Table of Contents Show
Need to remember what resources you need to craft that legendary gun or an extra pack of strong stims? I’ve got you covered.
Utilities Tab
Medium Backpack
Rarity: Uncommon
Description: A medium backpack for storing items.
Info: 250 Backpack Capacity
Weight: 30
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Cost: 2700 K-Marks
Resources Needed:
– 2 Polymatallic Prefabrication
– 2 Altered Nickel
Time To Make: 15 Minutes
Large Backpack
Rarity: Rare
Description: A large backpack for storing items.
Info: 300 Backpack Capacity
Weight: 40
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Cost: 6,100 K-Marks
Resources Needed:
– 2 Textiles
– 1 Pale Ivy Blossom
– 3 Altered Nickel
Time To Make: 45 Minutes
Heavy Duty Backpack
Rarity: Epic
Description: An extra large backpack for storing items
Info: 350 Backpack Capacity
Weight: 50
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Cost: 12,000 K-Marks
Resources Needed:
– 1 Smart Mesh
– 1 Dustbloom
– 1 Titan Ore
Time To Make: 1 Hour & 15 Minutes
Laser Drill Beacon
Rarity: Epic
Description: A powerful locator that can be used to call down a Korolev lase drill platform on Extreme Letium Veins.
Info: None.
Weight: 6
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Cost: 49,000 K-Marks
Resources Needed:
– 4 Smart Mesh
– 18 Electronic Cables
– 200 Korolev Scrips
Time To Make: 2 Hours & 30 Minutes
Oil Pump Beacon
Rarity: Epic
Description: A powerful locator that can be used to call down an ICA NiC pump and refiner on an oil deposit.
Info: None.
Weight: 30
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Cost: 49,000 K-Marks
Resources Needed:
– 12 Hydraulic Pistons
– 12 Aluminum Scraps
– 200 ICA Scrips
Time To Make: 2 Hours & 30 Minutes
Orbital Cannon Beacon
Rarity: Epic
Description: Used for opening the Elite Crusher Caverns, highly charged Osiris laser gets fired at location of this beacon.
Info: None
Weight: 6
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Cost: 49,000 K-Marks
Resources Needed:
– 6 Derelict Explosives
– 4 Interactive Screens
– 1 Unique Data Drive
– 200 Osiris Scrips
Time To Make: 2 Hours & 30 Minutes
Weapons Tab
Karma-1
Rarity: Legendary
Description: While heavy and requiring a charge-up to fire, a direct hit from the Karma-1 will cripple if not outright kill any target.
Info:
– Sniper
– 75 Damage
– 2 Magazine Size
– 31 Penetration
Weight: 60
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Cost: 1,085,000 K-Marks
Resources Needed:
– 75 Letium Clots
– 10 Meteor Cores
– 25 Interactive Screens
– 3 Alpha Crusher Hearts
Time To Make: 20 Hours
Komrad
Rarity: Legendary
Description: This fearsome weapon platform is capable of firing salvos of fast-moving missiles capable of making short work of any hostile element.
Info:
– Launcher
– 100 Damage
– 6 Magazine Size
-31 Penetration
Weight: 60
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Cost: 993,000 K-Marks
Resources Needed:
– 30 NiC Oil Cannisters
– 10 Meteor Core
– 40 Derelict Explosives
– 8 Crusher Flesh
Time To Make: 20 Hours
Zeus Beam
Rarity: Legendary
Description: Called “Zeus” for turning any mortal in the God of lightning, this heavy weapon will fulminate any creature that meets your divine ire.
Info:
– LMG
– 4 Damage
– 25 Magazine Size
– 31 Penetration
Weight: 60
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Cost: 902,000 M-Marks
Resources Needed:
– 3 Alpha Crushers Hearts
– 10 Meteor Cores
– 3 Gyroscopes
– 10 Savage Marauder Flesh
Time To Make: 20 Hours
Consumables Tab
Audio Decoy
Rarity: Uncommon
Description: A small device that emits the sound of fake gunfire to distract enemies.
Info: Crafts 2 with 1 recipe.
Weight: 10
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Cost: 20 K-Marks
Resources Needed:
– 2 Electronic Cables
– 2 Hardened Metals
Time To Make: 3 Minutes
Gas Grenade
Rarity: Uncommon
Description: A grenade that covers an area in lethal poisonous gas.
