Incidents
Other Two Point Hospital Guides:
- Two Point Hospital Rooms
- Two Point Hospital Research
- Two Point Hospital Career Goals
- Two Point Hospital Machine Upgrades
- Two Point Hospital Patients and Staff Guide
Every now and then, you’ll receive an email with a blue light on it, and these are incidents. They are major events, like an accident or people running away and needing help, and will test your hospital’s services within a set timeframe.
If you successfully cure the majority of the patients, you’ll receive a bonus to your reputation, Kudosh and money. If you do not cure most of them, you’ll either get nothing, or you’ll get a slight ding to your reputation. Keep in mind that, since some cures take longer than others (such as Jest Infection), having only one room dedicated to that cure may not be enough, especially if the patients get hung up somewhere (bathroom, for example), or the doctor in charge goes on break or has a negative trait like falling asleep, which wastes time.
Some of the incidents you may face are:
- Curing 7 patients with Jest Infection within 90 days
Illnesses (W.I.P)
Boggled Mind
Cured with: Psychiatry
Bogwarts
Cured with: Pharmacy
Freudian Lips
Cured with: Psychiatry
Grey Anatomy
Cured with: Chromatherapy
Humerus Injury
Cured with: Fracture Ward
Hurty Leg
Cured with: Fracture Ward
Inflated Ego
Cured with: Psychiatry
Jazz Hands
Cured with: Ward
Jest Infection
Cured with: Clown Clinic
Lazy Bones
Cured with: Ward
Lycanthropy
Cured with: Pharmacy
Misery Guts
Cured with: Pharmacy
Monobrow
Cured with: Ward
Mock Star
Cured with: Psychiatry
Mood Poisoning
Cured with: Injection Room
Mucky Feet
Cured with: Ward
Night Fever
Cured with: Psychiatry
Portishead
Cured with: Ward
Potty Mouth
Cured with: Pharmacy
Rock Bottom
Cured with: Injection Room
Training
A few hospitals in, you’ll be able to build a training room, which will allow you to train your staff in various traits. Staff will need to have a free trait spot (out of five), which they earn by being promoted. You can try your staff in any trait, and they are:
- Bedside Manner
- Customer Service I
- Customer Service II
- Diagnostics
- Emotional Intelligence
- General Practice
- Maintenance I
- Maintenance II
- Motivation
- Psychiatry I
- Psychiatry II
- Research
- Stamina Training
- Training Masterclass
- Treatment I
- Treatment II
- Treatment III