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VenusBlood Frontier International Complete Guide

VenusBlood Frontier International Complete Guide

R18+ Uncensor Patch

To toggle the patch: Go into Extras on the title screen, click the button in the top-right that says either All Age or 18+ version.

Download, move files to:

  • C:\Program Files (x86)\Steam\steamapps\common\VenusBlood FRONTIER

Tips for Beginners

There is a Tutorial accessible through the title screen that will explain a lot of game basics in adequate detail.

  1. In battles, click “Settings” to determine how long battles take. “Click,” the default setting, waits for you to manually advance every attack, which is great for seeing if new units are working out and initial immersion but horrible for getting through the game quickly. Pick whatever pace works for you.
  2. After Chapter 1, you can choose the order in which you attack the other four nations. I believe the easiest path is Folk > Glads > Thrudheim > Valhalla.
  3. Save at the start of every single turn. You have 99 save files; use them. Save scumming is a viable option if you suck as badly as I do, since damage and post-battle loot are somewhat randomized.
  4. Any time you get a new girl (and on the first turn for Fena), click “Call” > Mingle and/or Train. Nothing happens immediately, they just light up, but leave them on for a few turns and you’ll get events. Note that Mingle/Train stats will not increase beyond an event trigger until you have actually viewed an event, so try to keep up with these. The Call button changes colors when you have an event available.
  5. You have two “interaction points” per girl per turn. If you select Mingle or Train alone, that stat will increase by 2. If you select both, each will increase by 1, and if you select neither then neither will increase (duh).
  6. You have 6 Action Points per turn. AP is only consumed by 1) Hiring new units; and 2) Triggering actual events via Call (not just turning Mingle/Train off and on). Make sure you attack as your last act, because attacking ends the turn.
  7. Only ever summon a creature when it has a purple XD face. This gives +4 to Attack, Defense, and Speed as well as +1 to Morale, and also makes the initial summon cost (in food or magic) cheaper.
  8. You’ll get a rating based primarily on your conquering speed at the end of each chapter, with higher ratings (i.e. a lower turn count) yielding additional resources. You’ll have to choose how to balance finishing quickly with taking your time to build up.
  9. The “New Dark Army” option available if you start a new game when prompted after winning (not from the main menu) allows you to keep some special commander units. Further, if you’re going the Law route, corrupting even one goddess seems to lock you out of the harem ending. Therefore, the “best” way to play the game is probably 1) Reign & Pure Love on Normal+; and then 2) Conquest & Corruption on Hard+.
  10. The Dragonstrike title (given by a Spear medallion in the first slot) is hilariously overpowered at the start. For 250 resources, you gain +16 Attack and 5 Helmet Split (ignore Defense) with no downsides. For most early game units, this will more than double their Attack. This falls off rather quickly, though, as in the mid-game and beyond party synergy and boosts are more important.
  11. Be careful with medallion titles; some are offered on several different medallions at wildly varying cost points. Most egregiously, if you want the Indestructible title, you could spend 12,000 resources on an Apostle medallion or 750 on an Undead one. Not a hard choice.
  12. Equipment-wise, you can buy as many Tier 1 and Tier 2 items as you want (in the “Arms” screen) but anything higher requires 10 of the appropriate Material per item. You get Material from selling Ore, which you mostly get from using troops with the Bounty Hunter skill to wipe out enemy squads – it’s important that your treasure team be the one to actually finish off the enemy team, as you get nothing but XP if they merely damage them. By default, Ore is auto-sold on pickup for Material and Gold.
  13. You can move entire squads at once (to ensure different squads get to participate in encounter battles) by clicking and dragging the squad numbers around in the Arrange screen. Similarly, you can heal entire squads by clicking the squad number in the Plan screen.
  14. WTF is Growth? S-tier growth enables a unit to reach level 150 and take titles from any medallion on summon. Max level decreases by 10 and medallion range decreases by 1 per letter grade, so the units with the strongest base stats have the lowest addon potential.
  15. WTF is Cost? “Cost 2” means “it costs 2 gold to heal 1 HP for this unit (in the “Plan” screen)”
  16. WTF is Loyalty/Triumph? Loyalty starts at 25, +2 for crushing victories (enemy squad wipe), +1 for normal wins, and -2 for crushing defeats (your squad wipe). Firing a unit copies its loyalty stat to Triumph, which will increase its base stats the next time you hire it. You may want to fire and re-hire every unit at least once before the end of the game, so keep that in mind when spending extra medallions for titles. You’ll want to do it only when you have spare medallions though, as the bonuses aren’t huge. It’s hard to separate loyalty buffs from leveling stat increases, but I believe you get +5 Attack and +5 Defense at Loyalty 50 and +10 Attack and +10 Defense total (so only 5 more of each) at Loyalty 100. The more important aspect of Loyalty is actually that it reduces your per-battle maintenance costs, which otherwise quickly spiral out of control. Your commanders don’t have (visible) Loyalty or Triumph because you can never fire or re-hire them, but I suspect they still track it internally because their maintenance costs can be reduced.
  17. WTF is Morale? Morale increases how fast your Force stat fills up in battle. Force is like mana for Tactical Skills – if you don’t have enough you can’t use them. Force carries over between fights and caps at 1000 (shown as 9 plus a full bar). I believe each skill uses one full force bar per level – so “Lvl 3 Vanaheim” costs 300 Force – possibly mitigated by your Morale stat.
  18. WTF is Reign/Conquest? How good or evil of a ruler you are, as determined by your choices in various cutscenes/events. This, along with the girls’ corruption and affection stats, affects the ending(s) you get. Your current rating is visible on the “Call” screen.
  19. WTF is the Key of Destiny? After Chapter 1, you’ll start getting these. They’re used from Arms > Materials to summon units without medallions, but give you their base (neutral) stats rather than the +4s you’re aiming for. If you use 10 at once, though, you get access to insanely good units you’d otherwise never be able to summon on your first playthrough due to medallion unlock requirements.
  20. How do I build something? Go to the Build screen, then click and drag the desired building to an appropriate plot (based on Land Type).
  21. Unless you actually lose your last territory (triggering a game over), nothing can actually die for good, so don’t worry about losing units in combat aside from party wipes, which cost loyalty.
  22. The default squads 3 and 4 are straight garbage and I cannot recommend using them – or any part of them – under any circumstances.
  23. Don’t worry too much about the additional maintenance costs from medallion titles. Maintenance goes up a ton with level anyway, and the extra from the titles actually decreases over time. I tested a Mountain Man and his base maintenance increased by 30 from level 1 to level 10, while maintenance for various titles decreased from 8 > 6, 4 > 3, and 17 > 13. Also, the stat gains from titles increase with level just as base stats do. As far as I can tell title stats are NOT affected by triumph.
  24. “Boost Action” is not nearly as good as it sounds. By default, both armies have 5 rounds in each main battle. “Boost Action 1” would mean you get 6. However, very few fights actually last that long. It does NOT mean you get 2 turns for every 1 of the enemy’s.
  25. You can have a maximum of 12 non-Commaner units of any given class (Blader, Guarder, etc). If you hit that cap and want to summon more, you’ll need to fire someone you’re no longer using.

