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Dive into a freezing underwater adventure on an alien planet. Set one year after the original Subnautica, Below Zero challenges you to survive a disaster at an alien research station on Planet 4546B. Craft tools, scavenge for supplies, and unravel the next chapter in the Subnautica story.
Content table:
- Cheat Codes
- Material Locations
Subnautica Below Zero PS4 Cheats
Console Commands are a group of tools that adjust the player’s experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.
How to Use Cheats
Enter your world at the start of the game and then press Square + X + R1 + L1 simultaneously to display the ‘Dev Console’ screen. Then enter one of the following codes (without the quotes) to activate the corresponding effect.
Note! Save your game before using these commands! Using these commands might impair your Subnautica experience, and will disable achievements!
Subnautica Below Zero PS4 Console Commands
Basics
[NAME] | Represents a variable text input that depends on the command. |
[#] | Represents a number value of the player’s choice. |
[x] [y] [z] | Represent coordinates.
|
General
item [NAME] [#] | Adds a specified amount of a certain item to the player’s inventory. Default number is 1.Example: “item titanium 5 ” will add 5 Titanium to the player’s inventory.
Not all items’ spawn IDs are the same as their name. A complete list of items and their spawn IDs can be found here. |
spawn [NAME] [#] | Spawns a specified amount of a certain object in front of the player. Default number is 1.
Example: “ * Not all entities’ spawn IDs are the same as their name. A complete list of entities/items and their spawn IDs can be found here. |
bobthebuilder | Enables:fastbuild
unlockall nocost fastgrow fasthatch and adds a Habitat Builder, Scanner, Survival Knife and a Repair Tool to the player’s inventory. |
bubbles | Spawns several air bubbles around the player. |
clearinventory | Deletes everything in the inventory. |
cold | Toggles the effect of cold on the player. |
damage [#] | Sets universal damage multiplier to player’s choice. |
damagebase | Breaches all Seabases. |
dig [#] | Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100). This command can put a severe strain on the gameplay performance. |
ency [NAME] | Unlocks a specific data base entry. Example: “ency hoopfish ” will unlock the Hoopfish entry.
Doing “ |
fastbuild | Allows the player to build modules quickly with the Habitat Builder. |
fastgrow | Plantable flora will grow within a few moments when placed in any type of planter. |
fasthatch | Eggs will hatch within a few moments after being placed in an Alien Containment. |
fastscan | Reduces the scanning time when using the Scanner. |
fastswim | Toggles fastswim mode, which allows you to gain a large speed boost while holding Left Shift. |
filterfast | Reduces the time Water Filtration Machines take to filter. |
filtersalt | Causes every Water Filtration Machine on the map to instantly fabricate Salt. |
filterwater | Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. |
freedom
creative survival hardcore | Changes game mode to chosen type. |
freeze | Freezes all small fish similarly to the Brinewing. |
freezeplayer | Freezes the player similarly to the effect of the Brinewing. |
goal [NAME] [NAME] | Triggers the desired Story Goal. Each type of Story Goal has a different effect but the names of specific goals are only found in the game files. There are four types of goals: PDA, Radio, Encyclopedia, and Story. To use the command, write the type of goal as the first parameter and the name of the story goal as the second parameter. Note that if the desired goal is not of the PDA type or is not recognized at all, typing it under the PDA type will simply show dialogue text containing the name.Usage: goal pda helloworld |
goalreset [NAME] | Unchecks a given Story Goal. Uses the same Story Goals as the goal command. |
hoverbikevariant1 | Changes all spawned Snowfoxes to variant 1, meaning they have infinite boost and increased jump height. Functionally identical to hoverbikevariant2 . |
hoverbikevariant2 | Changes all spawned Snowfoxes to variant 2, meaning they have infinite boost and increased jump height. Functionally identical to hoverbikevariant1 . |
hypnosison | Enables the Lily Paddler’s hypnosis effect. |
hypnosisoff | Disables the Lily Paddler’s hypnosis effect. |
instagib | Toggles instagib mode, which allows to player to one-hit kill all killable creatures. |
