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The Outer Worlds Parvati Companions Guide

The Outer Worlds is the latest RPG from renowned developer, Obsidian Entertainment. Like most RPGs, the game features companions that you can take with you.

Before we dive into where and how to find companions, you need to know a few things. You can only have two active companions with you so chose carefully. You can swap companions if you don’t feel that a particular companion in the Outer Worlds doesn’t suit your play style.

Not only that, each companion in the game has perk bonuses and abilities. Companion perks grant bonuses to players and with each level, your companion unlocks a new perk. Each companion features a perk that grants party bonuses. This allows players to chose companions that best suit their play style.

The Outer Worlds Companions also have abelites which only unlock if your Determination skill is over 20. As you level up Leadership skills for your character the more companion abilities unlock.

Parvati Companions Guide

Parvati is another of the unique companions in The Outer Worlds. This companion is naïve and always looks for the best in people. Aside from that, she’s an engineer and wields a two-handed hammer that deals a lot of damage.

To get Parvati as your companion in The Outer Worlds, go to the Cannery in Edgewater as part of the main quest. After that, Pavarti will become available as a companion.

Perk Bonuses

Parvati has some interesting perk bonuses in the game.

  • Bonus Support Engineering: +10 to Engineering.
  • Mod Finder: +10% chance to extract mods in the field.
  • Synchronicity: +25% tactical time dilation meter (when she performs her ability it recharges some of your meter).

Companion Quest

Parvati will give you the Drinking Sapphire Wine companion quest in The Outer Worlds. The quest is about Parvati having a crush on Junlei Tennyson, captain of the Groundbreaker, so help her.

Drinking Sapphire Wine Quest Guide

This Companion Quest will be unlocked when you will dock at the Groundbreaker during the Main Quest Passage to Anywhere, the quest will only be available if you recruit Parvati.

You will see Parvati standing by the ship’s exit, interact with her and agree on taking her to the Groundbreaker’s engineer, Junlei Tennyson.

After you’ve completed this task, head back to the Unreliable and talk to Parvati about the engineer. After this, you will have to take Parvati to the Lost Hope on the Groundbreaker, where Parvati will seek to get drinks at the bar and talk to Junlei.

Now you will need to talk to Parvati in the Bar, where you would have reached the Lost Hope. She will ask you what to drink, choose Wine, Here you will have a discussion with Parvati where she will be asking for your advice.

You will have to encourage Parvati to tell people to accept how she is, and you will successfully persuade her into asking the captain out.

At the end, return back to the Unreliable, where you will need to talk to Parvati again, asking her about how it went between the two of them, after the talk, your quest will be completed.

You will get 19,200 XP as quest reward. The completion of this Companion Quest will also unlock the Companion Quest, Don’t Bite the Sun.

Don’t Bite the Sun Walkthrough

This quest is unlocked when you dock at the Groundbreaker during Passage to Anywhere. It is only available if you recruited Parvati into your party. You must have completed Drinking Sapphire Wine and Parvati must have taken a step toward being open with Junlei.

Important: Some users report that advancing quests without joining Parvati at the bar for Drinking Sapphire Wine may result in her going by herself and dying. Take her as soon as you get this quest!

Get Cleaning Products
Talk to her in the Unreliable, and she will mention she wants to go to Gladys, on the Groundbreaker, to ask her about a fancy shop to purchase Cleansing Products. Speak with Gladys and you’ll gain 4,800 xp for picking a soap. There are 3 soap options: rose, apple and “scrub”. Then speak to Parvati and give her the Soap to gain another 4,800 XP. (Picking Apple was well received by Junlei at the end) Then you’ll be asked to find a Dustback Casserole and Sweetheart Cakes.

Getting Food for the Date
Terra One Dustback Casserole can be purchased from Chef Raymond in Stellar Bay, inside his establishment just in front of the town’s apartments. You can pay 3000 bits or intimidate (50) to get a better price of 2000 bits. Gain 4400xp

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Sweetheart Cakes can be found in Rizzo’s Facility in Cascadia, Monarch. Loot Ersatz Sweetheart Cake from a bar counter inside a building in the Maradeur-occupied part of town. The building is left from the Bottling Plant sign. Right by the cakes, a terminal will let you read the code to open the locked gate in the middle of town, so make sure to read it.

Picking an Outfit for the Date
Go back to the Unreliable and talk to Parvati. She will say that she’s now missing something nice to wear. You’ll get 4400xp and she’ll want you to go to Byzantium next.

Head to Prosperity Plaza in Byzantium and head to Jolicoeur’s Haberdashery and speak with Celeste Jolicoeur. She will offer to make an outfit for you to challenge Byzantium’s standards. She wants samples of clothes from workmen, and for you to model an Iconoclast, Marauder and Spacer gear – see the quest Makes Space Suits, Won’t Travel for details.

After this, bring up that Parvati needs an outfit for her date. You can offer to pay for the outfit 6000 Bit Cartridges or Persuade (65) or Intimidate (65) to 3000 Bit Cartridges. Either way you will gain 4800 XP. You’ll get Fancy Evening Wear, Collarless.

