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The Outer Worlds Companion Perks Guide
Common Companion Perks
|Healthy||Increase this Companion’s maximum health.||30% Base Health|
|Boisterous||Increase the amount of threat this companion generates when attacking enemies, making them more likely to attack this Companion.||+30% Threat Generated|
|Sneaky||Decrease the amount of threat this Companion generates when attacking enemies, making them less likely to attack this Companion.||-30% Threat Generated|
Requires 1 previous perk to unlock Tier 2.
|Fine Aim||Increase the damage dealt by this Companion when using Ranged Weapons.||+10% Ranged Damage|
|Battle Hardened||Increase this Companion’s base Armor Rating. This effect stacks with any armor they wear.||+5 Armor Rating|
|Heavy Handed||Increase the damage dealt by this Companion when using Melee Weapons.||+10% Melee Damage|
Requires 2 previous perks to unlock Tier 3
|Spec Ops||Chance of immediately resetting this Companion’s Ability Cooldown when they perform their Companion Ability.||+20% Chance to Reset Ability Cooldowns on Ability Use|
|Stonebreaker||Increase the damage dealt by this Companion’s Ability.||+30% Companion Ability Damage|
|Jazz Hands||This companion swaps weapons and reloads much faster.||-30% Equip Time+30% Ranged Weapon Reload Speed|
Requires 3 previous perks to unlock Tier 4
|Echoing Thunder||Chance of immediately resetting this Companion’s Ability Cooldown when they get a killing blow.||+20% Chance to Reset Ability Cooldown on Kill|
|Shake it Off||Reduce the duration of harmful status effects on this Companion.||-30% Harmful Status Effect Duration|
|Showtime||Increase the damage dealt by this Companion for a short time after performing their Companion Ability.||Showtime: Damage +25% for 5s|
Requires 4 previous perks to unlock Tier 5
|Long Winter||Combat Effects inflicted by this companion’s Ability last longer.||+20% Duration of Status Effects inflicted by Companion Abilities|
|Stand Your Ground||When this companion takes damage, they gain some Armor for a short time.||+3 Armor Rating for 10s|
|Second Wind||When this Companion is downed during combat, they heal back some Health and continue fighting||Health to 25% Health when downed|
Unique Companion Perks
Parvati Unique Perks
|Bonus Support Engineering||1||Increase your Engineering skill when Parvati is in the party.||+10 Engineering|
|Mod Finder||2||Increase your chance of looting Mods when Parvati is in the party.||10% Chance to extract Mods in the Field|
|Synchronicity||3||When Parvati performs her Ability, recharge some of your Tactical Time Dilation meter.||25% Tactical Time Dilation Meter|
Vicar Max Unique Perks
|Bonus Support Hack||1||Increase your Engineering skill when Max is in the party.||+10 Hack|
|Sermon||2||Increase the duration of your Dialog Combat Effects while Max is in the party.||+20% Dialog Combat Effect Duration|
|Mad Max||3||While Max is in your party, you and your companions deal bonus damage with Science Weapons.||+20% Science Weapon Damage|
Ellie Unique Perks
|Bonus Support Medical||1||Increase your Medical Skill when Ellie is in the party.||+10 Medical|
|First Responder||2||Increase the amount of Health received from your Inhaler when Ellie is in the party.||+20% Heal amount granted by Medical Inhaler.|
|CPR||3||When Ellie is in the party, any damage that would kill you instead heals a small amount of health. This effect has a long cooldown.||Recover 25% Health when fatally wounded.|
Felix Unique Perks
|Bonus Support Persuade||1||Increase your Persuade skill when Felix is in the party.||+10 Persuade|
|Bootlickers!||2||Felix deals bonus damage to targets suffering from Cower.||+20 Damage to Cowering Enemies|
|Rebellion||3||While Felix is in the party, you and your companions deal bonus damage to Corporate enemies.||+20 Damage to Corporate Military|
Nyoka Unique Perks
|Bonus Support Lie||1||Increase your Engineering skill when Nyoka is in the party.||+10 Lie|
|Hunter||2||Reduce how far the sound of your footsteps travel while Nyoka is in your party.||-20% Radius of Footstep Sounds|
|Exterminator||3||Nyoka deals bonus damage to Creatures.||+20 Damage to Creatures|
SAM Unique Perks
|Bonus Support Intimidate||1||Increase your Intimidate skill when SAM is in the party.||+10 Intimidate|
|Cleaner||2||Reduce negative reputation for kills when SAM is in the party||-20% Negative Reputation Kill|
|Bad Samaritan||3||Reduce negative reputation for kills when SAM is in the party||+20 Damage to Automechanicals|
How do Perks work?
Players and Companions obtain perk points which they can spend to unlock a perk. Players will have the complete freedom to choose whichever desired perk they want to unlock as well as for the companions that best suit their playstyle or to better improve and specialize in certain skills. For the players, there is a total number of 42 perks within three tiers, while companions have their own set of perks.
There is no limit to acquiring or equipping Perks, and as mentioned, you can unlock as many as you want and choose whichever perk you want. Finally, in order to unlock the next perk tier, players will have to unlock a certain number of perks. For example, players will need to unlock 5 perks from Tier 1 in order to unlock the perks listed in Tier 2.
Can players respec their points?
Yes, they can. At first, it costs 500 Bit Cartridges to respec a player’s Perk Points and the amount doubles and further increases each time you decide to respec your points.
It’s end. I hope “The Outer Worlds Companion Perks Guide” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
More of this sort of thing:
- The Outer Worlds Parvati Companions Guide
- The Outer Worlds Nyoka Companions Guide
- The Outer Worlds Ellie Companions Guide
- The Outer Worlds SAM Companions Guide
- The Outer Worlds Vicar Max Companions Guide
- The Outer Worlds Felix Companions Guide
That’s not a “guide”, it’s a reference list.