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Good at summoning and good at buffing summons. Can convert spells to summoning as a full round action (although it’s a good idea to slot one summoning spell per level, excepting 5 for emergencies). Aeon Gaze and Bane work wonders for juicing up summoned animals (and don’t forget Guarded Hearth and Inspiring Command from a local cleric). Spells from the Aeon list compliment Druid self-buffs perfectly.
Other Pathfinder Wrath of the Righteous Guides:
Cast Geniekinds (all 4, Extended) before shapeshifting, then buff the rest. Cast Transformation last if you want to go all out on melee, but don’t extend it since it’d last way too long for comfort.
Rampager was picked as Druid needs any help he can get to land hits, especially early on. Monk is there to help with Armour Class and to give us another claw attack before we get to at least a Leopard. Archmage Armour is gained through Mage Armour potions, which you should buy and craft.
DJ Aeon Build
Role | Control/Bruiser |
Race | Human |
Deity | Gozreh |
Alignment | Lawful Neutral |
Background | Pickpocket |
Skills | Mobility 3, Perception, Athletics† (spare) |
† Or any other skill you need.
Stats
STR | DEX | CON | INT | WIS | CHA |
19 > 24 | 14 | 14 | 7 | 16 | 7 |
Final Build
Druid (Elemental Rampager) | Monk (Traditional) | Loremaster |
16 | 1 | 3 |
Levelling
Level | Take |
1 | Monk – Dodge // Spell Focus: Conjuration // Crane Style |
2 | Druid – |
3 | Druid – Augment Summoning |
4 | Druid |
5 | Druid – Superior Summoning // Any |
6 | Druid |
7 | Druid – Outflank |
8 | Druid |
9 | Druid – Natural Spell |
10 | Druid |
11 | Druid – Extend Spell |
12 | Druid |
13 | Druid – Skill Focus: Perception |
14 | Loremaster – Rogue Secret (Greater Trip) |
15 | Loremaster – Power Attack |
16 | Druid |
17 | Druid – Combat Reflexes |
18 | Druid |
19 | Druid – Improved Critical: Claw |
20 | Loremaster – Combat Feat: Improved Improved Critical |
Spell Priority
Level | Spells |
1 | Magic Fang |
2 | Animal Aspect, Aspect of the Bear, Barkskin, +stat spells, Natural Rhythm, Restoration (Lesser) |
3 | Resist Energy (Communal), Delay Poison (Communal), Magic Fang (Greater) |
4 | Echolocation, Freedom of Movement, Thorn Body, Protection From Energy (Communal) |
5 | Geniekind, Aspect of the Wolf, Animal Growth |
6 | Stoneskin (Communal) |
7 | Heal, Legendary Proportions, Summon Nature’s Ally VII |
8 | Frightful, Seamantle, True Seeing (Communal) |
9 | Elemental Swarm, Shapechange |
Aeon Spell Priority
Level | Spells |
1 | Divine Favor, Remove Fear, Shield of Faith, Remove Sickness |
2 | Equal Force, Crystal Mind, Remove Paralysis |
3 | Magic Vestment, Remove Curse, Remove Blindlness, Starlight |
4 | Divine Power, Dimension Door, Death Ward, True Form, Restoration |
5 | Edict of Preseverance, Breath of Life, Zero State |
6 | Edict of Impenetrable Fortress, Embodiment of Order, Transformation, Heal, Dispel Magic (Greater) |
7 | Edict of Invulnerability, Restoration (Greater) |
Mythic Path
Level | Feat |
1 | Master Shapeshifter // A Bit of Fun |
2 | Extra Mythic Ability: Abundant Casting |
3 | Elemental Barrage |
4 | Extra Mythic Ability: Improved Abundant Casting |
5 | Ascendant Summons |
6 | Extra Mythic Ability: Mythic Charge |
7 | Archmage Armour |
8 | Power Attack (Mythic) |
9 | Greater Abundant Casting |
10 | Improved Critical (Mythic) |
Aeon Mythic Path
Level | Feat |
3 | DC |
5 | Summoner’s Gaze |
7 | Attack |
9 | Damage Reduction |
More of this sort of thing:
- Pathfinder Wrath of the Righteous Unique Items and Locations
- All Mythic Paths in Pathfinder Wrath of the Righteous
- Pathfinder Wrath of the Righteous Mythic Abilities, Spells and Feats
- Pathfinder Wrath of the Righteous Class Tier List
- Pathfinder Wrath of the Righteous Unique Armors and Locations
- Pathfinder Wrath of the Righteous Unique Weapons and Locations