Super Auto Pets Tier List: Best Pets and Food (v0.1.0)

Super Auto Pets Tier List Best Pets and Food

A list of each Animal and Food from the Standard Pack and all Expansions including their effects.
This guide is up to date as of Version 0.1.0 of the game’s release.

Large Balance Patch Incoming

In the test build of the game released on 11/23/21, there are significant balance changes that may or may not make it into the live game. Until they are finalized and actually released, I will not be making any changes to the guide. Thanks for understanding 🙂

Introduction

Welcome to my guide. My goal with this guide is to provide an easily accessible resource that shows each Animal’s stats and some notes as to how unclear interactions between Animals and Food play out. Below, I will put each Animal and Food in their respective pack, then their respective tier, then alphabetically from there.

By default, players using the Standard Pack will not be matched with players using the first Expansion Pack and vice versa. However, following an update, players can choose whether they would like to be matched with players using their own pack or all packs.

Animals’ stats will be displayed as they are in-game, meaning 1/2 would be 1 Attack and 2 Health.

Punctuation inconsistencies in the animals’ descriptions are intentional, as that is the way that they appear in-game.

Tiers Explained

Each Animal and Food in Super Auto Pets has a tier associated with it, which is represented by the number of pips on the dice above their head.

Different tiers of Animals and Food will appear as you progress through turns.

  • On turns 1-2, tier 1’s are available through the shop.
  • On turns 3-4, tier 1’s and 2’s are available through the shop.
  • On turns 5-6, tier 1’s, 2’s and 3’s are available through the shop.
  • On turns 7-8, tier 1’s, 2’s, 3’s and 4’s are available through the shop.
  • On turns 9-10, tier 1’s, 2’s, 3’s, 4’s and 5’s are available through the shop.
  • From turn 11 onward, all tiers are available through the shop.

By leveling up an Animal from Lvl. 1 to Lvl. 2, or Lvl. 2 to Lvl. 3, another Animal will appear that is one tier higher than the current tiers available in the shop. The only exception to this is when you are able to purchase tier 6’s and you level up an Animal, a tier 6 Animal will appear because it is the highest tier.

For example, on turn 3 if I were to level up a Pig, since tier 2’s just became available, a tier 3 Animal would appear in the shop.

The only other way to get higher tiered Animals early is through using a Sleeping Pill on a Spider or Eagle.

Following an update, lives are lost in respect to what tier Animal is available in the current shop. For example, losing on turns 1 or 2 will only cost the player 1 life. Losing on turns 3 or 4 will result in losing 2 lives, and losing from turn 5 onward will cost the player 3 lives. Each life is subtracted from the starting total of 10.

Starting Order

Throughout the guide, I will refer to the order in which animal’s abilities are triggered as the Starting Order.

The way this works, is the Animal with the most attack will trigger its ability first. For example, if a 10/10 Skunk and a 4/6 Dolphin were present, the 10/10 Skunk would lower an Animal’s health before the 4/6 Dolphin fires its shot.

Standard Pack

Each Animal in this section is part of the Standard Pack, and is available for free from the time you download the game.

Tier 1 (Standard)


All Pets and Food w/ Notes! (v0.1.0)Ant – 2/1

Lvl. 1: Faint: Give a random friend +2/+1.
Lvl. 2: Faint: Give a random friend +4/+2.
Lvl. 3: Faint: Give a random friend +6/+3.

Notes:
A Sleeping Pill can be used on this animal to grant its buff to another animal permanently.
The buff given during battle is only temporary, and will revert after the battle is over.


All Pets and Food w/ Notes! (v0.1.0)-1Beaver – 2/2

Lvl. 1: Sell: Give 2 random friends +1 Health.
Lvl. 2: Sell: Give 2 random friends +2 Health.
Lvl. 3: Sell: Give 2 random friends +3 Health.

Notes:
If there is only one other friend when the Beaver is sold, they will not receive both of the buffs. One buff will go to waste.


All Pets and Food w/ Notes! (v0.1.0)-2Cricket – 1/2

Lvl. 1: Faint: Summon a 1/1 Cricket.
Lvl. 2: Faint: Summon a 2/2 Cricket.
Lvl. 3: Faint: Summon a 3/3 Cricket.

Notes:
A Sleeping Pill can be used on this animal to summon a “Zombie Cricket” outside of battle. This triggers “Friend Summoned” effects.
You are able to sell the Zombie Cricket summoned by a Sleeping Pill. The sell price is determined by what level the original Cricket was. Lvl. 1 is 1 gold, Lvl. 2 is 2 gold, and Lvl. 3 is 3 gold.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned Cricket.


All Pets and Food w/ Notes! (v0.1.0)-3Duck – 1/2

Lvl. 1: Sell: Give shop animals +1/+1.
Lvl. 2: Sell: Give shop animals +2/+2.
Lvl. 3: Sell: Give shop animals +3/+3.

Notes:
Effect persists through rounds on frozen animals.
Duck does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-4Fish – 2/3

Lvl. 1: Level-up: Give all friends +1/+1.
Lvl. 2: Level-up: Give all friends +2/+2.
Lvl. 3: Level up: Animal is already at max level.

Notes:
Buffs from the Fish applied to Animals are permanent.


All Pets and Food w/ Notes! (v0.1.0)-5Horse – 1/1

Lvl. 1: Friend summoned: Give it +1 Attack until the end of battle.
Lvl. 2: Friend summoned: Give it +2 Attack until the end of battle.
Lvl. 3: Friend summoned: Give it +3 Attack until the end of battle.

Notes:
Buying a friend from the Shop counts as a summon, but the buffs gained from the Horse are only temporary. It will be removed at the end of the battle.
Horse does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-6Mosquito – 2/2

Lvl. 1: Start of battle: Deal 1 damage to a random enemy.
Lvl. 2: Start of battle: Deal 2 damage to a random enemy.
Lvl. 3: Start of battle: Deal 3 damage to a random enemy.

Notes:
If this animal faints before its turn in the Starting Order, its effect will still occur.


All Pets and Food w/ Notes! (v0.1.0)-7Otter – 1/2

Lvl. 1: Buy: Give a random friend +1/+1.
Lvl. 2: Buy: Give a random friend +2/+2.
Lvl. 3: Buy: Give a random friend +3/+3.

Notes:
This effect occurs both when placing an Otter onto a new space and placing an Otter onto an existing one.
The buff applied by the Otter is permanent.
Otter does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-8Pig – 2/2

Lvl. 1: Sell: Gain an extra 1 gold.
Lvl. 2: Sell: Gain an extra 2 gold.
Lvl. 3: Sell: Gain an extra 3 gold.

Notes:
When selling a Lvl. 1 pig, the player will gain 2 gold instead of the usual 1 gold from selling Animals. With each level this goes up to 3 and 4 gold respectively.


All Pets and Food w/ Notes! (v0.1.0)-9Sloth – 1/1

“Has no special ability. Is kind of lame combat-wise. But he truly believes in you!”

Notes:
This animal does not gain any additional abilities when leveling up.
The Sloth is an extremely rare animal. How often this animal appears is largely unknown.


Tier 2 (Standard)


All Pets and Food w/ Notes! (v0.1.0)-10Crab – 3/3

Lvl. 1: Start of battle: Copy Health from friend ahead.
Lvl. 2: Start of battle: Copy Health from friend ahead.
Lvl. 3: Start of battle: Copy Health from friend ahead.

Notes:
This animal does not gain any additional abilities when leveling up.
During the start of the round, if the Crab faints before its turn in the Starting Order, it will still attempt to take Health from the animal in front of it but faint regardless.
Placing a Crab behind a Crab will copy the health of the animal in front of the first Crab. For example. A 3/3 Crab, 3/3 Crab, and 50/50 Fish will result in both Crabs becoming 3/50’s.
Placing a Tiger behind the Crab will not double the amount of Health the Crab receives. Instead, the Crab will just copy the Health of the animal in front of it twice.
Crab does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-11Dodo – 1/3

Lvl. 1: Start of battle: Give Attack to friend ahead.
Lvl. 2: Start of battle: Give 2x Attack to friend ahead.
Lvl. 3: Start of battle: Give 3x Attack to friend ahead.

