Soul Knight is a roguelite game openly inspired by Enter the Gungeon. In this game, you will have to navigate the darkest depths of a dungeon full of dangerous threats… and weapons. There are more than a hundred different weapons that you can use to kill the monsters that you meet along the way.
Other Soul Knight Guides:
- Soul Knight: Tips and Tricks for Beginners
- Soul Knight: How to Unlock the Robot
- Soul Knight: List of All Plants
- Soul Knight: How to Get Rings
- Soul Knight: What weapon colors mean
Soul Knight Statues Effects
Statues are interactive objects found alone in rooms.
Worshipping a statue costs money but also gives you a special effect that is activated when you use a character’s skill. The cost of worshipping a statue starts at 15 gold, and increases as the player goes deeper in the dungeon, and can be reduced with the Sales buff.
Statue effects have separate cooldown times that can be longer than the cooldowns of the player’s skills, especially faster skills, like the Rogue’s roll. Statue effect cooldowns can be monitored by the outer coloured circle around the character’s feet, which appears if the effect is ready. The color of the circle corresponds to the color of the line under the statue.
Statue effects cannot be used without a skill, even if the statue effect is ready.
Basically, the player can only have one statue effect active at a time. Worshiping a new statue will replace an existing effect. It is also impossible to worship a statue if you have already worshiped the same statue before.
Statues Effects
Thief
All nearby enemies are pulled closer and take 4 damage. Gain a temporary speed buff.
Berserker
Gives user a damage amplifying effect for 4 seconds, during which the weapon projectiles are larger and deal more damage.
Engineer
Places 4 TNTs around the user. Explodes after a few seconds or upon impact.
Elf
All nearby enemies are knocked away from you and take 5 damage.
All nearby projectiles are destroyed. Affected by Reflect buff.
Sorcerer
Shoots 8 homing arrowhead-shaped bullets in cardinal and ordinal directions.
Affected by Accuracy and Shotgun buffs.
Paladin
Creates a force field around the player that absorbs the next hit within 6 seconds.
Knight
Summons a knight follower.
Knights die after taking significant damage or after 20 seconds. Knights are affected by the Pet and Reflect buffs.
Assassin
Shoots 3 daggers in a cone arc with 4 damage each.
Affected by Accuracy and Shotgun buffs.
Priest
Creates circular symbol on the floor, regenerating 10 energy for 3 ticks.