Throne Room Events List
Event | Issue | Result |
---|---|---|
Amiri Wants to Talk | Amiri insists on meeting t… | Begins the quest Pariah. |
Councilor Awaits in the Throne Room | An advisor wants to discuss an… | Loyalty +1
Exempt the merchant: No change. Remind him of the law: No change. Execute him: ? |
Councilor Awaits in the Throne Room | An advisor wants to discuss an… | Enables Curator. Loyalty +1 Also unlocks the ability to build a newspaper print shop for Culture +5 and -100 Build Points. |
Councilor Awaits in the Throne Room | An advisor wants to discuss an… | Loyalty +1
Stop the merchants: ? Let them hire mercenaries: Economy +2,Stability +1, enables The Helping Hand |
Councilor Awaits in the Throne Room | An advisor wants to discuss an… | Loyalty +1
Free Market: No effect Guild Trade: ? |
Councilor Awaits in the Throne Room | An advisor wants to discuss an… | Loyalty +1~Possibly dependent on supporting merchants
Executions: ? Bail by Priests: Community +3, Loyalty +3, Divine +2 Military service: ? ~Also: Schools: Culture +15 Trinkets: ? Money: ? |
Curator Needs Your Help | An advisor wants to discuss an… | Culture +1
Open schools: Loyalty +2, -100 Build Points, and free School. Ignore: No change. |
Curator Needs Your Help | An advisor wants to discuss an… | Culture +1
Invite Larzio to the Palace: Culture +1, -1 Build Point, and enables Improving Cultural Development. Turn him away: ??? |
Curator Needs Your Help | An advisor wants to discuss an… | Culture +1
Issue own newspaper: Community +2, Loyalty +2, Stability +2, Culture +1, and -2 BP per week. Turn him away: ??? |
Curator Needs Your Help | An advisor wants to discuss an… | Culture +1
Sponsor Larzio: ? Don’t Sponsor: Culture +1 |
Curator Needs Your Help | An advisor wants to discuss an… | Culture +1
Build University [200 BP]: Loyalty -3, Economy +2, Relations +2, Culture +3, Build Points -200 Don’t : ? |
Curator Needs Your Help | An advisor wants to discuss an… | Culture +1
Fund the production [100 BP]: Culture +1, Build Points -100 (Leads to the Opera being very successful, earning Economy +4, Stability +4, Culture +1, +2 Build Points per cycle) Fund the stage [50 BP]: Culture +1, Build Points -50 Fund nothing: ? |
Doomsayer Scares Townsfolk | Jhod insists you need to inter… | Divine +1 |
General Requests an Audience | An advisor wants to discuss an… | Military +1
Hire Swordlords as officers: Relations +2 Hire spellcasters as officers: Arcane +2 |
General Requests an Audience | An advisor wants to discuss an… | Military +1
Place barracks near the capital: Enables Border Training Camps Place barracks near the borders: Enables Training Camps near the Capital |
General Requests an Audience | An advisor wants to discuss an… | Military +1
Prohibit the potions: Military +3, Arcane -2, and Stability +3 Don’t interfere: ? Make everyone drink them: Arcane +2 and Alchemical Additive trait |
General Requests an Audience | An advisor wants to discuss an… | Military +1
Hire Mercenaries: Military +11, Economy -5, and -250 Build Points, enables Defenders of the Land II. Conscription: ? Do Nothing: ? |
General Requests an Audience | An advisor wants to discuss an… | Military +1
Alkenstar: Military +5, -3 BP per week Arcanamirium: ? Kurgess: ? |
General Requests an Audience | An advisor wants to discuss an… | Military +1
Choose Warrior as General: Relations +5, enables Swordplay Mastery Choose Mage as General: Arcane +5, enables Arcane Mastery |
Grand Diplomat Wants to Discuss Important Matters | An advisor wants to discuss an… | Relations +1
Impress with Army: ??? Impress with Wealth: ??? Pretend to be Poor: Relations +1, Espionage +3 |
Grand Diplomat Wants to Discuss Important Matters | An advisor wants to discuss an… | Relations +1
