Home > STAR WARS Battlefront II > SWBF2 Guide to Hero/Villain Stats

SWBF2 Guide to Hero/Villain Stats

Lists out Health, Damage, Stamina, Ability Damage, and more for all 22 heroes in Battlefront II, as well as any stat changes made by Star Cards.

SWBF2 Guide to Hero/Villain Stats

Here is a central updated spot for all these numbers that the game doesn’t tell you. I will prioritize the information in the Battlefront Fandom pages over SammyBoiii’s videos and include any numbers on one missing from the other. Any changes made by Star Cards will be noted in parentheses, with numbers based on max tier cards.

The format for lightsaber heroes is as follows:

  • HP – XXX (Hero/Villain Starts With XXX Maximum Health)
  • HP Regen – XXX (Hero/Villain Can Regenerate XXX Amount of Health, No More)
  • HP Regen Delay – X (Hero/Villain Must Wait X Seconds Before HP Begins Regenerating)
  • HP Regen Rate – XX (Hero/Villain Regenerates XX Health Per Second)
  • Front Damage – XXX (With A Standard Swing, Hero/Villain Deals XXX Damage to Opponent’s Front)
  • Back Damage – XXX (With A Standard Swing, Hero/Villain Deals XXX Damage to Opponent’s Back)
  • Swing Speed – X Swings/Second
  • Offensive Stamina – XX (Hero/Villain Can Swing XX Times Before Running Out of Stamina)
  • Lightsaber Defensive Stamina – XX (Hero/Villain Can Block XX Attacks Before Running Out of Stamina)
  • Blaster Defensive Stamina – XXX (Hero/Villain Can Block XXX Damage Worth of Blaster Shots Before Running Out of Stamina)
  • Stamina Recharge Delay – X (Hero/Villain Must Wait X Seconds Before Stamina Begins Recharging)
  • Stamina Recharge Time – X (Hero/Villain Must Wait X Seconds Before Stamina Recharges From Empty to Full)
  • Left Ability Info – Name
  • Middle Ability Info – Name
  • Right Ability Info – Name

The format for blaster heroes is as follows:

  • HP – XXX
  • HP Regen – XXX
  • HP Regen Delay – X Seconds
  • HP Regen Rate – XX HP/Second
  • Body Damage – XX/XX (Long-Range/Close-Range With A Shot to the Body)
  • Head Damage – XX/XX (Long-Range/Close-Range With A Shot to the Head)
  • Fire Rate – XXX (XXX Shots Per Minute)
  • Cooling Power – XX Shots (XX Shots Fired Before Weapon Overheats)
  • Passive Cooling Delay – XX Seconds (XX Seconds Before Blaster Starts Cooling Down Automatically)
  • Melee Damage – XX
  • Explosive Shot/Ability Area of Effect – 0-X-XX Meters (Maximum Damage Between 0 and X Meters, Damage Drops Off Between X and XX Meters)
  • Left Ability Info – Name
  • Middle Ability Info – Name
  • Right Ability Info – Name

If any numbers are wrong, please let me know. Thank you and enjoy the guide!

Luke Skywalker

  • HP – 750
  • HP Regen – 200
  • HP Regen Delay – 2.7 Seconds
  • HP Regen Rate – 100 HP/Second
  • Front Damage – 130 (Slowly Increases to 166 with Intensify)
  • Back Damage – 160 (Slowly Increases to 196 with Intensify)
  • Swing Speed – 2.1 Swings/Second
  • Offensive Stamina – 10 Swings (16 with Jedi Fighter)
  • Lightsaber Defensive Stamina – 10 Blocks (16 with Jedi Fighter)
  • Blaster Defensive Stamina – 1112 Damage (1711 with Jedi Fighter)
  • Stamina Recharge Delay – 1 Second
  • Stamina Recharge Time – 3 Seconds
  • Left Ability Info – Push
  • Damage – 150 to non-Heroes and 90 to Heroes
  • Knockback Range – 10 Meters (20 with Stronger Push)
  • Area of Effect – 12 Meters In Front (15.6 with Extended Push Reach)
  • Ability Cooldown – 20 Seconds
  • Middle Ability Info – Repulse
  • Damage – 120 (160 to Enemies Within Half of Repulse’s Area of Effect with Epicenter, 40 Damage Goes Through Block)
  • Area of Effect – 12 Meters All Around (15.6 Meters with Strong Repulse)
  • Ability Cooldown – 20 Seconds
  • Right Ability Info – Rush (15% Damage Reduction for 3 Seconds After Using Rush with Rush Immunity)
  • Damage – 100
  • Number of Attacks – 2 (3 with Jedi Reflexes)
  • Ability Cooldown – 5 Seconds/Rush (5.5 with Jedi Reflexes)

