Team Sonic Racing combines the best elements of arcade and fast-paced competitive style racing as you face-off with friends in intense multiplayer racing.
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Methodology and Important Info
This section will detail how I gathered this data, as well as some information regarding how it will be presented.
To find these figures, I screenshotted each character’s stats screen and counted the pixels in paint. Sounds stupid but luckily enough, each stat bar is exactly 400 pixels long from end to end at 1440p resolution. This made it very easy to measure the base stats of the characters as well as the stat changes attached to parts.
Keep in mind the smallest increment that a stat can increase or decrease by is 10 out of 400, or 1 out of 40. THIS EFFECTIVELY GIVES EACH STAT A SCALE OF 40 POINTS. THIS GUIDE WILL REFER TO EACH STAT ON A SCALE OF 0-40.
Character Stats
This section will list all base stats (stats without using any parts) for all characters.
SPEED | Sonic | Amy | Blaze | Shadow | Metal Sonic | Average |
Acceleration | 18 | 20 | 20 | 18 | 18 | 18.8 |
Boost | 24 | 20 | 20 | 24 | 24 | 22.4 |
Defense | 16 | 16 | 16 | 16 | 16 | 16 |
Handling | 20 | 22 | 20 | 20 | 22 | 20.8 |
Speed | 28 | 24 | 28 | 28 | 24 | 26.4 |
Total | 106 | 102 | 104 | 106 | 104 | 104.4 |
TECHNIQUE | Tails | Chao | Silver | Rouge | Eggman | Average |
Acceleration | 34 | 32 | 32 | 34 | 32 | 32.8 |
Boost | 16 | 20 | 20 | 16 | 20 | 18.4 |
Defense | 20 | 20 | 20 | 20 | 20 | 20 |
Handling | 34 | 32 | 34 | 32 | 32 | 32.8 |
Speed | 16 | 20 | 16 | 20 | 20 | 18.4 |
Total | 120 | 124 | 122 | 122 | 124 | 122.4 |
POWER | Knuckles | Big | Vector | Omega | Zavok | Average |
Acceleration | 6 | 6 | 6 | 8 | 6 | 6.4 |
Boost | 28 | 24 | 28 | 28 | 28 | 27.2 |
Defense | 28 | 28 | 28 | 24 | 24 | 26.4 |
Handling | 10 | 10 | 10 | 10 | 10 | 10 |
Speed | 20 | 24 | 20 | 20 | 24 | 21.6 |
Total | 92 | 92 | 92 | 90 | 92 | 91.6 |
Part Stats
This section will cover the stats attached to the parts.
Like characters, parts are split into three types: power (the lightning bolt), speed (the speedometer), and handling (the steering wheel).
Please note, FOR ANY GIVEN PART SLOT, THE STAT CHANGES ARE IDENTICAL FOR ALL CHARACTERS. THIS MEANS THERE ARE EFFECTIVELY ONLY 9 PARTS IN THE GAME.
Also, there is NO set bonus for using all parts of the same type. Legendary parts do not have any stat differences from the normal parts.
FRONT PARTS | Power | Speed | Handling |
Acceleration | -2 | -1 | 2 |
Boost | 4 | 0 | -4 |
Defense | 4 | -2 | -4 |
Handling | 0 | 0 | 2 |
Speed | -4 | 4 | 0 |
REAR PARTS | Power | Speed | Handling |
Acceleration | -2 | 0 | 1 |
Boost | 4 | 4 | 0 |
Defense | 4 | -4 | 2 |
Handling | -2 | 0 | 0 |
Speed | 0 | 0 | -4 |
WHEEL PARTS | Power | Speed | Handling |
Acceleration | 0 | 2 | 0 |
Boost | 0 | -4 | -4 |
Defense | 4 | -4 | 0 |
Handling | -2 | 0 | 2 |
Speed | 0 | 4 | 0 |
Facts you should read
Just some interesting facts that I think are worth looking at:
-Sonic/Shadow, Chao/Eggman, and Knuckles/Vector all share the exact same stats. This means that, barring any invisible stats within the game (or hitboxes), these characters play identically.
-Front power/wheel speed, front speed/rear handling, and front handling/rear power parts have opposite stat spreads. This means that equipping both at the same time will have no effect on your character’s stats.
– It is impossible to reach the maximum value (40) for any stat. The highest you can get is 39 acceleration using Tails or Rouge.
– It is also impossible to reach 0 in any stat. The lowest you can get is 2 acceleration with any power character except Omega.
I will update the effective min/max for all stats later, since it is unfair to judge them on a scale of 0-40 if every value is not reachable.