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It’s not obvious immediately looking at the class descriptions which ability scores you’ll want for each class. This quickly outlines that, including cases where some archetypes want different primary ability scores.
Other Pathfinder Wrath of the Righteous Guides:
Primary Ability Scores for Each Class and Archetype
This guide only talks about the ability scores that directly relate to a class’ abilities or combat focus. All characters are still going to want Dexterity for Reflex saves and AC, Constitution for Fortitude saves and hit points, and Wisdom for Will saves, among other considerations, but this should help make it easier to decide the balance you want for those.
Also, unlike in tabletop Pathfinder, you’ll have an easy way to get Dexterity to damage with any finesse weapon by taking Mythic Weapon Finesse. Because of that, this doesn’t list sources of damage separately except for a few special cases (like Alchemist adding your Intelligence bonus as damage to bombs).
Classes – Alchemist
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Strength (melee weapons) or Dexterity (bombs, ranged weapons)* | Intelligence | Intelligence |
Grenadier | Dexterity (bombs, ranged weapons)* | Intelligence | Intelligence |
Incense Synthesizer | Dexterity (bombs, ranged weapons)* | Intelligence | Intelligence |
Metamorph | Strength (natural weapons) | Intelligence | Intelligence |
Vivisectionist | Strength (melee weapons) or Dexterity (finesse weapons, ranged weapons) | Intelligence | Intelligence |
* Bomb damage has the Alchemist’s Intelligence bonus added to it, but doesn’t add Strength or Dexterity.
Classes – Arcanist
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any | Dexterity (ray spells, touch spells with Weapon Finesse) | Charisma* | Intelligence |
* Some arcanist exploits scale off Charisma, while others (such as Potent Magic) don’t scale off an ability score at all. If you’re careful with your build, you can leave out use of Charisma entirely.
Classes – Barbarian
Archetype | Attacks | Special Abilities |
---|---|---|
Any, except… | Strength (melee weapons) or Dexterity (finesse weapons) | — |
Instinctual Warrior | Strength (melee weapons) or Dexterity (finesse weapons) | Wisdom |
Classes – Bard
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any | Strength (melee weapons) or Dexterity (finesse weapons, ranged weapons) | Charisma | Charisma |
Classes – Bloodrager
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any | Strength (melee weapons, touch spells) or Dexterity (finesse weapons, ray spells, touch spells with Weapon Finesse) | Charisma | Charisma |
Classes – Cavalier
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Strength (melee weapons) or Dexterity (finesse weapons) | Charisma | — |
Cavalier of the Paw | Strength (melee weapons) or Dexterity (finesse weapons) | — | — |
Classes – Cleric
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any | Strength (melee weapons, touch spells) or Dexterity (finesse weapons, ranged weapons, ray spells, touch spells with Weapon Finesse) | Charisma*, Wisdom | Wisdom |
* The only Cleric special ability that uses Charisma is the Channel Energy ability, and only then to set the save DC for an enemy. You only need Charisma at all if you want to use this ability offensively or if you want to use Mythic Channeling to gain a bonus to the amount healed/harmed.
Classes – Druid
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Strength (melee weapons, natural weapons, touch spells) or Dexterity (finesse weapons, natural weapons, ray spells, touch spells with Weapon Finesse) | Wisdom | Wisdom |
Feyspeaker | Dexterity (ray and touch spells) | Wisdom | Charisma |
Classes – Fighter
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Strength (melee weapons) or Dexterity (finesse weapons, ranged weapons) | — | — |
Dragonheir Scion | Strength (melee weapons) or Dexterity (finesse weapons, ranged weapons) | Charisma | — |
Classes – Hunter
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Strength (melee weapons, touch spells) or Dexterity (finesse weapons, ranged weapons, ray spells, touch spells with Weapon Finesse) | — | Wisdom |
Divine Hunter | Strength (melee weapons, touch spells) or Dexterity (finesse weapons, ranged weapons, ray spells, touch spells with Weapon Finesse) | Wisdom | Wisdom |
Classes – Inquisitor
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any | Strength (melee weapons, touch spells) or Dexterity (finesse weapons, ranged weapons, ray spells, touch spells) | Wisdom | Wisdom |
Classes – Kineticist
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Dexterity (kinetic blast) | Constitution | — |
Dark Elementalist | Dexterity (kinetic blast) | Intelligence | — |
Kinetic Blade | Strength (kinetic blade) or Dexterity (kinetic blade, kinetic blast) | Constitution | — |
Overwhelming Soul | Dexterity (kinetic blast) | Charisma | — |
Psychokineticist | Dexterity (kinetic blast) | Wisdom | — |
Because of how Kineticist’s burn ability works in regard to hit points, any Kineticist except for Psychokineticist is going to want a high Constitution, even if their abilities are based off a different ability score.
