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Simmiland – Starter Guide: “How to not starve to death”

Welcome!

This is a quick starter guide to help players stabilize their early game (and not starve to death). Most of these will be from playing inspect on the resource with the (>) pointer.

Sticks, Stones & Farms

Fire
>Thunder

Pickaxe
>Boulder (Mineral – Plains/Woods)
-Twig (Plant – Wasteland/Beach)
-Rock (Sample* – Boulder)

Axe
>Tree (Tree – just about anywhere)
-Twig (Plant – Wasteland/Beach)
-Rock (Pickaxe/Sample – Boulder)

Farm
>Poop (produced as people eat)
-Wheat (Plant – Plains)
-Wood (Axe/Sample – Tree)

Raising Animals (and eating them)

Domestication
>Chicken (Critter – Plains), or Sheep (Critter – Woods/Tundra)

Knife
>Flint (Sample – Blouder)
-Lets you butcher Chicken for Raw Meat and shear Sheep for Wool

Boat
>Sea
-Log (cutting trees)

Fishing Rod
>School of Fish (Critter – Sea)
-Twig (Plant – Wasteland/Beach)
-Requires Boat to fish

Cooking Pot
>Water (Rain)
-Must have Fire
-Rock (Pickaxe – Blouders)
-Log (Axe – Trees)
-Lets you cook Raw Meat (Chicken) and Raw Fish (Fishing)

Congratulations!

You now have a basic means of survival.

You’d want to work towards an oven for breaking bread after this. I’ll leave discovering the rest for yall to enjoy.

Written by ZnC

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