Table of Contents Show
- Level 0 – 4 (basics)
- Level 5 – 8 (climate manipulations)
- Level 9 – 14 (oceans)
- Level 15 – 32 (advanced stuffs)
A list of what contents are unlocked at what level.
Level 0 – 4 (basics)
Rover Exploration Center
Automated Robotic Workforce
At this stage the game is pretty limited. You don’t have much choices to meet lifeforms’ minimum climate requirement and oceans are unusable, making raising oceans a bad idea which further limits your terraforming/life spreading options.
Green and blue paths are doable but may take longer than necessary. Not a bad idea if you are a beginner but it did make me wonder how anyone could even do Mastery Level 45 in 65 turns or less.
Level 5 – 8 (climate manipulations)
Food Monitoring Office
Giant Space Mirrors
Up until this point to match a lifeform’s climate requirement your choices are limited to Isabella Torres (default, reduce lifeform rain requirement) and Aishe Jäger (level 1, reduce lifeform heat requirement) but otherwise to alter the zone’s climate you have to raise the global parameter. These levels unlocks other ways to alter a single zone’s climate:
- Dark Bacteria and Giant Space Mirrors for heat
- Cloud seeding for 2 levels of rain
Oceans are still your nemesis though.
Level 9 – 14 (oceans)
Scuba Diving School
Finally oceans are usable. You can now expand into the oceans and you also get some ocean animals and plants.
These level introduce buildings that can only be placed on oceans or coasts (tiles connected to oceans).
These are nice but it also changes the game a lot and can be overwhelming. I wish the game had a way to play on a lower unlock level, or at least an option to play without oceans. I think there’s some fun in playing without ocean-related options. While we can simply choose not to play them, those are still offered to you.
Level 15 – 32 (advanced stuffs)
Outdoor Potato Farm
Outdoor Wheat Farm
Jan van Dijk
Rural Community Retreat
Public Space Transport
Outdoor Duck Farm
Outdoor Sheep Farm
Outdoor Cattle Ranch
Natural Reserve Initiative
New Scientific Fields
Smart Electrical Grid
Citizen Science Center
AI-Guided Road Network
Oceanic Electrolysis Facility
Cloud Formation Facility
Martian Festival Grounds
Local Culture Center
Thermal Updraft Tower
Giant Dew Collector
Urban Planning Office
Household Robot Dispatch Center
Advanced City Planning
Noiseless Ship Engines
Controlled Nuclear Meltdown
Man-Machine Cooperative Academy
Martian Sailing School
I seemed to have gone up these levels very quickly and never managed to use most of the projects much to appreciate them properly, they don’t seem really necessary.
Some of the items make terraforming useful for more than just spreading life, such as outdoor farms (which I never used) and also further options to manipulate climate.
There are also options to increase support. The thing is that support is pretty useless for the lower difficulties making me wish, again, that we had an option to play at a lower unlock level.
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