Help Sevenarches: ??? Help Kyonin: Relations +4, Arcane +3, enables Easier Upgrades Enforce peace: Relations -6, +2 BP per week, enables Easier Upgrades Buy from anyone: ??? |
Grand Diplomat Wants to Discuss Important Matters | An advisor wants to discuss an… | Relations +1
Health Institutions(Neutral Good): ??? Remove from office(Lawful Neutral): Economy -10, Relations -4, Community +3, -4 BP per week Hang them(Neutral Evil): Economy -10, Relations -4, Stability +3, -4 BP per week |
Grand Diplomat Wants to Discuss Important Matters | An advisor wants to discuss an… | Relations +1
Enables event Exodus to Kyonin; perhaps dependent on previous Kyonin/Sevenarches decisions. |
Grand Diplomat Wants to Discuss Important Matters | An advisor wants to discuss an… | Relations +1
Unite against Razmir: Loyalty +3, Relations +4 Be paid for silence[250 BP]: ? |
Grand Diplomat Wants to Discuss Important Matters | An advisor wants to discuss an… | Relations +1
Newspapers: Loyalty +5, Relations +1, Culture +10 Citizenship for military service: Community +5, Military +10, Relations +1 Citizenship for all: ? |
Happy Birthday to You, Baron{ess}! | The baron{ess}’s birthday is a… | Community +1, Military +1, Relations +1, and Build Points +20 |
High Priest Seeks Your Advice | An advisor wants to discuss an… | Divine +1
Destroy idols: Divine +3 Allow idols: Community +1 and Loyalty +2 |
High Priest Seeks Your Advice | An advisor wants to discuss an… | Divine +1 and enables Divine Protection from Poison project.
Allow the preacher to stay: Loyalty -1, Divine +3, and Stability -1. Throw the preacher out: Loyalty +2 and Stability +2. Execute the preacher: Community +1 and Stability +3. |
High Priest Seeks Your Advice | An advisor wants to discuss an… | Open’s the position of Magister. Divine +1
Build the library: Relations +2, Arcane +2, -100 Build Points, and free Nethys’ Library. Don’t build it: No change. |
High Priest Seeks Your Advice | An advisor wants to discuss an… | Divine +1
Allow peasants to push out silent cult: ? Stop the peasants: Community +2, Loyalty -5, and Divine +4. |
High Priest Seeks Your Advice | An advisor wants to discuss an… | Open’s the position of Magister. Divine +1
Cayden: ? Abadar: Enables project Divine Protection from Fear Gorum: ? Asmodeus: ? |
High Priest Seeks Your Advice | An advisor wants to discuss an… | Open’s the position of Magister. Divine +1~Likely dependent on allowing idols earlier Activates event: Cult Sacrifice. |
High Priest Seeks Your Advice | An advisor wants to discuss an… | Open’s the position of Magister. Divine +1
Prohibit Atheism: Loyalty -1, Relations -1, Divine +4, Arcane -1 Permit Atheism: Loyalty +2, Relations +2, Divine -5, Arcane +2 Execute Atheists (Chaotic Evil): ? |
Honor the Fallen | It’s time to pay tribute to th… | Community +1 and Loyalty +1 |
Important Essay Published | An interesting article awaits … | Community +1 |
Invitation for the Baron | The Embeth Travelers sent … | Relations +1 and begins the next chapter, Season of Bloom, and the quest An Amusement for the Nobles. |
Letter From Maegar Varn | A neighboring baron heard of y… | Economy +1 and Relations +1 You receive Message from Maegar Varn, Wand of Prayer, and Wand of Good Hope. |
Linzi Has a Suggestion | The bard is worried about one … | Begins A Feast of Feasts. |
Magister Asks for an Audience | An advisor wants to discuss an… | Arcane +1
Control weather and luck: Community +1, Loyalty +1, Divine +1, and Arcane +1.** Dominate animals: ?** Influence the minds of subjects: ?** |
Magister Asks for an Audience | An advisor wants to discuss an… | Arcane +1
Leave him alone: ? Buy the Charm: Arcane +3 Seize the Charm: ? |
Magister Asks for an Audience | An advisor wants to discuss an… | Arcane +1
Forbid Necromancy: Community +2, Loyalty +2, Divine +3, and Arcane -2. Enables Arcane Lobby. License Necromancy: ? |
Magister Asks for an Audience | An advisor wants to discuss an… | Arcane +1
