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Detailing the locations of all the cameras and CPU nodes in Citadel.
Currently replaying the game while resisting the urge to shoot every single camera.
System Shock Off the Grid Achievement Guide
Before You Begin – Potential Softlocks
I don’t know if progress saves across playthroughs. If it doesn’t, then be careful to not softlock yourself by reaching certain gamestates! Here are all the ones i know of, off the top of my head:
- Beta Grove: Destroy all the cameras in here before jettisoning Beta grove .
- Levels R to 7: Destroy all the cameras and CPU nodes in these sections before progressing to Security .
- Level 8: Destroy all the cameras and CPU nodes in this section before progressing to the Bridge .
- Level 9: Destroy all the cameras in this section before using the Isolinear Chipset to progress further.
Everything beyond here will be unmarked spoilers.
Proceed at your own risk.
Level R – Reactor
Nothing in particular to note.
10 Cameras, 0 Nodes

Level 1 – Medical
Finding them all should be pretty straightforward. I spliced together a couple screenshots because it’s impossible (as far as i know) to reach some of the cameras unless you destroy others to lower the security level.
20 Cameras, 4 Nodes

Level 2 – Research
There were surprisingly few cameras here.
2 Cameras, 4 Nodes

Level 3 – Maintenance
You can’t access the last camera and CPU nodes until you destroy some of the others, so I spliced together some screenshots to show them all together.
17 Cameras, 3 Nodes

Level 4 – Storage
You will be unable to get the very last camera until you destroy all other cameras and CPU nodes in this area.
It’ll be in Storage 9, opened by a security level of 1% and access code 838 .
16 Cameras, 4 Nodes

Level 5 – Flight Deck (I loathe this one)
There’s a camera hidden behind a hidden door. I ran around for a good amount of time thinking that I already checked the entire area. Turns out I just didn’t interact with the correct wall.
That specific camera is in a section that locks you in there until you destroy it (afaik), so I had to splice some screenshots together because I chose an unoptimal camera-checking route.
Anyway, the hidden wall is marked by my custom waypoint on the map.
13 Cameras, 1 Node

Level 6 – Executive
Pretty straightforward.
7 Cameras, 3 Nodes

Alpha Grove
It, too, was pretty straightforward. Ignore the custom waypoint.
8 Cameras, 0 Nodes

Beta Grove
Beta Grove. Bring sufficient healing and energy restores.
8 Cameras, 0 Nodes

Delta Grove
Also pretty straightforward.
8 Cameras, 0 Nodes

Level 7 – Engineering
Map was a bit large, so I combined a couple screenshots together.
21 Cameras, 4 Nodes

Level 8 – Security
WIP
Level 9 – Bridge
WIP
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