Notes:
Dodo gives whatever its attack stat is in addition to the units own attack. For example, if a Leopard has 22 attack and the Dodo has 20 attack, the Leopard would now have 42 attack.
Dodos can give their attack to other Dodos, which will then give their buffed attack to the Animal in front of them. To make the most of this, put your strongest Dodo in the back to trigger their ability first in the Starting Order.
Dodo does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-12Dog – 2/2

Lvl. 1: Friend summoned: Gain +1 Attack or +1 Health.
Lvl. 2: Friend summoned: Gain +2 Attack or +2 Health.
Lvl. 3: Friend summoned: Gain +3 Attack or +3 Health.

Notes:
This effect occurs when an animal is bought in an empty spot on your team, but not if you upgrade an animal by dragging one from the shop onto an existing animal.
If multiple animals are summoned in one move, the Dog will have its effect occur the number of times animals were summoned.


All Pets and Food w/ Notes! (v0.1.0)-13Elephant – 3/5

Lvl. 1: Before Attack: Deal 1 damage to friend behind.
Lvl. 2: Before Attack: Deal 1 damage to 2 friends behind.
Lvl. 3: Before Attack: Deal 1 damage to 3 friends behind.

Notes:
It is possible to faint a friendly animal with this ability if enough damage is done.
The damage the Elephant does to friends will remove Melon Armor and Coconut Shield.
Elephant does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-14Flamingo – 3/1

Lvl. 1: Faint: Give the two friends behind +1/+1.
Lvl. 2: Faint: Give the two friends behind +2/+2.
Lvl. 3: Faint: Give the two friends behind +3/+3.

Notes:
A Sleeping Pill can be used on this animal to grant its buff to another animal permanently.


All Pets and Food w/ Notes! (v0.1.0)-15Hedgehog – 3/2

Lvl. 1: Faint: Deal 2 damage to all.
Lvl. 2: Faint: Deal 4 damage to all.
Lvl. 3: Faint: Deal 6 damage to all.

Notes:
If Honey is placed on this unit, its faint effect will occur before the 1/1 Bee is spawned.
Using a Sleeping Pill on this animal in the buy phase will do permanent damage to your team.


All Pets and Food w/ Notes! (v0.1.0)-16Peacock – 1/5

Lvl. 1: Hurt: Gain +2 Attack
Lvl. 2: Hurt: Gain +4 Attack
Lvl. 3: Hurt: Gain +6 Attack

Notes:
If this animal takes enough damage to faint, the Hurt effect will not occur.
Hurt abilities can be triggered outside of battle if the Animal is hurt by a Hedgehog or Badger. This will result in a permanent Health loss for all animals affected by the Hedgehog or Badger’s abilities, however.
If this animal is attacked with Melon Armor applied and takes no damage, its effect will not occur.


All Pets and Food w/ Notes! (v0.1.0)-17Rat – 4/5

Lvl. 1: Faint: Summon one 1/1 Dirty Rat for the opponent that betrays him.
Lvl. 2: Faint: Summon one 1/1 Dirty Rat for the opponent that betrays him.
Lvl. 3: Faint: Summon one 1/1 Dirty Rat for the opponent that betrays him.

Notes:
Dirty Rat is an otherwise unobtainable animal that will hit the animal directly in front of it for 1 damage when said animal attacks.
While the Rat itself does not gain any additional abilities when leveling up, the Dirty Rat it summons at Lvl. 2 will hit for 2 damage, then at Lvl. 3 hit for 3 damage.
If a Dirty Rat that your Rat summoned is left on the opponents team when the match is over, your opponent will get the win.
If there is no space to summon a Dirty Rat on the opponent’s team, no Dirty Rat will spawn.


All Pets and Food w/ Notes! (v0.1.0)-18Shrimp – 2/1

Lvl. 1: Friend sold: Give a random friend +1 Health.
Lvl. 2: Friend sold: Give a random friend +2 Health.
Lvl. 3: Friend sold: Give a random friend +3 Health.

Notes:
Selling the Shrimp does not count towards its effect unless you have another Shrimp.


All Pets and Food w/ Notes! (v0.1.0)-19Spider – 2/2

Lvl. 1: Faint: Summon one tier 3 animal as a 2/2.
Lvl. 2: Faint: Summon one tier 3 animal as a 4/4.
Lvl. 3: Faint: Summon one tier 3 animal as a 6/6.

Notes:
Using a Sleeping Pill on this animal in earlier rounds allows you to have a tier 3 animal before they are normally purchasable.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned animal.


All Pets and Food w/ Notes! (v0.1.0)-20Swan – 3/4

Lvl. 1: Start of turn: Gain 1 gold.
Lvl. 2: Start of turn: Gain 2 gold.
Lvl. 3: Start of turn: Gain 3 gold.

Notes:
“Start of turn” refers to returning to the shop after battle.


Tier 3 (Standard)


All Pets and Food w/ Notes! (v0.1.0)-21Badger – 5/4

Lvl. 1: Faint: Deal Attack damage to adjacent animals.
Lvl. 2: Faint: Deal 2x Attack damage to adjacent animals.
Lvl. 3: Faint: Deal 3x Attack damage to adjacent animals.

Notes:
This faint effect applies to your teammates as well as the opposing team.
If a Badger faints while attacking and knocking out an opponent with Honey on it, the 1/1 Honey Bee will be summoned, only for the Badger’s faint effect to knock it out as well. In this situation, if both animals were Badgers with Honey on them, both Honey Bees would be knocked out simultaneously, resulting in a draw.
Placing a Tiger behind the Badger will have the Badger attack the 2 animals in front and behind it instead of just the first animal in front and behind.
Using a Sleeping Pill on this animal in the buy phase will do permanent damage to your team. This can be used, however, to trigger the Hurt effects of other animals.
Badger does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-22Blowfish – 3/5

Lvl. 1: Hurt: Deal 2 damage to a random enemy.
Lvl. 2: Hurt: Deal 4 damage to a random enemy.
Lvl. 3: Hurt: Deal 6 damage to a random enemy.

Notes:
If this animal takes enough damage to faint, the Hurt effect will not occur.
Hurt abilities can be triggered outside of battle if the Animal is hurt by a Hedgehog or Badger. This will result in a permanent Health loss for all animals affected by the Hedgehog or Badger’s abilities, however. For Blowfish specifically, the ability will not trigger because there are no enemies in the shop.
If this animal is attacked with Melon Armor applied and takes no damage, its effect will not occur.


All Pets and Food w/ Notes! (v0.1.0)-23Camel – 2/5

Lvl. 1: Hurt: Give friend behind +1/+2
Lvl. 2: Hurt: Give friend behind +2/+4
Lvl. 3: Hurt: Give friend behind +3/+6

Notes:
If this animal takes enough damage to faint, the Hurt effect will not occur.
Hurt abilities can be triggered outside of battle if the Animal is hurt by a Hedgehog or Badger. This will result in a permanent Health loss for all animals affected by the Hedgehog or Badger’s abilities, however.
If this animal is attacked with Melon Armor applied and takes no damage, its effect will not occur.
Camel does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-24Giraffe – 1/3

Lvl. 1: End turn: Give friend ahead +1/+1.
Lvl. 2: End turn: Give 2 friends ahead +1/+1.
Lvl. 3: End turn: Give 3 friends ahead +1/+1.

Notes:
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.
Giraffe does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-25Kangaroo – 2/3

Lvl. 1: Friend ahead attacks: Gain +2/+2.
Lvl. 2: Friend ahead attacks: Gain +4/+4.
Lvl. 3: Friend ahead attacks: Gain +6/+6.

Notes:
This effect does not occur when another animal uses an offensive ability. For example, Kangaroo would not gain its bonuses if a Blowfish or Mosquito were to shoot.
Kangaroo does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-26Ox – 1/4

Lvl. 1: Friend ahead faints: Gain Melon Armor and +2 Attack.
Lvl. 2: Friend ahead faints: Gain Melon Armor and +4 Attack.
Lvl. 3: Friend ahead faints: Gain Melon Armor and +6 Attack.

