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Loadout, Abilities and tactics for the relentless german assault squad, the Infanterie.
Basic Informations
The Infanterie is a german assault squad that kind of resembles the Stoßtruppen from the Western Front. As their counterpart in Verdun, the Infanterie is an aggressive squad which uses gas.
General Abilities
Offensive – 50% more weight when capturing enemy sector, 50% less weight when defending friendly sector.
Allows your Feldwebel to call in gas. Unlike in Verdun, you can choose which kind of gas to use regardless of your level.
Squad-Level 1: Whitecross, 45 seconds cooldown
Squad-Level 20: Chlorine, 120 seconds cooldown
Squad-Level 60: Mustardgas, 180 seconds cooldown
Irregulars – 50% more stamina
Does not level up
Feldwebel
The Feldwebel is an aggressive NCO with only a short area of effect for his aura, so he needs to stay close to the rest of his squad. Has a versatile armament which always includes a Feldspaten.
Abilities:
Assault Leader – Squad members within 5 meters range have their abilities activated and lose 25 percent less stamina while sprinting. Squad members near the order cause 50% more suppression on enemies.
Does not level up
Officer & Gentleman – 50%/75% less supression received while wielding melee weapons, 10%/20% more xp for kills with melee weapons
Levels up at 50
Loadout:
I
Gewehr 1898
M1887 Feldspaten
Binoculars
II
Karabiner 1888
M1887 Feldspaten
Binoculars
III
Mauser C96
M1887 Feldspaten
Stielhandgranate M1915
Schütze
The Schütze is not exactly a Scharfschütze, instead he excels at melee and hipfiring. Like his idol – the NCO – he always has his trusty Feldspaten with him.
Abilities:
Old Traditions – + 5/10/15 xp for melee kills
Levels up at 33 and 80
Traditional Weapons – 100% more suppression with melee weapons
Does not level up
Trained On Horseback – 33%/50% less hipfire accuracy penalty from movement
Levels up at 40
Loadout:
I
Gewehr 1898
M1887 Feldspaten
II
Karabiner 98AZ
M1887 Feldspaten
III
Gewehr 88/05
M1887 Feldspaten
Richtschütze
The Richtschütze is crucial for the NCO, as he can place a telephone that allows the usage of NCO abilities while in the field. He’s also the best friend of any role that uses grenades.
Abilities:
Field Telephone – Allows to place a field telephone the Feldwebel can interact with
Grenade Ammunition Carrier – Teammates can refill their grenades on you
Effective Logistics – 5xp for spawning on friendly
None of those abilities level up
Loadout:
I
Karabiner 1888
Luger
II
Gewehr 1898 with Seitengewehr
Reichsrevolver
III
Karabiner 98AZ
M1887 Feldspaten
Stielhandgranate M1915
Grenadier
Good for blowing stuff up. The smaller his weapons, the bigger his grenade arsenal. Expert in hipfiring and throwing grenades while sprinting.
Abilities:
Trained On Horseback – 33%/50% less hipfire accuracy penalty from movement
Levels up at 100
Grenade Assault – 33% faster movement speed while preparing grenades
Does not level up
Effective Logistics – 5xp for spawning on friendly
Does not level up
Loadout:
I
Gewehr 1898 with Seitengewehr
M1917 Geballte Ladung 6x
II
Mauser C96
M1887 Feldspaten
Geballte Ladung 6x (2x)
III
Karabiner 98Az
M1887 Feldspaten
Stielhandgranate M1915 (2x)
Tactics
Your goal should be to attack most of the time and leave the defense to other squads. Use gas or smoke to cover your advance, then dive into the enemy trench mercilessly and slaughter them with your Feldspaten. Your Richtschütze can give you a Field Telephone so you can order gas outside of friendly territory. Your high stamina allows you to cover even larger distances relatively quick and close in on the enemy.