Table of Contents Show
The Front Server Console Commands (Admin Commands)
To log in as admin do the following steps:
- Make sure your UID is set in your GameUserSettings.ini or launch params (per our install guide) and then hit the ` Backtick key next to the 1 key at the top. This will open up the command window in game.
- For some commands, you will need a user’s Steam64ID. You can obtain that by going to SteamID.io, adding their Steam account name, and then copying the data from the Steam64 value.
Admin Commands
- God – Allows your character to go into God mode which prevents your character from being harmed
- Fly – Allows you to fly around the map
- Walk – Reverts to walk mode for your character
- SloMode [0-1000] – Default is 1. Defines how fast your server runs, useful when combined with Fly command to navigate around map
- GMAddItems [itemID] [amount] [playerID] (if playerID is not entered, this command will default to yourself) – Give item to player
- AddTargetPlayerExp [playerID] [EXP value] – Command + Account ID + EXP
- GMSpawnNPCByLocation [creatureID] [level] [coordinate x] [coordinate y] [coordinate z] – Does the same as below but without the player id
- GMSpawnNPCByPlayerGuid [creatureID] [level] [amount] [distance (in meters)] [playerID] – Spawn specified creature ID (if playerID is not entered, this command will default to yourself)
- GotoPlayerByAccount [playerID] – Takes you to the player
- RelocatePlayerToGM [playerID] – Allows you to move a player to yourself
- DestroyPlayerByGUID [playerID] – Allows you to kill the player specified
- GMClearInventory [playerID] – Clears a players inventory
- UnlockTargetAllRecipe [playerID] – Unlocks all recipes for a player (“self” to use on self)
- UnlockTargetAllTalent [playerID]- Unlocks all Talents (“self” to use on self)
- KickPlayerOff [playerID] – Allows you to kick a player from the server
- BanPlayer [playerID] login – Allows you to ban a player from logging back into the server
- PermitPlayer [playerID] login – Allows you to unban a player
- BanPlayer [playerID] chat – Allows you to ban a player from using the in game chat
- PermitPlayer [playerID] chat – Allows you to permit a player to use the in game chat
- CloseServer – Close server
- SaveWorld – Save server data
- SetTime [time value] – Set world time
- SetWeather [weather ID] [region ID] – Sets the server weather
- hide 1(Enabled)/0 (Disabled) – Renders monster, player, NPC, or defensive structure invisible.
- SetAttribute 36 (attribute number) [value] – sets speed
- Ghost – Enables flight and removes character collision, allowing them to pass through objects.
- PerspectiveConstruct 0 (don’t display)/1 (display) – Displays structure names and structure owner names, making it easier to find buildings on the map.
- PerspectivePlayer 0 (don’t display)/1 (display) – Displays player names, making it easier to find players.
- goto x y z – Command + coordinates
- ClearAllNPC – Kills all spawned NPCs
- SetPlayerScaleRate [scale] – Changes the size of your character model.
- ClearAllPlayersGodMode – Affects all players on the current server.
- ActivateInfiniteStamina 1 (Enabled)/0 (Disabled) – Enable/disable infinite stamina
- ActivateIgnoreEnvironment 1(Enabled)/0 (Disabled) – Enable/disable environmental immunity
- ActivateInfiniteRecoverHealth 1 (Enabled)/0 (Disabled) – Recovers Max HP every second.
- KillGuildAll 1 – If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will be dropped.
- KillGuildAll 0 – If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will not be dropped.
- KillRadiusGuildConstruct 1 [radius (in meters)] – Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected.
- KillRadiusGuildConstruct 0 [radius (in meters)] – Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected.
- KillRadiusGuildVehicle 1 or 0 [radius (in meters)] – If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected.
- ClearAttackCityCD [Player ID] – Clears target player’s supply cooldown.
- SetEnableSuperKill – Enables one-hit kills on creatures, vehicles, and structures (guns can also destroy structures).
- JoinGuild – Select a squad before entering this command.
- SetGuildAdmin 1/0 – You will become the squad captain, and the original squad captain will be demoted to a member. This function is only for GM operation.
- ForcedChangeGuildName [squad GUID] [new squad name] – Squad ID + new name; must pass duplicate name detection.
- JoinGuildByGuid [squad GUID] – Command + squad ID (ignores squad player limit).
- KillInteractObject – Kills unit you are facing (any structure, creature, vehicle).
- GMCreatorMode Enable state (1 Enabled, 0 Disabled) – Crafting and repairing will not require materials.
- Shift+C and Shift+V – Enables use of specific shortcut keys to switch to an overhead perspective of a player, at the same time enabling noclip, flight, and invulnerability.