Notes:
“Friend ahead” refers to friend directly ahead in this case.
Animals that summon other Animals upon fainting make it so the Ox can receive buffs multiple times per round. Melon Armor does not stack however, the Ox will only have a maximum of one Melon Armor at any point in time.
You are able to trigger the Ox’s ability outside of battle with a Sleeping Pill, granting Melon Armor and a buff permanently.
Ox does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-27Rabbit – 3/2

Lvl. 1: Friend eats shop food: Give it +1 Health.
Lvl. 2: Friend eats shop food: Give it +2 Health.
Lvl. 3: Friend eats shop food: Give it +3 Health.

Notes:
Shop food refers to any food other than Canned Food. Garlic, Chocolate, Chili, and other status effect foods count.


All Pets and Food w/ Notes! (v0.1.0)-28Sheep – 2/2

Lvl. 1: Faint: Summon two 2/2 Rams.
Lvl. 2: Faint: Summon two 4/4 Rams.
Lvl. 3: Faint: Summon two 6/6 Rams.

Notes:
If there is no space to summon the second Ram upon fainting, only one Ram will be summoned.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned Rams. However, if there isn’t space for both Rams and the Honey Bee, the Rams have priority and will be summoned first.
Using a Sleeping Pill on this animal in the shop will summon up to 2 Rams that are the same level as the Sheep.
You are able to sell the Rams summoned by a Sleeping Pill. The sell price is determined by what level the Sheep was. Lvl. 1 is 1 gold, Lvl. 2 is 2 gold, and Lvl. 3 is 3 gold.


All Pets and Food w/ Notes! (v0.1.0)-29Snail – 2/2

Lvl. 1: Buy: If you lost last battle, give all friends +2/+1.
Lvl. 2: Buy: If you lost last battle, give all friends +4/+2.
Lvl. 3: Buy: If you lost last battle, give all friends +6/+3.

Notes:
Like other Buy effects, this effect can be triggered by dragging a Snail from the shop onto an existing Snail.


All Pets and Food w/ Notes! (v0.1.0)-30Turtle – 2/4

Lvl. 1: Faint: Give friend behind Melon Armor.
Lvl. 2: Faint: Give 2 friends behind Melon Armor.
Lvl. 3: Faint: Give 3 friends behind Melon Armor.

Notes:
Using a Sleeping Pill on this animal in earlier rounds allows Animals to have Melon Armor before it is normally purchasable.
Melon Armor granted during battle will replace any other status effects applied to the animal behind Turtle until the end of battle.


All Pets and Food w/ Notes! (v0.1.0)-31Whale – 2/6

Lvl. 1: Start of battle: Swallow friend ahead and release it as level 1 after fainting.
Lvl. 2: Start of battle: Swallow friend ahead and release it as level 2 after fainting.
Lvl. 3: Start of battle: Swallow friend ahead and release it as level 3 after fainting.

Notes:
Whales will not swallow fainted friends, meaning if the friend in front of the whale faints before the Whale’s turn in the Starting Order, they will not be swallowed.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned animal.
If a Tiger is behind a Whale, the Whale will swallow the two animals in front of it, but when it faints, it will release two of the furthest forward swallowed Animal. For example, if your lineup is Tiger > Whale > Fish > Ant, the whale will swallow the Fish and the Ant, but when it faints it will release two Ants.
Putting a Whale behind a Whale does not work very well. The furthest forward Whale will swallow the Animal in front of it. The Whale behind will swallow the front Whale, but when the swallowed Whale faints it will be treated as a brand new Whale with no swallowed animal.
Whale does not appear in Expansion Pack #1.


Tier 4 (Standard)


All Pets and Food w/ Notes! (v0.1.0)-32Bison – 6/6

Lvl. 1: End turn: Gain +2/+2 if there is at least one Lvl. 3 friend.
Lvl. 2: End turn: Gain +4/+4 if there is at least one Lvl. 3 friend.
Lvl. 3: End turn: Gain +6/+6 if there is at least one Lvl. 3 friend.

Notes:
If Bison is the only Lvl. 3 friend, it will still buff itself.
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.


All Pets and Food w/ Notes! (v0.1.0)-33Deer – 1/1

Lvl. 1: Faint: Summon a 5/5 Bus with Splash Attack
Lvl. 2: Faint: Summon a 10/10 Bus with Splash Attack
Lvl. 3: Faint: Summon a 15/15 Bus with Splash Attack

Notes:
Splash Attack allows up to 5 damage to pass through the front animal, and hit the animal behind.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned Bus.
Using a Sleeping Pill on this animal in the shop will summon a Bus that is the same level as the Deer.
You are able to sell the Bus summoned by a Sleeping Pill. The sell price is determined by what level the Deer was. Lvl. 1 is 1 gold, Lvl. 2 is 2 gold, and Lvl. 3 is 3 gold.


All Pets and Food w/ Notes! (v0.1.0)-34Dolphin – 4/6

Lvl. 1: Start of battle: Deal 5 damage to the lowest health enemy.
Lvl. 2: Start of battle: Deal 10 damage to the lowest health enemy.
Lvl. 3: Start of battle: Deal 15 damage to the lowest health enemy.

Notes:
If this animal faints before its turn in the Starting Order, its effect will still occur.
Dolphin does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-35Hippo – 4/7

Lvl. 1: Knock out: Gain +2/+2.
Lvl. 2: Knock out: Gain +4/+4.
Lvl. 3: Knock out: Gain +6/+6.

Notes:
Hippo does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-36Monkey – 3/3

Lvl. 1: End turn: Give right-most friend +2/+2.
Lvl. 2: End turn: Give right-most friend +4/+4.
Lvl. 3: End turn: Give right-most friend +6/+6.

Notes:
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.
This effect applies to the Monkey itself if it is the right-most friend.
Monkey does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-37Penguin – 1/2

Lvl. 1: End turn: Give other Lvl. 2 and 3 friends +1/+1
Lvl. 2: End turn: Give other Lvl. 2 and 3 friends +2/+2
Lvl. 3: End turn: Give other Lvl. 2 and 3 friends +3/+3

Notes:
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.
Penguin does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-38Rooster – 3/3

Lvl. 1: Faint: Summon a Chick with the same Attack as this.
Lvl. 2: Faint: Summon 2 Chicks with the same Attack as this.
Lvl. 3: Faint: Summon 3 Chicks with the same Attack as this.

Notes:
If there is no space for the second or third Chicks upon fainting, only the appropriate number of Chicks will be spawned.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned Chick(s).
If a Mushroom is placed on this animal, once the Rooster faints, it will spawn the 1/1 Rooster in front of the Chick(s).
Using a Sleeping Pill on this animal in the shop will summon up to 3 Chicks that are the same level as the Rooster.
You are able to sell the Chicks summoned by a Sleeping Pill. The sell price is determined by what level the Rooster was. Lvl. 1 is 1 gold, Lvl. 2 is 2 gold, and Lvl. 3 is 3 gold.


All Pets and Food w/ Notes! (v0.1.0)-39Skunk – 3/5

Lvl. 1: Start of battle: Reduce the highest Health enemy by 33%.
Lvl. 2: Start of battle: Reduce the highest Health enemy by 66%.
Lvl. 3: Start of battle: Reduce the highest Health enemy by 100%.

Notes:
Lvl. 3 Skunk will reduce any animal to 1 Health.
Tiger behind Skunk will reduce the two highest Animals’ health.


All Pets and Food w/ Notes! (v0.1.0)-40Squirrel – 2/2

Lvl. 1: Buy: Clear and fill shops with food.
Lvl. 2: Buy: Clear and fill shops with food.
Lvl. 3: Buy: Clear and fill shops with food.

Notes:
This animal does not gain any additional abilities when leveling up.
Like other Buy effects, this effect can be triggered by dragging a Squirrel from the shop onto an existing Squirrel.
Filling the shops with Food includes Animal spaces as well as Food spaces and will replace frozen food and animals.


All Pets and Food w/ Notes! (v0.1.0)-41Worm – 1/1

Lvl. 1: Eats shop food: Gain +1/+1.
Lvl. 2: Eats shop food: Gain +2/+2.
Lvl. 3: Eats shop food: Gain +3/+3.

Notes:
Shop food refers to any food other than Canned Food.
Garlic, Chocolate, Chili, and other status effect foods count.


