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Pathfinder Wrath of the Righteous Ember Build

Burning Ember

Fire witch. About as simple as it gets (at least so long as you can juggle actions, hexes, and metamagic spells).

Buy Bolster rods for the turns you need to Cackle on.

Other Pathfinder Wrath of the Righteous Guides:

Does pretty okay damage with rays and Fire Storms, and enchantments come in handy when they work. If only there was a way to procure Sirocco on her.

Overview
RoleDamage dealer/crowd control/support
SkillsPersuasion, Arcane, Religion, Use Magic Device (spare)
Mandatory GearRed Salamander
Stats
STRDEXCONINTWISCHA
91612121317 > 22
Final Build
Witch (Stigmatized)Sorcerer (Crossblooded)Loremaster
1811
Leveling Guide
LevelTake
4Witch – Evil Eye
5Witch – Selective Spell
6Witch – Cackle
7Witch – Spell Penetration
8Witch – Fortune
9Witch – Greater Spell Penetration
10Witch – Restless Slumber
11Witch – Spell Focus: Enchantment
12Witch – Protective Luck
13Witch – Bolster Spell
14Witch – Agony
15Sorcerer (Cross-Blooded) – Skill Focus: Persuasion† // Greater Spell Focus: Enchantment // Gold // Brass
16Witch
17Witch – Improved Critical: Ray // Beast’s Gift
18Loremaster – Improved Improved Critical: Ray
19Witch – Improved Elven Immunities
20Witch – Life Giver

† Or whatever other skill you want

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Spell Priority
LevelSpells
1Cure Light Wounds, Unbreakable Heart, Inflict Light Wounds
2Glitterdust, Web, Scorching Ray†, Burning Arc†, Hold Person, Cure Moderate, Inflict Moderate
3Stinking Cloud, Fireball†, Summon Monster III, Cure Serious, Inflict Serious
4Controlled Fireball†, Enervation, Confusion, Crushing Despair, Death Ward
5Fire Snake†, Feeblemind, Cave Fangs, Mind Fog, Summon Monster V
6Heroism (Greater), Hellfire Ray†, Summon Monster VI, Dispel Magic (Greater)
7Fire Storm†, Waves of Ecstasy, Hellfire Ray†, Heal/Harm††, Legendary
8Mind Blank
9Hold Monster (Mass), Fiery Body†

† Spells from curse and gear, no need to pick
†† Depending on if it’s a Lich run or not

Mythic Path
LevelFeat
1Abundant Casting
2Spell Penetration (Mythic)
3Ascendant Element: Fire
4Expanded Arsenal: Evocation
5Improved Abundant Casting
6Spell Focus (Mythic): Enchantment
7Greater Abundant Casting
8School Mastery: Evocation†
9Second Bloodline: Red††
10Sorcerous Reflex

† Whatever else you fancy if doing a Lich run
†† Can be swapped for Fey, but more damage is always better.

Vanilla Ember

Evil Eye is very spammable; it’s great. Fortune/Luck plus Cackle is nice and it extends Evil Eye too.

Slumber and Restless Slumber are instakills on anything affected since you just Coup de Grace ’em. It’s the Sleep you’ve always wanted. Even if they somehow pass the Fortitude save, they will take massive damage.

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Vulnerability curse is what’s on the tin.

Crossblooded Sorcerer gives us +2 Difficulty Class (DC) on enchantments and better undead control.

Selective Web is good crowd control, not subject to resistance, and will carry you rather far. Later you also get summons to plug holes on the battlefield (they might even do something occasionally with all those extra stats). Inflict Light Wounds pulls off the Enforce Vigor delivery just fine. Alternatively, just burn some useless scrolls on it or aim well with Fire Snake.

Starting Info
ClassWitch (Stigmatized)
RaceElf
AlignmentNeutral Good
BackgroundMendevian Orphan
CurseBlackened
Patron
HexesSlumber Hex, Vulnerability Curse
FeatsPoint Blank Shot (L1), Precise Shot (L3)
Role
Crowd control/support
Skills
Persuasion, Arcane, Religion, Use Magic Device (spare)
Stats
STRDEXCONINTWISCHA
91612121317 > 22
Final Build
Witch (Stigmatized)Sorcerer (Crossblooded)
191
Leveling Guide
LevelTake
4Witch – Evil Eye
5Witch – Selective Spell
6Witch – Cackle
7Witch – Spell Focus: Conjuration
8Witch – Fortune
9Witch – Spell Penetration
10Witch – Restless Slumber
11Witch – Greater Spell Focus: Conjuration
12Witch – Protective Luck
13Witch – Augment Summoning
14Witch – Agony
15Witch – Superior Summoning
16Witch – Major Ameliorating
17Witch – Greater Spell Penetration
18Witch – Life Giver
19Sorcerer (Cross-Blooded) – Improved Elven Immunities // Fey // Undead
20Witch
Spell Priority
LevelSpells
1Cure Light Wounds, Unbreakable Heart, Inflict Light Wounds
2Glitterdust, Web, Scorching Ray†, Cure Moderate, Hold Person, Inflict Moderate
3Stinking Cloud, Cure Serious Wounds, Remove Curse, Ray of Exhaustion
4Confusion, Enervation, Crushing Despair, Death Ward
5Cave Fangs, Mind Fog, Feeblemind, Inflict Light Wounds
6Heroism (Greater), Summon Monster VI, Dispel Magic (Greater)
7Legendary Proportions, Summon Monster VII, Waves of Ecstasy, Hellfire Ray†
8Summon Monster VIII, Rift of Ruin, Mind Blank
9Summon Monster IX, Hold Monster (Mass)
SorcererTrue Strike

† Curse spell.

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Mythic Path
LevelFeat
1Abundant Casting
2Spell Focus (Mythic): Conjuration
3Improved Abundant Casting
4Spell Penetration (Mythic)
5Ascendant Summons
6Expanded Arsenal: Enchantment
7Greater Abundant Casting
8Sorcerous Reflex
9Last Stand†
10Extra Mythic Ability: Enforced Vigor

† Or Beneficial Curse: Pranked. The main reason to take Pranked would be Level 5 Confusion without needing metamagic (which makes spontaneous casts full a round action). Either is fine.

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