Server Advanced Settings Commands
- SetQueueThreshold [amount] – The max number of players on your server
- SetMaxQueueSize [amount] – The max number of players on your server
- SetIsCanSelfDamage 0(Disable)/1(Enable) – Allows players to damage themselves
- SetIsCanFriendDamage 0 (Disable)/1 (Enable) – Allows squadmates to damage each other
- SetCanChat 1 (Allowed) 0 (Not allowed) – When disabled, prevents players from sending chat messages in-game
- MailAttchEnable 0 (Not allowed)/1 (Allowed) – When disabled, prevents receiving attachments in-game
- SetSaveGameInterval [seconds] – Server archive interval (in seconds)
- GMSetOverlapRatio [multiplier] – Stack limit for each type of item
- GMSetDeathDropMode [parameter] – 0 = No drops, 1 = Drop all, 2 = Drop inventory (does not include equipped or hotkey items)
- SetConstructDisableRot 1 (Disabled) 0 (Enabled) – When enabled, structures will decay
- GMSetCanDropItem 0= No drops; 1= All drop – When enabled, creatures and structures will drop items when killed/destroyed
- GMSetCanDiscardItem 0 (cannot discard)/1 (can discard) – Set whether players can discard items.
- SetPlayerHealthDyingState 1 (Wounded state is enabled)/0 (Wounded state is disabled) – Enables whether wounded state is triggered when HP falls to 0, or player immediately dies
- AddGM [Account ID] [GM level] – Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to highest level (Lv. 25)
- RemoveGM [AccountID] – Removes an admin. Format: AccountID
- ToggleGMTitleShow 0 (Not displayed)\1 (Displayed) – Toggles special admin icon.
- GMSetDiscardBoxLifeSpan [time (in seconds)] (Default -1 to use default settings) – Items discarded will disappear after this amount of time
- GMSetDeathInventoryLifeSpan [time (in seconds)] (Default -1 to use default settings) – Items dropped on death will disappear after this amount of time
- SetAttackCityCdRatio – Multiplies the cooldown time between supply deliveries
- SetGMRebirthBaseCD [time (in seconds)] – Basic revival cooldown duration
- SetGMRebirthExtraCD [time (in seconds)] – Amount by which revival cooldown increases after multiple deaths
- SetGMPenaltiesMaxNum [times] – Death penalty times
- SetGMPenaltiesCD [time (in seconds)] – Time after which stacked revival cooldowns are reset
- OpenAllHouseFlag 0 (Disabled)/1 (Enabled) – Displays the location of other players’ Beacons on the map
Character Survival Commands
- SetPlayerHotDefAddRate [multiplier] – Multiplies character Heat RES.
- SetPlayerIceDefAddRate [multiplier] – Multiplies character Cold RES.
- SetFriendDisplayDistance [distance (in meters)] – Max distance at which you can see a squadmate’s name (in meters)
- SetEnemyDisplayDistance [distance (in meters)] – Max distance at which you can see a non-squadmate’s name (in meters)
- SetPlayerDeathAvatarItemDurableRate [multiplier] – On death, the Durability of equipped items will fall by max Durability times this amount (does not affect drops)
- SetPlayerDeatShortcutItemDurableRate [multiplier] – On death, the Durability of hotbar items will fall by max Durability times this amount (does not affect drops)
- GMSetCraftTimeRate [multiplier] – Multiplies item crafting/repair time.
- SetPlayerAddExpRate [multiplier] – Multiplies all XP earned.
- SetPlayerKillAddExpRate [multiplier] – Multiplies XP earned from killing monsters
- SetPlayerFarmAddExpRate [multiplier] – Multiplies XP earned from collecting resources
- SetPlayerCraftAddExpRate [multiplier] – Multiplies XP earned from crafting items
- SetMoveSpeedRate [multiplier] – Multiplies movement speed
- SetJumpHeightRate [multiplier] – Multiplies jump height
- SetPlayerLandedDamageRate [multiplier] – Multiplies damage taken from falls.
- SetPlayerMaxHealthRate [multiplier] – Multiplies max HP.
- SetLifeRecoverRate [multiplier] – HP recovery will be multiplied by this value.
- SetPlayerMaxStaminaRate [multiplier] – Multiplies max stamina.
- SetStaminaRecoverRate [multiplier] – Stamina recovery will be multiplied by this value.
- SetStaminaConsumeRatio [multiplier] – Multiplies stamina consumption speed.
- SetPlayerMaxHungerRate [multiplier] – Max Fullness will be multiplied by this value.
- GMSetHungerDecRate [multiplier] – Multiplies Fullness consumption speed.
- GMSetBodyHungerAddRate [multiplier] – Multiplies amount of Fullness recovered by eating.
- SetBodyWaterMaximumRate [multiplier] – Max Hydration will be multiplied by this value.
- GMSetWaterDecRate [multiplier] – Multiplies Hydration consumption speed.
- GMSetBodyWaterAddRate [multiplier] – Multiplies amount of Hydration recovered by drinking.
- SetBreathRecoverRate [multiplier] – Multiplies max Oxygen.
- SetBreathRecoverRate [multiplier] – Max Oxygen will be multiplied by this value.
- SetPlayerBreathCostRate [multiplier] – Multiplies Oxygen consumption speed.
- GMSetPlayerHealthRate [multiplier] – Multiplies amount of HP recovered from meds.
- GMSetFoodDragDurationRate [multiplier] – Multiplies the duration of effect of food and meds.
Vehicle Commands
- SetVehiclePlayerDamageRatio [multiplier] – Multiplies the amount of damage vehicles deal to players.