invisible | Creatures will ignore the player completely. |
kill | Respawns the player instantly inside the lifepod. Useful as a “teleport” feature. Do NOT use on Hardcore game setting. |
noblueprints | Allows the player to play with all blueprints unlocked. |
nocost | Toggles unlimited, free use of the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station whether the player has the required items or not. |
nodamage | Toggles damage. |
noenergy | Toggles power usage for all vehicles, tools as well as the Seabases. |
nohints | Toggles game hints. |
nopressure | Toggles pressure effects on Seabases and Vehicles. |
nosurvival | Disables the player’s Food & Water requirements and removes sustenance value on items. Only applicable for Survival and Hardcore modes. |
oxygen | Gives the player an unlimited supply of oxygen. If used after Oxygen has reached 0, it won’t save you from dying. |
resourcesfor [NAME] | Provides resources for any specific craftable items. Example: “resourcesfor knife ” will give the player Silicone Rubber and Titanium. |
rotfood | Rots all the food in the player’s inventory. |
seaglide | Spawns an unpowered Seaglide in front of the player. |
shotgun | Toggles shotgun mode, which allows the player to kill creatures by right clicking on them. |
skipintro | Kills the player, skipping the intro sequence and spawning them in the ice tunnel. If in Creative mode, also gives the player a Mobile Vehicle Bay, a Seaglide, a Survival Knife, a Flashlight, a Habitat Builder, a Stasis Rifle, a Propulsion Cannon and Fins, and unlocks all Blueprints. |
startexchangerquest | Warps the player to the Exchanger Rocket and gives you a Repair Tool and two Coffee Americanos. |
story [NAME] | Advances the current story to a designated point. The story command uses pre-made parameters to skip to specific points in the story, and the full list of commands is viewable when typing story on its own. A description of each command can be seen using the story help command.The list of commands and appropriate description is as follows:
sendenzyme Repair the rocket with the Repair tool if necessary, or build a new rocket from the terminal on the rocket platform. Put the enzyme into to rocket, go to the terminal and click to launch the rocket. marg1 Walk uphill and out of the entrance of the cave to trigger the first encounter with Marguerit. sanctuary Swim into the Sanctuary to hear the precursor talk to you for the first time. Head to the room at the back for the download sequence. |
story help [NAME] | Shows the help description for given story command. See story command for list of commands and their descriptions. |
supplydrop [NAME] | Initiates a certain drop. Example: “supplydrop briefing-disabled ” initiates the supply drop that contains the Sector Zero briefing.
Type supplydrop with no supply drop name for the following list: Supply Drops: drop_bioscannersupplydrop Contains the Bioscanner. droplifepod Drop a Drop Pod at Research Base Zero. precursorscan_level_1 Contains 2 Power Cells, 2 Disinfected Waters, and 2 First Aid Kits precursorscan_level_2 Contains 2 Ion Cubes and a Precursor Tether supplydropforbase Drops a Drop Pod in the Shallow Twisty Bridges. log_buildersupplydrop Contains the Habitat Builder. briefing-disabled Contains 1 Filtered Water. testdrop Drops a Drop Pod at Research Base Zero. testsupplydrop2 Contains 1 Power Cell. test3 Contains 9 Salt Deposits and 1 Nutrient Block. |
takedamage [#] | Damages player’s health % amount equal to value. Max health is 100%. |
unlock [NAME] | Unlocks a specific blueprint. Example: “unlock solarpanel ” unlocks Solar Panels. Typing “unlock all ” will unlock all blueprints. |
unlockall | Unlocks all blueprints. |
unlockallbuildables | Unlocks every blueprint used by the Habitat Builder. |
lock [NAME] | Locks a specific blueprint. Example: “lock solarpanel ” locks Solar Panels. |
unlockdoors | Unlocks all forcefields in Architect Bases. |
Item-Providing Commands
exosuitarms | Gives the player every Prawn Suit arm. |
exosuitupgrade | Gives the player every Prawn Suit upgrade. |
hatchingtime | Gives the player a Seaglide, three Ion Cubes, a Rebreather, Fins, a Lightweight High Capacity Tank, and Hatching Enzymes. |
madloot | Gives the player a Survival Knife, Habitat Builder, 3x Battery, 4x Computer Chip, 5x Creepvine Sample, 10x Titanium and 10x Glass. |