Tier 5 (Standard)


All Pets and Food w/ Notes! (v0.1.0)-42Cow – 4/6

Lvl. 1: Buy: Replace food shop with 2 free milk that gives +2/+2.
Lvl. 2: Buy: Replace food shop with 2 free milk that gives +2/+2.
Lvl. 3: Buy: Replace food shop with 2 free milk that gives +2/+2.

Notes:
This animal does not gain any additional abilities when leveling up.
Upon buying a Cow, all Food in the shop will be replaced, including frozen food.
If there are too many Animals in the shop from leveling up other Animals, less than 2 milks can be summoned upon buying the Cow.
Like other Buy effects, this effect can be triggered by dragging a Cow from the shop onto an existing Cow.


All Pets and Food w/ Notes! (v0.1.0)-43Crocodile – 6/3

Lvl. 1: Start of battle: Deal 7 damage to the last enemy.
Lvl. 2: Start of battle: Deal 14 damage to the last enemy.
Lvl. 3: Start of battle: Deal 21 damage to the last enemy.

Notes:
If this animal faints before its turn in the Starting Order, its effect will still occur.
Crocodile does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-44Parrot – 3/2

Lvl. 1: End turn: Copy the Lvl. 1 ability from animal ahead.
Lvl. 2: End turn: Copy the Lvl. 2 ability from animal ahead.
Lvl. 3: End turn: Copy the Lvl. 3 ability from animal ahead.

Notes:
Parrot loses its copied ability at the start of turn and regains its copy ability.
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.
Parrot does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-45Rhino – 5/6

Lvl. 1: Knock out: Deal 4 damage to the first enemy.
Lvl. 2: Knock out: Deal 8 damage to the first enemy.
Lvl. 3: Knock out: Deal 12 damage to the first enemy.

Notes:
This effect occurs directly after an enemy is knocked out, meaning it is possible to faint the enemy behind the first without attacking it.


All Pets and Food w/ Notes! (v0.1.0)-46Scorpion – 1/1

Lvl. 1: No ability.
Lvl. 2: No ability.
Lvl. 3: No ability.

Notes:
This animal does not gain any additional abilities when leveling up.
Despite the Scorpion having no ability, it is the only unit in the game with access to the Peanut effect.
The Peanut effect faints any enemy it comes in contact with, unless they have Melon Armor or a Coconut Shield.
The Peanut effect can be replaced by other Food effects, such as Garlic Armor, Meat, or Honey. This means placing a Turtle in front of a Scorpion will replace the Peanut effect until the end of the round.


All Pets and Food w/ Notes! (v0.1.0)-47Seal – 3/6

Lvl. 1: Eats shop food: Give 2 random friends +1/+1.
Lvl. 2: Eats shop food: Give 2 random friends +2/+2.
Lvl. 3: Eats shop food: Give 2 random friends +3/+3.

Notes:
Shop food refers to any food other than Canned Food. Garlic, Chocolate, Chili, and other status effect foods count.


All Pets and Food w/ Notes! (v0.1.0)-48Shark – 4/4

Lvl. 1: Friend faints: Gain +2/+1.
Lvl. 2: Friend faints: Gain +4/+2.
Lvl. 3: Friend faints: Gain +6/+3.

Notes:
If a Sleeping Pill is used to faint another animal in the Buy phase, the effect gained is permanent.
Shark does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-49Turkey – 3/4

Lvl. 1: Friend summoned: Give it +3/+3.
Lvl. 2: Friend summoned: Give it +6/+6.
Lvl. 3: Friend summoned: Give it +9/+9.

Notes:
Buying a friend from the Shop counts as a summon, meaning they will gain the effects of the Turkey permanently.
Turkey does not appear in Expansion Pack #1.


Tier 6 (Standard)


All Pets and Food w/ Notes! (v0.1.0)-50Cat – 4/5

Lvl. 1: Food with Health and Attack effects are doubled.
Lvl. 2: Food with Health and Attack effects are tripled.
Lvl. 3: Food with Health and Attack effects are quadrupled.

Notes:
This effect works on Canned Food.
Since “Health and Attack effects” are specified, this does not work on Chocolate.
The Benefits of Cat’s effects are additive. This means having 1 Cat will make an Apple +2/+2, and having 2 Cats makes an Apple +3/+3.
Cat does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-51Dragon – 6/8

Lvl. 1: Buy tier one animal: Give all friends +1/+1.
Lvl. 2: Buy tier one animal: Give all friends +2/+2.
Lvl. 3: Buy tier one animal: Give all friends +3/+3.

Notes:
Like other Buy effects, this effect can be triggered by dragging a tier 1 animal from the shop onto an existing tier one animal of the same type.


All Pets and Food w/ Notes! (v0.1.0)-52Fly – 2/2

Lvl. 1: Friend faints: Summon a 2/2 fly in its place.
Lvl. 2: Friend faints: Summon a 4/4 fly in its place.
Lvl. 3: Friend faints: Summon a 6/6 fly in its place.

Notes:
If a friend faints that also has a summoning faint effect, the Fly’s effect happens second. So if there is no space to summon a fly due to another animal being summoned, no Fly will be summoned.
Fly does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-53Gorilla – 6/6

Lvl. 1: Hurt: Gain Coconut Shield.
Lvl. 2: Hurt: Gain Coconut Shield.
Lvl. 3: Hurt: Gain Coconut Shield.

Notes:
Gorilla is the only animal with access to the Coconut Shield effect.
Coconut Shield allows the Gorilla to be attacked once and take no damage whatsoever.
Coconut Shield can be granted outside of battle if the Gorilla is hurt on the shop screen by a Hedgehog or Badger. This will result in a permanent Health loss for all animals affected by the Hedgehog or Badger’s abilities, however.
If this animal takes enough damage to faint, the Hurt effect will not occur.
If this animal is attacked with Melon Armor applied and takes no damage, its effect will not occur.


All Pets and Food w/ Notes! (v0.1.0)-54Leopard – 6/4

Lvl. 1: Start of battle: Deal 50% Attack damage to a random enemy.
Lvl. 2: Start of battle: Deal 50% Attack damage to 2 random enemies.
Lvl. 3: Start of battle: Deal 50% Attack damage to 3 random enemies.

Notes:
If this animal faints before its turn in the Starting Order, its effect will still occur.


All Pets and Food w/ Notes! (v0.1.0)-55Mammoth – 2/6

Lvl. 1: Faint: Give all friends +2/+2
Lvl. 2: Faint: Give all friends +4/+4
Lvl. 3: Faint: Give all friends +6/+6

Notes:
Using a Sleeping Pill on this animal in the shop will give its effects permanently.


All Pets and Food w/ Notes! (v0.1.0)-56Snake – 6/6

Lvl. 1: Friend ahead attacks: Deal 5 damage to a random enemy.
Lvl. 2: Friend ahead attacks: Deal 10 damage to a random enemy.
Lvl. 3: Friend ahead attacks: Deal 15 damage to a random enemy.

Notes:
This effect does not occur when another animal uses an offensive ability. For example, Snake would not shoot if a Blowfish or Mosquito were to shoot.
Snake does not appear in Expansion Pack #1.


All Pets and Food w/ Notes! (v0.1.0)-57Tiger – 4/3

Lvl. 1: The friend ahead casts their ability twice in battle.
Lvl. 2: The friend ahead casts their ability twice in battle.
Lvl. 3: The friend ahead casts their ability twice in battle.

Notes:
This animal does not gain any additional abilities when leveling up.
Tiger behind Tiger does not work.
Tiger’s effects do not work on Start of turn and End turn abilities.
Tiger does not appear in Expansion Pack #1.


Expansion Pack #1

Expansion Pack #1 is purchasable in-game for five US dollars. It includes new animals to use while excluding some of the animals from the Standard Pack.

In this section, I will include all animals that are present when playing Expansion Pack #1.

Tier 1 (Expansion #1)


All Pets and Food w/ Notes! (v0.1.0)Ant – 2/1

Lvl. 1: Faint: Give a random friend +2/+1.
Lvl. 2: Faint: Give a random friend +4/+2.
Lvl. 3: Faint: Give a random friend +6/+3.

Notes:
A Sleeping Pill can be used on this animal to grant its buff to another animal permanently.
The buff given during battle is only temporary, and will revert after the battle is over.