Treasure Hunters:

• Sprite -> Dryad
• Demihuman -> Lupold Lancer (starter unit)
• Sprite -> Hobbit Scout
• Sprite -> Hobbit Hunter
• Yamato -> Nekomata
• Sprite -> Unicollon

Command Team Alpha:

• Fena
• Loki
• Hellbeast -> Blizzard Bear
• Garm
• Sprite -> Alraune
• Yamato -> Crow Tengu

Vampire Goddess Death Squad:

• Undead -> Dullahan (starter unit)
• Undead -> Vampire
• Demon -> Incubus
• Undead -> Phantom (starter unit)
• Demon -> Evil Rider (starter unit)
• Undead -> Zombie Cook

Tyrca’s Angels:

• Clergy -> General
• Tyrca
• Soldier -> Chariot
• Solder -> Galeritter
• Clergy -> Quester
• Yamato -> Fox Miko

Freya’s Oppai:

• Mercenary -> Viking Guard
• Freya
• Clergy -> Templar Captain
• Clergy -> Impaler
• Clergy -> Seer
• Soldier -> Cannoneer

Jorm’s Mechadeath:

• Fauxmon -> Ice Statue
• Jorm
• Sprite -> Dwarf Fighter
• Demihuman -> Kobold Engineer
• Soldier -> Horseback Musketeer
• Clergy -> Musketeer Captain

Rigret’s Tentacool:

• Rigret
• Hellbeast -> Kraken
• Yamato -> Hannya Samurai
• Demihuman -> Gorgon
• Mercenary -> Amazon
• Demon -> Devil Cook