Obi-Wan Kenobi

  • HP – 750
  • HP Regen – 300 (400 with Jedi Resilience)
  • HP Regen Delay – 4.5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Front Damage – 130
  • Back Damage – 150
  • Swing Speed – 1.8 Swings/Second
  • Offensive Stamina – 10 Swings (Slowly Increases to 17 with Safeguard)
  • Lightsaber Defensive Stamina – 25 Blocks (42 with Perfect Defense or Safeguard and Increases to 70 with Perfect Defense and Safeguard)
  • Blaster Defensive Stamina – 2121 Damage (3535 with Perfect Defense or Safeguard and Increases to 5892 with Perfect Defense and Safeguard)
  • Stamina Recharge Delay – 1 Second
  • Stamina Recharge Time – 3 Seconds
  • Left Ability Info – All-Out Push
  • Damage – 170-200 to non-Heroes and 150-180 to Heroes
  • Area of Effect – Up to 22 Meters In Front (24 with Give It All)
  • Charge-Up Time – 1.2 Seconds (0.7 with Quickened Focus), Giving Obi-Wan 80% Damage Reduction
  • Ability Cooldown – 14 Seconds
  • Middle Ability Info – Restrictive Mind Trick
  • Area of Effect – 20 Meters (30 with More Doubts)
  • Duration – 6 Seconds (7.4 with Think It Over)
  • Ability Cooldown – 20 Seconds
  • Right Ability Info – Defensive Rush
  • Damage – 140 on First Hit, 60 on Last Hit (180 and 100, Respectively, with Forward!)
  • Ability Cooldown – 10 Seconds

Anakin Skywalker

  • HP – 800 (900 with Tenacious)
  • HP Regen – 250
  • HP Regen Delay – 4.5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Front Damage – 130 (150 with Massive Strikes)
  • Back Damage – 170 (190 with Massive Strikes)
  • Swing Speed – 2.2 Swings/Second
  • Offensive Stamina – 12 Swings (9 with Massive Strikes, Slowly Increases to 20 with Steamroll, and 15 with Massive Strikes and Steamroll)
  • Lightsaber Defensive Stamina – 10 Blocks (8 with Massive Strikes, Slowly Increases to 17 with Steamroll, and 13 with Massive Strikes and Steamroll)
  • Blaster Defensive Stamina – 1392 Damage (1044 with Massive Strikes, Slowly Increases to 2320 with Steamroll, and 1740 with Massive Strikes and Steamroll)
  • Stamina Recharge Delay – 2 Seconds
  • Stamina Recharge Time – 1.65 Seconds
  • Left Ability Info – Pull Dominance
  • Damage – 120 to non-Heroes and 80 to Heroes (170 and 130, Respectively, Against Multiple Enemies with All of Them)
  • Area of Effect – 18 Meters In Front (23 with Attraction)
  • Ability Cooldown – 15 Seconds
  • Middle Ability Info – Heroic Might
  • Damage – 100 to non-Heroes and 90 to Heroes (150 to non-Heroes and 140 to Heroes with Raw Strength)
  • Area of Effect – 10 Meters At First (15 with Control the Force), Increases to 20 Meters as Anakin Takes Damage While Charging Up
  • Ability Cooldown – 18 Seconds
  • Right Ability Info – Passionate Strike
  • Damage – 70 on First Hit and 180 on Second Hit to non-Heroes and 40 on First Hit and 130 on Second Hit to Heroes (Second Strike Damage Increases to 205 on non-Heroes and 155 to Heroes with Pressure)
  • Ability Cooldown – 13 Seconds (9 Seconds with Fierce Fighter)
  • Fourth Ability Info – Retribution
  • Damage – 200 with the Choke to non-Heroes and 150 to Heroes; 100 with the Push to non-Heroes and 75 to Heroes
  • Area of Effect – 15 Meters
  • Ability Cooldown – Anakin and nearby allies take and/or deal a combined 2,500 damage

Rey

  • HP – 750
  • HP Regen – 250
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Front Damage – 120 (135 with Opportunist When Using Mind Trick)
  • Back Damage – 140 (155 with Opportunist When Using Mind Trick)
  • Swing Speed – 1.9 Swings/Second
  • Offensive Stamina – 10 Swings (9 with Balance and 12 with Street Fighter, 10 with Balance and Street Fighter)
  • Lightsaber Defensive Stamina – 14 Blocks
  • Blaster Defensive Stamina – 1112 Damage
  • Stamina Recharge Delay – 1 Seconds
  • Stamina Recharge Time – 1.65 Seconds
  • Left Ability Info – Dash Strike
  • Damage – 130 (169 with Damaging Strike on All Hits)
  • Ability Cooldown – 10 Seconds
  • Middle Ability Info – Insight
  • Stat Buffs – +10 Lightsaber Damage, Stamina Doubled to 20 Swings and 28 Blocks
  • Area of Effect – 30 Meters (42 Meters with Far Sight)
  • Ability Duration – 8 Seconds (15 Seconds with Focused Sight)
  • Ability Cooldown – 10 Seconds
  • Right Ability Info – Mind Trick
  • Area of Effect – 18 Meters (23.4 Meters with Strong Mind)
  • Ability Duration – 4 Seconds (5.2 with Deep Mind to Enemies Revealed by Insight)
  • Ability Cooldown – 20 Seconds

