Table of Contents Show
A list of what contents are unlocked at what level.
Level 0 – 4 (basics)
Level 1
Léna Kertész
Alex Madiba
Aishe Jäger
Level 2
Rover Exploration Center
Regolith Burner
Automated Robotic Workforce
Level 3
Igloos
Touring Company
Seed vault
Level 4
Bus Station
Train station
Hyperloop
At this stage the game is pretty limited. You don’t have much choices to meet lifeforms’ minimum climate requirement and oceans are unusable, making raising oceans a bad idea which further limits your terraforming/life spreading options.
Green and blue paths are doable but may take longer than necessary. Not a bad idea if you are a beginner but it did make me wonder how anyone could even do Mastery Level 45 in 65 turns or less.
Level 5 – 8 (climate manipulations)
Level 5
Restaurant District
Food Monitoring Office
Dark Bacteria
Level 6
Orbital Ring
Giant Space Mirrors
MarsNet
Level 7
Misha Kiyama
Svetlana Rossi
Jagrav Varman
Level 8
Natural reservation
Cloud seeding
Expansion hub
Up until this point to match a lifeform’s climate requirement your choices are limited to Isabella Torres (default, reduce lifeform rain requirement) and Aishe Jäger (level 1, reduce lifeform heat requirement) but otherwise to alter the zone’s climate you have to raise the global parameter. These levels unlocks other ways to alter a single zone’s climate:
- Dark Bacteria and Giant Space Mirrors for heat
- Cloud seeding for 2 levels of rain
Oceans are still your nemesis though.
Level 9 – 14 (oceans)
Level 9
Dock
Water barrage
Beach resort
Level 10
Plankton
Kelp Forest
Atlantic Herring
Level 11
Shipwright
Seaweed Farm
Underwater Hotel
Level 12
Clownfish
Seagrass
Shark
Level 13
Desalination Facility
Ocean Laboratory
Scuba Diving School
Level 14
Dolphins
Coral Reefs
Whales
Finally oceans are usable. You can now expand into the oceans and you also get some ocean animals and plants.
These level introduce buildings that can only be placed on oceans or coasts (tiles connected to oceans).
These are nice but it also changes the game a lot and can be overwhelming. I wish the game had a way to play on a lower unlock level, or at least an option to play without oceans. I think there’s some fun in playing without ocean-related options. While we can simply choose not to play them, those are still offered to you.
Level 15 – 32 (advanced stuffs)
Level 15
Outdoor Potato Farm
Outdoor Wheat Farm
Rice Fields
Level 16
Beatrix Barbier
Jan van Dijk
Ayokunle Ndiaye
Level 17
Orbital Farming
Rural Community Retreat
Public Space Transport
Level 18
Outdoor Duck Farm
Outdoor Sheep Farm
Outdoor Cattle Ranch
Level 19
Natural Reserve Initiative
New Scientific Fields
Smart Electrical Grid
Level 20
Vineyards
Fish Farm
Mountain Huts
Level 21
Citizen Science Center
AI-Guided Road Network
Radioactive Refinery
Level 22
Oceanic Electrolysis Facility
Cloud Formation Facility
Giant Heater
Level 23
Antti Vanhanen
Mustafa Orbay
Craig Blake
Level 24
Martian Festival Grounds
Aerogel Manufacturer
Local Culture Center
Level 25
Bee Colony
Lifeform Delivery
Nature Park
Level 26
Seafood Restaurant
Warehouse
Coffeeshop
Level 27
Thermal Updraft Tower
Smelter
Giant Dew Collector
Level 28
Urban Planning Office
Beach Club
Household Robot Dispatch Center
Level 29
Advanced City Planning
Artificial Personality
Noiseless Ship Engines
Level 30
Mohole Project
Areology Center
Controlled Nuclear Meltdown
Level 31
Jeong Hak-Kun
Yolanda Madiba
Tsvetan Ivanov
Level 32
Gene Vault
Man-Machine Cooperative Academy
Martian Sailing School
I seemed to have gone up these levels very quickly and never managed to use most of the projects much to appreciate them properly, they don’t seem really necessary.
Some of the items make terraforming useful for more than just spreading life, such as outdoor farms (which I never used) and also further options to manipulate climate.
There are also options to increase support. The thing is that support is pretty useless for the lower difficulties making me wish, again, that we had an option to play at a lower unlock level.
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