Home > Guides > Pathfinder Kingmaker: Throne Room Events List

Pathfinder Kingmaker: Throne Room Events List

Throne Room Events List

Event Issue Result
Amiri Wants to Talk Amiri insists on meeting t… Begins the quest Pariah.
Councilor Awaits in the Throne Room An advisor wants to discuss an… Loyalty +1

Exempt the merchant: No change.

Remind him of the law: No change.

Execute him: ?

Councilor Awaits in the Throne Room An advisor wants to discuss an… Enables Curator. Loyalty +1
Also unlocks the ability to build a newspaper print shop for Culture +5 and -100 Build Points.
Councilor Awaits in the Throne Room An advisor wants to discuss an… Loyalty +1

Stop the merchants: ?

Let them hire mercenaries: Economy +2,Stability +1, enables The Helping Hand

Councilor Awaits in the Throne Room An advisor wants to discuss an… Loyalty +1

Free Market: No effect

Guild Trade: ?

Councilor Awaits in the Throne Room An advisor wants to discuss an… Loyalty +1~Possibly dependent on supporting merchants

Executions: ?

Bail by Priests: Community +3, Loyalty +3, Divine +2

Military service: ?

~Also:

Schools: Culture +15

Trinkets: ?

Money: ?

Curator Needs Your Help An advisor wants to discuss an… Culture +1

Open schools: Loyalty +2, -100 Build Points, and free School.

Ignore: No change.

Curator Needs Your Help An advisor wants to discuss an… Culture +1

Invite Larzio to the Palace: Culture +1, -1 Build Point, and enables Improving Cultural Development.

Turn him away: ???

Curator Needs Your Help An advisor wants to discuss an… Culture +1

Issue own newspaper: Community +2, Loyalty +2, Stability +2, Culture +1, and -2 BP per week.

Turn him away: ???

Curator Needs Your Help An advisor wants to discuss an… Culture +1

Sponsor Larzio: ?

Don’t Sponsor: Culture +1

Curator Needs Your Help An advisor wants to discuss an… Culture +1

Build University [200 BP]: Loyalty -3, Economy +2, Relations +2, Culture +3, Build Points -200

Don’t : ?

Curator Needs Your Help An advisor wants to discuss an… Culture +1

Fund the production [100 BP]: Culture +1, Build Points -100

(Leads to the Opera being very successful, earning Economy +4, Stability +4, Culture +1, +2 Build Points per cycle)

Fund the stage [50 BP]: Culture +1, Build Points -50

Fund nothing: ?

Doomsayer Scares Townsfolk Jhod insists you need to inter… Divine +1
General Requests an Audience An advisor wants to discuss an… Military +1

Hire Swordlords as officers: Relations +2

Hire spellcasters as officers: Arcane +2

General Requests an Audience An advisor wants to discuss an… Military +1

Place barracks near the capital: Enables Border Training Camps

Place barracks near the borders: Enables Training Camps near the Capital

General Requests an Audience An advisor wants to discuss an… Military +1

Prohibit the potions: Military +3, Arcane -2, and Stability +3

Don’t interfere: ?

Make everyone drink them: Arcane +2 and Alchemical Additive trait

General Requests an Audience An advisor wants to discuss an… Military +1

Hire Mercenaries: Military +11, Economy -5, and -250 Build Points, enables Defenders of the Land II.

Conscription: ?

Do Nothing: ?

General Requests an Audience An advisor wants to discuss an… Military +1

Alkenstar: Military +5, -3 BP per week

Arcanamirium: ?

Kurgess: ?

General Requests an Audience An advisor wants to discuss an… Military +1

Choose Warrior as General: Relations +5, enables Swordplay Mastery

Choose Mage as General: Arcane +5, enables Arcane Mastery

Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an… Relations +1

Impress with Army: ???

Impress with Wealth: ???

Pretend to be Poor: Relations +1, Espionage +3

Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an… Relations +1

Help Sevenarches: ???

Help Kyonin: Relations +4, Arcane +3, enables Easier Upgrades

Enforce peace: Relations -6, +2 BP per week, enables Easier Upgrades

Buy from anyone: ???

Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an… Relations +1

Health Institutions(Neutral Good): ???

Remove from office(Lawful Neutral): Economy -10, Relations -4, Community +3, -4 BP per week

Hang them(Neutral Evil): Economy -10, Relations -4, Stability +3, -4 BP per week

Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an… Relations +1

Enables event Exodus to Kyonin; perhaps dependent on previous Kyonin/Sevenarches decisions.

Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an… Relations +1

Unite against Razmir: Loyalty +3, Relations +4

Be paid for silence[250 BP]: ?

Grand Diplomat Wants to Discuss Important Matters An advisor wants to discuss an… Relations +1

Newspapers: Loyalty +5, Relations +1, Culture +10

Citizenship for military service: Community +5, Military +10, Relations +1

Citizenship for all: ?

Happy Birthday to You, Baron{ess}! The baron{ess}’s birthday is a… Community +1, Military +1, Relations +1, and Build Points +20
High Priest Seeks Your Advice An advisor wants to discuss an… Divine +1

Destroy idols: Divine +3

Allow idols: Community +1 and Loyalty +2

High Priest Seeks Your Advice An advisor wants to discuss an… Divine +1 and enables Divine Protection from Poison project.

Allow the preacher to stay: Loyalty -1, Divine +3, and Stability -1.

Throw the preacher out: Loyalty +2 and Stability +2.

Execute the preacher: Community +1 and Stability +3.

High Priest Seeks Your Advice An advisor wants to discuss an… Open’s the position of Magister. Divine +1

Build the library: Relations +2, Arcane +2, -100 Build Points, and free Nethys’ Library.

Don’t build it: No change.

High Priest Seeks Your Advice An advisor wants to discuss an… Divine +1

Allow peasants to push out silent cult: ?

Stop the peasants: Community +2, Loyalty -5, and Divine +4.

High Priest Seeks Your Advice An advisor wants to discuss an… Open’s the position of Magister. Divine +1

Cayden: ?

Abadar: Enables project Divine Protection from Fear

Gorum: ?

Asmodeus: ?

High Priest Seeks Your Advice An advisor wants to discuss an… Open’s the position of Magister. Divine +1~Likely dependent on allowing idols earlier Activates event: Cult Sacrifice.
High Priest Seeks Your Advice An advisor wants to discuss an… Open’s the position of Magister. Divine +1

Prohibit Atheism: Loyalty -1, Relations -1, Divine +4, Arcane -1

Permit Atheism: Loyalty +2, Relations +2, Divine -5, Arcane +2

Execute Atheists (Chaotic Evil): ?

Honor the Fallen It’s time to pay tribute to th… Community +1 and Loyalty +1
Important Essay Published An interesting article awaits … Community +1
Invitation for the Baron The Embeth Travelers sent … Relations +1 and begins the next chapter, Season of Bloom, and the quest An Amusement for the Nobles.
Letter From Maegar Varn A neighboring baron heard of y… Economy +1 and Relations +1 You receive Message from Maegar Varn, Wand of Prayer, and Wand of Good Hope.
Linzi Has a Suggestion The bard is worried about one … Begins A Feast of Feasts.
Magister Asks for an Audience An advisor wants to discuss an… Arcane +1

Control weather and luck: Community +1, Loyalty +1, Divine +1, and Arcane +1.**

Dominate animals: ?**

Influence the minds of subjects: ?**

Magister Asks for an Audience An advisor wants to discuss an… Arcane +1

Leave him alone: ?

Buy the Charm: Arcane +3

Seize the Charm: ?

Magister Asks for an Audience An advisor wants to discuss an… Arcane +1

Forbid Necromancy: Community +2, Loyalty +2, Divine +3, and Arcane -2. Enables Arcane Lobby.

License Necromancy: ?

Magister Asks for an Audience An advisor wants to discuss an… Arcane +1

Stop experiments: Community +2, Arcane -3, Stability +2. Enables Arcane Protection from Compulsions.

