Table of Contents Show
VenusBlood Frontier International Complete Guide
R18+ Uncensor Patch
To toggle the patch: Go into Extras on the title screen, click the button in the top-right that says either All Age or 18+ version.
Download, move files to:
- C:\Program Files (x86)\Steam\steamapps\common\VenusBlood FRONTIER
Tips for Beginners
There is a Tutorial accessible through the title screen that will explain a lot of game basics in adequate detail.
- In battles, click “Settings” to determine how long battles take. “Click,” the default setting, waits for you to manually advance every attack, which is great for seeing if new units are working out and initial immersion but horrible for getting through the game quickly. Pick whatever pace works for you.
- After Chapter 1, you can choose the order in which you attack the other four nations. I believe the easiest path is Folk > Glads > Thrudheim > Valhalla.
- Save at the start of every single turn. You have 99 save files; use them. Save scumming is a viable option if you suck as badly as I do, since damage and post-battle loot are somewhat randomized.
- Any time you get a new girl (and on the first turn for Fena), click “Call” > Mingle and/or Train. Nothing happens immediately, they just light up, but leave them on for a few turns and you’ll get events. Note that Mingle/Train stats will not increase beyond an event trigger until you have actually viewed an event, so try to keep up with these. The Call button changes colors when you have an event available.
- You have two “interaction points” per girl per turn. If you select Mingle or Train alone, that stat will increase by 2. If you select both, each will increase by 1, and if you select neither then neither will increase (duh).
- You have 6 Action Points per turn. AP is only consumed by 1) Hiring new units; and 2) Triggering actual events via Call (not just turning Mingle/Train off and on). Make sure you attack as your last act, because attacking ends the turn.
- Only ever summon a creature when it has a purple XD face. This gives +4 to Attack, Defense, and Speed as well as +1 to Morale, and also makes the initial summon cost (in food or magic) cheaper.
- You’ll get a rating based primarily on your conquering speed at the end of each chapter, with higher ratings (i.e. a lower turn count) yielding additional resources. You’ll have to choose how to balance finishing quickly with taking your time to build up.
- The “New Dark Army” option available if you start a new game when prompted after winning (not from the main menu) allows you to keep some special commander units. Further, if you’re going the Law route, corrupting even one goddess seems to lock you out of the harem ending. Therefore, the “best” way to play the game is probably 1) Reign & Pure Love on Normal+; and then 2) Conquest & Corruption on Hard+.
- The Dragonstrike title (given by a Spear medallion in the first slot) is hilariously overpowered at the start. For 250 resources, you gain +16 Attack and 5 Helmet Split (ignore Defense) with no downsides. For most early game units, this will more than double their Attack. This falls off rather quickly, though, as in the mid-game and beyond party synergy and boosts are more important.
- Be careful with medallion titles; some are offered on several different medallions at wildly varying cost points. Most egregiously, if you want the Indestructible title, you could spend 12,000 resources on an Apostle medallion or 750 on an Undead one. Not a hard choice.
- Equipment-wise, you can buy as many Tier 1 and Tier 2 items as you want (in the “Arms” screen) but anything higher requires 10 of the appropriate Material per item. You get Material from selling Ore, which you mostly get from using troops with the Bounty Hunter skill to wipe out enemy squads – it’s important that your treasure team be the one to actually finish off the enemy team, as you get nothing but XP if they merely damage them. By default, Ore is auto-sold on pickup for Material and Gold.
- You can move entire squads at once (to ensure different squads get to participate in encounter battles) by clicking and dragging the squad numbers around in the Arrange screen. Similarly, you can heal entire squads by clicking the squad number in the Plan screen.
- WTF is Growth? S-tier growth enables a unit to reach level 150 and take titles from any medallion on summon. Max level decreases by 10 and medallion range decreases by 1 per letter grade, so the units with the strongest base stats have the lowest addon potential.
- WTF is Cost? “Cost 2” means “it costs 2 gold to heal 1 HP for this unit (in the “Plan” screen)”
- WTF is Loyalty/Triumph? Loyalty starts at 25, +2 for crushing victories (enemy squad wipe), +1 for normal wins, and -2 for crushing defeats (your squad wipe). Firing a unit copies its loyalty stat to Triumph, which will increase its base stats the next time you hire it. You may want to fire and re-hire every unit at least once before the end of the game, so keep that in mind when spending extra medallions for titles. You’ll want to do it only when you have spare medallions though, as the bonuses aren’t huge. It’s hard to separate loyalty buffs from leveling stat increases, but I believe you get +5 Attack and +5 Defense at Loyalty 50 and +10 Attack and +10 Defense total (so only 5 more of each) at Loyalty 100. The more important aspect of Loyalty is actually that it reduces your per-battle maintenance costs, which otherwise quickly spiral out of control. Your commanders don’t have (visible) Loyalty or Triumph because you can never fire or re-hire them, but I suspect they still track it internally because their maintenance costs can be reduced.
- WTF is Morale? Morale increases how fast your Force stat fills up in battle. Force is like mana for Tactical Skills – if you don’t have enough you can’t use them. Force carries over between fights and caps at 1000 (shown as 9 plus a full bar). I believe each skill uses one full force bar per level – so “Lvl 3 Vanaheim” costs 300 Force – possibly mitigated by your Morale stat.
- WTF is Reign/Conquest? How good or evil of a ruler you are, as determined by your choices in various cutscenes/events. This, along with the girls’ corruption and affection stats, affects the ending(s) you get. Your current rating is visible on the “Call” screen.
- WTF is the Key of Destiny? After Chapter 1, you’ll start getting these. They’re used from Arms > Materials to summon units without medallions, but give you their base (neutral) stats rather than the +4s you’re aiming for. If you use 10 at once, though, you get access to insanely good units you’d otherwise never be able to summon on your first playthrough due to medallion unlock requirements.