Classes – Magus
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Strength (melee weapons, touch spells) or Dexterity (finesse weapons, ray spells, touch spells with Weapon Finesse) | Intelligence | Intelligence |
Eldritch Archer | Dexterity (ranged weapons, ray spells, touch spells with Weapon Finesse) | Intelligence | Intelligence |
Eldritch Scion | Strength (melee weapons, touch spells) or Dexterity (finesse weapons, ray spells, touch spells with Weapon Finesse) | Charisma | Charisma |
Classes – Monk
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Strength (melee weapons) or Dexterity (finesse weapons) | Wisdom | — |
Scaled Fist | Strength (melee weapons) or Dexterity (finesse weapons) | Charisma | — |
Zen Archer | Wisdom (bows) | Wisdom | — |
Classes – Oracle
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any | Strength (melee weapons, touch spells) or Dexterity (finesse weapons, ray spells, touch spells with Weapon Finesse) | Charisma | Charisma |
Classes – Paladin
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Strength (melee weapons, lay on hands) or Dexterity (finesse weapons, lay on hands with Weapon Finesse) | Charisma | Charisma |
Divine Hunter | Dexterity (ranged weapons, lay on hands with Weapon Finesse) | Charisma | Charisma |
Warrior of the Holy Light | Strength (melee weapons, lay on hands) or Dexterity (finesse weapons, lay on hands with Weapon Finesse) | Charisma | — |
Classes – Ranger
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Strength (melee weapons) or Dexterity (finesse weapons, ranged weapons) | Wisdom | Wisdom |
Espionage Expert | Strength (melee weapons) or Dexterity (finesse weapons, ranged weapons) | Charisma | Charisma |
Nomad | Dexterity (ranged weapons) | Wisdom | Wisdom |
Stormwalker | Dexterity (ranged weapons) | Wisdom | Wisdom |
Classes – Rogue
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Dexterity (finesse weapons, ranged weapons) | — | — |
Eldritch Scoundrel | Dexterity (finesse weapons, ranged weapons, ray spells, touch spells with Weapon Finesse) | — | Intelligence |
Rowdy | Strength (melee weapons) or Dexterity (finesse weapons, ranged weapons) | — | — |
Sylvan Trickster | Dexterity (finesse weapons, ranged weapons) | Intelligence | — |
Underground Chemist | Dexterity (finesse weapons, ranged weapons, splash weapons)* | — | — |
* Damage from splash weapons has the Underground Chemist’s Intelligence bonus added to it, but doesn’t add Strength as with normal thrown weapons. Unlike Alchemist, there’s no free source of splash weapons.
Classes – Shaman
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any | Strength (melee weapons, touch spells) or Dexterity (finesse weapons, ranged weapons, ray spells, touch spells with Weapon Finesse) | Wisdom | Wisdom |
Classes – Skald
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any | Strength (melee weapons) or Dexterity (finesse weapons, ranged weapons, ray spells) | Charisma | Charisma |
Classes – Slayer
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Strength (melee weapons) or Dexterity (finesse weapons, ranged weapons) | Intelligence | — |
Arcane Enforcer | Strength (melee weapons) or Dexterity (finesse weapons, ranged weapons, ray exploits) | Intelligence, Charisma* | — |
* Charisma is used by the chosen arcanist exploits, but other Slayer class abilities are still based on Intelligence. Some arcanist exploits don’t scale on an ability score at all, so you might be able to avoid needing Charisma by picking only those.
Classes – Sorcerer
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Dexterity (ray spells, touch spells with Weapon Finesse) | Charisma | Charisma |
Empyreal Sorcerer | Dexterity (ray spells, touch spells with Weapon Finesse) | Wisdom | Wisdom |
Sage Sorcerer | Dexterity (ray spells, touch spells with Weapon Finesse) | Intelligence | Intelligence |
Classes – Warpriest
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Strength (melee weapons. touch spells) or Dexterity (finesse weapons, ranged weapons, ray spells, touch spells with Weapon Finesse) | Wisdom | Wisdom |
Feral Champion | Strength (melee weapons, natural weapons, touch spells) | Wisdom | Wisdom |
Shieldbearer | Strength (spiked shields, touch spells) or Dexterity (spiked shields, ray spells, touch spells with Weapon Finesse) | Wisdom | Wisdom |
Classes – Witch
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Dexterity (ray spells, touch spells with Weapon Finesse) | Intelligence | Intelligence |
Stigmatized Witch | Dexterity (ray spells, touch spells with Weapon Finesse) | Charisma | Charisma |
Classes – Wizard
Archetype | Attacks | Special Abilities | Spells |
---|---|---|---|
Any, except… | Dexterity (ray spells, touch spells with Weapon Finesse) | Intelligence | Intelligence |
Arcane Bomber | Dexterity (bombs, ray spells, touch spells with Weapon Finesse)* | Intelligence | Intelligence |
Exploiter Wizard | Dexterity (ray spells, touch spells with Weapon Finesse) | Charisma** | Intelligence |
* Bomb damage has the Arcane Bomber’s Intelligence bonus added to it, but doesn’t add Strength as with normal thrown weapons.
** Charisma is used by the chosen arcanist exploits, but some arcanist exploits don’t scale on an ability score at all, so you might be able to avoid needing Charisma by picking only those.