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Post Scriptum Beginner’s Guide

This guide is meant to give new players a basic idea of how the game works and to avoid common mistakes, problems and miscommunication wich can affect the gameplay for others.

Other Post Scriptum Guides:

Introduction

This guide is meant to give new players a basic idea of how the game works and to avoid common mistakes, problems and miscommunication wich can affect the gameplay for others.

If you are new, first of all, welcome to the Post Scriptum community and i hope you grow to enjoy the game.
The next sections in this guide will contain basic principles and info wich will make your first steps in the game less brutal.

Settings

General settings

Be sure to turn off mouse smoothing (A), wich enables raw input for your mouse.
Furthermore (B), i advise you to turn off hold to lean and crouch. In certain situations, you will need to hold these postures for a long time, not having to hold the button helps.

Audio settings

Be sure to take a look at your audio settings (C).
This is an example of how mine are set up.
Turn off the radio filter and beeps, it server no purpose but to add a feel to radio messages.
If you are in a vehicle, you might want to temporarily lower your effects to be able to hear comms.

Servers

Choosing the right server will add to the quality of game.
Take note that Post Scriptum (for the moment atleast) does not sort your servers in any way.
Be sure to hit the ping section (D) to make sure you join a server in your region.
Also take note of the amount of players, the server health and the language spoken on the server.

Best server for the general public is:

  • Green server health
  • Ping <50
  • 60+ players
  • English server language

Team and Sections

This is the first screen when you join a server.
You can see the team selection (E), the time remaining for the attacker and tickets for both teams (F) and the selection tab for faction / section and your own loadout (G).

After you join a team and selection the section tab, this screen will appear.
First off, you will have to decide in what kind of section you wish to serve.
There are 4 options :

  • Commander
  • Infantry
  • Logistics
  • Armor

Commander

There is only 1 commander. He is in charge of the offmap support like airstrikes and artillery.
He also coordinates between the different sections.

To call in support, you need to be near a radio (In your main spawn, near a fob tent or the commander car). Just right click on the map point where you want it to drop and then select your support option.

The commander is the only one who can enter the commander car.

WATCH FOR FRIENDLY FIRE, ARTILLERY AND BOMBS HAVE QUITE A SPLASH RADIUS.

Infantry

The backbone of the army, these squads consist of a sergeant and 8 privates.
Sergeant kits are often general combat kits with added binoculars and the choice of either a bolt action rifle or an automatic weapon. (STG44/MP40 for Axis, Sten gun for Allied).
The private kits are well varied, ranging from simple kits like the medic or rifleman to expert kits like the Anti Tank soldier or sharpshooter.

Logistics

This squad only consists of 4 men and has as main purpose the building of FOB’s (on attack) or fortifying the next flag (on defense). The kits are not as varied as in an infantry squad, but they all have an explosive gadget, ranging from mines to satchels.
This section is the only section that can enter supply trucks.

Armor

This squad also consists of only 4 men and has as sole purpose the operation of armored vehicles. Sergeants have a submachine gun but crewmen are armed solely with a pistol and grenades. This squad is the only squad who can enter armored cars and tanks.

After you’ve made your choice, you will be able to choose your loadout.
For this example, i’ve joined an infantry section.
Should you want to leave a section, you can press leave (A) top right or go back to the section screen and find your section and leave. You cannot join a new section before you leave the old one.
In the screen below (B), you see the kits chosen by your sergeant and your fellow section members.
There are only a limited amount of specialist kits available in a section, determined by the amount of people in the section. There is also a maximum of 2 medics.
When you choose a loadout (C), you can check to the bottom right for the contents of the loadout (D).

YOU CAN ALSO PLAY WITHOUT SECTION AND GO STRAIGHT TO THE LOADOUT SCREEN BUT YOU WILL ONLY BE ABLE TO PLAY AS RIFLEMAN.

Spawn Points and Map

Spawn points are the life of any team in post scriptum.
No spawn means no reinforcements wich leads to defeat.
Below an example of a regular game:

(A) You main base, the main spawn of your vehicles.
(B) Unbuild bridge, left one for infantry and vehicles, right one only for infantry.
(C) Build bridge, left one for infantry, right one for infantry and vehicles.
(D) Fob of the attacking team, with spawn available.
(E) Your commander.
(F) The active objective.
(G) An active MSP (Main spawn point truck).
(H) A neutral MSP. (1 enemy within 30m)
(I) Friendly tank
(J) The enemy main base

Be sure to protect MSP’s and Fob’s. Destruction always leads to less spawn options and less attacking fronts. Make sure you know the difference between a MSP and a transport truck.

BE SURE TO PARK THE MSP OUTSIDE OF THE STRIPED ZONE WICH SHOWS UP ON THE MAP AFTER YOU ENTER IT.

Vehicles

Post Scriptum boasts a large variety of playable vehicles.
I’m only going over the main types.

Commander car

A car solely for the commander’s use with a built in radio.

Transport truck

A truck used to transport men back and forth.

AT – gun

An anti tank gun wich must be towed in position.

Munitions cart

A cart wich needs to be towed in position for resupply of infantry.

Logistics truck

A truck only usable by the logistics squad in wich radius can be build.
This truck also carries the supplies needed for these deployables.

Armored car

A light and fast armored vehicle for use against infantry and light vehicles and in some cases also tanks.

Tank

A heavily armored vehicle with a cannon. The heaviest vehicle ingame, but there are different types and weights. (Light,medium and heavy tanks)

ARMOR ON ARMORED VEHICLES IS NOT THE SAME ALL AROUND.

Additional Info

Movement

Post scriptum boasts, just like Squad, a wide amount of movement options.
Don’t forget that you can vault over walls and climb roofs to give you an edge in combat.

Towing

Some assets need to be towed to the front. Drive your truck close enough with its backside to the front of the asset, get out and hold F and select the tow option.

Ranging

Infantry weapons can be ranged to certain set distances. Don’t forget this when taking distant shots.

Bipod

Some weapons like the machineguns and light mortar need to be deployed before being able to accurately fire (or even fire at all).

Updated: 11.8.2018

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