Soul Knight How to Get Rings
You will receive your first ring before you first multiplayer game. It is chosen randomly. To get other rings, you need to play with other players. Keep in mind that they have to equip rings of another color. At the end of the run, you can get a new ring among other rewards. Besides, you can melt the ring in the Reforging Furnace. If you get a ring of another color, you keep it forever.
Other Soul Knight Guides:
- Soul Knight: Tips and Tricks for Beginners
- Soul Knight: All Gift Codes
- Soul Knight: List of All Plants
- Soul Knight: What weapon colors mean
List of rings
Red ring. When activated, all players get a 3-second buff that increases the size of bullets and doubles damage. The use costs 8 energy points, the cooldown is 8-10 seconds. It does not affect the efficiency of melee attacks and is less efficient with lasers.
Additional information:
- The player automatically switches to primary weapon after activating the ring.
- Affects the statue shells;
- Affects the reflected bullets;
- Affects the special skill shots;
- Does not affect mercenaries’ attacks;
- After using the knight’s special attack, affects both weapons. Thus, your character will be dealing 4x damage.
Blue ring. After activation creates a laser beam between players that deals 3 damage but does not have critical damage. Does not consume energy.
Additional information:
- If a teammate is too far, the effect does not work;
- Laser ignores any obstacles and destroys boxes;
- The size of the beam can be increased with the laser weapon buff;
- Using the skill increases the movement speed.
- If the player who activated the ring switches weapons, the effect will end.
Yellow ring. After activation, all teammates get 1 armor and the aura that accelerates armor regeneration. Using the ring costs 8 energy and has a very long cooldown.
Additional information:
- The player automatically switches to primary weapon after activating the ring.
- The effect is similar to the priest’s special ability.
Green ring. After activation restores 1 HP to all players. Using the ring costs 15 energy, the cooldown is 15 seconds.
Additional information:
- The player automatically switches to primary weapon after activating the ring;
- The knight can combine using the ring and his special ability, which will restore each teammate 2 HP and consume 30 energy. The cooldown stays the same.