Info: Crafts 2 with 1 recipe.
Weight: 10
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Cost: 300 K-Marks
Resources Needed:
– 1 Toxic Glands
– 2 Hardened Metals
Time To Make: 3 Minutes
Strong Medkit
Rarity: Uncommon
Description: Offering an immediate 100 health boost.
Info: None.
Weight: 15
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Cost: 300 K-Marks
Resources Needed:
– 1 Medical Supplies
– 2 Brightcap Mushrooms
Time To Make: 3 Minutes
Strong Stim
Rarity: Uncommon
Description: Offering an immediate 25 health boost.
Info: Crafts 5 with 1 recipe.
Weight: 15
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Cost: 300 K-Marks
Resources Needed:
– Old Medicine
– 1 Brightcap Mushroom
– 1 Waterweed Filament
Time To Make: 3 Minutes
Combat Medkit
Rarity: Rare
Description: Offering an immediate 100 health boost.
Info: None.
Weight: 10
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Cost: 460 K-Marks
Resources Needed:
– 2 Medical Supplies
– 3 Waterweed Filament
– 1 Pale Ivy Blossom
Time To Make: 9 Minutes
Combat Stim
Rarity: Rare
Description: Offering an immediate 30 health boost.
Info: Crafts 5 with 1 recipe.
Weight: 15
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Cost: 460 K-Marks
Resources Needed:
– 2 Old Medicine
– 2 Waterweed Filament
– 1 Pale Ivy Blossom
Time To Make: 9 Minutes
Armor Tab
Helmet
Rarity: Uncommon
Description: Protects the head of its wearer.
Info: None.
– 17 Armor
– 700 Durability
Weight: 20
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Cost: 1,700 K-Marks
Resources Needed:
– 2 Hardened Metals
– 5 Spinal Bases
Time To Make: 15 Minutes
Restoration Helmet
Rarity: Uncommon
Description: Advanced helmet that includes medical tech capable of reconstructing lost tissue over time.
Info: None.
– 14 Armor
– 600 Durability
Weight: 20
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Cost: 1,700 K-Marks
Resources Needed:
– 2 Hardened Metals
– 2 Brightcap Mushrooms
– 4 Spinal Bases
Time To Make: 15 Minutes
Restoration Shield
Rarity: Uncommon
Description: Advanced protective shield that includes medical tech capable of reconstructing lost tissue over time.
Info: None.
– 14 Armor
– 600 Durability
Weight: 40
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Cost: 2,000 K-Marks
Resources Needed:
– 2 Polymetallic Prefabricates
– 2 Brightcap Mushrooms
– 5 Spinal Bases
Time To Make: 15 Minutes
Shield
Rarity: Uncommon
Description: Protects the body of its wearer.
Info: None.
– 17 Armor
– 700 Durability
Weight: 40
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Cost: 2,000 K-Marks
Resources Needed:
– 2 Polymetallic Prefabricates
– 5 Spinal Bases
Time To Make: 15 Minutes
Tactical Helmet
Rarity: Uncommon
Description: Protects the wearer’s head, and increases their stamina.
Info: None.
– 14 Armor
– 600 Durability
Weight: 20
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Cost: 1,700 K-Marks
Resources Needed:
– 2 Hardened Metals
– 2 Electronic Cables
– 4 Spinal Bases
Time To Make: 15 Minutes
Tactical Shield
Rarity: Uncommon
Description: Protects the body of its wearer, and increases their stamina.
Info: None.
– 14 Armor
– 600 Durability
Weight: 40
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Cost: 2,000 K-Marks
Resources Needed:
– 2 Polymetallic Prefabricate
– 2 Waterweed Filament
– 5 Spinal Bases.
Time To Make: 15 Minutes
Helmet
Rarity: Rare
Description: Protects the head of its wearer.
Info: None.
– 23 Armor
– 800 Durability
Weight: 20
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Cost: 7,600 K-Marks
Resources Needed:
– 2 Aluminum Scraps
– 2 Rattler Skins
Time To Make: 45 Minutes
Restoration Helmet
Rarity: Uncommon
Description: Advanced helmet that includes medical tech capable of reconstructing lost tissue over time.
Info: None.
