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Stygian: Reign of the Old Ones – Artifacts & Effects

A Compendium for the Artifacts within the game and their respective effects! If your character is not an expert of the occult, this should help you! Even if your character is an expert of the occult, this will also save your precious resting time from doing occult research!

Artifacts & Effects

Danforth’s Compass:

  • Power: Increased World Map speed;
  • Malediction: Lower Sanity gain from resting.

Blood of St. Mercurius:

  • Power: Makes wearer immune to bleeding;
  • Malediction: Deals bleeding damage if anyone in the party doesn’t pray during rest

Abdul’s Severed Hand:

  • Power: Grants the wearer increased subterfuge;
  • Malediction: Steals cigs from inventory once every few minutes.

Cilice of Eliphaz:

  • Power: Increased natural sanity regeneration rate;
  • Malediction: The wearer receives a constant bleeding state, the state can only be removed by stop wearing the trinket.

Crystal Glasses of Xanthri:

  • Power: Increased occult research;
  • Malediction: Accumulates ANGST every time the glasses is worn.

Eyes of Argus:

  • Power: Increased reaction and grants a bonus to the keep watch activity during camping;
  • Malediction: Increased ANGST accumulation.

Lucky Pouch of Al-Khalid:

  • Power: Increased trading value;
  • Malediction: Decreased stealth value and reaction.

Pendulum of Ms. Montford:

  • Power: Increase Psychology by 1;
  • Malediction: Decreases max health.

Talisman of Pazuzu:

  • Power: Wearer receives less aggro and their unarmed attacks decrease the target’s physique for a short period;
  • Malediction: Increases ANGST accumulation.

Papa Twilight’s Top Hat:

  • Power: Grants the wearer increased supernatural defense; Malediction: Decreases the wearer’s mental resistance.

Face of Rahu:

  • Power: Grants the wearer increased stealth and physical defense;
  • Malediction: The wearer loses a small amount of sanity each time the mask is worn.

Bleeding Badge of the Marshall:

  • Power: Firearms +1;
  • Malediction: More likely to receive the Bleeding status.

Sleepers’ Cave Dust:

  • Power: Better resting bonus;
  • Malediction: Cannot select “Keep Watch” during camping.

Officer Feraud’s Lucky Pendant:

  • Power: Increases melee by 1;
  • Malediction: More susceptible to getting knocked down.

Venus of Willendorf:

  • Power: Increases maximum health;
  • Malediction: Grants defect “Cycle of the Moon” (unknown effect)

Bertollini’s Prized Tuxedo:

  • Power: Increases Agility by 1;
  • Malediction: Unknown

Sabre of Colonel Grant:

  • Power: Increased Critical Chance;
  • Malediction: Unknown (seems to grant you psychopathy if you kill enemies with the sword)

Leprechaun’s Bounty:

  • Power: Grants the wearer luck;
  • Malediction: The character receives leprechaun’s curse upon removing trinket (effect known).

Knife of the Ripper

  • Power: High damage bonus;
  • Malediction: Unknown

Eyes of Aglaea

  • Power: Increase Presence by 2
  • Malediction: The character draws more enemy attention. Cannot be unequipped.

Sherman’s Gold medal

  • Power: Increase Athletics by 1
  • Malediction: Wearer of the medal becomes more likely to develop Paranoia condition for each time the artefact is worn.

Mwangi’s Beating heart

  • Power: Increases Physique by 1
  • Malediction: The character receives ANGST by killing enemies.

Conscious of Vedas

  • Power: Increase Will by 2
  • Malediction: The owner of this artefact cannot gain sanity from belief system related actions. Cannot be unequipped.

Crawfords Notes on the Occult

  • Power: Increase Occult by 1
  • Malediction: Decreases maximum Sanity

Wolverin’s Wrath

  • Power: Increases melee damage dealth as the wearer’s health detiorates
  • Malediction: Increases Mania possibility if kept in the inventory

Black Halberd of Blackwyn’s:

  • Power: increase Occult by 1
  • Melediction: Unknown (Fiery temper?)

Brand of Taru:

  • Power: Increases Agility by 2
  • Malediction: Grants the defect “Arrogance”. Cannot be unequiped.

Power Leech:

  • Power: Increase spellcraft.
  • Malediction: Decreased maximum health. If sanity drops below a certain point, both positive and negative effects will be amplified.

Crystalised Rose:

  • Power: Unknown
  • Malediction: Unknown

Note

The ones with unknown maledictions are the ones that cannot be researched during camping.

Credits

Extra credit (and cigs) goes to:
kirill-busidow

Written by The Mogician

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