- How do I build something? Go to the Build screen, then click and drag the desired building to an appropriate plot (based on Land Type).
- Unless you actually lose your last territory (triggering a game over), nothing can actually die for good, so don’t worry about losing units in combat aside from party wipes, which cost loyalty.
- The default squads 3 and 4 are straight garbage and I cannot recommend using them – or any part of them – under any circumstances.
- Don’t worry too much about the additional maintenance costs from medallion titles. Maintenance goes up a ton with level anyway, and the extra from the titles actually decreases over time. I tested a Mountain Man and his base maintenance increased by 30 from level 1 to level 10, while maintenance for various titles decreased from 8 > 6, 4 > 3, and 17 > 13. Also, the stat gains from titles increase with level just as base stats do. As far as I can tell title stats are NOT affected by triumph.
- “Boost Action” is not nearly as good as it sounds. By default, both armies have 5 rounds in each main battle. “Boost Action 1” would mean you get 6. However, very few fights actually last that long. It does NOT mean you get 2 turns for every 1 of the enemy’s.
- You can have a maximum of 12 non-Commaner units of any given class (Blader, Guarder, etc). If you hit that cap and want to summon more, you’ll need to fire someone you’re no longer using.
Recommended Squads
Treasure Hunters:
• Sprite -> Dryad
• Demihuman -> Lupold Lancer (starter unit)
• Sprite -> Hobbit Scout
• Sprite -> Hobbit Hunter
• Yamato -> Nekomata
• Sprite -> Unicollon
Command Team Alpha:
• Fena
• Loki
• Hellbeast -> Blizzard Bear
• Garm
• Sprite -> Alraune
• Yamato -> Crow Tengu
Vampire Goddess Death Squad:
• Undead -> Dullahan (starter unit)
• Undead -> Vampire
• Demon -> Incubus
• Undead -> Phantom (starter unit)
• Demon -> Evil Rider (starter unit)
• Undead -> Zombie Cook
Tyrca’s Angels:
• Clergy -> General
• Tyrca
• Soldier -> Chariot
• Solder -> Galeritter
• Clergy -> Quester
• Yamato -> Fox Miko
Freya’s Oppai:
• Mercenary -> Viking Guard
• Freya
• Clergy -> Templar Captain
• Clergy -> Impaler
• Clergy -> Seer
• Soldier -> Cannoneer
Jorm’s Mechadeath:
• Fauxmon -> Ice Statue
• Jorm
• Sprite -> Dwarf Fighter
• Demihuman -> Kobold Engineer
• Soldier -> Horseback Musketeer
• Clergy -> Musketeer Captain
Rigret’s Tentacool:
• Rigret
• Hellbeast -> Kraken
• Yamato -> Hannya Samurai
• Demihuman -> Gorgon
• Mercenary -> Amazon
• Demon -> Devil Cook
Buildings
Land | Name | Gold | Food | Magic | Resource | Cure | EXP | Force | Wall | Price |
All | House | 20 | 5 | 250 | ||||||
All | Fortress | 5 | 5 | 10 | 4000 | |||||
City | Store | 150 | 250 | |||||||
City | Church | 25 | 10 | 1000 | ||||||
City | Palace | 400 | 10000 | |||||||
City | Castle | 10 | 10 | 25 | 20000 | |||||
City | Brothel | 400 | 60 | 20000 | ||||||
Forest | Logging Site | 40 | 20 | 250 | ||||||
Forest | Ranch | 150 | 30 | 1000 | ||||||
Forest | Monster Stable | 50 | 40 | 1000 | ||||||
Forest | Blacksmith | 150 | 40 | 4000 | ||||||
Forest | Monster Mansion | 80 | 80 | 10000 | ||||||
Mountains | Mining Site | 100 | 30 | 250 | ||||||
Mountains | Carpenter | 150 | 75 | 4000 | ||||||
Mountains | Hot Spring | 150 | 50 | 10000 | ||||||
Mountains | Dragon’s Den | 100 | 100 | 100 | 100 | 30000 | ||||
Plains | Farmland | 40 | 20 | 250 | ||||||
Plains | Training Ground | 5 | 5 | 1000 | ||||||
Plains | Market | 150 | 40 | 4000 | ||||||
Plains | Colosseum | 500 | 5 | 20000 | ||||||
Watering Hole | Academy | 40 | 30 | 250 | ||||||
Watering Hole | Healing House | 10 | 1000 | |||||||
Watering Hole | Sage’s Tower | 100 | 4000 | |||||||
Watering Hole | Harbor | 400 | 120 | 10000 | ||||||
Watering Hole | Temple | 1000 | 5 | 30000 |
Arms
Type | Rarity | Cost | Name | Atk | Def | Spd | Mor | Skill 1 | Skill 2 |
1-Hand | 1 | 100 | Dagger | 1 | 0 | 2 | 0 | Parry 2 | |
1-Hand | 1 | 150 | Hand Axe | 3 | 0 | 0 | 0 | Helmet Split 4 | |
1-Hand | 2 | 400 | Sword | 4 | 2 | 0 | 0 | Critical Boost 5 | |
1-Hand | 2 | 450 | Hatchet | 6 | 0 | 0 | 0 | Helmet Split 8 | |
1-Hand | 3 | 800 | Katana | 4 | 0 | 4 | 0 | Lethal Critical 35 | Parry 5 |
1-Hand | 3 | 850 | Battleaxe | 8 | 0 | 0 | 0 | Helmet Split 12 | Wall Breaker 10 |
1-Hand | 4 | 2000 | Holy Silver Sword | 6 | 4 | 0 | 2 | Slay Demon | Slay Undead |
1-Hand | 4 | 2250 | Bloodsucking Axe | 12 | 0 | 0 | 0 | Helmet Split 20 | Self Heal 8 |
1-Hand | 5 | 7500 | Flame Sword | 10 | 0 | 0 | 5 | Fire Blast 10 | Range Attack |
1-Hand | 5 | 8000 | Manslayer Namasu | 15 | 0 | 0 | 0 | Critical Boost 25 | Slay Human |
