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Total War Three Kingdoms: Walls Guide

A walled settlement, such as a large commandery capital, cannot be immediately attacked unless the attacking army has artillery. Without artillery, the settlement must be besieged for a number of turns first in order for the attacker to assemble siege equipment. A siege distresses the settlement and its defenders over time, and runs down the attacking army’s military supplies.

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When you order an army to attack a walled settlement, the siege panel will open. This gives you important information about the settlement you’re besieging, which can help guide your approach. The row of icons detail:

  • Whether the settlement gates are open or closed. Certain spy actions can open the gates prior to a siege battle, granting access to the attackers.
  • The strength of the walls. Walls become weaker each turn as the siege continues.
  • The number of turns the settlement will withstand the siege before surrendering. Certain general’s traits and ancillaries may grant longer siege holdout times to the defender, or shorter siege holdout times for the attacker.
  • The number of turns under siege before the settlement runs out of supplies.
  • The presence of any barricades or bastion artillery, which will be employed by the defender when a siege battle is initiated by the attacker.
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The panel also offers the construction of siege equipment to enable you to attack and penetrate the city.

In subsequent turns of the siege, the attacker can reopen the siege panel by clicking the siege icon next to the stettlement, or by selecting the attacking army and right-clicking on the settlement as if attacking.

There is a variety of potential outcomes to a siege. A siege battle may be initiated; the defenders may choose to surrender; an army defending the settlement may choose to sally out and engage the attacker; or the attackers may choose to break the siege.


When battle commences, the attacker must overcome the settlement’s walls to enter the city. Walls can be broken down using artillery, and foot soldiers can be ordered to scale the walls. Scaling walls takes time however and climbing soldiers are vulnerable to arrow fire and melee attack when they reach the battlements.

As a settlement is subjected to successive turns under siege on the campaign map, the weaker its walls will become, in line with siege escalation. The weaker its walls, the more easily they will fall to artillery fire when battle commences. At high levels of escalation, some wall sections may already have collapsed when the siege battle is initiated, granting entry to the city in battle.

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Walls can also be collapsed prior to battle via sapping.

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