Continue experiments: Community -2, Arcane +5, Stability -2. Arcane Experiments in the Capital traitand enables Arcane Protection from Compulsions.

Magister Asks for an Audience An advisor wants to discuss an… Arcane +1

Refuse: ?

Employ Golem Mage: Arcane +1, enables Eternal Guardians.

Magister Asks for an Audience An advisor wants to discuss an… Arcane +1

Drive them out: Community +2, Loyalty +2, Divine -2, Arcane -1, enables Spell Resistance Discovery

Accept their service: ?

Execute them: ?

Magister Asks for an Audience An advisor wants to discuss an… Arcane +1

Enables event Silent Death; perhaps dependent on previous magical experiment decision.

Magister Asks for an Audience An advisor wants to discuss an… Arcane +1

Allow free use of magic: ?

Regulate magic: Community +4, Loyalty +4, Arcane -9, Stability +4,

Magister Asks for an Audience An advisor wants to discuss an… Arcane +1

Share knowledge: Relations +15, Arcane +1

Train Priests: Divine +15, Arcane +1

Produce magical weapons: Military +15, Arcane +1

Magister Asks for an Audience An advisor wants to discuss an… Arcane +1

Reject wizard of Nex’s golems: Community +1, Loyalty +1, Economy+1, Arcane -3

Allow wizard of Nex’s golems: Arcane +1, enables Eternal Guardians

A Minister Demands Your Attention An advisor wants to discuss an… Espionage +1

Guards watch: Community -1, Stability -1, Espionage +1. Enables Scouting the Central Regions and Scouting the Northern Regions.

Threaten Merchants: ?

Torture Merchants: ?

A Minister Demands Your Attention An advisor wants to discuss an… Espionage +1

Take hostages: ?

Spellbind her: Arcane +2, Espionage +2, enables Loyal Spies

Follow her: ?

A Minister Demands Your Attention An advisor wants to discuss an… Espionage +1

Send on to Galt: Relations +2, Espionage +3, enables project Scouting the Eastern Regions.

Send to Gralton: Relations +2, Espionage +3, enables project Scouting the Eastern Regions.

Sell in Daggermark: ?

A Minister Demands Your Attention An advisor wants to discuss an… Espionage +1

Pass information: Relations +2, Espionage +3

Assist Vengeance: ?

Make peace: ?

A Minister Demands Your Attention An advisor wants to discuss an… Espionage +1

Honor the dead: ?

Take care of families: Espionage +5, -1 BP per week

Renounce spies: ?

Turn Galt citizens into undead: ?

Turn Galt citizens into regular dead: ?

A Minister Demands Your Attention An advisor wants to discuss an… Espionage +1

Attack their wallets: Economy -3, Espionage +1

Attack their agents: ?

A Minister Demands Your Attention An advisor wants to discuss an… Espionage +1

Destroy reputation: Espionage +1

Deceive ruler: ?

Offer Peace: ?

Destroy headquarters (Chaotic Evil): Espionage +1

A Minister Demands Your Attention An advisor wants to discuss an… Espionage +1

Army: Military +10, Espionage +1

Embassies: ?

Magic schools: Arcane +10, Espionage +1

Monster Invasion Monsters are erupting from the… Community +1 and Loyalty +1. Reveals Shrine of Lamashtu and gives Kesten’s Letter.
Regent Demands Your Presence An advisor wants to discuss an… Community +1
Regent Demands Your Presence An advisor wants to discuss an… Community +1

Pardon Criminals (Chaotic Good): ?

Hold Accountable(Lawful Neutral): Economy -5, Stability +5

Regent Demands Your Presence An advisor wants to discuss an… Community +1

Appoint Nobility(Lawful Neutral): Enables Stability by Nobility, Blue Blood Community

No Aristocrats(Chaotic Neutral): ?

Regent Demands Your Presence An advisor wants to discuss an… Community +1

Merchants: Economy +15

Poor sailors: Loyalty +15

Celebration: ?