1-Hand | 6 | 16000 | Cursed Blade | 25 | -5 | 5 | -5 | Cursed Attack | Flank Attack 6 |
1-Hand | 6 | 17500 | Assassin Knife | 5 | 0 | 15 | 0 | Lethal Critical 75 | Stun Attack 2 |
1-Hand | 7 | 40000 | Hero’s Sword | 15 | 5 | 0 | 5 | Added Attack 1 | Hardy Physique 10 |
1-Hand | 7 | 42000 | Planetbuster Axe | 30 | 5 | -10 | 0 | Helmet Split 25 | Critical Boost 15 |
2-Hand | 1 | 100 | Bamboo Spear | 2 | 1 | 0 | 0 | Parry 2 | |
2-Hand | 1 | 150 | Rusty Greatsword | 4 | 0 | -1 | 0 | Poison Attack 3 | |
2-Hand | 2 | 400 | Spear | 6 | 0 | 0 | 0 | Lethal Critical 20 | |
2-Hand | 2 | 450 | Greatsword | 8 | 0 | -2 | 0 | Critical Boost 7 | |
2-Hand | 3 | 800 | Javelin | 1 | 2 | 5 | 0 | Range Attack | Critical Boost 5 |
2-Hand | 3 | 850 | Battering Ram | 12 | 0 | -4 | 0 | Slay Mechanical | Wall Breaker 20 |
2-Hand | 4 | 2000 | Holy Silver Spear | 9 | 0 | 0 | 3 | Slay Demon | Slay Undead |
2-Hand | 4 | 2250 | Zanbato | 16 | 2 | -6 | 0 | Critical Boost 15 | Lethal Critical 25 |
2-Hand | 5 | 7500 | Hero’s Javelin | 1 | 3 | 8 | 3 | Range Attack | Parry 15 |
2-Hand | 5 | 8000 | Guillotine Axe | 20 | 0 | -5 | 0 | Helmet Split 15 | Lethal Critical 50 |
2-Hand | 6 | 16000 | Demon’s Spear | 16 | 0 | 8 | -4 | Cursed Attack | Critical Boost 25 |
2-Hand | 6 | 17500 | Valkyraid | 8 | 4 | 4 | 4 | Flank Attack 8 | Boost Squad 8 |
2-Hand | 7 | 40000 | Champion’s Spear | 16 | 9 | 0 | 0 | Helmet Split 25 | Hardy Physique 15 |
2-Hand | 7 | 42000 | Darkspear Grasida | 5 | -5 | 25 | 0 | Added Attack 1 | Parry 30 |
Ranged | 1 | 100 | Sling | 1 | 0 | 2 | 0 | Helmet Split 4 | |
Ranged | 1 | 150 | Shortbow | 2 | 0 | 1 | 0 | Critical Boost 25 | |
Ranged | 2 | 400 | Handgun | 6 | 0 | 0 | 0 | Lethal Critical 20 | |
Ranged | 2 | 450 | Crossbow | 7 | 0 | -1 | 0 | Helmet Split 8 | |
Ranged | 3 | 800 | Hunter’s Gun | 10 | 0 | -2 | 0 | Slay Beast | Lethal Critical 30 |
Ranged | 3 | 850 | Longbow | 8 | 0 | 0 | 0 | Critical Boost 10 | Helmet Split 5 |
Ranged | 4 | 2000 | Holy Silver Gun | 12 | 0 | -3 | 3 | Slay Demon | Slay Undead |
Ranged | 4 | 2250 | Wingkiller | 4 | 0 | 8 | 0 | Slay Flying | Sap Flying 8 |
Ranged | 5 | 7500 | Fire Boa | 20 | 0 | -5 | 0 | Fire Field 3 | Lethal Critical 50 |
Ranged | 5 | 8000 | Ace Bow | 5 | 0 | 10 | 0 | Added Attack 1 | Speed Tactics 4 |
Ranged | 6 | 16000 | Viper Red | 25 | 0 | -5 | 0 | Poison Field 5 | Poison Attack 5 |
Ranged | 6 | 17500 | Assassin Blowgun | 5 | 0 | 15 | 0 | Critical Boost 25 | Stun Attack 2 |
Ranged | 7 | 40000 | Disaster | 35 | 0 | -10 | 0 | Lightning Field 8 | Critical Boost 40 |
Ranged | 7 | 42000 | Sagittarius Bow | 10 | 0 | 15 | 0 | Added Attack 1 | Slay Flying |
Staff | 1 | 100 | Club | 3 | 0 | 0 | 0 | Helmet Split 4 | |
Staff | 1 | 150 | Oak Rod | 1 | 2 | 0 | 0 | Parry 2 | |
Staff | 2 | 400 | Sorcerer’s Rod | 4 | 0 | 0 | 2 | Dark Blast 4 | |
Staff | 2 | 450 | Cleric’s Rod | 0 | 0 | 4 | 2 | Group Heal 2 | Light Blast 2 |
Staff | 3 | 800 | Mage Staff | 5 | 0 | 0 | 3 | Dark Blast 8 | Ambush Alert 4 |
Staff | 3 | 850 | Priest’s Rod | 0 | 0 | 5 | 3 | Group Heal 4 | Poison Cure |
Staff | 4 | 2000 | Ruyi Bang | 6 | 0 | 6 | 0 | Range Attack | Critical Boost 10 |
Staff | 4 | 2250 | Healing Rod | 0 | 4 | 4 | 4 | Group Heal 6 | Defense Only |
Staff | 5 | 7500 | Fire Staff | 12 | 0 | 0 | 3 | Fire Field 4 | Helmet Split 15 |
Staff | 5 | 8000 | Ice Staff | 12 | 0 | 0 | 3 | Ice Field 4 | Lethal Critical 20 |
Staff | 6 | 16000 | Thunder Staff | 16 | 0 | 0 | 4 | Lightning Field 6 | Critical Boost 15 |
Staff | 6 | 17500 | Demon Noble’s Rod | 15 | -3 | 8 | 0 | Sealing Attack | Poison Field 8 |
Staff | 7 | 40000 | Crystal Tear | 0 | 10 | 10 | 5 | Light Field 8 | Group Heal 8 |
Staff | 7 | 42000 | Dark Staff Undine | 5 | 5 | 10 | 5 | Boost Squad 6 | Demon Medic 12 |
Whip | 1 | 100 | Leather Whip | 1 | 0 | 2 | 0 | Lethal Critical 5 | |
Whip | 1 | 150 | Training Whip | 2 | 0 | 1 | 0 | Critical Boost 2 | |
Whip | 2 | 400 | Nunchaku | 3 | 3 | 0 | 0 | Parry 5 | |
Whip | 2 | 450 | Thorn Whip | 4 | 0 | 2 | 0 | Poison Blast 2 | Poison Attack 2 |
Whip | 3 | 800 | Chain Scythe | 5 | 0 | 3 | 0 | Slay Nature | Flank Attack 4 |
Whip | 3 | 850 | Chain Whip | 10 | 0 | -2 | 0 | Lethal Critical 30 | Speed Debuff 8 |
Whip | 4 | 2000 | Flail | 12 | 4 | -4 | 0 | Critical Boost 15 | Hardy Physique 5 |
Whip | 4 | 2250 | Beast Tail | 6 | 0 | 4 | 2 | Attack Tactics 8 | Boost Beast 4 |
Whip | 5 | 7500 | Morning Star | 14 | 5 | -4 | 0 | Helmet Split 15 | Slay Mechanical |
Whip | 5 | 8000 | Whip of Love | 8 | 0 | 4 | 3 | Lethal Critical 50 | Counter Amp 2 |