– 19 Armor
– 700 Durability
Weight: 20
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Cost: 7,600 K-Marks
Resources Needed:
– 2 Aluminum Scraps
– 2 Glowy Brightcap Mushrooms
– 2 Rattler Skins
Time To Make: 45 Minutes
Restoration Shield
Rarity: Rare
Description: Advanced protective shield that includes medical tech capable of reconstructing lost tissue over time.
Info: None.
– 19 Armor
– 700 Durability
Weight: 40
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Cost: 15,000 K-Marks
Resources Needed:
– 2 Zero Systems CPUs
– 2 Glowy Brightcap Mushrooms
– 5 Rattler Skins
Time To Make: 45 Minutes
Shield
Rarity: Rare
Description: Protects the body of its wearer.
Info: None.
– 23 Armor
– 800 Durability
Weight: 40
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Cost: 15,000 K-Marks
Resources Needed:
– 2 Zero Systems CPUs
– 2 Cloudy Veltecites
– 5 Rattler Skins
Time To Make: 45 Minutes
Armor Tab (Continued)
Tactical Helmet
Rarity: Rare
Description: Protects the wearer’s head, and increases their stamina.
Info: None.
– 19 Armor
– 700 Durability
Weight: 20
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Cost: 7,600 K-Marks
Resources Needed:
– 2 Aluminum Scraps
– 1 Interactive Screen
– 2 Rattler Skins
Time To Make: 45 Minutes
Tactical Shield
Rarity: Rare
Description: Protects the body of its wearer, and increases their stamina.
Info: None.
– 19 Armor
– 700 Durability
Weight: 40
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Cost: 15,000 K-Marks
Resources Needed:
– 2 Zero Systems CPUs
– 1 Pale Ivy Blossom
– 5 Rattlers Skins
Time To Make: 45 Minutes
Helmet
Rarity: Epic
Description: Protects the head of its wearer.
Info: None.
– 26 Armor
– 900 Durability
Weight: 20
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Cost: 23,000 K-Marks
Resources Needed:
– 5 Radio Equipment
– 1 Hardened Bone Plates
Time To Make: 1 Hour & 15 Minutes
Shield
Rarity: Epic
Description: Protects the body of its wearer.
Info: None.
– 26 Armor
– 900 Durability
Weight: 40
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Cost: 46,000 K-Marks
Resources Needed:
– 3 Smart Mesh
– 1 Titan Ore
– 3 Hardened Bone Plates
Time To Make: 1 Hours & 15 Minutes
Helmet
Rarity: Exotic
Description: Protects the head of its wearer.
Info: None.
– 28 Armor
– 1,000 Durability
Weight: 20
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Cost: 51,000 K-Marks
Resources Needed:
– 2 Interactive Screens
– 1 Gyroscope
– Crusher Hide
Time To Make: 2 Hours & 30 Minutes
Shield
Rarity: Exotic
Description: Protects the body of its wearer.
Info: None.
– 28 Armor
– 1,000 Durability
Weight: 40
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Cost: 103,000 K-Marks
Resources Needed:
– 6 Print Resins
– 1 Pure Focus Crystal
– 2 Crusher Hides
Time To Make: 2 Hours & 30 Minutes
NV Helmet
Rarity: Legendary
Description: Enhances vision in dark areas. Can be turned on / off.
Info: None.
Weight: 20
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Cost: 77,000 K-Marks
Resources Needed:
– 4 Meteor Cores
– 3 Pure Veltecites
– 1 Alpha Crusher Heart
Time To Make: 10 Hours
Attachments Tab
All Muzzle Suppressors
Rarity: Rare
Description: Suppresses the produced sound when firing.
Info: There are 2 different types you can craft depending on the gun, either a medium or a small suppressor, however they both cost the same and require the same materials to build.
Weight: 2
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Cost: 4,900 K-Marks
Resources Needed:
– 5 Hydraulic Pistons
– 1 Smart Mesh
– 3 Aluminum Scraps
Time To Make: 18 Minutes
Holographic Sight
Rarity: Uncommon
Description: A non-magnifying Holographic sight.
Info: Fits every gun.
Weight: 2
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Cost: 1,200 K-Marks
Resources Needed:
– 2 Hardened Metals
– 1 Optic Glass
Time To Make: 6 Minutes
4X Optic
Rarity: Rare
Description: Optic with 4X magnification.
Info: Fits every gun.