Stop experiments: Community +2, Arcane -3, Stability +2. Enables Arcane Protection from Compulsions. Continue experiments: Community -2, Arcane +5, Stability -2. Arcane Experiments in the Capital traitand enables Arcane Protection from Compulsions. |
Magister Asks for an Audience | An advisor wants to discuss an… | Arcane +1
Refuse: ? Employ Golem Mage: Arcane +1, enables Eternal Guardians. |
Magister Asks for an Audience | An advisor wants to discuss an… | Arcane +1
Drive them out: Community +2, Loyalty +2, Divine -2, Arcane -1, enables Spell Resistance Discovery Accept their service: ? Execute them: ? |
Magister Asks for an Audience | An advisor wants to discuss an… | Arcane +1
Enables event Silent Death; perhaps dependent on previous magical experiment decision. |
Magister Asks for an Audience | An advisor wants to discuss an… | Arcane +1
Allow free use of magic: ? Regulate magic: Community +4, Loyalty +4, Arcane -9, Stability +4, |
Magister Asks for an Audience | An advisor wants to discuss an… | Arcane +1
Share knowledge: Relations +15, Arcane +1 Train Priests: Divine +15, Arcane +1 Produce magical weapons: Military +15, Arcane +1 |
Magister Asks for an Audience | An advisor wants to discuss an… | Arcane +1
Reject wizard of Nex’s golems: Community +1, Loyalty +1, Economy+1, Arcane -3 Allow wizard of Nex’s golems: Arcane +1, enables Eternal Guardians |
A Minister Demands Your Attention | An advisor wants to discuss an… | Espionage +1
Guards watch: Community -1, Stability -1, Espionage +1. Enables Scouting the Central Regions and Scouting the Northern Regions. Threaten Merchants: ? Torture Merchants: ? |
A Minister Demands Your Attention | An advisor wants to discuss an… | Espionage +1
Take hostages: ? Spellbind her: Arcane +2, Espionage +2, enables Loyal Spies Follow her: ? |
A Minister Demands Your Attention | An advisor wants to discuss an… | Espionage +1
Send on to Galt: Relations +2, Espionage +3, enables project Scouting the Eastern Regions. Send to Gralton: Relations +2, Espionage +3, enables project Scouting the Eastern Regions. Sell in Daggermark: ? |
A Minister Demands Your Attention | An advisor wants to discuss an… | Espionage +1
Pass information: Relations +2, Espionage +3 Assist Vengeance: ? Make peace: ? |
A Minister Demands Your Attention | An advisor wants to discuss an… | Espionage +1
Honor the dead: ? Take care of families: Espionage +5, -1 BP per week Renounce spies: ? Turn Galt citizens into undead: ? Turn Galt citizens into regular dead: ? |
A Minister Demands Your Attention | An advisor wants to discuss an… | Espionage +1
Attack their wallets: Economy -3, Espionage +1 Attack their agents: ? |
A Minister Demands Your Attention | An advisor wants to discuss an… | Espionage +1
Destroy reputation: Espionage +1 Deceive ruler: ? Offer Peace: ? Destroy headquarters (Chaotic Evil): Espionage +1 |
A Minister Demands Your Attention | An advisor wants to discuss an… | Espionage +1
Army: Military +10, Espionage +1 Embassies: ? Magic schools: Arcane +10, Espionage +1 |
Monster Invasion | Monsters are erupting from the… | Community +1 and Loyalty +1. Reveals Shrine of Lamashtu and gives Kesten’s Letter. |
Regent Demands Your Presence | An advisor wants to discuss an… | Community +1 |
Regent Demands Your Presence | An advisor wants to discuss an… | Community +1
Pardon Criminals (Chaotic Good): ? Hold Accountable(Lawful Neutral): Economy -5, Stability +5 |
Regent Demands Your Presence | An advisor wants to discuss an… | Community +1
Appoint Nobility(Lawful Neutral): Enables Stability by Nobility, Blue Blood Community No Aristocrats(Chaotic Neutral): ? |
Regent Demands Your Presence | An advisor wants to discuss an… | Community +1
Merchants: Economy +15 Poor sailors: Loyalty +15 Celebration: ? |