If Jolicoeur is Dead
If she was killed during the Task: Makes Space Suits, Won’t Travel then you’ll need to speak with Malini Gupta instead. You can offer to pay for the outfit 6000 Bit Cartridges or Persuade (65) or Intimidate (65) to 3000 Bit Cartridges. Either way you will gain 4800 XP.

Give Parvati the Outfit and the Date can Begin!
Speak with Parvati and give her the Evening Dress. Parvati will try to find something else you can do for Junlei, but you’ll tell her she needs to get on with it and gain 4800 more XP. Travel back to the Unreliable and speak with Parvati again, then head to Groundbreaker and speak to Parvati once more to gain a further 4800 XP.

Head to the ship’s kitchen and listen to their date and then leave the ship. Re-enter the ship and speak to Parvati to get all the details of the date, and learn they are now a couple. This will complete the quest and you will gain 28000 XP and 2500 Bit Cartridges, along with a picture of them together.

Comes Now the Power Walkthrough

You will obtain this quest during Stranger in a Strange Land, by talking to Reed Tobson and asking questions about the welfare of the deserters’ community.

You should talk to Parvati after leaving Tobson’s office to obtain an optional objective to talk to the Vicar. You can do this by going left after exiting the cannery, and going into the large building past the square. Vicar Max, who is a priest for The Order of Scientific Inquiry (Scientism). You can talk to him to learn about the Grand Plan, Grand Architect, and his role within it all.

Bring the conversation to Reed’s request and earn a bunch of xp. If you have high Intelligence, you can comment that it’s a responsible choice based on whether the leader can provide. Max will advise that if you wish to save as many as possible, uniting the people and bringing them back to Edgewater would be ideal. Ask if that is possible, and Max will warn you that outside the walls is a dangerous place. You can ask why he says this and he will reveal he wants to retrieve heretical books in the possession of a collector outside the walls. He claims it is to keep it out of layman hands. Ask to know more about it and he’ll mark you on your time and initiate the Companion Quest: The Illustrated Manual.

You can loot 1x OSI Vial from a mission counter before heading out.

Go North from Edgewater and you’ll come to an intersection with several Marauders to take out and loot. Further ahead, the Edgewater Community Center area is swarming with them so give it a wide berth to avoid heavy combat for now. The road ahead has dead thugs to loot and a container with 25x Light Ammo and 20x Heavy Ammo before you make a left and arrive at the Botanical Lab sign. There are dead Canid Feral that can be looted for Canid Tail around this area.

The Botanical Lab
Discovering the Botanical Lab gives you 400xp. An armed guard ahead is Grace Romero, who you should talk to. Tell her that you’re looking for Adelaide and mention Reed- she’ll let you through after telling you Adelaide is over at the hothouse. If you ask about her problems she will mention someone named Zoe has gone missing. You can offer to keep an eye out and unlock the Side Quest: A Few Kindred Spirits. You can ask her follow-up questions about Zoe to assist with that quest, she will mention Stefan might know more about it.

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Go to the greenhouse and you can speak to Adelaide McDevitt. Tell her Reed sent you to make peace, you will get a lot of XP. You can tell her about Reed’s plan to cut off the power, or opt to say that he’s willing to make amends. She will not believe Reed’s good intentions, and you must tell her that he asked you to divert power. She will ask why you have agreed to his plans, and you can explain your need for a power regulator. She will counter that you should instead divert power from the town to the Botanical Lab, and free the town from service to the cannery.

If Parvati is in your party, Adelaide will comment that her father died of overwork. Parvati is not ready to accept that as a fact. If you pick up the Gold Teeth nearby and ask her about them afterwards, you can find out that she is using the corpses of dead bodies to fertilize her soil if you pass a Science (15) check.

If you investigate the rooms and pick up Gold Teeth, and learn about Eugene’s death from the people of Edgewater, you can piece it together and ask Adelaide about it. You will find out that her fertilizer is being made of the dead of Edgewater, and she claims it is this natural process of proper decomposition that is making the greenery around the Botanical Lab and preventing the Deserters from catching the Plague.

Head over to the Geothermal Power Plant to continue the quest, but be mindful that the world state will change upon completing so you might want to finish up tasks, side quests and companion quests available first.

The plant is guarded by Mechanical Sentry robots. and there are some corpses that can be looted for Adreno, Ammo and some Armor. Head inside, and you’ll discover the place has six floors to explore!

Power Plant Entrance (6F)
Pick up some Dervish Mist, Energy Cell, and loot containers for Adreno, Gyro Syght, Mag-Num, Bit Cartridge and other goodies. Head toward the control room and pick to redirect power. You’ll be warned of an error and asked to active all three electrical track switches to perform the action manually. Go back toward the entrance and take the path going down to the 5th floor.