Yoda

  • HP – 700
  • HP Regen – 250
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Front Damage – 125 (141 with Opposing the Dark Side to Villains)
  • Back Damage – 150 (166 with Opposing the Dark Side to Villains)
  • Swing Speed – 1.6 Swings/Second
  • Offensive Stamina – 12 Swings
  • Lightsaber Defensive Stamina – 10 Blocks
  • Blaster Defensive Stamina – 2121 Damage
  • Stamina Recharge Delay – 1 Seconds
  • Stamina Recharge Time – 2.1 Seconds
  • Left Ability Info – Unleash
  • Damage – 110-190 (110-160 with Unleashed)
  • Area of Effect – ? Meters (25% More With Unleahed)
  • Ability Cooldown – 12 Seconds
  • Middle Ability Info – Presence
  • Temporary Health – 150 to Yoda and Nearby Heroes and 70 to Nearby Troopers (210 and 130, Respectively, with Feel the Force)
  • Permanent Health – 75 with Size Matters Not After Bonus Health is Depleted (105 with Size Matters Not and Feel the Force)
  • Ability Duration – 8 Seconds (13 with Enduring Presence)
  • Ability Cooldown – 20 Seconds (33 with Size Matters Not)
  • Right Ability Info – Dash Attack
  • Damage – 85
  • Number of Attacks – 2 (3 with Agility)
  • Ability Cooldown – 5 Seconds (5.5 Seconds with Agility)

Darth Vader

  • HP – 800 (950 with Bonus Health)
  • HP Regen – 250
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Front Damage – 130
  • Back Damage – 160
  • Swing Speed – 1.7/b] Swings/Second
  • Offensive Stamina – 10 Swings (+2 Swings per Kill with Surrounded by Fear)
  • Lightsaber Defensive Stamina – 14 Blocks (+3 Blocks per Kill with Surrounded by Fear)
  • Blaster Defensive Stamina – 2121 Damage (+425 Damage per Kill with Surrounded by Fear, 2828 Damage with Deflection Stamina, +566 Damage per Kill with Surrounded by Fear and Deflection Stamina)
  • Stamina Recharge Delay – 2.25 Seconds
  • Stamina Recharge Time – 3 Seconds
  • Left Ability Info – Lightsaber Throw
  • Damage – 130 per Hit (160 on Second Hit if First Hit Connects with Intensified Lightsaber Throw, 65 per Hit While Choking an Enemy, 80 on Second Hit if First Hit Connects with Intensified Lightsaber Throw While Choking an Enemy)
  • Area of Effect – 20 Meters (30 with There is No Escape)
  • Ability Cooldown – 8 Seconds
  • Middle Ability Info – Focused Rage
  • Stat Buffs – 200 Temporary Health, +15 Lightsaber Damage (+10 with Fueling the Rage), 20 Swings, 28 Blocks, 4242 Damage Deflection (5656 with Deflection Stamina), 25% Damage Reduction with Furious Resilience
  • Ability Duration – 10 Seconds (16 with Fueling the Rage)
  • Ability Cooldown – 15 Seconds
  • Right Ability Info – Force Choke
  • Damage – 129 (181 with Punishing Grip, 194 Against Multiple Enemies with Last Gasp, 271 Against Multiple Enemies with Punishing Grip and Last Gasp)
  • Ability Duration – 1.5 Seconds (2.1 with Punishing Grip)
  • Ability Cooldown – 25 Seconds

