Total War Three Kingdoms is the first in the award-winning series to recreate epic conflict across ancient China. Combining a gripping turn-based campaign of empire-building & conquest with stunning real-time battles, Total War Three Kingdoms redefines the series in an age of heroes and legends.
Other Total War Three Kingdoms Guides:
- Total War Three Kingdoms: How to Make Infinite Money
- Total War Three Kingdoms: Guide to Maximize Generals
- Total War Three Kingdoms: Advanced Tips and Tricks
- Total War Three Kingdoms: Guide to Factions
- Total War Three Kingdoms: Guide to Siege
- Total War Three Kingdoms: Guide to Characters
- Total War Three Kingdoms: Buildings Guide
- Total War Three Kingdoms: Food Guide
- Total War Three Kingdoms: Diplomacy Guide
- Total War Three Kingdoms: Spies & Espionage Guide
Commandery Buffs / Building Tips
Everyone is different and some people are just better at certain things than others. That’s why it is important to pay attention to a person’s traits before you hire them, when you are creating an army, sending out a spy, and selecting a Prime Minister, Heir, or Commandery Administrator.
Traits sometimes only take effect when the character is performing a certain task and that is why it is important to pay attention to them. For example, if a character increases campaign movement speed, they might do well in the army. If they get extra cover when spying, then they should be a spy.
Also pay attention to how ambitious a character is. If they get “increased penalty from desire for higher office” then you should be sure to check if they will do well in an administration position. If they will, great! Put them in one. If not, then you should be wary that they may defect if you don’t cater to their every need and desire and constantly promote them….might just want to let them go if they are so unhappy and aren’t useful for anything. And if their trait “Increases ambition to gain independence as administrator”, then you should either not put them in an administrator position(unless they are very very good, or have traits to decrease their ambition) or be prepared to either continuously tell them no, they can’t have their own commandery before paying them to be happy, or accept them as a vassal while giving up a commandery to them.
Similarly to traits, there are skills that improve certain tasks. There aren’t nearly as many of these and these are something you have some control over. The can only be gotten on certain character types and at certain levels depending on where their tree starts. If a character has many traits related to their type (blue traits for a strategist for example) then they generally become legendary at low levels.
Now if you put equipment together into this mix, then you can turn a powerful character into a godlike character. For example, you could make a Strategist(blue) who has all blue traits put on equipment that will all come together to have archery units with 200% Ammunition, 50% increased fire rate, 20% Melee Evasion, have fire arrows, perform night attacks, can deploy outside of the normal range for an ambush during battle, and have increased ambush chance outside of battle.
This can be applied to spying, commandery administration, faction leader/prime minister/heirs, and even just people who you send on assignments. While so many things about this are randomized, there is such an enormous amount of traits out there that you can almost always find someone that can be useful, even if they can’t min-max to godlike standards.