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Sherlock Holmes: The Devil’s Daughter Fever Dreams Case Guide
This is a simplified guide on helping you identify clues, creating portraits & ultimately making the right deductions to solve the case. Please note that this guide is not a step-by-step walk-through of the entire case in detail and also note that this guide obviously involves spoilers in regards to solving the case. Play the game your way first, make all the moral decisions you feel are right and refer to this guide if you are stuck and maybe want to start the game over and hunt all the achievements or if you are unsure on your current decision making.
Summary of the Case
After completing Chain Reaction, you’ll automatically start up Case #5, Fever Dreams. Once the Case starts, you will find out that Katelyn has gone missing.
Searching The Room
Head into Katelyn’s Room (left side of the fireplace in your apartment) and click on the small table next to her bed to build a Portrait:
- Ink on Bed – Diary Taken
- Dresser – Suitcase Taken
- Wardrobe behind you – Dresses Missing
Head back into your main room to find yourself in a graveyard, run forward and around the bend to the left to find a crypt/building and click on the door. You will pull out an Axe and must click on the red circle to chop down the door. You will arrive in Alice’s secret room from Case #3, speak to Alice.
Ask Alice all of the questions, build a new Portrait of her:
- Face – Angry
- Hat – Mourning Clothes
- Train Ticket in hand – Visited Highgate Station
- White marks on dress waist – Used Chalk
Move around the room and click on the fallen chair to notice the room has changed and something was taken. Activate Imagination Mode and deactivate it in different spots in the room to see where items used to be and find where they are now. The following items are missing entirely and should be clicked on in Imagination Mode:
- William Hamilton’s Portrait
- Candles near chair
- Grimoire (Book) on the stand by the chair
- Table of Practice against the wall near the chair
- Phonograph that we used in Case #3
With everything ready, enter Deduction Mode:
- Portrait of Alice’s Father + Spiritual Seance Items = Seance with Father
- Ticket to Highgate + Mourning Clothes = Cemetery Visit
- Big Bubble appears = Family Crypt
With this deduced, leave Alice’s Room to be taken to the Cemetery.
The Cemetery
You will appear in front of the Crypt door you chopped down earlier. Investigate and search for clues until you are allowed to enter the Old Cemetery. Go through the open gate to enter the Old Cemetery and you will begin looking for 4 specific Crypts. The Cemetery is a giant loop so you can’t get lost. Use Imagination Mode near the doors and click on the following Crypts:
- William Fitz Clarence
- Henry Anthony Evans
- Archibald Irwin
- William Shaw
Once you’ve clicked on all four Crypts, you will see they all lead to one crypt in the center, this is your destination. Use Imagination Mode as you run if you forget where to go and head inside it. Once you arrive inside the new crypt, you will find out it belongs to Moriarty, Sherlock Holmes’ archenemy and true father of Katelyn.
Crypt Puzzle
Examine the wall on the left side of the Crypt to see a constellation puzzle you will have to solve. Head back to the altar and pick up the Metal Star. Return to the puzzle and stick the Metal Star in the holes in order to draw the constellation shown in Moriarty’s Notes (you will have to use the Star on the same holes multiple times), you can also use the picture below for reference:
Battle on The Boat
Head forward along the path and towards the burning boat out in the river. Walk onto the pier and click on the rowboat to the side to board it and cross over to the burning boat. Once on board, head left up the stairs, then immediately right through the door. You will encounter Katelyn and Alice in the burning ship, follow these instructions:
- Kate will begin to fall, click on the red circle to get her to back away
- When speaking to Katelyn, tell her Cursed?!
- To protect you!
- No! You are not Alice!
- The door will burst open and an anchor will fly at you, click the red circle to dodge it
- A barrel will roll towards Katelyn, click the red circle on the right side of the screen to grab the knife and stop it
- It’s not your life!
- No! It’s my fault…
- A beam will begin to fall on you, press the button on screen to dodge it
- Steam will force you across another beam, press the button on screen to jump to safety
- Yes, I can! I care about you!
- He had to be eliminated!
- And what about your childhood?
- No! Alice wants to kill you!
- We’re family!
- Katelyn will begin to fall, click on the red circle to use the hook
- Click on the red circle to grab Katelyn and save her
Afterwards, you will both escape with Watson and row away from the burning boat, completing the game.