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Documentation of all Data Log locations.
Roboquest Data Log Locations
Data Logs will be organized by level, and titled as followed:
Data-Log #: Title Requirements: _____ Random: Yes/No Location: _____
If you a missing a specific Data-Log, you can search for the missing #. Otherwise, consult the World board in the museum for incomplete levels.
A majority of the data-logs will require you to have some way to reach high places. This can include:
- The Rocket Pants triple jump
- The Jetpack
- The Pogostick
- The Grappling Hook
- Rocket jumping via the Commando’s Rocket ability
- Rocket jumping via an explosive weapon
Data logs found in such places will be listed as requiring a “Jump Upgrade”.
Some data-logs will require you to have the shovel equipped to dig up the data-log. These dig spots can be hard to see and sometimes even spawn inside walls. It’s recommended to save these data-logs for last, and use the Metal Detector gadget once unlocked for easy locating.
Some data log locations are also randomized across save files. They can spawn in a general area, which the guide will describe.
The final data log will require all six power crystals.
Canyons
Data Log 1: 1969 – The Historic Footsteps
Requirements: None
Random: No
Location: The the starting room inside a radio antenna.
Data-Log 42: 2736 – The Punisher
Requirements: Jump Upgrade
Random: No
Location: Directly above the starting door is a data log.
Data-Log 43: 2744 – An Unexpected Buddy
Requirements: Jump Upgrade
Random: Yes
Location: Placed on the upper level somewhere on the level will be a camp with a data log.
Data-Log 26: 2590 – Friendly Letter
Requirements: Jump Upgrade
Random: No
Location: Right before the mid safe room, jump up to the upper area to find Buddybot’s campsite.
Data-Log 3: 2020 – Climate Emergency
Requirements: None
Random: No
Location: Right before you enter the Oasis will be a radio antenna. Open it to find the data log.
Data-Log 44: 2744 – Good Old Days
Requirements: Ruins Key
Random: No
Location: Right after you enter the Ruins route, the data-log will be on a cliff directly behind you. There are metal platforms on the edge of the canyon walls that will let you jump up to it.
Data-Log 40: 2711 – The Builder
Requirements: Quarry Key, Jump Upgrade
Random: No
Location: Before entering the door to the dig site, jump up to the upper area. There will be an opening in the right side, where a data log will be hidden.
Data-Log 22: 2450 – Kicked Out
Requirements: Shovel
Random: Yes
Location: A random dig site will contain a data log.
Oasis
Data-Log 27: 2605 – Spring Break
Requirements: Buddybot
Random: No
Location: Inside the locked room behind the waterfall. You will need to find Buddybot and have it equipped to open the door.
Data-Log 45: 2744 – An X Marks the Spot
Requirements: Jump Upgrade
Random: Yes
Location: In the first main area before the mid safe area (the big circle where the corrupted area and Johnny Waterfall can be found. Up on a ledge will be a small camp, which can be seen from the ground when looking up.
Data-Log 41: 2722 – A Slice of Paradise
Requirements: Jump Upgrade
Random: No
Location: In the back of the secret area where you can find Johnny Waterfall will be a ledge way up high. On top will be the data-log. Even if you on;y have an explosive weapon, you can pick up the data log by getting close enough to the edge of the ledge.
Data-Log 25: 2583 – A Helping Hand
Requirements: None
Random: No
Location: Tucked into a corner of the mid safe room.
Data-Log 12: 2135 – The Oracle
Requirements: None
Random: No
Location: Right before the mid safe room of the Oasis will be an antenna. The data log is inside.
Data-Log 9: 2125 – We Got This
Requirements: Shovel
Random: Yes
Location: Randomly placed, must be dug up.
Ruins
Data-Log 46: 2745 – Security System
Requirements: Jump Upgrade
Random: No
Location: Upon entering the Ruins, the data-log will be directly up behind you.
Data-Log 28: 2605 – 250 Decibel
Requirements: None
Random: No
Location: Upon leaving the Ruins starting room, the data-log will be to your right up high behind a car.
Data-Log 14: 2140 – Roboquest
Requirements: Ruins puzzle completion (None)
Random: No
Location: Inside the secret area in Ruins will be a dead robot. Interact with it to find the data log.
Data-Log 31: 2615 – Sick Note
Requirements: None
Random: No
Location: Inside the mid safe area, behind a rock wall.
Data-Log 32: 2663 – Genius Investment
Requirements: Jump Upgrade
Random: Unknown
Location: Inside a moss covered pipe near the corrupted area.
Data-Log 4: 2106 – Dying Planet
Requirements: Jump Upgrade
Random: Yes
Location: Inside a radio antenna past the second arena fight, up high on a ledge.
Quarry
Data-Log 5: 2115 – IRIS Project
Requirements: Jump Upgrade
Random: No
Location: Inside the starting room, jump up to the upper area behind you to find a data-log inside a radio antenna.
