Bosses in Remnant: From the Ashes covers a compendium of these various special type of Enemies that a player will encounter in the game. Unlike normal Enemies, bosses have a higher amount of health and are distinctively unique with their own set of moves. Defeating a dungeon boss will surely reward players with various items that can be useful when it comes to character progression. Not only do they provide special loot upon defeat, but they also serve as a key to unlocking more areas and quests for story progression.
Other Remnant From the Ashes Guides:
- Remnant From the Ashes Ring List
- Remnant From the Ashes Amulet List
- Remnant From the Ashes Weapon List
- Remnant From the Ashes Armor List
- Remnant From the Ashes Key Items
- Remnant From the Ashes Traits Guide
- Remnant From the Ashes Character Stats
- Remnant From the Ashes Boss Guide
Remnant From the Ashes The Warden
There are two types of bosses that you can encounter as you travel to different realms, the following are:
Dungeon Boss – this type of boss is considered as a mini-boss which are superior, stronger versions of an elite enemy. Dungeon bosses have a high amount of health, a set of attacks, and have special passive or active abilities. To identify if you are about to enter an arena for a dungeon boss, you’ll find the entrance of the arena will be engulfed in fog and a checkpoint. Upon entering the arena, the battle will begin.
World Boss – World bosses are considered as the main bosses of the game, currently, there is no confirmation on how these bosses are encountered but it is safe to assume that these bosses may appear during an event or at the end of it, upon nearing the completion of a realm.
Dynamic Generation will be applied to bosses. Whenever a player enters a realm, the game dynamically generates a unique layout for pretty much everything, from area layouts, loots will be randomly scattered, NPC locations, enemies, and of course the bosses. As mentioned, each boss has its own unique passive or active ability, and in conjunction with the dynamic generation mechanic, every time a player enters a realm and by chance encounters a boss they’ve already encountered, its abilities and stats also change, making each encounter a challenge.
How to Beat The Warden
In the Ring of Trials arena on Yaesha, is a rather aggressive foe named The Warden. If we would like to compare it to a Soulsborne boss, it would be Father Gascoigne from Bloodborne or Capra Demon from Dark Souls, who constantly stick up in your face and deal damaging strikes.
The Warden also has a weird projectile he can unleash. It travels downwards like a volley and has bells attached on the tip of the spear. Of course this doesn’t mean he can’t hurl his ordinary spears with great ferocity at you. These can be difficult to predict so be on the lookout for the moment The Warden draws his hand back to throw the spear outwards.
When you’ve brought to half its life, a bunch of his minions will spawn and charge at you for melee attacks. A few bullets of your firearm would do fine in eliminating them. Lastly, be vary of The Warden’s lethal shockwave attack when he remains stationary for a second or two and sends out a deadly blast. Move away to a safe distance when this happens. Focus fire and inflict him with status effects if you can, to drain its life overtime since it’s not easy to hit a moving target. Especially not one that moves like The Warden.
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