Whip | 6 | 16000 | Demon’s Whip | 16 | 0 | 6 | -2 | Added Attack 1 | Slay Demon |
Whip | 6 | 17500 | Dominatrix Whip | 12 | 8 | 0 | 0 | Slay Man | Critical Boost 30 |
Whip | 7 | 40000 | Dragon Tail | 20 | 15 | -10 | 0 | Wide Attack | Helmet Split 30 |
Whip | 7 | 42000 | Lightning Whip | 15 | 5 | 0 | 5 | Stun Attack 2 | Lightning Field 8 |
Claws | 1 | 100 | Claws | 2 | 0 | 1 | 0 | Critical Boost 2 | |
Claws | 1 | 150 | Cat Claws | 1 | 0 | 2 | 0 | Lethal Critical 5 | |
Claws | 2 | 400 | Bone Claws | 4 | 0 | 2 | 0 | Poison Attack 4 | |
Claws | 2 | 450 | Beast Claws | 3 | 0 | 3 | 0 | Slay Human | |
Claws | 3 | 800 | Iron Claws | 6 | 2 | 0 | 0 | Slay Mechanical | Helmet Split 10 |
Claws | 3 | 850 | Wild Beast Claws | 12 | 0 | 0 | -4 | Counter Amp 1 | Hardy Physique 10 |
Claws | 4 | 2000 | Silver Claws | 5 | 5 | 0 | 2 | Slay Demon | Slay Undead |
Claws | 4 | 2250 | Hellbeast Claws | 8 | 0 | 4 | 0 | Slay Beast | Critical Boost 15 |
Claws | 5 | 7500 | Golden Claws | 6 | 6 | 0 | 3 | Treasure Hunt 8 | Lethal Critical 30 |
Claws | 5 | 8000 | Mystic Beast Claws | 10 | 0 | 5 | 0 | Flank Attack 10 | Cursed Attack |
Claws | 6 | 16000 | Mithril Claws | 12 | 0 | 8 | 0 | Parry 15 | Evade 15 |
Claws | 6 | 17500 | Rotdrake Claws | 25 | 0 | 0 | -5 | Slay God | Poison Field 6 |
Claws | 7 | 40000 | Orichalcum Claws | 15 | 0 | 10 | 0 | Helmet Split 25 | Parry 15 |
Claws | 7 | 42000 | Drakelord’s Claws | 20 | 10 | -5 | 0 | Critical Boost 20 | Hardy Physique 20 |
Shield | 1 | 100 | Buckler | 0 | 2 | 1 | 0 | Evade 2 | |
Shield | 1 | 150 | Pot Lid | 0 | 2 | 0 | 1 | Treasure Hunt 2 | |
Shield | 2 | 400 | Shield | 0 | 6 | 0 | 0 | Parry 5 | |
Shield | 2 | 450 | Gauntlets | 2 | 4 | 0 | 0 | Critical Boost 5 | |
Shield | 3 | 800 | Kite Shield | 0 | 10 | -2 | 0 | Parry 8 | Debuff Cure |
Shield | 3 | 850 | Monster Gauntlets | 3 | 8 | -3 | 0 | Evade 5 | Hardy Physique 5 |
Shield | 4 | 2000 | Silver Shield | 0 | 10 | 0 | 2 | Spell Barrier 10 | Curse Cure |
Shield | 4 | 2250 | Big Oni Gauntlets | 5 | 7 | 0 | 0 | Forward Guard | Hardy Physique 10 |
Shield | 5 | 7500 | Golden Shield | 0 | 12 | 0 | 3 | Strat Barrier 10 | Bounty Hunter 3 |
Shield | 5 | 8000 | Dark Chef Pot Lid | 0 | 4 | 8 | 3 | Lethal Critical 50 | Counter Amp 2 |
Shield | 6 | 16000 | Mithril Shield | 0 | 15 | 0 | 5 | Spell Barrier 15 | Evade 15 |
Shield | 6 | 17500 | Dark Captain Shield | 8 | 12 | 0 | 0 | Helmet Split 15 | Slayer Defense |
Shield | 7 | 40000 | Hero’s Shield | 0 | 18 | 7 | 0 | Wide Null | Parry 20 |
Shield | 7 | 42000 | Dragon Shield | 15 | 20 | -10 | 0 | Strat Barrier 30 | Dragon Scales 50 |
Armor | 1 | 100 | Sunday Best | 0 | 1 | 2 | 0 | Treasure Hunt 2 | |
Armor | 1 | 150 | Mino | 1 | 2 | 0 | 0 | Evade 2 | |
Armor | 2 | 400 | Leather Armor | 0 | 4 | 2 | 0 | Ambush Alert 4 | |
Armor | 2 | 450 | Chainmail | 0 | 7 | -1 | 0 | Parry 5 | |
Armor | 3 | 800 | Plate Armor | 0 | 12 | -4 | 0 | Forward Guard | Hardy Physique 5 |
Armor | 3 | 850 | Monster Mail | 2 | 6 | 0 | 0 | Hardy Physique 10 | Self Heal 2 |
Armor | 4 | 2000 | Silver Armor | 0 | 14 | -2 | 0 | Spell Barrier 10 | Sap Demon 3 |
Armor | 4 | 2250 | Big Monster Mail | 4 | 10 | -2 | 0 | Helmet Split 15 | Hardy Physique 10 |
Armor | 5 | 7500 | Golden Armor | 0 | 15 | -4 | 4 | Strat Barrier 10 | Treasure Hunt 8 |
Armor | 5 | 8000 | Demon’s Mail | 6 | 12 | 0 | -3 | Lethal Critical 50 | Counter Amp 2 |
Armor | 6 | 16000 | Mithril Armor | 0 | 14 | 6 | 0 | Spell Barrier 15 | Parry 10 |
Armor | 6 | 17500 | Dark Captain Armor | 5 | 15 | 0 | 0 | Critical Boost 10 | Slayer Defense |
Armor | 7 | 40000 | Hero’s Armor | 0 | 20 | -2 | 7 | Pierce Null | Hardy Physique 15 |
Armor | 7 | 42000 | Dragon Mail | 10 | 20 | -5 | 0 | Resist Ailments | Dragon Scales 50 |
Beast | 1 | 100 | Reins | 0 | 0 | 2 | 1 | Boost Beast 1 | |
Beast | 1 | 150 | Nose Ring | 1 | 2 | 0 | 0 | Hardy Physique 3 | |
Beast | 2 | 400 | Demon Pet Clothes | 0 | 4 | 0 | 2 | Self Heal 3 | |
Beast | 2 | 450 | Tiger Skin | 3 | 3 | 0 | 0 | Evade 5 | |
Beast | 3 | 800 | Hellcow Nose Ring | 8 | 0 | 0 | 0 | Wall Breaker 10 | Hardy Physique 10 |
Beast | 3 | 850 | Mad Beast Legcuffs | 6 | 6 | -4 | 0 | Counter Amp 1 | Lethal Critical 40 |
Beast | 4 | 2000 | Long Horn | 8 | 4 | 0 | 0 | Critical Boost 10 | Helmet Split 10 |
Beast | 4 | 2250 | Beast Scales | 0 | 15 | -3 | 0 | Evade 10 | Hardy Physique 15 |
Beast | 5 | 7500 | Lion Dance Set | 4 | 0 | 8 | 3 | Bounty Hunter 3 | Treasure Hunt 8 |
Beast | 5 | 8000 | Holy Beast Crown | 0 | 10 | 0 | 5 | Parry 15 | Bounty Hunter 4 |
Beast | 6 | 16000 | Evil Horn | 15 | 5 | 0 | 0 | Critical Boost 15 | Lethal Critical 40 |