Count Dooku

  • HP – 750
  • HP Regen – 250 (370 with Sith Control)
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Front Damage – 130 (180 Every 15 Seconds with Initiative)
  • Back Damage – 160 (210 Every 15 Seconds with Initiative)
  • Swing Speed – 2.0 Swings/Second
  • Offensive Stamina – 14 Swings (22 Swings with Finesse)
  • Lightsaber Defensive Stamina – 14 Blocks (22 Blocks with Finesse)
  • Blaster Defensive Stamina – 1112 Damage (1711 Damage with Finesse)
  • Stamina Recharge Delay – 2 Seconds
  • Stamina Recharge Time – 2.1 Seconds
  • Left Ability Info – Lightning Stun
  • Damage – 160 to non-Heroes and 120 to Heroes (-10 for Every Extra Target Hit up to Five Times)
  • Area of Effect – 9 Meters (30 Degrees Wider with Blind Spot)
  • Ability Cooldown – 14 Seconds (10 Seconds with Last Seconds)
  • Middle Ability Info – Duelist
  • Stat Buffs – +25 Lightsaber Damage (+45 with Masterful Duelist), 3.0 Swings/Second
  • Ability Duration – 10 Seconds
  • Ability Cooldown – 13 Seconds (9 Seconds with Balanced Duelist)
  • Right Ability Info – Expose Weakness
  • Increased Damage – +20% (+40 with Dominance)
  • Area of Effect – 11 Meters
  • Ability Duration – 5.5 Seconds (7.5 Seconds with Superiority)
  • Ability Cooldown – 16 Seconds (0 Seconds if Dooku Kills the Target During the Ability)

General Grievous

  • HP – 800 (5% Damage Reduction for Every 10% of Health Missing with Flesh is Weak)
  • HP Regen – 250 (350 with Beating Heart)
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second (25 HP/Second with Flesh is Weak)
  • Front Damage – 130 (160 with Sith Trained)
  • Back Damage – 160 (190 with Sith Trained)
  • Swing Speed – 1.7 Swings/Second
  • Offensive Stamina – 12 Swings (10 with Sith Trained)
  • Lightsaber Defensive Stamina – 10 Blocks
  • Blaster Defensive Stamina – 222 Damage
  • Stamina Recharge Delay – 2 Seconds
  • Stamina Recharge Time – 3 Seconds
  • Left Ability Info – Thrust Surge
  • Damage – 160 (200 with Momentum)
  • Area of Effect – 15 Meters (22.5 Meters with Jedi Killer)
  • Ability Cooldown – 13 Seconds
  • Middle Ability Info – Unrelenting Advance
  • Damage – 110 Every 0.45 Seconds (150 with Deadly Slashes)
  • Ability Duration – 5 Seconds
  • Ability Cooldown – 11 Seconds
  • Right Ability Info – Claw Rush
  • Damage – 130 (180 with Line Up, Weaklings)
  • Damage Reduction – 40% (90% with Cowardly Retreat)
  • Ability Duration – 3.2 Seconds
  • Ability Cooldown – 13 Seconds

Darth Maul

  • HP – 700
  • HP Regen – 250
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Front Damage – 120
  • Back Damage – 150
  • Swing Speed – 1.9 Swings/Second
  • Offensive Stamina – 14 Swings
  • Lightsaber Defensive Stamina – 10 Blocks
  • Blaster Defensive Stamina – 810 Damage
  • Stamina Recharge Delay – 2 Seconds
  • Stamina Recharge Time – 2.1 Seconds
  • Left Ability Info – Furious Throw
  • Damage – 85 per Hit (115 with Accelerated Throw)
  • Area of Effect – 20 Meters (30 Meters with Ranged Throw)
  • Ability Cooldown – 8 Seconds (7.2 Seconds with Fool Me Once)
  • Middle Ability Info – Choke Hold
  • Damage – 77 (107 Against Multiple Enemies with Thrown to Slow)
  • Area of Effect – 15 Meters (19.5 Meters with Unrolled Grip)
  • Ability Cooldown – 18 Seconds (16.2 Seconds with Fool Me Once)
  • Right Ability Info – Spin Attack
  • Damage – 100
  • Area of Effect – 15 Meters (60% Damage Reduction While Spinning with Lightsaber Defense)
  • Number of Attacks – 2 (3 with Flow Motion)
  • Ability Cooldown – 5 Seconds (4.5 Seconds with Fool Me Once, 5.5 Seconds with Flow Motion, 5 Seconds with Fool Me Once and Flow Motion)