Data-Log 47: 2745 – The Lone Digger
Requirements: Jump Upgrade
Random: Yes
Location: In the first section of the map will be a camp on the upper area. You will not hear electro-swing nearby.
Data-Log 7: 2121 – The Last Resort
Requirements: None
Random: No
Location: In the first section of the map will be a radio antenna with a data log inside.
Data-Log 30: 2611 – Alarm Clock
Requirements: None
Random: Yes
Location: In the room before the final boss.
Data-Log 11: 2129 – The Guardian Protocol
Requirements: Secret area door code
Random: No
Location: Inside the secret area will be a hole with a data log at the end.
Fields
Data-Log 10: 2126 – Healing Earth
Requirements: Jump Upgrade
Random: No
Location: Directly behind where you spawn, way up top.
Data-Log X:
Requirements: Jump Upgrade
Random: No
Location: Next to the corrupted area, on a ledge up high.
Data-Log 48: 2746 – Happy Day
Requirements: Jump Upgrade
Random: Yes
Location: In the first section of the map will be a campsite on the upper area with the data log.
Data-Log 19: 2448 – Protective Mother
Requirements: Jump Upgrade
Random: No
Location: Inside the locked tech room in the mid safe room, in a small duct.
Data-Log 24: 2556 – The Weirdos
Requirements: Shovel
Random: Yes
Location: Buried in a random dig spot.
Aqua Station
Data-Log 2: 1997 – Chess Challenge
Requirements: Jump Upgrade
Random: No
Location: Outside the door to the Waste Station. This is in the upper-right corner of the room right before the mid safe room, hidden behind some vines.
Data-Log 39: 2708 – Super Butler
Requirements: None
Random: No
Location: Inside the mid safe room.
Data-Log 8: 2124 – Impressive Power
Requirements: None
Random: No
Location: Also inside the mid safe room, on a ledge next to the exit.
Data-Log 49: 2746 – Surrounded!
Requirements: Jump Upgrade
Random: No
Location: Inside the arena down the route to the Energy Center, on the upper area.
Data-Log 6: 2120 – Under Pressure
Requirements: None
Random: No
Location: Right next to the exit door to the Energy Center.
Energy Center
Data-Log 34: 2677 – Addiction
Requirements: Elemental Code
Random: No
Location: After getting the full code from the Tech Lab, open the door at the start of Energy Center. The data log will be in a hole at the back of the room.
Data-Log 50: 2746 – Machinarium
Requirements: Jump Upgrades
Random: Yes
Location: On the upper area of the first part of the level will be a camp with the data log.
Data-Log 29: 2608 – Judged!
Requirements: None
Random: No
Location: After entering the mid safe area, there will be a small corridor next to Med Bot. The data log can be found at the end.
Data-Log 29: 2451 – Army of Minions
Requirements: Tech Lab Key
Random: No
Location: After entering the mid safe area, there will be a locked door. The key can be found after exiting the level “Doom Gardens” and entering the Aqua Gardens. Inside the room will be a hole where the data-log can be found.
Data-Log 37: 2699 – The Squire
Requirements: None
Random: No
Location: Inside the room before the boss tucked into a corner.
Haven City
Data-Log 13: 2140 – Mission Complete
Requirements: None
Random: No
Location: Top of the spawn room, to the left.
Data-Log 36: 2698 – Undercover
Requirements: None
Random: Yes
Location: There is a camp randomly placed on the upper area of the level with the data log.
Data-Log 15: 2200 – Absent Minded
Requirements: None
Random: Yes
Location: This one is tucked away in a back corner of the map. A random corner. Just run around the edges of the marked areas on your map.
Data-Log 22: 2325 – The Dream
Requirements: Red Ticket
Random: No
Location: Inside the Cinema, at the back.
Data-Log 23: 2422 – Punk’s Not Dead
Requirements: Blue Ticket
Random: No
Location: Inside the Museum, directly above the entrance.
Data-Log 24: 2445 – Harmony
Requirements: Green Ticket
Random: No
Location: Inside the Stadium, directly above the entrance.
Data-Log 38: 2705 – The Hero
Requirements: None
Random: No
Location: Outside the secret area (yellow on minimap).
Data-Log 51: 2749 – The Final Fight
Requirements: All 6 Crystals
Random: No
Location: Inside the secret area (yellow on minimap).
District XIII
Data-Log 33: 2670 – The Cleaner
Requirements: None
Random: No
Location: Next to one of the corrupted areas.
Data-Log 35: 2683 – The Dance King
Requirements: None
Random: No
Location: Next to the other corrupted area.
Data-Log 20: 2450 – The Breakdown
Requirements: Jump Upgrade
Random: No
Location: In the room before the boss, to the right on top of a ledge.