Beast | 6 | 17500 | Scale Garb | 0 | 25 | -5 | 0 | Counter Amp 2 | Dragon Scales 50 |
Beast | 7 | 40000 | Drakelord Saddle | 0 | 15 | 7 | 3 | Forward Guard | Slayer Defense |
Beast | 7 | 42000 | Evil Dragon Beard | 10 | 5 | 10 | 0 | Flank Null | Poison Field 5 |
Vestment | 1 | 100 | Rags | 0 | 0 | 3 | 0 | Ambush Tactics 2 | |
Vestment | 1 | 150 | Ratty Overcoat | 0 | 1 | 2 | 0 | Ambush Alert 2 | |
Vestment | 2 | 400 | Robe | 0 | 4 | 0 | 2 | Spell Wall 10 | |
Vestment | 2 | 450 | Bandit’s Overcoat | 0 | 0 | 6 | 0 | Critical Boost 3 | Treasure Hunt 2 |
Vestment | 3 | 800 | Cleric’s Robe | 0 | 4 | 0 | 4 | Group Heal 2 | Poison Cure |
Vestment | 3 | 850 | Sorcerer’s Robe | 4 | 0 | 0 | 4 | Dark Blast 10 | Curse Cure |
Vestment | 4 | 2000 | Priest Robe | 0 | 6 | 0 | 6 | Group Heal 3 | Spell Barrier 10 |
Vestment | 4 | 2250 | Wizard Robe | 6 | 0 | 0 | 6 | Dark Field 3 | Critical Boost 5 |
Vestment | 5 | 7500 | Assassin Cloak | 3 | 0 | 12 | 0 | Ambush Tactics 6 | Lethal Critical 50 |
Vestment | 5 | 8000 | Tactician’s Cape | 0 | 0 | 8 | 7 | Ambush Alert 10 | Boost Squad 4 |
Vestment | 6 | 16000 | Demon Coat | 0 | 10 | 5 | 5 | Helmet Split 15 | Slay Woman |
Vestment | 6 | 17500 | Demon Ninja Gear | 5 | 0 | 15 | 0 | Critical Boost 15 | Lethal Critical 30 |
Vestment | 7 | 40000 | Admiral Coat | 0 | 15 | 0 | 10 | Boost Squad 7 | Bounty Hunter 5 |
Vestment | 7 | 42000 | Crimson Cape | 10 | 10 | 0 | 5 | Range Null | Spell Barrier 20 |
Item | 1 | 100 | Herb Pot | 0 | 0 | 0 | 3 | Self Heal 3 | |
Item | 1 | 150 | First Aid Kit | 0 | 0 | 0 | 3 | Target Heal 5 | |
Item | 2 | 400 | Monster Aid | 0 | 0 | 2 | 4 | Demon Medic 2 | Stun Cure |
Item | 2 | 450 | Antidote | 0 | 2 | 0 | 4 | Group Heal 2 | Poison Cure |
Item | 3 | 800 | Clairvoyant Orb | 0 | 0 | 2 | 6 | Ambush Alert 6 | Treasure Hunt 6 |
Item | 3 | 850 | Quiver | 3 | 0 | 5 | 0 | Slay Flying | Range Attack |
Item | 4 | 2000 | Explosives | 12 | 0 | 0 | 0 | Wall Breaker 25 | Self-Destruct 15 |
Item | 4 | 2250 | Cardinal’s Hat | 0 | 5 | 0 | 7 | Group Heal 4 | Boost Human 4 |
Item | 5 | 7500 | Witch Hat | 10 | 0 | 0 | 5 | Critical Boost 10 | Demon Medic 5 |
Item | 5 | 8000 | Hunter Beret | 5 | 2 | 8 | 0 | Lethal Critical 30 | Flank Attack 5 |
Item | 6 | 16000 | Warding Amulet | 0 | 10 | 10 | 0 | Evade 15 | Slayer Defense |
Item | 6 | 17500 | Panacea | 5 | 5 | 5 | 5 | Group Heal 6 | Resist Ailments |
Item | 7 | 40000 | Demon Explosives | 25 | 0 | 0 | 0 | Wall Breaker 50 | Self-Destruct 30 |
Item | 7 | 42000 | Devil Drug | 15 | 10 | 10 | -10 | Critical Boost 20 | Recovery 25 |
Skills
Name | Effect | Type |
Absolute Cure | All allies are immune to the following ailments: Poison, Curse, Stun, 〇〇 Debuff. | Abnormal Status Recovery |
Action Block | In main battles, reduce the enemy’s turn count. | Weakening |
Action Boost | In main battles, your army gets more turns (In encounter battles, this skill functions like Added Attack). | Support |
Added Attack | Grants more attacks per turn. | Offensive |
All Attack | Attacks all enemies. But other than the main target, enemies take half damage. Only the main target will counterattack. (Gives the same amount of Force as a normal attack) | Offensive |
All Null | Nullifies the enemy’s All Attack.(All Attack can only be prevented with All Null) | Defensive |
Ambush Alert | The enemy’s total Ambush Tactics value is reduced by your Ambush Alert value. | Support |
Ambush Tactics | Totals up the value of all allies’ Ambush skills. For every 10 points, one enemy’s position gets shuffled. | Support |
Attack Debuff | Each attack reduces the target’s Attack. | Offensive |
Attack Tactics | Your full army gains an attack bonus. (Only when the owner of the skill is alive, and there are at least four allied units on the field) | Support |
Boost Aqua | Buff all Aqua-type allies aside from oneself. | Support |
Boost Beast | Buff all Beast-type allies aside from oneself. | Support |
Boost Demon | Buff all Demon-type allies aside from oneself. | Support |
Boost Dragon | Buff all Dragon-type allies aside from oneself. | Support |
Boost Fire | Buff all Fire-type allies aside from oneself. | Support |
Boost Flying | Buff all Flying-type allies aside from oneself. | Support |
Boost God | Buff all God-type allies aside from oneself. | Support |
Boost Human | Buff all Human-type allies aside from oneself. | Support |
Boost Ice | Buff all Ice-type allies aside from oneself. | Support |
Boost Knight | Buff all Knight-type allies aside from oneself. | Support |
Boost Lightning | Buff all Lightning-type allies aside from oneself. | Support |