Kylo Ren

  • HP – 750 (10% Damage Reduction When Near Dooku, Maul, Vader, Grievous, or Palpatine with Resilience)
  • HP Regen – 250
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Front Damage – 125 (145 When Near Dooku, Maul, Vader, Grievous, or Palpatine with Resilience, 139 for 6 Seconds After Using Frenzy with Power of Darkness, 159 with Resilience and Power of Darkness)
  • Back Damage – 165 (185 When Near Dooku, Maul, Vader, Grievous or Palpatine with Resilience, 179 for 6 Seconds After Using Frenzy with Power of Darkness, 199 with Resilience and Power of Darkness)
  • Swing Speed – 1.8 Swings/Second
  • Offensive Stamina – 14 Swings (18 with Berserking Tantrum)
  • Lightsaber Defensive Stamina – 14 Blocks
  • Blaster Defensive Stamina – 1112 Damage
  • Stamina Recharge Delay – 2 Seconds
  • Stamina Recharge Time – 2.1 Seconds
  • Left Ability Info – Pull
  • Damage – 10 (60 with Harsh Pull)
  • Area of Effect – 20 Meters (26 Meters with Power Reach)
  • Ability Cooldown – 20 Seconds
  • Middle Ability Info – Frenzy
  • Damage – 160 to non-Heroes and 115 to Heroes per Hit (180 and 135, Respectively, with Bloodlust)
  • Damage Reduction – 40%
  • Area of Effect – 10 Meters (14 Meters with Closing In)
  • Ability Cooldown – 10 Seconds
  • Right Ability Info – Freeze
  • Area of Effect – 15 Meters (19.5 Meters with Solid Freeze)
  • Ability Duration – 2.5 Seconds (3.75 Seconds Against 3+ Enemies with Total Control)
  • Ability Cooldown – 24 Seconds

Emperor Palpatine

  • HP – 700
  • HP Regen – 250
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 75 HP/Second
  • Damage – 14 Every 0.3 Seconds with One Hand and 28 Every 0.3 Seconds with Two Hands (37.5 Every 0.3 Seconds with Two Hands to Enemies Affected by Electocute with The Rule of Two)
  • Time to Drain Stamina – 10 Seconds with One Hand and 6.67 Seconds with Two Hands (11.9 and 7.94 Seconds, Respectively, with In Full Control)
  • Lightning Range – 14 Meters (18.2 with Lightning Reach)
  • Melee Damage – 90
  • Left Ability Info – Chain Lightning
  • Damage – 120
  • Number of Targets Affected – Up to 6 (10 with Surge of Lightning)
  • Area of Effect – 18 Meters
  • Ability Cooldown – 15 Seconds (Slowly Reduced to 10 Seconds with Show No Mercy)
  • Middle Ability Info – Dark Aura
  • Damage – 15 per Second (19.5 per Second to 3+ Enemies with Amplified Aura)
  • Area of Effect – 10 Meters (Slowly Grows to 12 Meters with Growing Darkness)
  • Ability Duration – 8 Seconds
  • Ability Cooldown – 25 Seconds
  • Right Ability Info – Electrocute
  • Area of Effect – 15 Meters (18 Meters with Forked Lightning)
  • Ability Duration – 1 Second (1.3 Seconds to 3+ Enemies with Prime Electrocution)
  • Ability Cooldown – 20 Seconds

Han Solo

  • HP – 650
  • HP Regen – 200
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Body Damage – 80/55
  • Head Damage – 152/104
  • Fire Rate – 108 Shots/Minute
  • Cooling Power – 8 Shots (11 Shots with Heavily Modified Blaster)
  • Passive Cooling Delay – 0.5 Seconds
  • Melee Damage – 65
  • Left Ability Info – Detonite Charge
  • Damage – 70-200 (84-240 with Air Burst)
  • Area of Effect – 0-5-10 Meters (0-6.25-12.5 with Big Bang)
  • Ability Cooldown – 18 Seconds (20 with Smuggler’s Wits, 9 Seconds After A Shoulder Charge Kill with All In, 10 Seconds with Smuggler’s Wits and All In)
  • Middle Ability Info – Sharpshooter
  • Fire Rate – 180 Shots/Minute
  • Body Damage – 65/40
  • Head Damage – 123/76
  • Ability Duration – 25 Seconds with 2 Seconds Reduced per Shot (1.5 Seconds Reduced per Shot with Sharpshooter’s Calm, +10 Seconds per Kill with Sharpshooting Frenzy)
  • Ability Cooldown – 15 Seconds (17 Seconds with Smuggler’s Wits, 7.5 Seconds After A Shoulder Charge Kill with All In, 8.5 Seconds with Smuggler’s Wits and All In)
  • Right Ability Info – Shoulder Charge
  • Damage – 200 to non-Heroes and 150 to Heroes
  • Ability Cooldown – 10 Seconds (12 Seconds with Smuggler’s Wits, 5 Seconds After A Shoulder Charge Kill with All In, 6 Seconds with Smuggler’s Wits and All In)

