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A more or less classic Anointed Knight, except it takes Monk and Archmage Armour to scale Armour Class (AC). Can’t really be helped, since the game wants us to. (If only there was a Mythic Armour focus that would scale it instead.)
Other Pathfinder Wrath of the Righteous Guides:
Gets all the important Paladin stuff, plus some Angel goodies, and is tailor-made to make everything evil suffer. Stacks so much Attack Bonus (AB) it’s actually feasible to use Power Attack without being crippled by it. That AB also makes it easy to skip the Shatter Defenses line; someone will be able to toss Greater Invisibility on us and that’s good enough.
Anointed Knight Build
Role | Tank/Damage dealer |
Race | Aasimar (Angelkin) |
Deity | Any |
Alignment | Lawful Good |
Background | Pickpocket† |
Skills | Mobility 3, Athletics, whatever else you need |
† Purely because +2 Initiative is the best thing we can grab here.
Stats
STR | DEX | CON | INT | WIS | CHA |
18 > 22 | 16 | 12 | 10 | 7 | 17 > 18 (L4) |
Final Build
Monk (Scaled Fist) | Paladin | Slayer (Arcane Enforcer) | Fighter (Mutation Warrior) |
1 | 14 | 1 | 4 |
Levelling
Level | Take |
1 | Monk – Dodge // Crane Style |
2 | Paladin |
3 | Paladin – Weapon Focus: Falchion |
4 | Paladin |
5 | Paladin – Outflank |
6 | Paladin – Weapon Bond |
7 | Paladin – Improved Initiative |
8 | Paladin |
9 | Paladin – Improved Critical: Falchion |
10 | Paladin |
11 | Paladin – Wings |
12 | Paladin |
13 | Slayer† – Extend Spell // Armored Mask |
14 | Paladin |
15 | Paladin – Power Attack |
16 | Paladin |
17 | Fighter – Cleave // Cleaving Finish |
18 | Fighter – Combat Reflexes |
19 | Fighter – Greater Cleave†† // Blind Fight†† |
20 | Fighter – Weapon Specialization: Falchion |
†Or Demonslayer and just use mage armor potions you can buy and craft.
†† Free feats. Can pick whatever else you fancy here.
Spell Priority
Level | Spells |
1 | Divine Favor, Challenge Evil†, Bless Weapon, Magic Weapon, Veil, Restoration |
2 | Bestow Grace, Bull’s Strength, Eagle’s Splendor |
3 | Angelic, Resist Energy |
4 | Crusader’s Edge |
† Mainly used to quickly see if the target is evil before using Smite.
Angel Spell Priority
Level | Spells |
1 | Unbreakable Heart, Divine Favor, Cure Light Wounds |
2 | Restoration (Lesser), Cure Moderate Wounds |
3 | Delay Poison, Cure Serious Wounds |
4 | Pure Form, Divine Power, Restoration |
5 | Ward Against Harm, Cleansing Flames, Breath of Life |
6 | Aegis of the Faithful, Eaglesoul, Ward Against Harm (Communal), Heal |
7 | Sun Marked, Ward Against Weakness (Communal) |
8 | Avenger’s Blessing, Gale of Life |
9 | Fortress of the Faithful, Sun Form, Heal (Mass) |
Mythic Path
Level | Feat |
1 | A Bit of Fun // Unrelenting Assault |
2 | Extra Mythic Ability: Abundant Smite |
3 | Archmage Armor |
4 | Improved Critical (Mythic) |
5 | Thundering Blows |
6 | Power Attack (Mythic) |
7 | Leading Strike |
8 | Flawless Attacks |
9 | Abundant Casting† |
10 | Weapon Specialization (Mythic) |
† Free slot. Pick whatever you fancy.
Angel Mythic Path
Level | Feat |
4 | Guile of the Faithful |
5 | Piercing Rays |
6 | Everlasting Flame |
7 | Unfailing Beacon† |
8 | Speed of Light |
10 | Overwhelming Flames |
† Or Solar Winds.
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