Boost Man | Buff all Man-type allies aside from oneself. | Support |
Boost Mechanical | Buff all Mechanical-type allies aside from oneself. | Support |
Boost Nature | Buff all Nature-type allies aside from oneself. | Support |
Boost Night | Buff all Night-type allies aside from oneself. | Support |
Boost Poison | Buff all Poison-type allies aside from oneself. | Support |
Boost Squad | Buff all allies aside from oneself. | Support |
Boost Supreme | Buff all Supreme-type allies aside from oneself. | Support |
Boost Undead | Buff all Undead-type allies aside from oneself. | Support |
Boost Woman | Buff all Woman-type allies aside from oneself. | Support |
Bounty Hunter | When defeating an enemy, you have some chance of obtaining extra ore. (The owner of this skill must be alive at the end of battle for it to take effect) Skill Level 1: Copper Ore up drops at a high rate Skill Level 2: Iron Ore drops at a high rate Skill Level 3: Silver Ore drops at a high rate Skill Level 4: Soul Silver Ore drops at a medium rate Skill Level 5: Gold Ore drops at a medium rate Skill Level 6: Mithril Ore drops at a medium rate Skill Level 7: Orichalcum Ore drops at a low rate | Support |
Charm Attack | The damaged unit receives charmed status. Charmed units can’t do anything for that round. (Only if the target is the opposite sex of the attacker. If not, this skill deals one Stun Counter instead.) | Offensive |
Counter Ailment | Counterattacks will also inflict status ailments. (All status ailment skills may have no effect on certain unit types) | Offensive |
Counter Amp | Multiplies counterattack damage. | Offensive |
Critical Boost | Increases critical rate. | Offensive |
Cross Attack | Provides the effects of both Pierce Attack and Wide Attack. (Gives the same amount of Force as a normal attack) | Offensive |
Cross Null | Nullifies the enemy’s Pierce, Wide, and Cross Attacks (Cross Attacks can also be nullified with both Pierce Null and Wide Null). | Defensive |
Curse Cure | All allies are immune to curse. | Abnormal Status Recovery |
Cursed Strike | Curses the enemy. Cursed enemies suffer a penalty to their status parameters and cannot be healed in the same battle. | Offensive |
Dark Blast | The target takes dark damage at the end of each turn. | Continuous Damage (Single-Target) |
Dark Field | All enemies take dark type damage at the end of each turn. | Continuous Damage (Squad) |
Day-Attuned | Night-type units won’t lose half their defense during the day. | Support |
Debuff Cure | Block 〇〇 debuffs for all allies. | Abnormal Status Recovery |
Defense Debuff | Each attack reduces the target’s Defense. | Offensive |
Defense Only | Take half damage from normal attacks, but can’t attack except with counterattacks. | Defensive |
Defense Tactics | Defend all units placed behind this unit, and raise Defense of all allies. (Only when the owner of the skill is alive, and there are at least four allied units on the field) | Support |
Demon Medic | Recover all Demon or Undead-type allies. | Continuous Healing |
Dimension Slash | Has the effects of both Range Attack and Parry and ignores the enemy’s Parry and Dragon Scales skills. It also ignores 75% of the enemy’s Defense when doing damage. | Offensive |
Dragon Scales | This skill’s value is a percentage. If that percentage of the damage this unit deals to the enemy is greater than the damage the enemy deals to this unit, the enemy’s damage is reduced to 0. If the enemy slays Dragontype units, this effect is invalid. This skill works with both attacks and counterattacks.. | Defensive |
Elite | Units with this skill get +100% EXP | Support |
Equitable Heal | Recover all allies regardless of type.(All healing skills are blocked by the Curse ailment) | Continuous Healing |
Evade | Chance of dodging ranged attacks. | Defensive |
Fire Blast | The target takes fire damage at the end of each turn. No effect on flame type units. | Continuous Damage (Single-Target) |
Fire Field | All enemies take fire type damage at the end of each turn. No effect on flame type units. | Continuous Damage (Squad) |
Flank Attack | Enables attacking backline enemies. Also ignores Defense Tactics. The higher this skill’s value, the more it also damages the enemy’s Force. (Gives the same amount of Force as a normal attack) | Offensive |
Flank Null | As long as the unit with this skill is alive, the enemy’s flank attacks are nullified. | Defensive |
Forward Guard | Take attacks for the next unit ahead in line, even from enemies with Flank or Range Attack. | Defensive |