Buildings

LandNameGoldFoodMagicResourceCureEXPForceWallPrice
AllHouse205250
AllFortress55104000
CityStore150250
CityChurch25101000
CityPalace40010000
CityCastle10102520000
CityBrothel4006020000
ForestLogging Site4020250
ForestRanch150301000
ForestMonster Stable50401000
ForestBlacksmith150404000
ForestMonster Mansion808010000
MountainsMining Site10030250
MountainsCarpenter150754000
MountainsHot Spring1505010000
MountainsDragon’s Den10010010010030000
PlainsFarmland4020250
PlainsTraining Ground551000
PlainsMarket150404000
PlainsColosseum500520000
Watering HoleAcademy4030250
Watering HoleHealing House101000
Watering HoleSage’s Tower1004000
Watering HoleHarbor40012010000
Watering HoleTemple1000530000

Arms

TypeRarityCostNameAtkDefSpdMorSkill 1Skill 2
1-Hand1100Dagger1020Parry 2
1-Hand1150Hand Axe3000Helmet Split 4
1-Hand2400Sword4200Critical Boost 5
1-Hand2450Hatchet6000Helmet Split 8
1-Hand3800Katana4040Lethal Critical 35Parry 5
1-Hand3850Battleaxe8000Helmet Split 12Wall Breaker 10
1-Hand42000Holy Silver Sword6402Slay DemonSlay Undead
1-Hand42250Bloodsucking Axe12000Helmet Split 20Self Heal 8
1-Hand57500Flame Sword10005Fire Blast 10Range Attack
1-Hand58000Manslayer Namasu15000Critical Boost 25Slay Human
1-Hand616000Cursed Blade25-55-5Cursed AttackFlank Attack 6
1-Hand617500Assassin Knife50150Lethal Critical 75Stun Attack 2
1-Hand740000Hero’s Sword15505Added Attack 1Hardy Physique 10
1-Hand742000Planetbuster Axe305-100Helmet Split 25Critical Boost 15
2-Hand1100Bamboo Spear2100Parry 2
2-Hand1150Rusty Greatsword40-10Poison Attack 3
2-Hand2400Spear6000Lethal Critical 20
2-Hand2450Greatsword80-20Critical Boost 7
2-Hand3800Javelin1250Range AttackCritical Boost 5
2-Hand3850Battering Ram120-40Slay MechanicalWall Breaker 20
2-Hand42000Holy Silver Spear9003Slay DemonSlay Undead
2-Hand42250Zanbato162-60Critical Boost 15Lethal Critical 25
2-Hand57500Hero’s Javelin1383Range AttackParry 15
2-Hand58000Guillotine Axe200-50Helmet Split 15Lethal Critical 50
2-Hand616000Demon’s Spear1608-4Cursed AttackCritical Boost 25
2-Hand617500Valkyraid8444Flank Attack 8Boost Squad 8
2-Hand740000Champion’s Spear16900Helmet Split 25Hardy Physique 15
2-Hand742000Darkspear Grasida5-5250Added Attack 1Parry 30
Ranged1100Sling1020Helmet Split 4
Ranged1150Shortbow2010Critical Boost 25
Ranged2400Handgun6000Lethal Critical 20
Ranged2450Crossbow70-10Helmet Split 8
Ranged3800Hunter’s Gun100-20Slay BeastLethal Critical 30
Ranged3850Longbow8000Critical Boost 10Helmet Split 5
Ranged42000Holy Silver Gun120-33Slay DemonSlay Undead
Ranged42250Wingkiller4080Slay FlyingSap Flying 8
Ranged57500Fire Boa200-50Fire Field 3Lethal Critical 50
Ranged58000Ace Bow50100Added Attack 1Speed Tactics 4
Ranged616000Viper Red250-50Poison Field 5Poison Attack 5
Ranged617500Assassin Blowgun50150Critical Boost 25Stun Attack 2
Ranged740000Disaster350-100Lightning Field 8Critical Boost 40
Ranged742000Sagittarius Bow100150Added Attack 1Slay Flying
