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Total War Three Kingdoms: Guide to Stances

Guide to Stances

An army may adopt different stances to improve different aspects of its performance. Adopting different stances usually costs a percentage of the army’s action points that turn. The stance button is just above the unit cards in the army panel of a selected army.

Other Total War Three Kingdoms Guides:

Ambush

Adopting the ambush stance costs 25% of the army’s action points and puts the army into hiding. When an enemy army enters its zone of control, an ambush battle may be triggered. Different terrain greatly influences the army’s chances of successfully triggering an ambush battle; desert offers a low chance, grassland offers a medium chance, forests and mountains offer a high chance, and hilly forests offer the best chance.

Furthermore, character abilities, traits and ancillaries can affect the chance of either triggering an ambush battle, or detecting a nearby army that is in ambush stance. If an opposing army enters the zone of control of an army in ambush stance and the ambush fails to trigger, the ambushing army will become immediately revealed, and may be evaded or attacked as normal.

Encamp

Adopting the Encamp stance costs 50% of an army’s action points that turn. When encamped, the army cannot move and generates bonus military supplies each turn, making it a useful stance for replenishment. If an opposing army attacks an encamped army, an encampment battle will be triggered.

March

Adopting the march stance adds 50% to the army’s movement range. While marching, recruitment and replenishment are disabled and the army will not be able to initiate battles. If attacked while in march stance, all units and characters in the army will begin the battle with a fatigue level of tired.

Normal

The default army stance, offering no benefits or penalties. The army is free to move, attack, or be attacked as normal.

Written by CA_OtherTom

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