All Pets and Food w/ Notes! (v0.1.0)-1Beaver – 2/2

Lvl. 1: Sell: Give 2 random friends +1 Health.
Lvl. 2: Sell: Give 2 random friends +2 Health.
Lvl. 3: Sell: Give 2 random friends +3 Health.

Notes:
If there is only one other friend when the Beaver is sold, they will not receive both of the buffs. One buff will go to waste.


All Pets and Food w/ Notes! (v0.1.0)-58Beetle – 2/3

Lvl. 1: Eat shop food: Give shop animals +1 Health.
Lvl. 2: Eat shop food: Give shop animals +2 Health.
Lvl. 3: Eat shop food: Give shop animals +3 Health.

Notes:
Effect persists through rounds on frozen animals.
Beetle does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-59Bluebird – 2/1

Lvl. 1: End turn: Give left-most friend +1 Attack.
Lvl. 2: End turn: Give left-most friend +2 Attack.
Lvl. 3: End turn: Give left-most friend +3 Attack.

Notes:
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.
This effect applies to the Bluebird itself if it is the left-most friend.
Bluebird does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-2Cricket – 1/2

Lvl. 1: Faint: Summon a 1/1 Cricket.
Lvl. 2: Faint: Summon a 2/2 Cricket.
Lvl. 3: Faint: Summon a 3/3 Cricket.

Notes:
A Sleeping Pill can be used on this animal to summon a “Zombie Cricket” outside of battle. This triggers “Friend Summoned” effects.
You are able to sell the Zombie Cricket summoned by a Sleeping Pill. The sell price is determined by what level the original Cricket was. Lvl. 1 is 1 gold, Lvl. 2 is 2 gold, and Lvl. 3 is 3 gold.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned cricket.


All Pets and Food w/ Notes! (v0.1.0)-4Fish – 2/3

Lvl. 1: Level-up: Give all friends +1/+1.
Lvl. 2: Level-up: Give all friends +2/+2.
Lvl. 3: Level up: Animal is already at max level.

Notes:
Buffs from the Fish applied to Animals are permanent.


All Pets and Food w/ Notes! (v0.1.0)-60Ladybug – 1/3

Lvl. 1: Buy food: Gain +1/+1 until the end of battle.
Lvl. 2: Buy food: Gain +2/+2 until the end of battle.
Lvl. 3: Buy food: Gain +3/+3 until the end of battle.

Notes:
Buying Food in this case refers to buying food for any animal, not just the Ladybug.
Ladybug does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-6Mosquito – 2/2

Lvl. 1: Start of battle: Deal 1 damage to a random enemy.
Lvl. 2: Start of battle: Deal 2 damage to a random enemy.
Lvl. 3: Start of battle: Deal 3 damage to a random enemy.

Notes:
If this animal faints before its turn in the Starting Order, its effect will still occur.


All Pets and Food w/ Notes! (v0.1.0)-8Pig – 2/2

Lvl. 1: Sell: Gain an extra 1 gold.
Lvl. 2: Sell: Gain an extra 2 gold.
Lvl. 3: Sell: Gain an extra 3 gold.

Notes:
When selling a Lvl. 1 pig, the player will gain 2 gold instead of the usual 1 gold from selling Animals. With each level this goes up to 3 and 4 gold respectively.


All Pets and Food w/ Notes! (v0.1.0)-9Sloth – 1/1

“Has no special ability. Is kind of lame combat-wise. But he truly believes in you!”

Notes:
This animal does not gain any additional abilities when leveling up.
The Sloth is an extremely rare animal. How often this animal appears is largely unknown.


Tier 2 (Expansion #1)


All Pets and Food w/ Notes! (v0.1.0)-61Bat – 1/2

Lvl. 1: Start of battle: Make 1 enemy Weak.
Lvl. 2: Start of battle: Make 2 enemies Weak.
Lvl. 3: Start of battle: Make 3 enemies Weak.

Notes:
The Weak effect makes an animal take 3 additional damage when any damage is done.
The Weak effect from the Bat replaces any buffs from food the affected animal would otherwise have. (ie: If a Peacock had Garlic Armor and was then affected by Weak, the Peacock would no longer have Garlic Armor until the end of battle.)
Bat is one of two animals that can apply the Weak effect with the other being the Microbe.
If this animal faints before its turn in the Starting Order, its effect will still occur.
Bat does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-12Dog – 2/2

Lvl. 1: Friend summoned: Gain +1 Attack or +1 Health.
Lvl. 2: Friend summoned: Gain +2 Attack or +2 Health.
Lvl. 3: Friend summoned: Gain +3 Attack or +3 Health.

Notes:
This effect occurs when an animal is bought in an empty spot, but not if you upgrade an animal by dragging one from the shop onto an existing animal.
If multiple animals are summoned in one move, the Dog will have its effect occur the number of times animals were summoned.


All Pets and Food w/ Notes! (v0.1.0)-62Dromedary – 2/4

Lvl. 1: Start of turn: Give shop animals +1/+1.
Lvl. 2: Start of turn: Give shop animals +2/+2.
Lvl. 3: Start of turn: Give shop animals +3/+3.

Notes:
“Start of turn” refers to returning to the shop after battle.
Effect persists through rounds on frozen animals.
Dromedary does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-14Flamingo – 3/1

Lvl. 1: Faint: Give the two friends behind +1/+1.
Lvl. 2: Faint: Give the two friends behind +2/+2.
Lvl. 3: Faint: Give the two friends behind +3/+3.

Notes:
A Sleeping Pill can be used on this animal to grant its buff to another animal permanently.


All Pets and Food w/ Notes! (v0.1.0)-15Hedgehog – 3/2

Lvl. 1: Faint: Deal 2 damage to all.
Lvl. 2: Faint: Deal 4 damage to all.
Lvl. 3: Faint: Deal 6 damage to all.

Notes:
If Honey is placed on this unit, its faint effect will occur before the 1/1 Bee is spawned.
Using a Sleeping Pill on this animal in the buy phase will do permanent damage to your team.


All Pets and Food w/ Notes! (v0.1.0)-16Peacock – 1/5

Lvl. 1: Hurt: Gain +2 Attack
Lvl. 2: Hurt: Gain +4 Attack
Lvl. 3: Hurt: Gain +6 Attack

Notes:
If this animal takes enough damage to faint, the Hurt effect will not occur.
Hurt abilities can be triggered outside of battle if the Animal is hurt by a Hedgehog or Badger. This will result in a permanent Health loss for all animals affected by the Hedgehog or Badger’s abilities, however.
If this animal is attacked with Melon Armor applied and takes no damage, its effect will not occur.


All Pets and Food w/ Notes! (v0.1.0)-17Rat – 4/5

Lvl. 1: Faint: Summon one 1/1 Dirty Rat for the opponent that betrays him.
Lvl. 2: Faint: Summon one 1/1 Dirty Rat for the opponent that betrays him.
Lvl. 3: Faint: Summon one 1/1 Dirty Rat for the opponent that betrays him.

Notes:
Dirty Rat is an otherwise unobtainable animal that will hit the animal directly in front of it for 1 damage when said animal attacks.
While the Rat itself does not gain any additional abilities when leveling up, the Dirty Rat it summons at Lvl. 2 will hit for 2 damage, then at Lvl. 3 hit for 3 damage.
If a Dirty Rat that your Rat summoned is left on the opponents team when the match is over, your opponent will get the win.
If there is no space to summon a Dirty Rat on the opponent’s team, no Dirty Rat will spawn.


All Pets and Food w/ Notes! (v0.1.0)-18Shrimp – 2/1

Lvl. 1: Friend sold: Give a random friend +1 Health.
Lvl. 2: Friend sold: Give a random friend +2 Health.
Lvl. 3: Friend sold: Give a random friend +3 Health.

Notes:
Selling the Shrimp does not count towards its effect unless you have another Shrimp.


All Pets and Food w/ Notes! (v0.1.0)-19Spider – 2/2

Lvl. 1: Faint: Summon one tier 3 animal as a 2/2.
Lvl. 2: Faint: Summon one tier 3 animal as a 4/4.
Lvl. 3: Faint: Summon one tier 3 animal as a 6/6.