Leia Organa

  • HP – 650
  • HP Regen – 200 (300 with High Spirit)
  • HP Regen Delay – 4.5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Body Damage – 80/40 per Burst
  • Head Damage – 152/76 per Burst
  • Fire Rate – 340 Bursts/Minute
  • Cooling Power – 17 Bursts
  • Alternate Fire Damage – 145 (180 with Laser Brain)
  • Alternate Fire Area of Effect – 0-0.5-1 Meters
  • Alternate Fire Cooling Power – 5 Shots
  • Alternate Fire Charging Time – 1.5 Seconds
  • Passive Cooling Delay – 2.5 Seconds
  • Melee Damage – 65
  • Left Ability Info – Thermal Detonators
  • Damage – 100-250
  • Area of Effect – 0-2.5-7 Meters (3.25-9.1 Meters with Fearless)
  • Number of Attacks – 3
  • Ability Cooldown – 13 Seconds per Grenade (11.5 Seconds with Handy Device)
  • Middle Ability Info – Rapid Fire
  • Body Damage – 36/19
  • Head Damage – 68/36
  • Fire Rate – ~600 Shots/Minute
  • Ability Duration – 25 Seconds with 0.225 Seconds Reduced per Shot (0.10125 Seconds Reduced with Relentless Firing)
  • Ability Cooldown – 15 Seconds
  • Right Ability Info – Squad Shield
  • Shield Health – 3000 (3750 with Shield Durability)
  • Area of Effect – 10 Meters
  • Health Regen – 5 HP/Second
  • Abiltiy Duration – 30 Seconds
  • Ability Cooldown – 20 Seconds (15 Seconds with Optimized Shield Deployment)

Chewbacca

  • HP – 700 (850 with Bonus Health)
  • HP Regen – 200
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Body Damage – 90/75 Unscoped and 100/90 Scoped
  • Head Damage – 144/48 Unscoped and 145/139 Scoped
  • Fire Rate – 66 Shots/Minute
  • Cooling Power – Infinite Shots
  • Melee Damage – 90
  • Left Ability Info – Shock Grenade
  • Ability Duration – 1.5 Seconds (2.1 Seconds with Extended Shock)
  • Number of Targets Affected – 5 (9 with Multi-Shock)
  • Ability Cooldown – 15 Seconds (21.6 Seconds with Extended Shock)
  • Middle Ability Info – Furious Bowcaster
  • Body Damage – 182.5/166 Unscoped and 217/190.5 Scoped
  • Head Damage – ??/?? Unscoped and ??/?? Scoped
  • Fire Rate – ?? Shots/Minute
  • Ability Duration – 25 Seconds with 1.875 Seconds Reduced per Shot (10 Seconds Gained per Kill with Echoing Roar)
  • Ability Cooldown – 20 Seconds
  • Right Ability Info – Charge Slam
  • Damage – 200 to non-Heroes and 150 to Heroes (250 and 200, Respectively, Within 4 Meters with Slammed)
  • Area of Effect – 8 Meters
  • Ability Cooldown – 15 Seconds

Lando Calrissian

  • HP – 650 (800 with Hot and Cold)
  • HP Regen – 200
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Body Damage – 40/25
  • Head Damage – 76/47
  • Fire Rate – 420 Shots/Minute
  • Cooling Power – 17 Shots (Slowly Increases to 23 Shots with Buckle Up, Baby)
  • Passive Cooling Delay – 0.6 Seconds
  • Melee Damage – 65
  • Left Ability Info – Smoke Grenade
  • Area of Effect – 10 Meters (13 with Welcome to Cloud City)
  • Ability Duration – 10 Seconds (16 Seconds with Lingering Smoke)
  • Ability Cooldown – 14 Seconds
  • Middle Ability Info – Sharp Shot
  • Damage – 200
  • Number of Targets Affected – 5
  • Area of Effect – 40 Meters (56 Meters with Wide-Eyed)
  • Ability Cooldown – 12 Seconds (7.2 Seconds After Hitting 3+ Targets with Maximized Efficiency)
  • Right Ability Info – Disabler
  • Ability Duration – 25 Seconds When Idle and 1.1 Seconds When Stunning (40 and 1.43 Seconds, Respectively, with Disabler Lifetime and Quick Shock)
  • Area of Effect – 20 Meters (Grows to 26 Meters with Disabler Growth)
  • Ability Cooldown – 19 Seconds

Finn

  • HP – 600
  • HP Regen – 200
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Body Damage – 52/45
  • Head Damage – 98/85
  • Fire Rate – 240 Shots/Minute
  • Cooling Power – 24 Shots
  • Passive Cooling Delay – 1.5 Seconds
  • Melee Damage – 65
  • Left Ability Info – Deadeye
  • Damage – 30/20 (42/22 with No More Running)
  • Area of Effect – 30 Meters (37.5 Meters with Raised to Do One Thing)
  • Ability Duration – 25 Seconds with 1 Second Reduced per Shot (+10 Seconds per Kill with Stay Calm)
  • Ability Cooldown – 15 Seconds
  • Middle Ability Info – Big Deal
  • Temporary Health – 120
  • Damage Reduction – 25%
  • Ability Recharge Speed – +100%
  • Area of Effect – 15 Meters (21 Meters with 2+ Allies Buffed with Beacon of Hope)
  • Ability Duration – 10 Seconds (+1.5 Seconds per Headshot with Come Get It)
  • Ability Cooldown – 18 Seconds (10.8 with 3+ Allies Buffed with One Resistance)
  • Right Ability Info – Undercover Team
  • Body Damage – 42/30
  • Head Damage – 79/57
  • Area of Effect – 15 Meters
  • Ability Duration – 28.5 Seconds with 0.875 Seconds Reduced per Shot (+10 Seconds per Kill with Never Going Back)
  • Ability Cooldown – 15 Seconds

