Starbound Cheats & Console Commands

Starbound Yekbot

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below, repair your ship and set off to explore the universe…

Starbound Cheats & Console Commands

Starbound Cheats & Console Commands

In admin mode, commands can be used by typing a / followed by the keyword for the command. Admin mode can be toggled on and off using the command /admin. Admin mode is only required for admin and debugging commands – basic commands can be used even without admin privileges.

Console commands that you can use in your game:

Basic Commands

/help
Use /help commandName to get detailed documentation.

/admin
Usage /admin. Enables or disables admin mode, which enables all crafting recipes, prevents damage or energy loss, and allows access to admin-only commands.

/reload
Usage /reload. Reloads your local, client side assets. Will cause lag as they are reparsed. Useful when testing a mod as it will reload the assets without requiring to exit the game.

/whoami
Usage /whoami. Display your local username and admin status.

/serverwhoami
Usage /serverwhoami. Display your server username and admin status.

/whereami
Usage /whereami. Display the celestial coordinate of your current location.

/pvp
Usage /pvp. Enable or disable your Player vs. Player mode.

/played
Usage /played. Displays the total play time of the current character.

/deaths
Usage /deaths. Displays the total death count of the current character.

/suicide
Usage /suicide. Kills the current character, incurring all normal death penalties (including permadeath!). This can be used as a last resort if you are irreversibly stuck.

/naked
Usage /naked. Remove all gear. Useful in macros to give a character new gear replacing the existing gear, or you know, for fun.

Debugging Commands

/debug
Usage /debug. Enable debugging mode.

/gravity
Usage /gravity. Display the gravity at the player’s position.

/boxes
Usage /boxes. Toggle the display of collision debugging polygons if debug mode is enabled.

/clearboxes
Usage /clearboxes. Toggle whether or not to clear boxes displayed with /boxes every frame. Useful for determining routes that enemies take, can get messy looking though.

/togglelayer
Usage /togglelayer. Toggle the visibility of the specified layer. A layer is a number between 1 and 21. They are in order: Sky, Parallax, Background, Platforms, Plant, PlantDrop, Object, CursorHintedObject, ParticlesBottom, Effect, Projectile, NPC, Player, ItemDrop, Water, ParticlesMiddle, Foreground, ParticlesTop, Nametag, InfoBars.

/fullbright
Usage /fullbright. Disable the lighting engine and show everything.

/fixedcamera
Usage /fixedcamera. Toggle locking the camera’s position; camera will not scroll. Sectors may not load or behave correctly when the camera is distant from the player’s position.

/setgravity
Usage /setgravity level. Sets your local gravity to the level specified. Negative values will make you fall up but you can’t jump from your head. This change is local only, and looks pretty heinous on a server, because it screws very heavily with delta prediction.

/resetgravity
Usage /resetgravity. Undoes /setgravity. Begin using server gravity again.

/eval
Usage /eval <lua>. Evaluates given lua in script processor context. Only usable locally.

/entityeval
Usage /entityeval <lua>. Evaluates given lua in the context of the closest scripted entity to the cursor. Only usable locally.

/radiomessage
Usage /radiomessage messageId. Triggers the player to receive the radio message with the specified id.

/clearradiomessages
Usage /clearradiomessages. Resets all history of received unique radio messages, allowing the player to see these messages again.”

/clearcinematics
Usage /clearcinematics. Resets all history of played unique cinematics, allowing the player to see these cinematics again.

/cinema
Usage /cinema cinematicPath. Plays the specified cinematic for testing.

/startquest
Usage /startquest questArcDescriptor. Give the player a quest with the specified quest arc descriptor, which should be a JSON string or object enclosed by single quotes. To start a quest by quest template ID, enclose the template ID in single and double quotes, e.g. /startquest ‘”protectorate”‘

/completequest
Usage /completequest questId. Force completion of a currently active quest with the given quest ID (usually the quest template ID).

/failquest
Usage /failquest questId. Force failure of a currently active quest with the given quest ID (usually the quest template ID).

/previewnewquest
Usage /previewnewquest questTemplateId positionInSequence questGiverSpecies. Displays the New Quest interface for the given quest without altering the player’s quest state. Valid positionInSequence options are: first, last, next, solo. May break if the quest doesn’t have example data configured.

/previewquestcomplete
Usage /previewquestcomplete questTemplateId positionInSequence questGiverSpecies. Displays the Quest Complete interface for the given quest without altering the player’s quest state. Valid positionInSequence options are: first, last, next, solo. May break if the quest doesn’t have example data configured.

/previewquestfailed
Usage /previewquestfailed questTemplateId positionInSequence questGiverSpecies. Displays the Quest Failed interface for the given quest without altering the player’s quest state. Valid positionInSequence options are: first, last, next, solo. May break if the quest doesn’t have example data configured.

/clearscannedobjects
Usage /clearscannedobjects. Resets the player’s record of previously scanned objects. Will not reset quest progress for object scanning quests.

/statistic
Usage /statistic statName. Displays the value of the specified achievement statistic.

/resetachievements
Usage /resetachievements. Resets all of the player’s achievement statistics.

/enabletech
Usage /enabletech techName. Unlocks the specified tech for use.

/maketechavailable
Usage /maketechavailable techName. Makes the specified tech visible and available for purchase.

/giveessentialitem
Usage /giveessentialitem item slotName. Sets the specified essential slot to the specified item, overwriting the existing contents. Valid slot names are: beamaxe, wiretool, painttool, inspectiontool.

