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When a war has been raging for over a hundred years such as the crusades have, one must be ready to make unexpected moves to achieve victory. Some may claim that Azatas act first and think later, but tell that to the demon hordes, trampled and fleeing in terror from this unstoppable force for good. The Azata trust their instincts and makes spontaneous decisions. They easily befriend those who don’t fit well into even rows of the “official” crusade, and inspire their allies to fight rather than command them to do so. That makes Azatas the heroes these demon-ravaged lands so dearly need.
Other Pathfinder Wrath of the Righteous Guides:
- Unique Items List
- Cheats (Trainer and Mod)
- Secret Ending
- Romance Guide
- All Spells
- Mythic Abilities, Spells and Feats
- All Pathfinder WotR Guides
Azata Mythic Path Guide
- How to unlock: Save all the missing Desnan adepts in quest Starward Gaze, then sing with them.
- Features: Azata can have dragon companion. (You can keep the normal animal companion.)
Azata Mythic Spells
Name | Effects | Level |
Ode to Miraculous Magic | Azata inspires party members. This spell grants party members a +4 morale bonus on checks to overcome spell resistance, and increase the saving throw DC of their spells that require a Will saving throw by 2. | 2 |
Rejuvenating Poem | This spell removes fatigue and exhausted effects from all party members. | 2 |
Voice of Renewal | Azata invokes voices of a renewal. This spell damages all enemies within 30 feet area by 1d6 + 1 sonic damage per caster level, while channeling positive energy that cures allies for 1d6 points of damage +1 point per caster level. | 3 |
Nature’s Grasp | An enemy has to pass a Reflex saving throw or be ensnared in tree roots. While in this state, the enemy cannot move, and has a 50% miss chance on all attacks, as if all their opponents had total concealment. Each round enemy tries to pass another Reflex saving throw to break free. If the save fails, the enemy suffers 1d6 + half the Azata’s caster level bludgeoning damage. | 3 |
Optimistic Smile | Azata’s smile encourages optimism. This spell removes all fear, confusion, compulsion, shaken, and frightened effect form party members and grants an immunity to fear till the end of combat. | 3 |
Rainbow Dome | With this spell, Azata chooses to create one of 5 possible 10-feet rainbow domes. While within it, party members get immunity either to fire, to cold, to acid, to electricity or sonic damage by her choice. | 3 |
Chaotic Healing | Azata channels positive energy that cures all allies in 30 feet area for 2d8 +1 point per caster level points of damage, and grants them randomly an effect from one of her following spells: Rejuvenating Poem, Optimistic Smile or Believe in Yourself. | 4 |
Deadly Beauty | Azata covers herself in flowers with tiny bees. She gets DR 5/Adamantine. Any creature that makes a successful melee attack against Azata takes 1d6 + her caster level points of piercing damage. | 4 |
Waterfall | Azata creates a waterfall, the affected creature suffers a 1d10 bludgeoning damage per 4 Azata’s caster levels and has to pass a Fortitude saving throw or be knocked down for 1 round and become weak to cold for 1 minute per Azata’s caster level. | 4 |
Friendly Hug | This spell removes all negative levels from the target, while also granting them immunity to energy drain and mind-affecting effects for 1 min per Azata’s caster level. | 5 |
Second Breath | Azata uses this spell to restore all companions’ ability uses to the maximum amount. | 5 |
Sudden Squall | Azata creates a 15-feet cone of wind dealing 3d6 + her caster level sonic damage to all enemies inside it. Every affected enemy has to pass a Fortitude saving throw or become disoriented and unable to cast any spells for 1d3 rounds. | 5 |
Joy of Life | Azata summons the power of Life itself. Azata and her companions’ attacks become sacred for 1 round per 2 caster levels. This spell restores all companions spell slots up to 5th level, however it doesn’t affect Azata’s Mythic Spell book. | 6 |
Protection of Nature | Azata enwelops her and her companions in a shroud of swirling leaves. Under this effect, all attacks against Azata and her companions suffer a 50% miss chance. You become immune to cold damage, whenever an enemy casts a spells cast against you, they suffer 1d6 sonic damage per 5 Azata’s caster levels. | 6 |
Songs of Steel | This spell grants the target additional 2d6 + Azata’s caster level sonic damage for their first weapon attack during a round, a +2 bonus to caster level checks made to overcome spell resistance, a +2 bonus to all concentration checks, and rises the DC of the saving throws against all their spells and abilities by 2. | 6 |