Group Heal | Recover all allies. No effect on Undead-type units. | Continuous Healing |
Hardy Physique | Normal damage, end turn damage, healing, and tactic skill effects are all reduced. (Only by up to 90%) | Defensive |
Helmet Split | Ignore some amount of the enemy’s Defense when doing damage. | Offensive |
Ice Blast | The target takes ice damage at the end of each turn. No effect on ice type units. | Continuous Damage (Single-Target) |
Ice Field | All enemies take ice type damage at the end of each turn. No effect on ice type units. | Continuous Damage (Squad) |
Lethal Critical | Critical hits do massive damage. | Offensive |
Light Blast | The target takes light damage at the end of each turn. | Continuous Damage (Single-Target) |
Light Field | All enemies take light type damage at the end of each turn. | Continuous Damage (Squad) |
Lightning Blast | The target takes lightning damage at the end of each turn. No effect on lightning type units. | Continuous Damage (Single-Target) |
Lightning Field | All enemies take lightning type damage at the end of each turn. No effect on lightning type units. | Continuous Damage (Squad) |
Morale Debuff | Each attack reduces the target’s Morale. | Offensive |
Morale Tactics | Your full army gains a morale bonus. (Only when the owner of the skill is alive, and there are at least four allied units on the field) | Support |
Multi-Ailment | If the owner of this skill also has an area attack skill, their status ailment skills will affect all targets. | Offensive |
Night-Attuned | Non-Night-type units no longer suffer the following effects during the night: Half Defense, losing Range Attack’s abilities to ignore Defense Tactics and hit backline enemies | Support |
Nocturnal | All stats are increased at night, while all stats are decreased during the day. Prevents non-Night-type units from losing half their Defense during the night. | Support |
Parry | Chance of blocking all normal attack damage aside from critical attacks. | Defensive |
Pierce Attack | Targeting a frontline enemy will also hit the enemy on the backline and vice versa. Only the main target will counterattack. (Gives the same amount of Force as a normal attack) | Offensive |
Pierce Null | Nullifies the enemy’s Pierce Attack. | Defensive |
Poison Attack | Poisons an enemy to the degree indicated by this skill’s value. Poisoned enemies take proportional damage at the end of each turn. | Offensive |
Poison Blast | The target takes poison damage at the end of each turn. No effect on Poison/Machine/Undead-units. (Not blocked by end turn damage defense skills) | Continuous Damage (Single-Target) |
Poison Cure | All allies are immune to poison. | Abnormal Status Recovery |
Poison Field | All enemies take poison damage at the end of each turn. No effect on Poison/Machine/Undead-units. (Not blocked by end turn damage defense skills) | Continuous Damage (Squad) |
Rainbow Venom | Applies Curse, Charm, Seal, Attack Debuff, Defense Debuff, Speed Debuff, and Morale Debuff. | Offensive |
Range Attack | Attack without being counterattacked. During the day, it also ignores Defense Tactics and enables attacking the backline. (Gives the same amount of Force as a normal attack) | Offensive |
Range Null | As long as the unit with this skill is alive, the enemy’s ranged attacks are nullified. | Defensive |
Recovery | Once per battle, units with this skill revive from 0 HP. (But if cursed or sealed, they can’t revive) | Defensive |
Resist Ailments | Units with this skill are immune to all ailments. | Abnormal Status Recovery |
Sap Aqua | Weaken Aqua-type enemies. | Weakening |
Sap Attack | Weakens attack of all enemy units. | Weakening |
Sap Beast | Weaken Beast-type enemies. | Weakening |
Sap Defense | Weakens defense of all enemy units. | Weakening |
Sap Demon | Weaken Demon-type enemies. | Weakening |
Sap Dragon | Weaken Dragon-type enemies. | Weakening |
Sap Fire | Weaken Fire-type enemies. | Weakening |
Sap Flying | Weaken Flying-type enemies. | Weakening |
Sap God | Weaken God-type enemies. | Weakening |
Sap Human | Weaken Human-type enemies. | Weakening |
Sap Ice | Weaken Ice-type enemies. | Weakening |
Sap Knight | Weaken Knight-type enemies. | Weakening |
Sap Lightning | Weaken Lightning-type enemies. | Weakening |
Sap Man | Weaken Man-type enemies. | Weakening |
Sap Mechanical | Weaken Mechanical-type enemies. | Weakening |
Sap Morale | Weakens morale of all enemy units. (Morale is decreased by only a fourth the value of other skills. Only takes effect while the owners of these skills are alive) | Weakening |