Staff1100Club3000Helmet Split 4
Staff1150Oak Rod1200Parry 2
Staff2400Sorcerer’s Rod4002Dark Blast 4
Staff2450Cleric’s Rod0042Group Heal 2Light Blast 2
Staff3800Mage Staff5003Dark Blast 8Ambush Alert 4
Staff3850Priest’s Rod0053Group Heal 4Poison Cure
Staff42000Ruyi Bang6060Range AttackCritical Boost 10
Staff42250Healing Rod0444Group Heal 6Defense Only
Staff57500Fire Staff12003Fire Field 4Helmet Split 15
Staff58000Ice Staff12003Ice Field 4Lethal Critical 20
Staff616000Thunder Staff16004Lightning Field 6Critical Boost 15
Staff617500Demon Noble’s Rod15-380Sealing AttackPoison Field 8
Staff740000Crystal Tear010105Light Field 8Group Heal 8
Staff742000Dark Staff Undine55105Boost Squad 6Demon Medic 12
Whip1100Leather Whip1020Lethal Critical 5
Whip1150Training Whip2010Critical Boost 2
Whip2400Nunchaku3300Parry 5
Whip2450Thorn Whip4020Poison Blast 2Poison Attack 2
Whip3800Chain Scythe5030Slay NatureFlank Attack 4
Whip3850Chain Whip100-20Lethal Critical 30Speed Debuff 8
Whip42000Flail124-40Critical Boost 15Hardy Physique 5
Whip42250Beast Tail6042Attack Tactics 8Boost Beast 4
Whip57500Morning Star145-40Helmet Split 15Slay Mechanical
Whip58000Whip of Love8043Lethal Critical 50Counter Amp 2
Whip616000Demon’s Whip1606-2Added Attack 1Slay Demon
Whip617500Dominatrix Whip12800Slay ManCritical Boost 30
Whip740000Dragon Tail2015-100Wide AttackHelmet Split 30
Whip742000Lightning Whip15505Stun Attack 2Lightning Field 8
Claws1100Claws2010Critical Boost 2
Claws1150Cat Claws1020Lethal Critical 5
Claws2400Bone Claws4020Poison Attack 4
Claws2450Beast Claws3030Slay Human
Claws3800Iron Claws6200Slay MechanicalHelmet Split 10
Claws3850Wild Beast Claws1200-4Counter Amp 1Hardy Physique 10
Claws42000Silver Claws5502Slay DemonSlay Undead
Claws42250Hellbeast Claws8040Slay BeastCritical Boost 15
Claws57500Golden Claws6603Treasure Hunt 8Lethal Critical 30
Claws58000Mystic Beast Claws10050Flank Attack 10Cursed Attack
Claws616000Mithril Claws12080Parry 15Evade 15
Claws617500Rotdrake Claws2500-5Slay GodPoison Field 6
Claws740000Orichalcum Claws150100Helmet Split 25Parry 15
Claws742000Drakelord’s Claws2010-50Critical Boost 20Hardy Physique 20
Shield1100Buckler0210Evade 2
Shield1150Pot Lid0201Treasure Hunt 2
Shield2400Shield0600Parry 5
Shield2450Gauntlets2400Critical Boost 5
Shield3800Kite Shield010-20Parry 8Debuff Cure
Shield3850Monster Gauntlets38-30Evade 5Hardy Physique 5
Shield42000Silver Shield01002Spell Barrier 10Curse Cure
Shield42250Big Oni Gauntlets5700Forward GuardHardy Physique 10
Shield57500Golden Shield01203Strat Barrier 10Bounty Hunter 3
Shield58000Dark Chef Pot Lid0483Lethal Critical 50Counter Amp 2
Shield616000Mithril Shield01505Spell Barrier 15Evade 15
Shield617500Dark Captain Shield81200Helmet Split 15Slayer Defense
Shield740000Hero’s Shield01870Wide NullParry 20
Shield742000Dragon Shield1520-100Strat Barrier 30Dragon Scales 50
Armor1100Sunday Best0120Treasure Hunt 2