Weight: 2
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Cost: 4,300 K-Marks
Resources Needed:
– 1 Print Resin
– 2 Optic Glass
Time To Make: 18 Minutes
2-4X, 6X, & 8X Optics
Rarity: Epic
Description: Optics with a variable 2-4X, 6X, and 8X magnification.
Info: The 2-4X optic can be put on every gun, whereas the 6X and 8X optics can only be put on Snipers and DMRs.
Weight: 2
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Cost: 8,000 K-Marks
Resources Needed:
– 2 Print Resin
– 3 Optic Glass
Time To Make: 30 Minutes
All Magazines
Rarity: Epic
Description: Increases the capacity, or faster reload speeds, or both.
Info:
– The extended mags increase the capacity, the quickdraw mags result in faster reload speeds, and the extended quickdraw mags have a mixture of both.
– There are 4 sizes of mags: Light, Medium, Heavy, and Shotgun. All require the same materials.
– There are only 2 mags for Shotgun: The extended, and the quickdraw. There is not a mixture mag for the Shotgun.
Weight: 3
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Cost: 8,000 K-Marks
Resources Needed:
– 5 Hydraulic Pistons
– 2 Co-Tec Multitools
– 1 Clear Veltecite
Time To Make: 30 Minutes
MKM Ultralight Stock
Rarity: Epic
Description: Reduces the time to equip and aim down the sight.
Info: This stock is for DMRs and Snipers only.
Weight: 2
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Cost: 8,000 K-Marks
Resources Needed:
– 1 Shock Absorber
– 2 Co-Tec Multitools
Time To Make: 30 Minutes
Ultralight Stock
Rarity: Epic
Description: Reduces the time to equip and aim down the sight.
Info: This stock is for Shotguns, SMGs, ARs, and LMGs only.
Weight: 2
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Cost: 8,000 K-Marks
Resources Needed:
– 1 Shock Absorber
– 1 Miniature Reactor
Time To Make: 30 Minutes
Tactical Foregrip
Rarity: Epic
Description: Reduces the time to aim down the sight.
Info: This grip is for every gun.
Weight: 2
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Cost: 8,000 K-Marks
Resources Needed:
– 5 Hydraulic Pistons
– 2 Co-Tec Multitools
– 1 Clear Veltecite
Time To Make: 30 Minutes
Materials Tab
Derelict Explosives
Rarity: Uncommon
Description: Fortuna III’s settlers took to using explosives to both mold the environment to their liking and get rid of the local pests. Can still be sold on the station, for fireworks of course.
Info: None.
Weight: 5
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Cost: 3,400 K-Marks
Resources Needed:
– 4 Electronic Cables
– 1 Meteor Fragment
– 3 Radio Equipment
Time To Make: 3 Minutes
Print Resin
Rarity: Uncommon
Description: Can be loaded into most printers to print the base components of almost anything, from rubber ducks to weapon parts.
Info: None.
Weight: 3
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Cost: 3,400 K-Marks
Resources Needed:
– 3 Pal Ivy Blossom
– 1 Smart Mesh
Time To Make: 3 Minutes
Autoloader
Rarity: Epic
Description: Used for printing a variety of equipment requiring regular charges, such as weapons.
Info: None.
Weight: 6
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Cost: 7,700 K-Marks
Resources Needed:
– 5 Aluminum Scraps
– 1 Shock Absorber
– 5 Hydraulic Pistons
Time To Make: 15 Minutes
Master Unit CPU
Rarity: Epic
Description: An advanced CPU, ideal for the running adaptive AI systems or manipulation of complex energy fields.
Info: None.
Weight: 5
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Cost: 7,700 K-Marks
Resources Needed:
– 3 Zero Systems CPU
– 1 Miniature Reactor
– 2 Co-Tec Multitool
Time To Make: 15 Minutes
Portable Lab
Rarity: Epic
Description: A lab in a box, also contains all sorts of specialized equipment and materials that can be repurposed. Loaded with delicate tools, sensitive software, and no manual.
Info: Non.e
Weight: 15
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Cost: 7,700 K-Marks
Resources Needed:
– 8 Polymetallic Prefabricates
– 5 Magnetic Field Stabilizers
– 2 Interactive Screens
– 2 Biological Samplers
Time To Make: 15 Minutes
Conclusion
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