep | 300 | Magister | ? | +2 Arcane to Academies of magic and + 1 Arcane to Mage Tower within the kingdom | |
Glenebon | Gorum’s Holy Place | 500 | Grand Diplomat / High Priest | ? | Military Academies provide +2 Divine; Cathedrals provide +2 to Military; the Arenas and Temples of Gorum each provide +1 to Military and Divine. All events that could be solved by the General or High Priest in this and adjacent regions roll 2 checks for resolution and pick best result. +4 sacred bonus to damage. |
Training Grounds | 450 | Warden / General / Minister | Military rank is at least VII Espionage rank is at least IV | This Region Military, Stability and Espionage scores increase by 2 for each other Region with Military upgrades. | |
Pitax | In the Name of Art | 500 | Curator | Did not close the Academy of Grand Arts | +1 Culture for each Longhouse, +2 Culture for each Town Hall, +3 Culture for each City Hall within the Kingdom. |
Daggermark’s Rival | 400 | Grand Diplomat / Minister | Espionage rank is at least VII | All events that could be resolved by the Minister roll 2 checks and pick the best result. All Minister Opportunities have a +5 bonus. | |
Capital of Crime | -500 | Regent / Treasurer | Appoint Kharne Vereel as the Governor | All crime-related town buildings provide full bonuses, as if you had supported the bandits more than the common folk as Community rank grew. Every 30 days, reduces Community, Stability and Economy by 1 and provides 50 BP – as well as a special project to acquire a powerful random item through the black markets. Only one such project may be active at a time. |