Armor1150Mino1200Evade 2
Armor2400Leather Armor0420Ambush Alert 4
Armor2450Chainmail07-10Parry 5
Armor3800Plate Armor012-40Forward GuardHardy Physique 5
Armor3850Monster Mail2600Hardy Physique 10Self Heal 2
Armor42000Silver Armor014-20Spell Barrier 10Sap Demon 3
Armor42250Big Monster Mail410-20Helmet Split 15Hardy Physique 10
Armor57500Golden Armor015-44Strat Barrier 10Treasure Hunt 8
Armor58000Demon’s Mail6120-3Lethal Critical 50Counter Amp 2
Armor616000Mithril Armor01460Spell Barrier 15Parry 10
Armor617500Dark Captain Armor51500Critical Boost 10Slayer Defense
Armor740000Hero’s Armor020-27Pierce NullHardy Physique 15
Armor742000Dragon Mail1020-50Resist AilmentsDragon Scales 50
Beast1100Reins0021Boost Beast 1
Beast1150Nose Ring1200Hardy Physique 3
Beast2400Demon Pet Clothes0402Self Heal 3
Beast2450Tiger Skin3300Evade 5
Beast3800Hellcow Nose Ring8000Wall Breaker 10Hardy Physique 10
Beast3850Mad Beast Legcuffs66-40Counter Amp 1Lethal Critical 40
Beast42000Long Horn8400Critical Boost 10Helmet Split 10
Beast42250Beast Scales015-30Evade 10Hardy Physique 15
Beast57500Lion Dance Set4083Bounty Hunter 3Treasure Hunt 8
Beast58000Holy Beast Crown01005Parry 15Bounty Hunter 4
Beast616000Evil Horn15500Critical Boost 15Lethal Critical 40
Beast617500Scale Garb025-50Counter Amp 2Dragon Scales 50
Beast740000Drakelord Saddle01573Forward GuardSlayer Defense
Beast742000Evil Dragon Beard105100Flank NullPoison Field 5
Vestment1100Rags0030Ambush Tactics 2
Vestment1150Ratty Overcoat0120Ambush Alert 2
Vestment2400Robe0402Spell Wall 10
Vestment2450Bandit’s Overcoat0060Critical Boost 3Treasure Hunt 2
Vestment3800Cleric’s Robe0404Group Heal 2Poison Cure
Vestment3850Sorcerer’s Robe4004Dark Blast 10Curse Cure
Vestment42000Priest Robe0606Group Heal 3Spell Barrier 10
Vestment42250Wizard Robe6006Dark Field 3Critical Boost 5
Vestment57500Assassin Cloak30120Ambush Tactics 6Lethal Critical 50
Vestment58000Tactician’s Cape0087Ambush Alert 10Boost Squad 4
Vestment616000Demon Coat01055Helmet Split 15Slay Woman
Vestment617500Demon Ninja Gear50150Critical Boost 15Lethal Critical 30
Vestment740000Admiral Coat015010Boost Squad 7Bounty Hunter 5
Vestment742000Crimson Cape101005Range NullSpell Barrier 20
Item1100Herb Pot0003Self Heal 3
Item1150First Aid Kit0003Target Heal 5
Item2400Monster Aid0024Demon Medic 2Stun Cure
Item2450Antidote0204Group Heal 2Poison Cure
Item3800Clairvoyant Orb0026Ambush Alert 6Treasure Hunt 6
Item3850Quiver3050Slay FlyingRange Attack
Item42000Explosives12000Wall Breaker 25Self-Destruct 15
Item42250Cardinal’s Hat0507Group Heal 4Boost Human 4
Item57500Witch Hat10005Critical Boost 10Demon Medic 5
Item58000Hunter Beret5280Lethal Critical 30Flank Attack 5
Item616000Warding Amulet010100Evade 15Slayer Defense
Item617500Panacea5555Group Heal 6Resist Ailments
Item740000Demon Explosives25000Wall Breaker 50Self-Destruct 30
Item742000Devil Drug151010-10Critical Boost 20Recovery 25