niceloot | Gives the player an Ultra High Capacity Tank, one Metal Salvage, one Quartz, one Copper Ore, one Lead, one Mercury Ore, a Rebreather, a Reinforced Dive Suit, one Salt Deposit, one Gold, one Crystalline Sulfur, one Silver Ore, a Stasis Rifle, a Stillsuit, a Radiation Suit, a Compass, a Standard O₂ Tank, a Uraninite Crystal, one Cave Sulfur, one Kyanite, one Diamond, one Nickel Ore, one Lithium, one Table Coral Sample, one Ruby, one Coral Tube Sample, one Magnetite, and one Stalker Tooth. |
precursorkeys | Gives the player one of each color precursor key. |
seatruckupgrades | Gives the player every Sea Truck upgrade. |
spawnloot | Spawns Quartz, Copper Ore, Content Magnesium, Salt Deposit, Gold and 4x Metal Salvage. |
tools | Gives the player a Stasis Rifle, Propulsion Cannon, Survival Knife, Flashlight, Habitat Builder, Air Bladder, Pathfinder Tool, Scanner, Repair Tool, Laser Cutter, Flare, and Light Stick. |
vehicleupgrades | Gives the player every common vehicle module. |
Weather/Daytime
day | Sets time to day. |
night | Sets time to night. |
accelweather [#] | Accelerates future weather event to the given number. |
daynight [#] | Sets the time of day. 0 and 1 are midnight, and 0.5 is noon. Numbers above or below 1 or 0 will be rounded down or up, respectively. |
daynightspeed [#] | Sets the day/night cycle speed multiplier (default 1). A # of “2” would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
forcenextweather | Advances current weather to next one on the timeline. |
lightning | Toggles lightning. |
precipitation | Toggles rain. |
resetweather | Re-rolls all weather for the next 24 in-game hours. |
skiptime [#] | Skips a number of seconds. One day is equal to 1200 seconds. |
weather | Toggles weather. |
weatherevent [NAME] | Sets the current weather to the given name. Weather Events:
blizzard (Blizzard) calm (Calm weather) clearskies (Clear skies) cold (Cold weather) electricstorm (Electrical storm) hailstorm (Hail storm) heavyfog (Heavy fog) rain (Rain) lightsnow (Snow) snowstorm (Snowstorm) |
wind | Toggles wind. |
Technical
cambob
camerabobbing | Toggles camera bobbing. |
camshake | Initates a camera shake. |
collect | Performs a garbage collection script. |
debughoverbike | Toggles the Snowfox debug menu. Only visible while riding a Snowfox. |
debugmusic | Lists music currently playing, if one is playing. See listmusic command for more information. |
farplane [#] | Changes your viewing distance. 1000 is default. |
fog | Toggles in-game fog. |
fps | Shows FPS. |
freecam | Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also changes the speed at which you move. |
ghost | Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references. |
iceworm | Forces all spawned Ice Worms to start their ground-exit animation, wait a few seconds, and subsequently return into the ground. |
interpolate | Toggles interpolation of player movement. |
killvehicle | Changes all Sea Trucks and their modules’ models to a pre-alpha render. |
listambience | Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
lilly_pads (lilyPads*) sanctuary (TwistyBridges_InnerCave*) normal_cave (NormalCave*) ice_cave (IntroIceCave*) arctic_surface (arctic*) kelp_caves (arcticKelp*) kelp_background (kelpForest*) surface_generic_background (*) twisty_bridges (twistyBridges*) |
listmusic | Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
arctic_background_music (arctic*) kelp_background_music (kelpForest*) |
noshadows | Removes shadows. Game restart needed to re-apply. |
pcannon | Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the noenergy command. |
printbiome | Shows on screen what biome the player is currently in. |
rib | Toggles background running for the game. |
scene [NAME] | Loads a scene based on the NAME parameter. Currently known scene filenames are…
Main |
sizeref | Spawns the “Wasabi One” diver. Can be used as a size reference. Must be looking at terrain. |
skiptrack | Ends the current playing track and moves onto the next. |
speed [#]] | Sets the game speed multiplier (default 1). A # of “2” would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
spikeyhunt | Forces all spawned Spike Traps into hunting mode. |
spikeyrest | Forces all spawned Spike Traps into resting mode. |
target | Toggles target debug. |
targetframerate [#] | Sets maximum game framerate. |
techtype [NAME] | Prints the techtype for a given name.Example: “techtype rock puncher ” returns: “TechType for 'rock puncher' string is RockPuncher “. Can be useful for acquiring debug spawn commands.