Renown Across Golarion The news of the Stag Lord’… Relations +1
Treasurer Requests Your Attention An advisor wants to discuss an… Economy +1

Lower taxes: -2 Build Points per cycle and Low Taxes

Raise taxes by 1/3rd: Community -1, Loyalty -2, and Economy +3

Double taxes: +2 Build Points per cycle and High Taxes status

Treasurer Requests Your Attention An advisor wants to discuss an… Economy +1

Fund Leymar Tinch: Economy +2, Relations +2, -100 BP, and Free Halflings Brewery

Don’t fund him: No change.

Treasurer Requests Your Attention An advisor wants to discuss an… Economy +1

Order the ‘Taxmasters’ to stop oppressing the people: Loyalty +5, Economy -2, and Stability -3

Let them continue with guard assistance: Loyalty -5, Economy +4, and Stability +3

Denounce them but let them continue: Loyalty -1, Economy +3, and Stability +2

Treasurer Requests Your Attention An advisor wants to discuss an… Economy +1

End Shadow Trade: Community +2, Economy +1, Relations +2, and Stability +2. Enables Customs and Improving Economic Status.

Leave things as they stand: ?

Treasurer Requests Your Attention An advisor wants to discuss an… Economy +1

Only tax Luxury goods: ?

Tax Luxuries and craft materials: Community -2, Loyalty -5

Tax Everything: ?

Tax Nothing: ?

Treasurer Requests Your Attention An advisor wants to discuss an… Economy +1

Trade with Daggermark: Community -2, Loyalty -5, Stability -3, enables Trade Agreement with Daggermark.

Refuse: ?

Treasurer Requests Your Attention An advisor wants to discuss an… Economy +1

Begin minting coin: Enables Minting Coin

Don’t bother: ?

Treasurer Requests Your Attention An advisor wants to discuss an… Economy +1

Weather Mage: Loyality +5, Arcane +5

Tuition: Relations +5, Culture+5

Trade Houses: Economy +5, Espionage +5

Tristian Has Some News Tristian wants to share someth… Begins Kingdom of the Cleansed.
Unrest in the Streets The people are gradually losin… Community +1
Visitor Waits in the Castle A traveler insists on seeing t… Relations +1 Begins The Curse of Candlemere.
Visitor Waits in the Castle It’s time to discuss the event… No change.
Visitor Waits in the Castle It’s time to discuss the event… No change.
Visitor Waits in the Castle A noble visitor requests an au… Relations +1 and begins the quest The Lost Brother.
Warden Needs Your Advice An advisor wants to discuss an… Stability +1 and enables Laying the Foundation project.

Order a curfew: Loyalty -2 and Stability +3

Double guards: Military -2 and Stability +3

Do nothing: Stability -2

Warden Needs Your Advice An advisor wants to discuss an… Stability +1

Search for the Merchant’s Daughter: 4000 gold, Military -3, Stability +1 and enables Crimefighters project.

Follow normal orders: ?

Warden Needs Your Advice An advisor wants to discuss an… Stability +1

Protect Bulette Territory: ?

Eradicate Bulettes: Community +2, Relations -5 and Stability +5. Enables Kingdom Defense.

Warden Needs Your Advice An advisor wants to discuss an… Stability +1

Renovate Slums: Community +3, Stability +5 and -200 Build Points.

Patrol Slums: ?

Tear Down Slums: ?

Ignore Slums: ?

Warden Needs Your Advice An advisor wants to discuss an… Stability +1

Take Initiative: Community -1, Loyalty -1, Stability +2

Double Defense: Community +2, Stability +1, enables Fortifying the Foundation

Warden Needs Your Advice An advisor wants to discuss an… Stability +1

Give them a raise: Loyalty +3, Stability +1, -2 Build Points per cycle

Time off: Loyalty +3, Stability -5

Execute slackers and replace with mercenaries: ?

Warden Needs Your Advice An advisor wants to discuss an… Stability +1

Wigmold’s Survelliance: Stability +1, enables the project Kingdom Protection.

Rohan’s Justiciars: Stability +1, enables the project Kingdom Protection.

You may also be interested in:

Leave a Comment