Skills

NameEffectType
Absolute CureAll allies are immune to the following ailments: Poison, Curse, Stun, 〇〇 Debuff.Abnormal Status Recovery
Action BlockIn main battles, reduce the enemy’s turn count.Weakening
Action BoostIn main battles, your army gets more turns (In encounter battles, this skill functions like Added Attack).Support
Added AttackGrants more attacks per turn.Offensive
All AttackAttacks all enemies. But other than the main target, enemies take half damage. Only the main target will counterattack. (Gives the same amount of Force as a normal attack)Offensive
All NullNullifies the enemy’s All Attack.(All Attack can only be prevented with All Null)Defensive
Ambush AlertThe enemy’s total Ambush Tactics value is reduced by your Ambush Alert value.Support
Ambush TacticsTotals up the value of all allies’ Ambush skills. For every 10 points, one enemy’s position gets shuffled.Support
Attack DebuffEach attack reduces the target’s Attack.Offensive
Attack TacticsYour full army gains an attack bonus. (Only when the owner of the skill is alive, and there are at least four allied units on the field)Support
Boost AquaBuff all Aqua-type allies aside from oneself.Support
Boost BeastBuff all Beast-type allies aside from oneself.Support
Boost DemonBuff all Demon-type allies aside from oneself.Support
Boost DragonBuff all Dragon-type allies aside from oneself.Support
Boost FireBuff all Fire-type allies aside from oneself.Support
Boost FlyingBuff all Flying-type allies aside from oneself.Support
Boost GodBuff all God-type allies aside from oneself.Support
Boost HumanBuff all Human-type allies aside from oneself.Support
Boost IceBuff all Ice-type allies aside from oneself.Support
Boost KnightBuff all Knight-type allies aside from oneself.Support
Boost LightningBuff all Lightning-type allies aside from oneself.Support
Boost ManBuff all Man-type allies aside from oneself.Support
Boost MechanicalBuff all Mechanical-type allies aside from oneself.Support
Boost NatureBuff all Nature-type allies aside from oneself.Support
Boost NightBuff all Night-type allies aside from oneself.Support
Boost PoisonBuff all Poison-type allies aside from oneself.Support
Boost SquadBuff all allies aside from oneself.Support
Boost SupremeBuff all Supreme-type allies aside from oneself.Support
Boost UndeadBuff all Undead-type allies aside from oneself.Support
Boost WomanBuff all Woman-type allies aside from oneself.Support
Bounty HunterWhen defeating an enemy, you have some chance of obtaining extra ore. (The owner of this skill must be alive at the end of battle for it to take effect)
Skill Level 1: Copper Ore up drops at a high rate
Skill Level 2: Iron Ore drops at a high rate
Skill Level 3: Silver Ore drops at a high rate
Skill Level 4: Soul Silver Ore drops at a medium rate
Skill Level 5: Gold Ore drops at a medium rate
Skill Level 6: Mithril Ore drops at a medium rate
Skill Level 7: Orichalcum Ore drops at a low rate
Support
Charm AttackThe damaged unit receives charmed status. Charmed units can’t do anything for that round. (Only if the target is the opposite sex of the attacker. If not, this skill deals one Stun Counter instead.)Offensive
Counter AilmentCounterattacks will also inflict status ailments. (All status ailment skills may have no effect on certain unit types)Offensive
Counter AmpMultiplies counterattack damage.Offensive
Critical BoostIncreases critical rate.Offensive
Cross AttackProvides the effects of both Pierce Attack and Wide Attack. (Gives the same amount of Force as a normal attack)Offensive
Cross NullNullifies the enemy’s Pierce, Wide, and Cross Attacks (Cross Attacks can also be nullified with both Pierce Null and Wide Null).Defensive
Curse CureAll allies are immune to curse.Abnormal Status Recovery
Cursed StrikeCurses the enemy. Cursed enemies suffer a penalty to their status parameters and cannot be healed in the same battle.Offensive
Dark BlastThe target takes dark damage at the end of each turn.Continuous Damage (Single-Target)
Dark FieldAll enemies take dark type damage at the end of each turn.Continuous Damage (Squad)
Day-AttunedNight-type units won’t lose half their defense during the day.Support
Debuff CureBlock 〇〇 debuffs for all allies.Abnormal Status Recovery
Defense DebuffEach attack reduces the target’s Defense.Offensive
Defense OnlyTake half damage from normal attacks, but can’t attack except with counterattacks.Defensive
Defense TacticsDefend all units placed behind this unit, and raise Defense of all allies. (Only when the owner of the skill is alive, and there are at least four allied units on the field)Support
Demon MedicRecover all Demon or Undead-type allies.Continuous Healing
Dimension SlashHas the effects of both Range Attack and Parry and ignores the enemy’s Parry and Dragon Scales skills. It also ignores 75% of the enemy’s Defense when doing damage.Offensive
Dragon ScalesThis skill’s value is a percentage. If that percentage of the damage this unit deals to the enemy is greater than the damage the enemy deals to this unit, the enemy’s damage is reduced to 0. If the enemy slays Dragontype units, this effect is invalid. This skill works with both attacks and counterattacks..Defensive