Boba Fett

  • HP – 600
  • HP Regen – 150
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Body Damage – 105/75 per Burst
  • Head Damage – 199/140 per Burst
  • Fire Rate – 120 Bursts/Minute
  • Cooling Power – 10 Bursts
  • Passive Cooling Delay – 0.7 Seconds
  • Melee Damage – 100
  • Left Ability Info – Concussion Rocket
  • Blurring Duration – 5 Seconds (7 with Acute Concussion)
  • Blaster Disable Duration – 1.2 Seconds
  • Area of Effect – 25 Meters
  • Ability Cooldown – 15 Seconds
  • Middle Ability Info – For the Hunt
  • Ability Duration – 8 Seconds
  • Ability Cooldown – 10 Seconds
  • Right Ability Info – Rocket Barrage
  • Damage – 75 per Rocket (85 per Rocket Within 1 Meter with Focalize)
  • Number of Rockets – 5
  • Area of Effect – 0-1.5-3 Meters
  • Ability Cooldown – 20 Seconds (13 Seconds After Dealing 500 Damage with Rockets with Intense Barrage)
  • Jetpack Info – Jetpack
  • Ability Duration – 5 Seconds (5.9 Seconds with Fuel Efficiency)
  • Ability Cooldown – 12 Seconds (10.4 Seconds with Quick Refill)

Iden Versio

  • HP – 650
  • HP Regen – 200
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Body Damage – 20/10
  • Head Damage – 38/19
  • Fire Rate – 780 Shots/Minute
  • Cooling Power – 48 Shots (57 Shots with Cooled Blaster)
  • Alternate Fire Damage – 150
  • Alternate Fire Area of Effect – 6 Meters
  • Alternate Fire Cooling Power – 5 Shots
  • Alternate Fire Fire Rate – 1 Shot Every 2.3 Seconds (Every 1.5 Seconds with Alternative Methods)
  • Passive Cooling Delay – 3 Seconds
  • Melee Damage – 65
  • Left Ability Info – Stun Droid
  • Damage – 40
  • Area of Effect – 25 Meters
  • Ability Duration – 1.5 Seconds
  • Ability Cooldown – 20 Seconds (15 Seconds with Droid Batteries)
  • Middle Ability Info – Pulse Cannon
  • Body Damage – 40/35 Unscoped and 207 Scoped
  • Head Damage – 76/63 Unscoped and 376 Scoped
  • Ability Cooldown – 1 Second
  • Right Ability Info – Droid Shield
  • Shield Health – 750 (900 with Sturdy Shield)
  • Ability Duration – 12 Seconds (22 Seconds with Shield Sustain)
  • Ability Cooldown – 10 Seconds (7.5 Seconds with Droid Batteries)

Bossk

  • HP – 600
  • HP Regen – 600
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 25 HP/Second (30 HP/Second in Dioxis with Name Your Poison)
  • Body Damage – 126/45 Unscoped and 156 Scoped
  • Head Damage – 126/45 Unscoped and 296 Scoped
  • Fire Rate – 100 Shots/Minute
  • Cooling Power – 8 Shots
  • Passive Cooling Delay – 1 Second
  • Melee Damage – 65
  • Left Ability Info – Dioxis Grenade
  • Damage – 17 per Second
  • Area of Effect – 10 Meters (12 Meters with Spreading the Disease)
  • Ability Duration – 6 Seconds (12 Seconds with Lingering Dioxis)
  • Ability Cooldown – 20 Seconds (-2.8 Seconds per Kill with Predator Instincts Active with Unrelenting Predator)
  • Middle Ability Info – Predator Instincts
  • Damage – 40-80
  • Area of Effect- 0-1-3 Meters
  • Ability Duration – 25 Seconds with 1.375 Seconds Reduced per Shot (+7.5 Seconds per Kill with Predator Instincts or Proximity Mines with Ultimate Predator)
  • Ability Cooldown – 25 Seconds
  • Right Ability Info – Proximity Mines
  • Damage – 76 per Mine
  • Number of Mines – 3 (5 with Multi-Traps)
  • Area of Effect – 0-5-6 Meters (0-6.25-7.5 Meters with Multi-Traps)
  • Mine Arming Time – 4 Seconds (1.6 Seconds with Trap Arming Speed) Ability Cooldown – 20 Seconds (-2.8 Seconds per Kill with Predator Instincts Active with Unrelenting Predator)