Note: if the command is successful, the given techtype will be placed into your clipboard. |
vranim | Toggles VR animations. |
vsync | Toggles VSync. |
Teleports
biome [NAME] | Teleports the player to a specific Biome. Example: “biome shallowtwistybridges ” teleports the player to the Shallow Twisty Bridges.Type biome without a biome name to see the following list:
Biomes: introarea (Research Base Zero) introicecave (ice cave leading to Alien Research Site Zero) shallowtwistybridges (Shallow Twisty Bridges) twistybridges (Twisty Bridges) lilypads (Lilypad Islands) crystalcave (Crystal Caves) deeppads (Deep Lilypads Cave) kelp (Arctic Kelp Forest) kelpcave (Arctic Kelp Caves) deeptwisty (Deep Twisty Bridges) thermalspires (Thermal Spires) purplevents (Purple Vents) treespires (Tree Spires) miningsite (Alterra Mining Site) |
goto [NAME] | Teleports the player to a specific location. Example: “goto rocket ” teleports the player to the rocket at the top of the Rocket Island.Type goto with no location name to show see the following list:
Goto Locations: rocket (Exchanger Rocket launch pad) twistybridgesvalleyfloor (near the cave leading to the entrance to Sanctuary Zero) enzymesample (near the Sea Emperor Leviathan Juvenile in the Lilypad Islands) shieldbasecaveentrance (cave entrance leading to Alien Research Site Zero) shieldbase (entrance to Alien Research Site Zero) arcticspirescache (Arctic Spires Cache) crystalcache (Crystal Caves Cache) fabricatorbase (Fabricator Base) sanctuary (Sanctuary Zero) miningsite (Alterra Mining Site) rocketiceshelf (ice shelf near the Shallow Twisty Bridges) mtechsite1 (cargo area in the Deep Arctic) mtechsite2 (cargo area on an island near the Lilypad Islands) mtechsite3 (cargo area in the Deep Arctic) mbase (Marguerit Maida’s Base) divesuit (Jo Jeffreys’ divesuit) alterrabase2 (Research Base Cappa) alterratechsite1 (tech site in the Twisty Bridges) alterratechsite2 (Rocket Island dock) alterratechsite3 (tech site in the Arctic Spires) alterratechsite4 (tech site) tunnelexit (exit of the tunnel from Research Base Zero) basesupplydrop1 (first Drop Pod location) shieldbasetop (top of Alien Research Site Zero) radiotower (area between the Sparse Arctic and Arctic Kelp Forest) seatrucktest (trench in the Purple Vents) glacialbasin (Glacial Basin) hoverbikebase (Snowfox Base) spypenguintest (Spy Pengling test area in Glacial Basin) glacialbasinbridge (Large bridge in Glacial Basin) frozencreature (Frozen Leviathan) glacialbasinbunker (Jeffreys’ Bunker) glacialbasinlargecave (Large cave in the Glacial Basin) glacialbasinjump (Ice ramp in Glacial Basin leading to Arctic Spires) glacialbasinstart (Above the slope leading to the Glacier) glacialbasindarkcave (Dark cave in the Glacial Basin) rocketarearockcave (Cave on the Rocket Island) spypenguintest2 (Spy Pengling test area 2) spypenguintest3 (Spy Pengling test area 3) spypenguintest4 (Spy Pengling test area 4) spypenguintest5 (Spy Pengling test area 5) spypenguintest6 (Spy Pengling test area 6) bigtreespire (Big Tree Spire) precursortechsite1 (Architect Artifact in the Arctic Kelp Caves) precursortechsite2 (Architect Artifact in the Purple Vents) precursortechsite3 (Architect Artifact in the Arctic Kelp Caves) precursortechsite4 (Architect Artifact in the Deep Twisty Bridges) precursortechsite5 (Architect Artifact on the Rocket Island) precursortechsite6 (Architect Artifact in the Tree Spires) crashedship1 (Empty area by Lilypad Islands) crashedship2 (Empty area by Purple Vents) icewormarena (Arctic Spires) icewormarena2 (Deeper in Arctic Spires) |