Winds of the Fall | Azata creates a 30-feet cone of leaves that deals 1d10 slashing damage per 2 caster levels to all creatures within the cone. A creature who suffers damage from this spell has to pass a Will saving throw or become intoxicated for 1 round per caster level. Whenever the creature under this effect makes a roll, it rolls twice and chooses the worst result. A successful saving throw reduces the duration of this effect to 1 round. | 6 |
Water Torrent | Azata summons a wave of water. It deals 6d6 bludgeoning damage to all enemies in the area. Every affected enemy has to pass a Fortitude saving throw or be knocked down, slowed down and become vulnerable to bludgeoning damage for 1d6 rounds. All allies affected by this wave are cleansed from all of the following conditions: ability damage, blinded, confused, dazzled, diseased, exhausted, fatigued, nauseated, poisoned, and sickened. | 7 |
Heros Never Surrender | This spell affects all companions. It removes fatigue, exhaustion, all negative levels, restores all abilities and spell slots up to level 7. This spell doesn’t affect Azata’s Mythic Spellbook. | 7 |
Rainbow Arrows | Azata creates a rainbow arrow that jumps from target to target up to one time per 4 caster levels, dealing 1d12 per 2 caster levels damage with one energy randomly chosen between acid, cold, electricity, fire, or sound. | 7 |
Revolt | Azata shouts out, dealing 4d6 + her caster level sonic damage to all creatures within a 30-feet range. This shout encourages a revolt within the enemy ranks. All affected enemies have to pass a Will saving throw or start to attack the strongest among them. Each round they try to pass a new Will save to end the effect. If an enemy successfuly saves and ends the Revolt effect, they suffer 4d6 + Azata’s casting level sonic damage each round for 1d6 rounds as inner voices shout within making them regret what they had done. | 7 |
Unbreakable Bond | Under the effect of this spell, all companions become immune to mind-affecting, charm, fear, compulsion, emotion, shaken, confusion effects. They also get a +3 luck bonus on all saving throws and DR 5/- while they are in a 10 feet range from Azata. | 7 |
Azata Progression
Level | Abilities |
3 | Mythic Ability, Dragon Companion, Summon Mastodon, Song of Heroic Resolve |
4 | Superpowers, Mythic Feat, Summon Movanic Deva |
5 | Mythic Ability, Song of Broken Chains, Summon Azata Ghael |
6 | Superpowers, Mythic Feat, Song of Defiance, Summon Astral Deva |
7 | Mythic Ability, Song Courageous Defender, Summon Phoenix |
8 | Superpowers, Mythic Feat, Summon Phoenix and Astral Devas |
9 | Mythic Ability, Summon Havoc Dragon |
10 | Superpowers, Mythic Feat |
Azata Abilities
Dragon Companion
At 3rd level, Azata get a Dragon as a animal companion. Unlike normal animals of its kind, an animal companion’s Hit Dice, abilities, skills, and feats advance as the Azata gains mythic ranks.
Summon Mastodon
This ability summons a Mastodon for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.
Song of Heroic Resolve
Azata starts a performance that grants all allies within 50 feet a luck bonus on all saving throws equal to half her mythic rank. Whenever an ally under this effect makes a successful saving throw, that ally is healed for a number of hit points equal to 2d6 + Azata’s mythic rank.
Superpowers
Coming soon.
Summon Movanic Deva
This ability summons a Movanic Deva for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.
Song of Broken Chains
Azata starts a performance that grants all allies within 50 feet a freedom of movement effect and immunity to compulsion spells and spell-like abilities.
Summon Azata Ghael
This ability summons an Azata Ghael for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.
Song of Defiance
Azata starts a performance that grants all allies within 50 feet DR 5/lawful and Regeneration 5 (lawful).
Summon Astral Deva
This ability summons an Astral Deva for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.
Song Courageous Defender
Azata starts a performance that grants a chosen companion DR 5/- and immunity to fear effects. All enemies in the 50 feet range from the Azata must pass a Will saving throw or be forced to attack a chosen\ncompanion.
Summon Phoenix
This ability summons a Phoenix for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.
Summon Havoc Dragon
This ability summons a Havoc Dragon for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.