/upgradeship
Usage /upgradeship shipUpgrades. Applies the specified ship upgrades to the current player’s ship. shipUpgrades should be specified as a JSON object enclosed by single quotes, e.g. ‘{“shipLevel” : 5}’

Admin Commands

/spawnitem
Usage /spawnitem itemName [count] [variantParameters]. Spawn the specified item at the mouse cursor. If the item does not exist it will spawn a Perfectly Generic Item. Items can be spawn in different colors using the color index like so:
/spawnitem florantier6mhead 1 ‘{“colorIndex”:4}’
1. Black 2. Grey 3. White 4. Red 5. Orange
6. Yellow 7. Green 8. Blue 9. Purple 10. Pink 11. Brown

/setuniverseflag
Usage /setuniverseflag flagName. Sets the current universe flag, triggering any associated world changes.

/warp
Usage /warp warpAction. Warps player to a world and/or position. Valid warp action formats include: OwnShip, OrbitedWorld, CelestialWorld:celestialcoordinates, InstanceWorld:worldid:<uuid>:<level>, ClientShipWorld:playeruuid, Player:playeruuid, Nowhere (current world). Most warp actions can have =xcoordinate.ycoordinate added to specify a position within that world.

/spawnnpc
Usage /spawnnpc species type [level] [seed] [overrides]. Spawn an NPC of the specified species and type at the mouse cursor. Level defaults to 1. Overrides should be specified as a JSON object enclosed by single quotes.

/spawnstagehand
Usage /spawnstagehand type [parameters]. Spawn a Stagehand of the specified type. Parameters should be specified as a JSON object enclosed by single quotes.

/spawnmonster
Usage /spawnmonster type [level] [parameters]. Spawn a monster of the specified type at the mouse cursor. Level defaults to 1. Parameters should be specified as a JSON object enclosed by single quotes.

/settileprotection
Usage /settileprotection dungeonId isProtected. Set protection for blocks with the specified dungeonId to be true (unbreakable) or false (breakable)

/placedungeon
Usage /placedungeon dungeonname [position]. Place the given dungeon into the world anchored at the specified position or the player’s cursor position. Positions should be specified as x,y. Ignores anchoring rules.

/list
Usage /list. List all clients logged into the server. Format is $clientId : serverNickname : $$playerUuid. If the serverNickname contains unprintable characters the unicode escape sequence for those characters will be displayed instead.

/setspawnpoint
Usage /setspawnpoint. Sets the default spawn point on the current world to your character’s position.

/spawnliquid
Usage /spawnliquid liquidName [quantity]. Spawn a quantity of the specified liquid at the mouse cursor. Quantity defaults to 1.

/spawntreasure
Usage /spawntreasure poolName [level]. Spawns all items in a single random generation of the specified treasure pool at the mouse cursor. Level defaults to 1.

/enablespawning
Usage /enablespawning. Enable automatic monster spawning on the current world.

/disablespawning
Usage /disablespawning. Disable automatic monster spawning on the current world.

/spawnvehicle
Usage /spawnvehicle type [parameters]. Spawn a vehicle of the specified type at the mouse cursor. Parameters should be specified as a JSON object enclosed by single quotes.

/ban
Usage /ban playerSpecifier [reason] [kind] [timeInSeconds]. Kick and ban the specified player and send the reason to the player. If no reason is specified then the player’s server nickname is used as the reason. Kind is specified as “uuid” or “ip” or “both” and defaults to “both”. timeInSeconds defaults to forever. Bans that have a specified duration are not persistent. If you shut down the server or reload configuration, all of your temporarily banned users will be unbanned immediately.”

/kick
Usage /kick playerSpecifier [reason]. Kick the specified player and send the reason to the player. If no reason is specified then the player’s server nickname is used as the reason.”

/whereis
Usage /whereis playerSpecifier. Display the celestial coordinate of the specified player’s current location.

/serverreload
Usage /serverreload. Reloads the remote, server side assets. Will cause lag as they are reparsed.

/timewarp
Usage /timewarp time. Warp universe time ahead by the specified number of seconds.

/clearstagehand
Usage /clearstagehand. Despawns any stagehands with positions close to the current cursor position.

/resetuniverseflags
Usage /resetuniverseflags. Clears all universe flags, but doesn’t directly revert any effects triggered by those flags.

Source: Starbound Wiki

Where to obtain names for /spawn commands?

Written by Kadetino

So you may ask me this guide “Where i need to look at these names?”. So there are some of them, which, i guess, is gonna be useful.

Monsters: I dont think you will need it, but there is link to Wiki.

Liquids:

Liquid/spawnitem/spawnliquid
Waterliquidwaterwater
Lavaliquidlavalava
Poisonliquidpoisonpoison
Oilliquidoiltarliquid
Liquid Erchius Fuelliquidfuelfuel
Healing Waterliquidhealinghealingliquid

NPC: Below this words ONLY NPC names of crew members that you can hire. For other NPC there is a link.

Every NPC spawns at level 0 unless you add a level after the name (separated by a space).
Command: /spawnnpc {Race} {NPC name} {level}.

P.S. Spawning them at a higher level will usually make them have better gear, higher hp, and higher damage.

Example Command: /spawnnpc human airshipcaptain 6

Crew MemberClass
Soldiercrewmember
Outlawcrewmemberoutlaw
Mediccrewmembermedic
Engineer*crewmemberengineer
Mechaniccrewmembermechanic
Chemistcrewmemberchemistyellow (Glow Boost)
crewmemberchemistorange (Raaaage Boost)
crewmemberchemistblue (Jump Boost)
crewmemberchemistgreen (Speed Boost)
Tailorcrewmembertailor
Janitorcrewmemberjanitor

*There should be orange color.

More of this sort of thing:

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