EliteUnits with this skill get +100% EXPSupport
Equitable HealRecover all allies regardless of type.(All healing skills are blocked by the Curse ailment)Continuous Healing
EvadeChance of dodging ranged attacks.Defensive
Fire BlastThe target takes fire damage at the end of each turn. No effect on flame type units.Continuous Damage (Single-Target)
Fire FieldAll enemies take fire type damage at the end of each turn. No effect on flame type units.Continuous Damage (Squad)
Flank AttackEnables attacking backline enemies. Also ignores Defense Tactics. The higher this skill’s value, the more it also damages the enemy’s Force. (Gives the same amount of Force as a normal attack)Offensive
Flank NullAs long as the unit with this skill is alive, the enemy’s flank attacks are nullified.Defensive
Forward GuardTake attacks for the next unit ahead in line, even from enemies with Flank or Range Attack.Defensive
Group HealRecover all allies. No effect on Undead-type units.Continuous Healing
Hardy PhysiqueNormal damage, end turn damage, healing, and tactic skill effects are all reduced. (Only by up to 90%)Defensive
Helmet SplitIgnore some amount of the enemy’s Defense when doing damage.Offensive
Ice BlastThe target takes ice damage at the end of each turn. No effect on ice type units.Continuous Damage (Single-Target)
Ice FieldAll enemies take ice type damage at the end of each turn. No effect on ice type units.Continuous Damage (Squad)
Lethal CriticalCritical hits do massive damage.Offensive
Light BlastThe target takes light damage at the end of each turn.Continuous Damage (Single-Target)
Light FieldAll enemies take light type damage at the end of each turn.Continuous Damage (Squad)
Lightning BlastThe target takes lightning damage at the end of each turn. No effect on lightning type units.Continuous Damage (Single-Target)
Lightning FieldAll enemies take lightning type damage at the end of each turn. No effect on lightning type units.Continuous Damage (Squad)
Morale DebuffEach attack reduces the target’s Morale.Offensive
Morale TacticsYour full army gains a morale bonus. (Only when the owner of the skill is alive, and there are at least four allied units on the field)Support
Multi-AilmentIf the owner of this skill also has an area attack skill, their status ailment skills will affect all targets.Offensive
Night-AttunedNon-Night-type units no longer suffer the following effects during the night: Half Defense, losing Range Attack’s abilities to ignore Defense Tactics and hit backline enemiesSupport
NocturnalAll stats are increased at night, while all stats are decreased during the day. Prevents non-Night-type units from losing half their Defense during the night.Support
ParryChance of blocking all normal attack damage aside from critical attacks.Defensive
Pierce AttackTargeting a frontline enemy will also hit the enemy on the backline and vice versa. Only the main target will counterattack. (Gives the same amount of Force as a normal attack)Offensive
Pierce NullNullifies the enemy’s Pierce Attack.Defensive
Poison AttackPoisons an enemy to the degree indicated by this skill’s value. Poisoned enemies take proportional damage at the end of each turn.Offensive
Poison BlastThe target takes poison damage at the end of each turn. No effect on Poison/Machine/Undead-units. (Not blocked by end turn damage defense skills)Continuous Damage (Single-Target)
Poison CureAll allies are immune to poison.Abnormal Status Recovery
Poison FieldAll enemies take poison damage at the end of each turn. No effect on Poison/Machine/Undead-units. (Not blocked by end turn damage defense skills)Continuous Damage (Squad)
Rainbow VenomApplies Curse, Charm, Seal, Attack Debuff, Defense Debuff, Speed Debuff, and Morale Debuff.Offensive
Range AttackAttack without being counterattacked. During the day, it also ignores Defense Tactics and enables attacking the backline. (Gives the same amount of Force as a normal attack)Offensive
Range NullAs long as the unit with this skill is alive, the enemy’s ranged attacks are nullified.Defensive
RecoveryOnce per battle, units with this skill revive from 0 HP. (But if cursed or sealed, they can’t revive)Defensive
Resist AilmentsUnits with this skill are immune to all ailments.Abnormal Status Recovery
Sap AquaWeaken Aqua-type enemies.Weakening
Sap AttackWeakens attack of all enemy units.Weakening
Sap BeastWeaken Beast-type enemies.Weakening
Sap DefenseWeakens defense of all enemy units.Weakening
Sap DemonWeaken Demon-type enemies.Weakening
Sap DragonWeaken Dragon-type enemies.Weakening
Sap FireWeaken Fire-type enemies.Weakening
Sap FlyingWeaken Flying-type enemies.Weakening
Sap GodWeaken God-type enemies.Weakening
Sap HumanWeaken Human-type enemies.Weakening
Sap IceWeaken Ice-type enemies.Weakening
Sap KnightWeaken Knight-type enemies.Weakening
Sap LightningWeaken Lightning-type enemies.Weakening