- GMSetVehicleDamageRate [multiplier] – Multiplies the amount of resources collected by vehicles
NPC Commands
- SetNpcRespawnRate [multiplier] – Multiplies time before dead wild NPCs can respawn.
- SetAnimalBodyStayTime [time (in seconds)] – Animal NPC corpses will disappear after this amount of time (in seconds).
- SetHumanBodyStayTime [time (in seconds)] – Human NPC corpses will disappear after this amount of time (in seconds).
- GMSetNPCLootableItemRate [multiplier] – Multiplies the amount of items dropped by a wild NPC on death.
- SetWildNPCDamageRate [multiplier] – Multiplies the damage dealt by wild NPCs.
- SetWildNPCHealthRate [multiplier] – Multiplies the HP of wild NPCs.
- SetWildNPCSpeedRate [multiplier] – Multiplies the movement speed of wild NPCs.
- SetCityNPCLevelRate [multiplier] – Multiplies the level of raid NPCs, making them more powerful.
- SetCityNPCDamageRate [multiplier] – Multiplies the damage dealt by raid NPCs.
- SetCityNPCHealthRate [multiplier] – Multiplies the HP of raid NPCs.
- SetCityNPCSpeedRate [multiplier] – Multiplies the movement speed of raid NPCs.
- SetCityNPCNumRate [multiplier] – Multiplies the total amount of raid NPCs summoned each round.
- SetNpcDisplayDistance [distance] – Max distance at which you can see an NPC’s name (in meters).
- GMSetInventoryGainRate [multiplier] – Multiplies the amount of resources received upon collection.
- GMSetCityAtkNPCLootItemRate [multiplier] – Multiplies the amount of items dropped by a raid NPC on death.
Weapon Combat Commands
- SetMeleeNpcDamageRatio [multiplier] – Multiplies melee weapon damage that characters deal to NPCs.
- SetRangedNpcDamageRatio [multiplier] – Multiplies ranged weapon damage that characters deal to NPCs.
- SetMeleePlayerDamageRatio [multiplier] – Multiplies melee weapon damage that characters deal to players.
- SetRangedPlayerDamageRatio [multiplier] – Multiplies ranged weapon damage that characters deal to players.
- SetMeleeConstructDamageRatio [multiplier] – Multiplies melee weapon damage that characters deal to structures.
- GMSetToolDamageRate [multiplier] – Multiplies damage that tools deal to resources.
- GMSetDurabilityCostRate [multiplier] – Multiplies durability lost when using tools, weapons, and armor.
Collection Production Commands
- GMSetMaxRetrieveProductsRate [max multiplier] (Default -1 means no upper limit is determined) – Controls max gains from collection. This value must be bigger than other collection rates.
- GMSetTreeGainRate [multiplier] – Multiplies amount of wood collected.
- GMSetBushGainRate [multiplier] – Multiplies amount of plants collected.
- GMSetOreGainRate [multiplier] – Multiplies amount of ore collected.
- GMSetCropReapRate [multiplier] – Multiplies amount of crops collected.
- GMSetFleshGainRate [multiplier] – Multiplies amount of items collected from corpses.
- GMSetCropGrowRate [multiplier] – Multiplies growth speed of planted crops.
Building Defense Commands
- SetPlayerMaxHouseFlagNumber – Max number of Beacons each player can build.
- SetGJConstructMaxNumRatio [multiplier] – Max number of work-type structures each player can build will be multiplied by this value.
- SetHFTrapMaxNum [amount] – Max number of traps that can be within Beacon coverage.
- SetHFTurretMaxNum [amount] – Max number of turrets that can be within Beacon coverage.
- SetConstructDefenseRatio [ratio] – Damage taken is multiplied by this value.
- SetTrapDefenseRatio [ratio] – Damage taken is multiplied by this value.
- SetTrapDamageRatio [multiplier] – Multiplies damage dealt by traps.
- SetTurretDamageRatio [multiplier] – Multiplies damage dealt by turrets.
- SetConstructMaxHealthRatio [multiplier] – Multiplies the max Durability of structures.
- SetConstructReturnHPRatio [multiplier] – Multiplies the Durability recovery speed of placed structures.
- SetHouseFlagRepairHealthRatio [multiplier] – Multiplies the Durability recovery speed of structures within auto-repair range of a Beacon.
- GMSetTTC_Oil_Rate [multiplier] – Multiplies resources collected from Oil Wells.
- GMSetWaterCollector_Rate [multiplier] – Multiplies resources collected from Dew Collectors.
- GMSetTTC_Ore_Rate [multiplier] – Multiplies resources collected from Mines.
- GMSetTTC_Fish_Rate [multiplier] – Multiplies resources collected from Fish Baskets.
- SetCHFDamagedRateByPlayer [ratio] – Damage that beacons take from player firearms is multiplied by this value.
- SetCHFDamagedRateByVehicle [ratio] – Damage that beacons take from player vehicles is multiplied by this value.
- SetCHFDamagedRateByNpc [ratio] – Damage that beacons take from NPCs is multiplied by this value.
- SetHouseFlagExcitantTime [number] – Sets the amount of time that beacons can be attacked. Values must be between 0 and 24.