Captain Phasma

  • HP – 700
  • HP Regen – 200
  • HP Regen Delay – 5 Seconds
  • HP Regen Rate – 50 HP/Second
  • Body Damage – 19/15
  • Head Damage – 36/28
  • Fire Rate – 660 Shots/Minute
  • Cooling Power – 48 Shots (Slowly Increases to 75 Shots with Blaster Inspection, +29 Shots per Kill with Easy Shots, +45 Shots with Blaster Inspection and Easy Shots)
  • Passive Cooling Delay – 0.5 Seconds
  • Left Ability Info – Staff Strikes
  • Damage – 160->190->220 Chain to non-Heroes and 120->150->200 Chain to Heroes (Final Hit Deals 270 to non-Heroes and 250 to Heroes with Finish Them Off)
  • Ability Cooldown – 0 Seconds
  • Middle Ability Info – Survivor
  • Temporary Health – 200 (260 with Safety First)
  • Ability Duration – 15 Seconds
  • Ability Cooldown – 20 Seconds (15 Seconds After 5 Staff Strike Kills with All for Myself)
  • Right Ability Info – First Order Sentry Droid
  • Damage – 25/15
  • Stun Duration – 0.8 Seconds (1.15 Seconds After 2 Stuns with There’s No Escape)
  • Area of Effect – 15 Meters (22.5 Meters After 3 Kills with the Droid In Place with Come Closer)
  • Ability Cooldown – 20 Seconds (15 Seconds After 5 Staff Strike Kills with All for Myself)

BB-8

  • HP – 650
  • HP Regen – 300 (400 with Self Repairs)
  • HP Regen Delay – 4 Seconds
  • HP Regen Rate – 65 HP/Second
  • Damage – 29 per Shock (Slowly Increases to 36 with Spared Batteries)
  • Fire Rate – 216 Shocks/Minute
  • Cooling Power – 22 Shocks
  • Cooling Delay – ? Seconds
  • Left Ability Info – Resistance Backing
  • Increased Damage – +5% (+17.5% with Uncover)
  • Area of Effect – 20 Meters
  • Ability Duration – 12 Seconds
  • Ability Cooldown – 18 Seconds
  • Middle Ability Info – Cable Spin
  • Damage – 45 per Hit (53 with Whirlwind)
  • Area of Effect – 5 Meters (7 Meters with Whirlwind)
  • Ability Duration – 8 Seconds
  • Ability Cooldown – 25 Seconds (15 Seconds if Cable Spin Hits 2+ Enemies with Spinner)
  • Right Ability Info – Rolling Charge
  • Damage – 200 to non-Heroes and 150 to Heroes (240 and 190, Respectively, with Headfirst)
  • Ability Cooldown – 10 Seconds
  • Passive Ability Info – Swift Reaction
  • Increased Ability Cooldown Speed – +5% (+20% with Roll Together)
  • Area of Effect – 7 Meters

BB-9E

  • HP – 600
  • HP Regen – 250 (350 with Full Reconstruction)
  • HP Regen Delay – 3 Seconds
  • HP Regen Rate – 60 HP/Second
  • Damage – 24 per Shock (Slowly Increases to 32 with Linked Systems)
  • Fire Rate – 216 Shocks/Minute
  • Cooling Power – 22 Shocks
  • Cooling Delay – ? Seconds
  • Left Ability Info – Smoke Screen
  • Area of Effect – 30 Meters (32 Meters with Hearty Exhaust)
  • Ability Duration – 12 Seconds
  • Ability Cooldown – 18 Seconds
  • Middle Ability Info – Cable Spin
  • Damage – 60 at First and 30 per Hit Afterwards (60 per Hit After Hitting 2+ Enemies with Faster, Faster!)
  • Area of Effect – Shocks Within 5 Meters and Overheats Blasters Within 15 Meters
  • Ability Duration – 8 Seconds
  • Ability Cooldown – 25 Seconds (28 Seconds with Spin Me Round)
  • Right Ability Info – Charge Up
  • Area of Effect – 20 Meters (27 with Supercharged)
  • Ability Cooldown – 15 Seconds (10 Seconds with Swift Power)
  • Passive Ability Info – Bacta Support
  • Health Regen – 3 HP Every 1.8 Seconds (3 HP Every 3.8 Seconds with Potent Bacta)
  • Area of Effect – 7 Meters (9.5 Meters with Potent Bacta)
Written by jmorga3

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