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An ongoing list of improvements to make Nightdive’s Quake II remaster more like vanilla.
Quake II Remastered Boomer Improvements
>Inb4, “jUsT pLaY a SoUrCe PoRt!”
>Inb4, “Uh actually sweaty, these changes were in the design document…”
It’s a great remaster; don’t get me wrong. But there are multiple changes that cannot currently be turned off in menu that affect the game.
Mods
Remove Weapon Changing Sound That Came From Quake III
- Go to …Quake 2rereleasebaseq2 and put this[drive.google.com] file in there.
Change Green Crosses back to Red Crosses
- Go to …Quake 2rereleasebaseq2 and put this[drive.google.com] file in there.
Console Commands
Note: “x” is your variable
Field of View:
fov_0 x
Disable Underwater FX:
r_skipUnderWaterFX 1
Change HUD Size:
scr_scale x
Disable Fast Weapon Switch
g_quick_weapon_switch 0
Change View Model (Weapon) Position X, Y, Z
gun_x x gun_y x gun_z x
Remove Static Shadows
r_staticshadows 0
Launch Options
Turn Off Startup Movies and Splash Screen
Use the code below in launch options on Steam or on the .exe shortcut:
-skipmovies
Settings
Remove Hit Markers
- In menu go to Options, Gameplay, and turn hit markers off
Remove Green Glowing Effect When Hit
- Options, Accessibility, and turn screen flash amount to 0
Unresolved Changes
- New SFX for footsteps
- Berserker has a range [pun intended] of new moves.
- AI behavior changes.
- Machine gun recoil pattern.
- Blaster is stronger and faster.
- New powerup FX.
- Damage direction indicator.
- No more wiggly animations with new models enabled.
- Muzzle flashes.
- Cannot use original FMVs.
- New map areas.
- More enemies.
- Main menu is no longer all dog tags.
- Death messages have replaced “his” with “their.”
- Rail gun was nerfed.
- Hyperblaster was buffed.
- Shotgun spread was changed.
- Grenades bounce differently.
- Parasites are now projectile instead of hitscan.
- Player movement is different.
- (Will add more as they are found)