Power Plant Security Lockdown (5F)
Read the nearby terminal and learn about the replacement of guard personnel with machines, their malfunction and events that lead to the security lockdown. You can then lift it with Reed Tobson’s passcode and explore area. There is a locked door that that requires high lockpicking or the Security Chief’s Card item (found in 4F) a bunch of loot and the Corrupted Logic Module, needed for the Die, Robot quest (1700xp) so make sure to grab that and the Adrena-Time, Weapon Parts, Adreno loot.

First Switch & Repair Bay (4F)
The first switch is found soon after you descend to the 4th floor. Activate the switch then explore a nearby room to find Jeremy from Die, Robot has made its way here. Talk to Jeremy and he will say the logic is defective and all other automechanicals must be permanently dismantled. Accept its offer and explore the are to further advance your understanding of Die, Robot events. From the Repair Bay, take the staircase leading up and follow it to a room where you will find the Security Chief’s Corpse. Loot the Geothermal Security Chief’s Keycard from it and pick up Light Machinegun if you want. In this same room, if you have Chester’s Passcode you can hack a terminal.

Second Switch (4F)
Go back to the first switch ant take the side room with the reddish light. You can go down a floor (You’ll see 02 on the wall) and can then use a door to access a passage. Pick the lock on the next door you encounter to your right and you’ll access a Workbench and a path that is blocked by steam. Take the ladder going up instead to return to the 4th floor and use the switch.

Third Switch (5F)
From the previous switch, take the door on that level and you’ll come to a larger area with a drone and some sentry enemies. Defeat them and go up a level. The next switch is here. You can now unbar the door that was blocking your access to here. Back in the room with the second switch, going down will allow you to access a terminal and use Engineering (20) to turn off the steam you encountered before.

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Higgins (1F)
Go back to the red room and descend the ladders until you see 04, your map will show you the 1st floor. Here you meet Higgins, who is convinced you are not real. Talk to him and calm him down, he will introduce himself as Chester D. Higgins. He was an engineer that got trapped when lockdown happened. You can ask him if he can stop the mechanicals, but you need Persuade or Intimidate 20 to succeed. If you persuade him, he will reveal that you can rewrite the mechanicals to attack each other. You need Engineering 10 to reveal someone tampered the logic module. Chester will give you Chester’s Passcode and 1800xp. You can pick up Impact Hammer from nearby before heading off to the 5th floor to access the terminal. Redifine intruders as Spacer’s Choice Automechanicals if you’d like.

Redirecting the Power
Back at the master control room, it’s time to make a choice. If Parvati is in your party, she will ask you if you understand what you’ll do. You can hear her opinion: she thinks that you should not cut off Edgewater’s power as people there are just living their lives the only way they know how. She thinks that Ms McDevitt is delighting in Edgewater’s suffering and you would be part to it if you sided with her. You can thank her for talking to you as you end the conversation for some appreciation from her.

Redirect power to Edgewater:

  • Spacer’s Choice Reputation Up
  • Deserters Reputation Down
  • 2828xp
  • Possibility to earn trophy to “Permanently Save Edgewater” later

Redirect power to Botanical Camp:

  • Deserters Reputation Up (major)
  • Spacer’s Choice Reputation Down (16% negative)
  • 2828xp

Return to Reed
You can go back to Edgewater to talk to reed and pick up the Power Regulator that you need in order to advance Stranger in a Strange Land.

Reed can be found down the stairs in the Saltuna Cannery. He wants to talk to you and will ask you why you did it. Selecting “To Teach you a Lesson” and “You’re all slaves to Spacer’s Choice. I’m Liberating You” will have him tell you he never asked to be liberated. He says he has guards posted with orders to fire on you. You can apologize, ask what will happen to Edgewater, or intimidate him (30). Pass the intimidation test and you’ll earn 350xp for the check, then 1800xp for the objective and 15000xp for the quest. Reed will walk away and not talk to you anymore. You are now on Stranger in a Strange Land.

Return to Adelaide
If you redirected power to Edgewater then you’ll need to speak with Adelaide. When you speak to Adelaide she tells you that you have to convince the others, and when you probe further you find out that her son died of the plague in Edgewater and is buried in the cemetery because Reed refused to use medicine on him. She will give you the optional objective to get Reed to step down or she will not return to Edgewater.

Speaking to Thomas Kent, you can convince him to go back if you’ve completed his quest The Frightened Engineer, by telling him to become an Engineer. If you plan to get Reed to step down, tell him to wait.

Grace will agree to return if you let Zoe die or you killed her, since she feels she cannot defend the settlement. If you plan to get Reed to step down, tell her to wait.

You can Persuade (15) Reed to step down or you can kill Reed by attacking him. If Parvati is in your group she will freak out if you kill him and she’ll tell you she needs to leave. You can Determination (10) to keep her from leaving. You will obtain “Reed’s Key” from looting his corpse, and you will gain max negative Reputation with Spacer’s Choice from killing him.

Speak to Adelaide for 22,500 XP, Deserter’s Reputation up, The Board Reputation down (by a couple percent) and you will receive Adaelaide’s Watch, which is worth 1,750 but has no other use.

This quest affects the Endings.

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