warp [x] [y] [z] | Warps the player to the coordinates of their choice. Example: “warp 1 1 1 “. |
batch [x] [y] [z] | Warps the player to the center of a batch of their choice. Batches do not use the same co-ordinate system as the warp command. |
chunk [x] [y] [z] | Teleports the player to the chunk of their choice. Chunk -400 -400 -400 is the approximate middle of Sector Zero. |
gotofast [NAME] | Same as goto command, except teleports the player instead of moving them quickly. |
gotospam | Teleports the player between two locations until the game is exited or the gotostop command is used. |
gotostop | If the player has used gotospam , this stops the loop. |
spawnnearby | Teleports the player half a meter in a random direction. Good for getting unstuck. |
warpforward [#] | Warps the player forward by [#] meters. |
Material Locations
Written by Evening Gaze
Creepvine Cluster & Creepvine Sample
– Arctic Kelp Forest
Crystalline Sulfur
– Twisty Bridges (Crashfish nests)
Deep Arctic Resource (undefined material)
– Glow Whale Field (seabed and caves)
Diamond
– Thermal Spires, Deep Twisty Bridges
Gelsack
– Iceberg, Lilypad Islands, Jellyshroom Cave
Gold Outcrop
– Twisty Bridges, Deep Twisty Bridges, Arctic Kelp Caves, Thermal Spires
Lead Outcrop
– Twisty Bridges, Deep Twisty Bridges, Thermal Spires, Ice Sheet
Lilypad Resource (undefined material)
– Jellyshroom Cave
Limestone Outcrop
– Shallow Twisty Bridges, Twisty Bridges, Arctic Kelp Forest, Arctic Kelp Caves, Thermal Spires
Lithium
– Thermal Spires, Unfinished Bleeder Cave
Magnetite
– Deep Twisty Bridges, Thermal Spires
Nickel Ore
– Unfinished icy cave under Glow Whale field
Ribbon Plant
– Shallow Twisty Bridges, Twisty Bridges
Ruby
– Iceberg, Lilypad Islands, Jellyshroom Cave, Glow Whale Field, Unfinished Bleeder Cave
Salt Deposit
– Twisty Bridges, Sparse Arctic, Arctic Kelp Caves
Silver Outcrop
– Twisty Bridges, Deep Twisty Bridges, Arctic Kelp Caves, Thermal Spires
Table Coral
– Twisty Bridges, Deep Twisty Bridges, Lilypad Islands
Titanium
– Found in outcrops and when scanning fragments
Quartz
– Shallow Twisty Bridges, Twisty Bridges, Deep Twisty Bridges, Arctic Kelp Forest, Arctic Kelp Caves, Lilypad Islands, Jellyshroom Cave, Unfinished Bleeder Cave
Cheating Using Console Commands
Keep in mind:
Using cheats can negatively impact your experience! This part of the guide will be removed once the game is fully finished.
Because the game is still in Early Access, you can’t find all materials or some of them are randomly placed or in inaccessible places. If you really want some materials, for building your base for example, you can spawn them with console commands. Gold is used as an example:
spawn gold
Item is dropped in front of you.
item gold
Item is added to your inventory.
spawn gold 10 or item gold 10
Ten copies of the item. You can replace “10” with desired number.
You do realize the PS4 does not have an “F8” key right? It doesn’t have a keyboard it isn’t a computer. Wow.
Sorry about that, I fixed it.
When I try to input a command on the PS4 like spawn hoopfish 1 and press the R2 button it doesn’t do anything. Is there anything I can do about this?