The Elder Scrolls IV: Oblivion Useful Custom Spells

The Elder Scrolls IV Oblivion Useful Custom Spells

Useful Custom Spells in The Elder Scrolls IV: Oblivion. A list of useful, cost effective spells.

The Elder Scrolls IV: Oblivion Useful Custom Spells

Custom spells are probably the most interesting mechanic in Oblivion, but it’s easy to get carried away, filling your spell book with expensive-to-cast spells you tried once and never used again. Here’s a handful of useful spells you can create to save you the precious time, gold, and parchment required to experiment with spell making.

Atronach – Recharge

These two spells are something that I’ve experimented with a bit and found to be most useful out of the alternatives I tried. Originally, there were five levels. The spell listed here as Recharge II was originally Recharge III in this model, but two listed here are the most effective.

Because of how the Telekinesis effect works, it can trigger the Spell Absorption effect. If you have 100% Spell Absorption, these spells are guaranteed to regenerate your magicka with every cast. Even at a lower Spell Absorption rate these spells can be useful to quickly recharge your mana pool during combat if you don’t mind leaving it to chance.

Artronach – Recharge I
School – Mysticism 25

  • Telekinesis magnitude 100 for 1 second

Atronach – Recharge II
School – Mysticism 75

  • Telekinesis magnitude 100 for 10 second

Closing Remark/Closing Statement

These spells are a quick way to finish off enemies who are low on health.

Closing Remark
Description: Closing Remark is cost effective, doesn’t require a high skill level, and also traps souls. I highly recommend obtaining the Star of Azura from her quest line to keep your enchanted weapons charged up.
School – Restoration

  • Absorb Endurance 100 pts for 1 sec on Touch
  • Drain Endurance 100 pts for 1 sec on Touch
  • Drain Health 100 pts for 1 sec on Touch
  • Soul Trap 1 second on Touch

Closing Statement
Description: Closing Statement is a beefed up version of this finisher that costs substantially more to cast. The Damage Health/Absorb Health effects makes it deal lasting damage if the Drain doesn’t do enough to finish the target off. At maxed level, this spell is still cost effective compared to other alternatives you might find in the game.
School – Restoration 100

  • Absorb Endurance 100 pts for 1 sec on Touch
  • Absorb Health 100 pts for 1 sec on Touch
  • Drain Endurance 100 pts for 1 sec on Touch
  • Drain Health 100 pts for 1 sec on Touch
  • Damage Health 100 pts for 1 sec on Touch
  • Soul Trap 1 second on Touch

Ki Strike

Great for hand-to-hand users. If a target falls below 0 fatigue, they lose their balance and fall to the ground. Essentially a cost effective paralyze spell.

Ki Strike
School – Destruction 25

  • Drain Fatigue 100 pts for 1 sec on Touch
  • Drain Agility 100 pts for 1 sec on Touch

Attribute and Skill Exploits

Kaleb’s Silver Tongue
Description: Cast on a target them immediately speak with them. This spell will unlock some conversation options that require a higher influence and allow you to barter for better prices.
School – Restoration 25
Cost – 6 or 10

  • Charm 100 pts for 1 sec on Touch
  • Fortify Mercantile 100 pts for 1 sec on Self
  • Optional – Fortify Personality 100 pts for 1 sec on Self

Atlas’ Strength
Description: While over encumbered, cast this spell then immediately fast travel.
School – Restoration

  • Fortify Strength 100 pts for 1 sec on Self
  • Feather 100 pts for 1 sec on Self

Gray Fox’s Fingers
Description: Cast immediately before picking a pocket or a lock. I put them together for convenience but separating them is always an option.
School – Restoration

  • Fortify Pickpocket 100 pts for 1 sec on Self
  • Fortify Security 100 pts for 1 sec on Self

Forgemaster’s Focus
Description: Cast immediately before repairing equipment.
School – Restoration

  • Fortify Armorer 100 pts for 1 sec on Self

Fly by Night
Description: Use immediately before fast travelling to shorten the time it takes. You can also add 100 pts of Feather for even more speed. Good for Vampires trying to keep their porcelain complexion.
School – Restoration

  • Fortify Speed 100 pts for 1 sec on Self
  • Fortify Athletics 100 pts for 1 sec on Self

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Written by TwistedEffigy