Sap ManWeaken Man-type enemies.Weakening
Sap MechanicalWeaken Mechanical-type enemies.Weakening
Sap MoraleWeakens morale of all enemy units. (Morale is decreased by only a fourth the value of other skills. Only takes effect while the owners of these skills are alive)Weakening
Sap NatureWeaken Nature-type enemies.Weakening
Sap NightWeaken Night-type enemies.Weakening
Sap PoisonWeaken Poison-type enemies.Weakening
Sap SpeedWeakens speed of all enemy units.Weakening
Sap SquadAll stats for all enemies are decreased.Weakening
Sap SupremeWeaken Supreme-type enemies.Weakening
Sap UndeadWeaken Undead-type enemies.Weakening
Sap WomanWeaken Woman-type enemies.Weakening
Seal AttackThe damaged unit receives sealed status.Sealed status prevents end turn damage/healing.Offensive
Self HealRecover this unit’s HP.Continuous Healing
Self-DestructWhen defeated by a direct attack, self-destruct and damage the unit that attacked. Ranged attackers will also take at least some self-destruct damage.Defensive
SlackerUnits with this skill get -50% EXPSupport
Slay AquaHeavy damage to Aqua-type enemies.Special Attack
Slay BeastHeavy damage to Beast-type enemies.Special Attack
Slay DemonHeavy damage to Demon-type enemies.Special Attack
Slay DragonHeavy damage to Dragon-type enemies.Special Attack
Slay FlameHeavy damage to Fire-type enemies.Special Attack
Slay FlyingHeavy damage to Flying-type enemies.Special Attack
Slay GodHeavy damage to God-type enemies.Special Attack
Slay HumanHeavy damage to Human-type enemies.Special Attack
Slay IceHeavy damage to Ice-type enemies.Special Attack
Slay KnightHeavy damage to Knight-type enemies.Special Attack
Slay LightningHeavy damage to Lightning-type enemies.Special Attack
Slay ManHeavy damage to Man-type enemies.Special Attack
Slay MechanicalHeavy damage to Mechanical-type enemies.Special Attack
Slay NatureHeavy damage to Nature-type enemies.Special Attack
Slay NightHeavy damage to Night-type enemies.Special Attack
Slay PoisonHeavy damage to Poison-type enemies.Special Attack
Slay SupremeHeavy damage to Supreme-type enemies.Special Attack
Slay UndeadHeavy damage to Undead-type enemies.Special Attack
Slay WomanHeavy damage to Woman-type enemies.Special Attack
SlayerDefense Units with this skill don’t take extra damage from enemies with type-slaying advantages.Defensive
Speed DebuffEach attack reduces the target’s Speed.Offensive
Speed TacticsYour full army gains a speed bonus. (Only when the owner of the skill is alive, and there are at least four allied units on the field)Support
Spell AbsorbNullify non-poison end turn damage to this unit, taking some portion of that damage and using it to heal this unit’s HP.Continuous Damage (Countermeasure)
Spell BarrierAll allies take less damage from non-poison end turn damage skills.Continuous Damage (Countermeasure)
Spell ReflectNullify non-poison end turn damage to this unit, taking some portion of that damage and reflecting it on the target enemy.Continuous Damage (Countermeasure)
Spell WallThis unit takes less damage from non-poison end turn damage skills.Continuous Damage (Countermeasure)
Strat BarrierAll units take less damage from tactic skills.Support
Strat SupportReduces the Force cost of tactic skills.Support
Strat WallThe unit with this skill takes less damage from tactic skills.Support
Stun AttackDeals Stun Counters proportional to this skill’s value. Two or more Stun Counters will stun an enemy and prevent them from acting for a turn.Offensive
Stun CureAll allies are immune to stun.Abnormal Status Recovery
Sun WorshipAll stats are increased during the day while all stats are decreased at night. Prevents Night-type units from losing half their Defense during the day.Support
Target HealRestore the targeted ally’s HP. No effect on Undead-type units.Continuous Healing
Terrain NullNullifies all terrain effects for enemies and allies.Terrain Suitability
Treasure HuntWhen defeating an enemy, increases the chance of getting Medallions and rare items. (The owner of this skill must be alive at the end of battle for it to take effect)Support
Troop CarrierNullifies negative terrain effects on allies.Terrain Suitability
Wall BreakerAt the start of battle, enemy terrain defense (Lnd) is decreased by the value of this skill.Offensive
Wall BuilderAt the start of battle, ally terrain defense (Lnd) is increased by the value of this skill. (The greater the wall (Lnd) value is, the more it reduces damage taken)Offensive
Water BlastThe target takes water damage at the end of each turn. No effect on aquatic units.Continuous Damage (Single-Target)
Water FieldAll enemies take water type damage at the end of each turn. No effect on aquatic units.Continuous Damage (Squad)
Wide AttackWhen attacking an enemy, also attack enemies in the same row. But other than the main target, enemies take half damage. Only the main target will counterattack. (Gives the same amount of Force as a normal attack)Offensive
Wide NullNullifies the enemy’s Wide Attack.Defensive

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