Good at summoning and good at buffing summons. Can convert spells to summoning as a full round action (although it’s a good idea to slot one summoning spell per level, excepting 5 for emergencies). Aeon Gaze and Bane work wonders for juicing up summoned animals (and don’t forget Guarded Hearth and Inspiring Command from a local cleric). Spells from the Aeon list compliment Druid self-buffs perfectly.
Cast Geniekinds (all 4, Extended) before shapeshifting, then buff the rest. Cast Transformation last if you want to go all out on melee, but don’t extend it since it’d last way too long for comfort.
Rampager was picked as Druid needs any help he can get to land hits, especially early on. Monk is there to help with Armour Class and to give us another claw attack before we get to at least a Leopard. Archmage Armour is gained through Mage Armour potions, which you should buy and craft.