TEKKEN 8 Performance Stats Explained. See your stats in Play Data section or Community > My Profile.
TEKKEN 8 Stats Explained
Tekken 8 has many new player stats compared to Tekken 7. Tekken 7 has 9 player stats, and Tekken 8 has 20.
The next section will contain the Tekken 7 player stats to show a comparison between the two.
Though player stats have no effect on actual gameplay, they help to gauge a player’s style and to show off your own!
TEKKEN 7 Player Stats
As mentioned in the intro, Tekken 7 has 9 player stats.
The stats are as follows:
- Rage: Frequency of rage hits and combos into rage arts/drives
- Side Stepping: Frequency of you dodge attacks by side stepping
- Throw Countering: Frequency of you escaping throws and punishing after throws
- Punishment Proficiency: Frequency of you punishing into ‘alright’ to ‘strong’ combos
- Combo Damage: Frequency of you landing more damaging combos
- Defensive Ability: Your overall technique on ability of avoiding being hit when attacked
- Aggressiveness: Frequency of you landing an attack after opponents’ attack, and your ability to give opponents difficulty getting up
- Agility: You ability to move away from attacks or get close to your opponent
- Tenacity: Your ability to make comebacks when in low health (especially rage)
TEKKEN 8 Player Stats
As mentioned in the intro Tekken 8 has 20 player stats.
The player stats in Tekken 8 are broken into categories which create a web on your Player Profile. Those categories are: Attack, Technique, Defense, Spirit and Appeal.
ATTACK:
- Troublemaker – Frequency of throws landed
- Heavy Hitter – Knockdown / knockback attacks
- Aggressive – Quantity of landed hits and counter hits
- Overwhelming – Power crushes / armor / plus frame moves / unblockables / perfect rounds
SPIRIT:
- Close Combatant – Attacking from close range (rushdown)
- Underdog – Frequently beating players with higher prowess / win rate.
- Full of Fight – Attacks first and/or attacks post round often
- Hyper Focused – Hitting opponents with heat moves, rage arts
APPEAL:
- Respectful – Rematching
- Goal-Orientated – Winning rounds with low health (Great!)
- Fair and Square – Scored by not attacking first and/or post-round
- Myriad – Using large variety of different moves
DEFENSE:
- Block Up – blocking proficiency
- Dodge King – Dodging opponents attacks (side step, back-dash)
- Escape Artist – Throw breaking
- Composed – Staying a good distance from your opponent (keep-out, spacing)
TECHNIQUE:
- Precise – Based on number of landed attacks
- Discerning – Punishing moves that are negative on block
- Side Swapper – Switching sides or stances
- Stage User – Ability of using walls and floors in combos