Notes:
Using a Sleeping Pill on this animal in earlier rounds allows you to have a tier 3 animal before they are normally purchasable.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned animal.


All Pets and Food w/ Notes! (v0.1.0)-20Swan – 3/4

Lvl. 1: Start of turn: Gain 1 gold.
Lvl. 2: Start of turn: Gain 2 gold.
Lvl. 3: Start of turn: Gain 3 gold.

Notes:
“Start of turn” refers to returning to the shop after battle.


All Pets and Food w/ Notes! (v0.1.0)-63Tabby Cat – 4/3

Lvl. 1: Eats shop food: Give friends +1 Attack until end of battle.
Lvl. 2: Eats shop food: Give friends +2 Attack until end of battle.
Lvl. 3: Eats shop food: Give friends +3 Attack until end of battle.

Notes:
Shop food refers to any food other than Canned Food. Garlic, Chocolate, Chili, and other status effect foods count.
Tabby Cat does not appear in the Standard Pack.


Tier 3 (Expansion #1)


All Pets and Food w/ Notes! (v0.1.0)-22Blowfish – 3/5

Lvl. 1: Hurt: Deal 2 damage to a random enemy.
Lvl. 2: Hurt: Deal 4 damage to a random enemy.
Lvl. 3: Hurt: Deal 6 damage to a random enemy.

Notes:
If this animal takes enough damage to faint, the Hurt effect will not occur.
Hurt abilities can be triggered outside of battle if the Animal is hurt by a Hedgehog or Badger. This will result in a permanent Health loss for all animals affected by the Hedgehog or Badger’s abilities, however. For Blowfish specifically, the ability will not trigger because there are no enemies in the shop.
If this animal is attacked with Melon Armor applied and takes no damage, its effect will not occur.


All Pets and Food w/ Notes! (v0.1.0)-64Caterpillar – 1/4

Lvl. 1: Start of turn: Gain 1 Experience.
Lvl. 2: Start of turn: Gain 1 Experience.
Lvl. 3: Start of battle: Evolve into a Butterfly, then copy stats of the strongest friend.

Notes:
“Start of turn” refers to returning to the shop after battle.
Lvl. 3 Caterpillar returns to being a Lvl. 3 Caterpillar after battle.
Butterfly copies the stats of the highest combined Health and Attack animal on your squad. For example, if you have a 50/1 (51) friend and a 26/26 (52) friend, the Butterfly will copy the 26/26 friend.
Caterpillars can be fainted by enemy effects before turning into a Butterfly at the start of battle.
Any status effects applied to the Caterpillar will be replaced with nothing when turning into a Butterfly.
Caterpillar does not appear in the Standard Pack


All Pets and Food w/ Notes! (v0.1.0)-65Hatching Chick – 1/1

Lvl. 1: End turn: Give +5/+5 to friend ahead until end of battle.
Lvl. 2: End turn: Give +2/+2 to friend ahead.
Lvl. 3: Start of turn: Give +1 Experience to friend ahead.

Notes:
“Start of turn” refers to returning to the shop after battle.
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.
Hatching Chick does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-66Owl – 5/3

Lvl. 1: Sell: Give a random friend +2/+2.
Lvl. 2: Sell: Give a random friend +4/+4.
Lvl. 3: Sell: Give a random friend +6/+6.

Notes:
Owl does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-67Puppy – 5/3

Lvl. 1: End turn: If you have 2 or more gold, gain +2/+2.
Lvl. 2: End turn: If you have 2 or more gold, gain +4/+4.
Lvl. 3: End turn: If you have 2 or more gold, gain +6/+6.

Notes:
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.
This effect occurs if you have 2 unspent gold when you decide to enter battle.
Puppy does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-27Rabbit – 3/2

Lvl. 1: Friend eats shop food: Give it +1 Health.
Lvl. 2: Friend eats shop food: Give it +2 Health.
Lvl. 3: Friend eats shop food: Give it +3 Health.

Notes:
Shop food refers to any food other than Canned Food. Garlic, Chocolate, Chili, and other status effect foods count.


All Pets and Food w/ Notes! (v0.1.0)-28Sheep – 2/2

Lvl. 1: Faint: Summon two 2/2 Rams.
Lvl. 2: Faint: Summon two 4/4 Rams.
Lvl. 3: Faint: Summon two 6/6 Rams.

Notes:
If there is no space to summon the second Ram upon fainting, only one Ram will be summoned.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned Rams. However, if there isn’t space for both Rams and the Honey Bee, the Rams have priority and will be summoned first.
Using a Sleeping Pill on this animal in the shop will summon up to 2 Rams that are the same level as the Sheep.
You are able to sell the Rams summoned by a Sleeping Pill. The sell price is determined by what level the Sheep was. Lvl. 1 is 1 gold, Lvl. 2 is 2 gold, and Lvl. 3 is 3 gold.


All Pets and Food w/ Notes! (v0.1.0)-29Snail – 2/2

Lvl. 1: Buy: If you lost last battle, give all friends +2/+1.
Lvl. 2: Buy: If you lost last battle, give all friends +4/+2.
Lvl. 3: Buy: If you lost last battle, give all friends +6/+3.

Notes:
Like other Buy effects, this effect can be triggered by dragging a Snail from the shop onto an existing Snail.


All Pets and Food w/ Notes! (v0.1.0)-68Tropical Fish – 2/4

Lvl. 1: End turn: Give adjacent friends +1 Health.
Lvl. 2: End turn: Give adjacent friends +2 Health.
Lvl. 3: End turn: Give adjacent friends +3 Health.

Notes:
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.
Tropical Fish does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-30Turtle – 2/4

Lvl. 1: Faint: Give friend behind Melon Armor.
Lvl. 2: Faint: Give 2 friends behind Melon Armor.
Lvl. 3: Faint: Give 3 friends behind Melon Armor.

Notes:
Using a Sleeping Pill on this animal in earlier rounds allows Animals to have Melon Armor before it is normally purchasable.
Melon Armor granted during battle will replace any other status effects applied to the animal behind Turtle until the end of battle.


Tier 4 (Expansion #1)


All Pets and Food w/ Notes! (v0.1.0)-32Bison – 6/6

Lvl. 1: End turn: Gain +2/+2 if there is at least one Lvl. 3 friend.
Lvl. 2: End turn: Gain +4/+4 if there is at least one Lvl. 3 friend.
Lvl. 3: End turn: Gain +6/+6 if there is at least one Lvl. 3 friend.

Notes:
If Bison is the only Lvl. 3 friend, it will still buff itself.
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.


All Pets and Food w/ Notes! (v0.1.0)-69Buffalo – 5/5

Lvl. 1: Friend bought: Gain +1/+1.
Lvl. 2: Friend bought: Gain +2/+2.
Lvl. 3: Friend bought: Gain +3/+3.

Notes:
This effect is triggered both when buying an animal in a new spot, and buying an animal on top of an existing one.
Buffalo does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-33Deer – 1/1

Lvl. 1: Faint: Summon a 5/5 Bus with Splash Attack
Lvl. 2: Faint: Summon a 10/10 Bus with Splash Attack
Lvl. 3: Faint: Summon a 15/15 Bus with Splash Attack

Notes:
Splash Attack allows up to 5 damage to pass through the front animal, and hit the animal behind.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned Bus.
Using a Sleeping Pill on this animal in the shop will summon a Bus that is the same level as the Deer.
You are able to sell the Bus summoned by a Sleeping Pill. The sell price is determined by what level the Deer was. Lvl. 1 is 1 gold, Lvl. 2 is 2 gold, and Lvl. 3 is 3 gold.


All Pets and Food w/ Notes! (v0.1.0)-70Llama – 2/5

Lvl. 1: End turn: If you have 4 or less animals, gain +2/+2.
Lvl. 2: End turn: If you have 4 or less animals, gain +4/+4.
Lvl. 3: End turn: If you have 4 or less animals, gain +6/+6.

Notes:
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.
Llama does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-71Lobster – 3/3

Lvl. 1: Friend summoned: Give it +2/+2 when not in battle.
Lvl. 2: Friend summoned: Give it +4/+4 when not in battle.
Lvl. 3: Friend summoned: Give it +6/+6 when not in battle.

