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Notes for weapon damage and AP values.
PAYDAY 3 Weapon Damage and AP Values
Primary
Name | Damage | AP Percentage | Headshot Multiplier |
CAR-4 | 30.36 | 0.42 | 5.0 |
Reinfeld 880 | 25(7) | 0 | 5.0 |
FIK PC9 | 32.5 | 0.25 | 2.0 |
Northwest B-9 | 28 | 0.25 | 5.0 |
SA A144 | 50 | 0.8 | 5.0 |
Ziv Commando | 30 | 0 | 2.0 |
KU-59 | 40.17 | 0.4 | 5.0 |
Mosconi 12 Classic | 50(7) | 0 | 5.0 |
Reinfeld 900S | 129.85 | 0.8 | 3.0 |
SG Compact-7 | 24 | 0.75 | 2.0 |
VF-7S | 36.37 | 0.75 | 5.0 |
Secondary
Name | Damage | AP Percentage | Headshot Multiplier |
Signature 40 | 50 | 0 | 5.0 |
J&M Castigo .44 | 90 | 0.5 | 3.0 |
Stryk 7 | 44 | 0 | 5.0 |
SP Model 11 | 80 | 0 | 5.0 |
Signature 403 | 50 | 0 | 5.0 |
Sforza Bison | 65 | 0.75 | 3.0 |
Notes
- Enemy armor absorbs damage on any part you hit and does NOT have Headshot damage multiplier. AP damage are calculated separately based on AP value and applies headshot damage multiplier if it was a headshot. For reference, a weapon dealing 50 damage with 0.5 AP will deal 50 Damage on armor and 25 damage on health.
- Armor absorbs last hit before breaking. Overflowing armor damage does not transfer to health/AP damage.
- Most weapons with 0 AP value does NOT increase Armor Penetration(+0.1 AP) from Cutting Shot skill. Only exceptions are (SP Model 11) and (Mosconi 12 Classic).
- Shielder ignores 0.5 AP from damage source before AP is calculated, Dozer ignores AP completely.
- SWAT base at 150HP, Light units 70AP and heavy units 170AP.
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