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Torchlight 2 Fish and Spells Reference
When I was starting Torchlight 2, I always wondered what pet transformations there were and the exact effects of the spells in the game. Particularly for the spells, there was a risk involved with deciding which ones to use, since once they are used, you could not sell them for Gold.
Transformative Fish
Jackal Bass
Transform into Jackalbeast for 5 mins, 15 mins or permanently
Increases the following pet attributes
- +100% poison armor
- +poison damage

Largemouth Bass
Transform into Mimic for 5 mins, 15 mins or permanently
Increases the following pet attributes
- +25% physical armor
- +66% elemental armor
- +50% hp
- +33% base damage

Warsnout
Transform into Warbeast for 5 mins, 15 mins or permanently
Increases the following pet attributes
- +85% base damage

Tunnel Shark
Transform into Molebeast for 5 mins, 15 mins or permanently
Increases the following pet attributes
- +chance to stun

Web Fish
Transform into Spider-man for 5 mins, 15 mins or permanently
Increases the following pet attributes
- +immobilizing web attack

Flying Fish
Transform into Swampflyer for 5 mins, 15 mins or permanently
Increases the following pet attributes
- +grants chance to silence

Crab Egg
Transform into Heavily Armored Crab Warrior for 5 mins, 15 mins or permanently
Increases the following pet attributes
- +100% physical armor
- +100% elemental armor

Vampiric Spider Egg
Transform into Vampiric Spider for 5 mins
Increases the following pet attributes
- +health stolen to master

Non-Transformative Fish
Gold Fish
Can be sold for 846 Gold
Prismatic Morey
Increases the following pet attributes for 5 mins on top of existing pet augmentations
- +25% critical hit chance
- +100% fire damage
- +100% ice damage
- +100% electric damage
- +100% poison damage

Spells
Animal Handling
Formulas for calculating the stats at each level
- (level x 4)% pet and minion Damage
- (level x 4)% pet and minion Armor
- (level x 8)% decreased pet town travel time

Currency Spells
Barter
Formula for calculating the stats at each level
- (level x 3)% discounted vendor prices

Healing Spells
Heal All
- Level 1: 308
- Level 2: 692
- Level 3: 1076
- Level 4: 1460
- Level 5: 1818
- Level 6: 2228
health recovery over 4 seconds
Build-Specific Spells
Marksmanship
Formulas for calculating the stats at each level
- -(level x 1) to ranged equipment requirements
- +(level x 4)% Ranged Weapon Damage

Debuff Spells
Silence
Formulas for calculating the stats at each level
- Level 1: Silences enemies within 4 meters for 6 seconds
- Level 2:
- Level 3:
- Level 4:
- Level 5:
- Level 6:

Conclusion
Quick note, you can get spells and random items from fishing, so it is very well worth doing