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Pathfinder Wrath of the Righteous Invincible Dodge Tank Build (Any Mythic)

Invincible Dodge Tank Build

The core of the build is posted below in table format for anyone who wants a quick overview before we get into the specifics of why we pick what we pick and why we do it in this order.

Other Pathfinder Wrath of the Righteous Guides:


RaceHalf-Elf [Kindred-Raised]
Charisma21 [+2/+2]


LevelClassImportant Class FeatureFeat Choice
1Oracle 1Nature – Nature’s Whispers
Wolf-Scarred Curse
Combat Expertise
2Scaled Fist 1Bonus Feat – Dodge 
3Stigmatised Witch 1Lizard Familiar
Iceplant Hex
Crane Style
4Paladin 1Smite Evil 
5Paladin 2Divine GraceLightning Reflexes
6Scaled Fist 2Evasion
Bonus Feat – Blind Fight
7Instinctual Warrior 1Focussed RageImproved Lightning Reflexes
8Instinctual Warrior 2Cunning Elusion 
9Arcane Enforcer 1Wooden Flesh Arcanist ExploitCrane Wing
10Vivisectionist 1Strength Mutagen 
11Vivisectionist 2Cognatogen – CharismaCrame Riposte
12Hellknight 1Smite Chaos 
13Sword Saint 1Chosen Weapon – BiteDazzling Display
14Sword Saint 2  
15Sword Saint 3Arcane Accuracy OR Wand wielderShatter Defenses
16Sword Saint 4  
17Sword Saint 5Magus Bonus Feat – Power AttackDreadful Carnage
18Sword Saint 6Prescient Attack 
19Instinctual Warrior 3 [Free slot]
20Instinctual Warrior 4Guarded Stance 


  • Nature’s Whispers Oracle gives charisma to AC (replaces dexterity)
  • Scaled fist gives charisma to AC again meaning you get double charisma to AC and evasion (no damage if you reflex save on fireball and similar spells)
  • Witch of the veil gives +5 AC with the iceplant ring in act 1 and lets you become invisible as as swift action at will (enjoy the concealment and flat footed attacks), also gives access to mage armour so you can use archmage armour without potions or scrolls, amazingly powerful dip.
  • Paladin gives you charisma to saves and smite evil, [you’re supposed to be allowed to be a non lawful good paladin after you pick a mythic path but currently its bugged and you lose smite evil. You keep every other class feature including lay on hands, hopefully this will be fixed soon. Stick to Angel and Aeon to keep smite evil for now]
  • Instinctual Warrior gives wisdom to AC and rage [requires you to become non-lawful at the level up screen]
  • Vivisectionist 2 cognatogen gives +4 charisma and +2 AC which is great given how powerful charisma has become with this build
  • Wooden Flesh exploit gives you mind affecting immunity and +2 AC while active
  • Hell Knight gives you smite chaos which stacks with smite evil on the same target
  • Sword saint with chosen weapon bite is active no matter what you equip because of the wolf-scarred curse and gives +6 AC with 22 intelligence (achievable with buffs). Prescient attack lets you target flat footed AC vs annoyingly tanky enemies
  • In the end you can easily end up with AC values above 100 and will be nearly untouchable. Saving throws will also be extremely high. Double smite (chaos and evil) allows you to destroy nearly any boss by leveraging your charisma into even more AB, AC and saving throw buffs against that target.
See also:  Pathfinder Wrath of the Righteous Trever Build


With this build you can end up with saves in the 50’s and an AC above 100 with the values getting even higher if you use both kinds of smite on chaotic evil bosses. Defenses get excessively high against the target of the smite but the double charisma to attack bonus allows a quick clean kill.


I’ve refined the leveling up order since making these so if anything they are slightly weaker versions of what you will have following the guide. I picked an early game fight, a mid game fight, and some cheese in act 5 to show its viable throughout the game.

Beating the water elemental on unfair difficulty without taking any damage to demonstrate early game viability:

Hunter Retriever fight (lepers smile) on unfair to demonstrate double protective luck:

Winning by doing absolutely nothing in the enigma on unfair (level 20 Angel) to demonstrate late game power:

Written by Bavarian Bionicle