Notes:
Lobster does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-72Poodle – 4/2

Lvl. 1: End turn: Give +1/+1 to different tier animals.
Lvl. 2: End turn: Give +2/+2 to different tier animals.
Lvl. 3: End turn: Give +3/+3 to different tier animals.

Notes:
The description on this animal is very misleading. Instead of what it says currently, it should say “Gives +X/+X to one animal of each tier.”
Poodle buffs one animal of each tier, including itself, with priority from left to right. For example. If you have a tier 1, a tier 2, two tier 5s, and a Poodle, the tier 1, tier 2, the Poodle, and the leftmost tier 5 will be buffed.
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.
Poodle does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-38Rooster – 3/3

Lvl. 1: Faint: Summon a Chick with the same Attack as this.
Lvl. 2: Faint: Summon 2 Chicks with the same Attack as this.
Lvl. 3: Faint: Summon 3 Chicks with the same Attack as this.

Notes:
If there is no space for the second or third Chicks upon fainting, only the appropriate number of Chicks will be spawned.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned Chick(s).
If a Mushroom is placed on this animal, once the Rooster faints, it will spawn the 1/1 Rooster in front of the Chick(s).
Using a Sleeping Pill on this animal in the shop will summon up to 3 Chicks that are the same level as the Rooster.
You are able to sell the Chicks summoned by a Sleeping Pill. The sell price is determined by what level the Rooster was. Lvl. 1 is 1 gold, Lvl. 2 is 2 gold, and Lvl. 3 is 3 gold.


All Pets and Food w/ Notes! (v0.1.0)-39Skunk – 3/5

Lvl. 1: Start of battle: Reduce the highest Health enemy by 33%.
Lvl. 2: Start of battle: Reduce the highest Health enemy by 66%.
Lvl. 3: Start of battle: Reduce the highest Health enemy by 100%.

Notes:
Lvl. 3 Skunk will reduce any animal to 1 Health.
Tiger behind Skunk will reduce the two highest Animals’ health.


All Pets and Food w/ Notes! (v0.1.0)-40Squirrel – 2/2

Lvl. 1: Buy: Clear and fill shops with food.
Lvl. 2: Buy: Clear and fill shops with food.
Lvl. 3: Buy: Clear and fill shops with food.

Notes:
This animal does not gain any additional abilities when leveling up.
Like other Buy effects, this effect can be triggered by dragging a Squirrel from the shop onto an existing Squirrel.
Filling the shops with Food includes Animal spaces as well as Food spaces and will replace frozen food and animals.


All Pets and Food w/ Notes! (v0.1.0)-41Worm – 1/1

Lvl. 1: Eats shop food: Gain +1/+1.
Lvl. 2: Eats shop food: Gain +2/+2.
Lvl. 3: Eats shop food: Gain +3/+3.

Notes:
Shop food refers to any food other than Canned Food.
Garlic, Chocolate, Chili, and other status effect foods count.


Tier 5 (Expansion #1)


All Pets and Food w/ Notes! (v0.1.0)-73Chicken – 3/4

Lvl. 1: Buy tier 1 animal: Give current and future shop animals +1/+1.
Lvl. 2: Buy tier 1 animal: Give current and future shop animals +2/+2.
Lvl. 3: Buy tier 1 animal: Give current and future shop animals +3/+3.

Notes:
Chicken has essentially the same effect as buying a Canned Food from the shop.
Like other Buy effects, this effect can be triggered by dragging a tier 1 animal from the shop onto an existing tier 1 animal of the same type.
Chicken does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-42Cow – 4/6

Lvl. 1: Buy: Replace food shop with 2 free milk that gives +2/+2.
Lvl. 2: Buy: Replace food shop with 2 free milk that gives +2/+2.
Lvl. 3: Buy: Replace food shop with 2 free milk that gives +2/+2.

Notes:
This animal does not gain any additional abilities when leveling up.
Upon buying a Cow, all Food in the shop will be replaced, including frozen food.
If there are too many Animals in the shop from leveling up other Animals, less than 2 milks can be summoned upon buying the Cow.
Like other Buy effects, this effect can be triggered by dragging a Cow from the shop onto an existing Cow.


All Pets and Food w/ Notes! (v0.1.0)-74Eagle – 6/5

Lvl. 1: Faint: Summon one Lvl. 1 tier 6 animal.
Lvl. 2: Faint: Summon one Lvl. 2 tier 6 animal.
Lvl. 3: Faint: Summon one Lvl. 3 tier 6 animal.

Notes:
Using a Sleeping Pill on this animal in earlier rounds allows you to have a tier 6 animal before they are normally purchasable.
If Honey is placed on this animal, and it faints during battle, the 1/1 Honey Bee will be placed in front of the summoned animal.
Eagle does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-75Goat – 4/5

Lvl. 1: Friend bought: Gain 1 gold.
Lvl. 2: Friend bought: Gain 1 gold.
Lvl. 3: Friend bought: Gain 1 gold.

Notes:
This animal does not gain additional abilities when leveling up. However, the amount of times this effect can occur in one shop round increases.
Like other Buy effects, this effect can be triggered by dragging an animal from the shop onto an existing animal of the same type.
Goat does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-76Microbe – 1/1

Lvl. 1: Faint: Make all animals Weak.
Lvl. 2: Faint: Make all animals Weak.
Lvl. 3: Faint: Make all animals Weak.

Notes:
This animal does not gain additional abilities when leveling up.
This faint effect applies to your teammates as well as the opposing team.
The Weak effect makes an animal take 3 additional damage when any damage is done.
The Weak effect from the Microbe replaces any buffs from food the affected animal would otherwise have. (ie: If a Peacock had Garlic Armor and was then affected by Weak, the Peacock would no longer have Garlic Armor until the end of battle.)
Microbe is one of two animals that can apply the Weak effect with the other being the Bat.
Microbe does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-45Rhino – 5/6

Lvl. 1: Knock out: Deal 4 damage to the first enemy.
Lvl. 2: Knock out: Deal 8 damage to the first enemy.
Lvl. 3: Knock out: Deal 12 damage to the first enemy.

Notes:
This effect occurs directly after an enemy is knocked out, meaning it is possible to faint the enemy behind the first without attacking it.


All Pets and Food w/ Notes! (v0.1.0)-46Scorpion – 1/1

Lvl. 1: No ability.
Lvl. 2: No ability.
Lvl. 3: No ability.

Notes:
This animal does not gain any additional abilities when leveling up.
Despite the Scorpion having no ability, it is the only unit in the game with access to the Peanut effect.
The Peanut effect faints any enemy it comes in contact with, unless they have Melon Armor or a Coconut Shield.
The Peanut effect can be replaced by other Food effects, such as Garlic Armor, Meat, or Honey. This means placing a Turtle in front of a Scorpion will replace the Peanut effect until the end of the round.


All Pets and Food w/ Notes! (v0.1.0)-47Seal – 3/6

Lvl. 1: Eats shop food: Give 2 random friends +1/+1.
Lvl. 2: Eats shop food: Give 2 random friends +2/+2.
Lvl. 3: Eats shop food: Give 2 random friends +3/+3.

Notes:
Shop food refers to any food other than Canned Food. Garlic, Chocolate, Chili, and other status effect foods count.


Tier 6 (Expansion #1)


All Pets and Food w/ Notes! (v0.1.0)-51Dragon – 6/8

Lvl. 1: Buy tier one animal: Give all friends +1/+1.
Lvl. 2: Buy tier one animal: Give all friends +2/+2.
Lvl. 3: Buy tier one animal: Give all friends +3/+3.

Notes:
Like other Buy effects, this effect can be triggered by dragging a tier 1 animal from the shop onto an existing tier one animal of the same type.


All Pets and Food w/ Notes! (v0.1.0)-53Gorilla – 6/6

Lvl. 1: Hurt: Gain Coconut Shield.
Lvl. 2: Hurt: Gain Coconut Shield.
Lvl. 3: Hurt: Gain Coconut Shield.

Notes:
Gorilla is the only animal with access to the Coconut Shield effect.
Coconut Shield allows the Gorilla to be attacked once and take no damage whatsoever.
Coconut Shield can be granted outside of battle if the Gorilla is hurt on the shop screen by a Hedgehog or Badger. This will result in a permanent Health loss for all animals affected by the Hedgehog or Badger’s abilities, however.
If this animal takes enough damage to faint, the Hurt effect will not occur.
If this animal is attacked with Melon Armor applied and takes no damage, its effect will not occur.