Renown Across Golarion | The news of the Stag Lord’… | Relations +1 |
Treasurer Requests Your Attention | An advisor wants to discuss an… | Economy +1
Lower taxes: -2 Build Points per cycle and Low Taxes Raise taxes by 1/3rd: Community -1, Loyalty -2, and Economy +3 Double taxes: +2 Build Points per cycle and High Taxes status |
Treasurer Requests Your Attention | An advisor wants to discuss an… | Economy +1
Fund Leymar Tinch: Economy +2, Relations +2, -100 BP, and Free Halflings Brewery Don’t fund him: No change. |
Treasurer Requests Your Attention | An advisor wants to discuss an… | Economy +1
Order the ‘Taxmasters’ to stop oppressing the people: Loyalty +5, Economy -2, and Stability -3 Let them continue with guard assistance: Loyalty -5, Economy +4, and Stability +3 Denounce them but let them continue: Loyalty -1, Economy +3, and Stability +2 |
Treasurer Requests Your Attention | An advisor wants to discuss an… | Economy +1
End Shadow Trade: Community +2, Economy +1, Relations +2, and Stability +2. Enables Customs and Improving Economic Status. Leave things as they stand: ? |
Treasurer Requests Your Attention | An advisor wants to discuss an… | Economy +1
Only tax Luxury goods: ? Tax Luxuries and craft materials: Community -2, Loyalty -5 Tax Everything: ? Tax Nothing: ? |
Treasurer Requests Your Attention | An advisor wants to discuss an… | Economy +1
Trade with Daggermark: Community -2, Loyalty -5, Stability -3, enables Trade Agreement with Daggermark. Refuse: ? |
Treasurer Requests Your Attention | An advisor wants to discuss an… | Economy +1
Begin minting coin: Enables Minting Coin Don’t bother: ? |
Treasurer Requests Your Attention | An advisor wants to discuss an… | Economy +1
Weather Mage: Loyality +5, Arcane +5 Tuition: Relations +5, Culture+5 Trade Houses: Economy +5, Espionage +5 |
Tristian Has Some News | Tristian wants to share someth… | Begins Kingdom of the Cleansed. |
Unrest in the Streets | The people are gradually losin… | Community +1 |
Visitor Waits in the Castle | A traveler insists on seeing t… | Relations +1 Begins The Curse of Candlemere. |
Visitor Waits in the Castle | It’s time to discuss the event… | No change. |
Visitor Waits in the Castle | It’s time to discuss the event… | No change. |
Visitor Waits in the Castle | A noble visitor requests an au… | Relations +1 and begins the quest The Lost Brother. |
Warden Needs Your Advice | An advisor wants to discuss an… | Stability +1 and enables Laying the Foundation project.
Order a curfew: Loyalty -2 and Stability +3 Double guards: Military -2 and Stability +3 Do nothing: Stability -2 |
Warden Needs Your Advice | An advisor wants to discuss an… | Stability +1
Search for the Merchant’s Daughter: 4000 gold, Military -3, Stability +1 and enables Crimefighters project. Follow normal orders: ? |
Warden Needs Your Advice | An advisor wants to discuss an… | Stability +1
Protect Bulette Territory: ? Eradicate Bulettes: Community +2, Relations -5 and Stability +5. Enables Kingdom Defense. |
Warden Needs Your Advice | An advisor wants to discuss an… | Stability +1
Renovate Slums: Community +3, Stability +5 and -200 Build Points. Patrol Slums: ? Tear Down Slums: ? Ignore Slums: ? |
Warden Needs Your Advice | An advisor wants to discuss an… | Stability +1
Take Initiative: Community -1, Loyalty -1, Stability +2 Double Defense: Community +2, Stability +1, enables Fortifying the Foundation |
Warden Needs Your Advice | An advisor wants to discuss an… | Stability +1
Give them a raise: Loyalty +3, Stability +1, -2 Build Points per cycle Time off: Loyalty +3, Stability -5 Execute slackers and replace with mercenaries: ? |
Warden Needs Your Advice | An advisor wants to discuss an… | Stability +1
Wigmold’s Survelliance: Stability +1, enables the project Kingdom Protection. Rohan’s Justiciars: Stability +1, enables the project Kingdom Protection. |