All Pets and Food w/ Notes! (v0.1.0)-54Leopard – 6/4

Lvl. 1: Start of battle: Deal 50% Attack damage to a random enemy.
Lvl. 2: Start of battle: Deal 50% Attack damage to 2 random enemies.
Lvl. 3: Start of battle: Deal 50% Attack damage to 3 random enemies.

Notes:
If this animal faints before its turn in the Starting Order, its effect will still occur.


All Pets and Food w/ Notes! (v0.1.0)-55Mammoth – 2/6

Lvl. 1: Faint: Give all friends +2/+2
Lvl. 2: Faint: Give all friends +4/+4
Lvl. 3: Faint: Give all friends +6/+6

Notes:
Using a Sleeping Pill on this animal in the shop will give its effects permanently.


All Pets and Food w/ Notes! (v0.1.0)-77Octopus – 8/8

Lvl. 1: Level up: Gain +8/+8.
Lvl. 2: Level up: Gain +8/+8 and a new ability.
Lvl. 3: Before attack: Deal 5 damage to all enemies

Notes:
It is possible with this Lvl. 3 ability to never have your animals actually attack and still win.
Octopus does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-78Sauropod – 4/12

Lvl. 1: Buy food: Gain 1 gold.
Lvl. 2: Buy food: Gain 1 gold.
Lvl. 3: Buy food: Gain 1 gold.

Notes:
This animal does not appear to gain any new abilities when leveling uo. However, the number of times you are able to gain gold from its effect in a single shop session increases.
Buying Food in this case refers to buying food for any animal, not just the Sauropod.
Sauropod does not appear in the Standard Pack.


All Pets and Food w/ Notes! (v0.1.0)-79Tyrannosaurus – 9/4

Lvl. 1: End turn: If you have 3 or more gold, give other friends +2/+2.
Lvl. 2: End turn: If you have 3 or more gold, give other friends +4/+4.
Lvl. 3: End turn: If you have 3 or more gold, give other friends +6/+6.

Notes:
“End turn” refers to when you click the “End turn” button and end the shop phase before battle.
This effect occurs if you have 3 unspent gold when you decide to enter battle.
Tyrannosaurus does not appear in the Standard Pack.


Food

All Food is consistently available throughout every expansion, but is tiered just like the animals.

Tier 1 (Food)


All Pets and Food w/ Notes! (v0.1.0)-80Apple

Give an animal +1/+1.

Notes:
This effect is permanent. It persists after the round is over.


All Pets and Food w/ Notes! (v0.1.0)-81Honey

Give an animal Honey Bee.

Notes:
This effect summons a 1/1 Honey Bee upon the affected animal fainting.
This effect is permanent unless replaced with another effect. It persists after the round.
This effect can be removed temporarily in battle by animals that make other animals Weak.
Combining an animal that has the Honey effect with another animal that does not have the Honey effect will transfer this effect to the new animal.


Tier 2 (Food)


All Pets and Food w/ Notes! (v0.1.0)-82Cupcake

Give an animal +3/+3 until end of battle.

Notes:
While the effect from the Cupcake itself is temporary, benefits received from other animals after eating food will persist. For example, receiving one health from a Rabbit because an animal ate the Cupcake is a permanent buff.


All Pets and Food w/ Notes! (v0.1.0)-83Meat Bone

Give an animal Bone Attack

Notes:
Bone Attack allows the affected animal to hit for +5 extra damage per attack.
This effect is permanent unless replaced with another effect. It persists after the round.
This effect can be removed temporarily in battle by animals that make other animals Weak.
Combining an animal that has the Bone Attack effect with another animal that does not have the Bone Attack effect will transfer this effect to the new animal.


All Pets and Food w/ Notes! (v0.1.0)-84Sleeping Pill

Make a friendly animal faint.

Notes:
Allows the player to benefit from Faint effects outside of battle.
This costs only 1 gold, as opposed to the usual 3 gold for animals and food.


Tier 3 (Food)


All Pets and Food w/ Notes! (v0.1.0)-85Garlic

Give an animal Garlic Armor.

Notes:
Garlic Armor reduces the amount of damage an animal takes by 2 for each time they are attacked.
This effect is permanent unless replaced with another effect. It persists after the round.
This effect can be removed temporarily in battle by animals that make other animals Weak.
Combining an animal that has the Garlic Armor effect with another animal that does not have the Garlic Armor effect will transfer this effect to the new animal.


All Pets and Food w/ Notes! (v0.1.0)-86Salad Bowl

Give 2 random animals +1/+1.

Notes:
This effect is permanent. It persists after the round is over.


Tier 4 (Food)


All Pets and Food w/ Notes! (v0.1.0)-87Canned Food

Give all current and future shop animals +2/+2.

Notes:
This effect applies to all rounds going forward, not just the one you bought it on.


All Pets and Food w/ Notes! (v0.1.0)-88Pear

Give an animal +2/+2.

Notes:
This effect is permanent. It persists after the round is over.


Tier 5 (Food)


All Pets and Food w/ Notes! (v0.1.0)-89Chili

Give an animal Splash Attack.

Notes:
Splash Attack allows up to 5 damage to pass through the front animal, and hit the animal behind.
This effect is permanent unless replaced with another effect. It persists after the round.
This effect can be removed temporarily in battle by animals that make other animals Weak.
Combining an animal that has the Splash Attack effect with another animal that does not have the Splash Attack effect will transfer this effect to the new animal.


All Pets and Food w/ Notes! (v0.1.0)-90Chocolate

Give an animal +1 Experience.

Notes:
This also gives the affected animal +1/+1.
This effect is permanent. It persists after the round is over.


All Pets and Food w/ Notes! (v0.1.0)-91Sushi

Give 3 random animals +1/+1.

Notes:
This effect is permanent. It persists after the round is over.


Tier 6 (Food)


All Pets and Food w/ Notes! (v0.1.0)-92Melon

Give an animal Melon Armor.

Notes:
Melon Armor absorbs up to 20 damage from one attack done to an animal. After the first time it is hit, the effect goes away.
This effect is permanent unless replaced with another effect. It persists after the round.
This effect can be removed temporarily in battle by animals that make other animals Weak.
Combining an animal that has the Melon Armor effect with another animal that does not have the Melon Armor effect will transfer this effect to the new animal.


All Pets and Food w/ Notes! (v0.1.0)-93Mushroom

Give an animal Extra Life.

Notes:
Extra Life summons the same animal that just fainted as their current tiered version, but without the buffs they have received in the past.
This effect is permanent unless replaced with another effect. It persists after the round.
This effect can be removed temporarily in battle by animals that make other animals Weak.
Combining an animal that has the Extra Life effect with another animal that does not have the Extra Life effect will transfer this effect to the new animal.


All Pets and Food w/ Notes! (v0.1.0)-94Pizza

Give 2 random animals +2/+2.

Notes:
This effect is permanent. It persists after the round is over.


All Pets and Food w/ Notes! (v0.1.0)-95Steak

Give an animal Steak Attack.

Notes:
Steak attack allows the affected animal to attack for 20 extra damage one time. After that, the effect goes away.
This effect is permanent unless replaced with another effect. It persists after the round.
This effect can be removed temporarily in battle by animals that make other animals Weak.
Combining an animal that has the Steak Attack effect with another animal that does not have the Steak Attack effect will transfer this effect to the new animal.


Closing

Thanks for reading my guide. I will attempt to keep it as up-to-date as possible with accurate information. If there is an inconsistency or false info throughout the guide, please let me know in the comment section so I am able to fix it. Thanks!

Up to date as of Version 0.1.0.

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  1. I can’t begin to thank you enough for this guide! I have been enjoying the game, but needed this information to make that next leap into consistent 7+ wins. Thank you!

    I also wanted to add that my very first perfect 10-win was with the “weak” elephant strategy you outlined, as it was all I was being handed. Ended up with a chonk fish, swan, blowfish, camel, elephant and went for it. A lot of +health food, garlic, and meat, and we’re off to the races! Thank you again!

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Written by Soleil