Sap Nature | Weaken Nature-type enemies. | Weakening |
Sap Night | Weaken Night-type enemies. | Weakening |
Sap Poison | Weaken Poison-type enemies. | Weakening |
Sap Speed | Weakens speed of all enemy units. | Weakening |
Sap Squad | All stats for all enemies are decreased. | Weakening |
Sap Supreme | Weaken Supreme-type enemies. | Weakening |
Sap Undead | Weaken Undead-type enemies. | Weakening |
Sap Woman | Weaken Woman-type enemies. | Weakening |
Seal Attack | The damaged unit receives sealed status.Sealed status prevents end turn damage/healing. | Offensive |
Self Heal | Recover this unit’s HP. | Continuous Healing |
Self-Destruct | When defeated by a direct attack, self-destruct and damage the unit that attacked. Ranged attackers will also take at least some self-destruct damage. | Defensive |
Slacker | Units with this skill get -50% EXP | Support |
Slay Aqua | Heavy damage to Aqua-type enemies. | Special Attack |
Slay Beast | Heavy damage to Beast-type enemies. | Special Attack |
Slay Demon | Heavy damage to Demon-type enemies. | Special Attack |
Slay Dragon | Heavy damage to Dragon-type enemies. | Special Attack |
Slay Flame | Heavy damage to Fire-type enemies. | Special Attack |
Slay Flying | Heavy damage to Flying-type enemies. | Special Attack |
Slay God | Heavy damage to God-type enemies. | Special Attack |
Slay Human | Heavy damage to Human-type enemies. | Special Attack |
Slay Ice | Heavy damage to Ice-type enemies. | Special Attack |
Slay Knight | Heavy damage to Knight-type enemies. | Special Attack |
Slay Lightning | Heavy damage to Lightning-type enemies. | Special Attack |
Slay Man | Heavy damage to Man-type enemies. | Special Attack |
Slay Mechanical | Heavy damage to Mechanical-type enemies. | Special Attack |
Slay Nature | Heavy damage to Nature-type enemies. | Special Attack |
Slay Night | Heavy damage to Night-type enemies. | Special Attack |
Slay Poison | Heavy damage to Poison-type enemies. | Special Attack |
Slay Supreme | Heavy damage to Supreme-type enemies. | Special Attack |
Slay Undead | Heavy damage to Undead-type enemies. | Special Attack |
Slay Woman | Heavy damage to Woman-type enemies. | Special Attack |
Slayer | Defense Units with this skill don’t take extra damage from enemies with type-slaying advantages. | Defensive |
Speed Debuff | Each attack reduces the target’s Speed. | Offensive |
Speed Tactics | Your full army gains a speed bonus. (Only when the owner of the skill is alive, and there are at least four allied units on the field) | Support |
Spell Absorb | Nullify non-poison end turn damage to this unit, taking some portion of that damage and using it to heal this unit’s HP. | Continuous Damage (Countermeasure) |
Spell Barrier | All allies take less damage from non-poison end turn damage skills. | Continuous Damage (Countermeasure) |
Spell Reflect | Nullify non-poison end turn damage to this unit, taking some portion of that damage and reflecting it on the target enemy. | Continuous Damage (Countermeasure) |
Spell Wall | This unit takes less damage from non-poison end turn damage skills. | Continuous Damage (Countermeasure) |
Strat Barrier | All units take less damage from tactic skills. | Support |
Strat Support | Reduces the Force cost of tactic skills. | Support |
Strat Wall | The unit with this skill takes less damage from tactic skills. | Support |
Stun Attack | Deals Stun Counters proportional to this skill’s value. Two or more Stun Counters will stun an enemy and prevent them from acting for a turn. | Offensive |
Stun Cure | All allies are immune to stun. | Abnormal Status Recovery |
Sun Worship | All stats are increased during the day while all stats are decreased at night. Prevents Night-type units from losing half their Defense during the day. | Support |
Target Heal | Restore the targeted ally’s HP. No effect on Undead-type units. | Continuous Healing |
Terrain Null | Nullifies all terrain effects for enemies and allies. | Terrain Suitability |
Treasure Hunt | When defeating an enemy, increases the chance of getting Medallions and rare items. (The owner of this skill must be alive at the end of battle for it to take effect) | Support |
Troop Carrier | Nullifies negative terrain effects on allies. | Terrain Suitability |
Wall Breaker | At the start of battle, enemy terrain defense (Lnd) is decreased by the value of this skill. | Offensive |
Wall Builder | At the start of battle, ally terrain defense (Lnd) is increased by the value of this skill. (The greater the wall (Lnd) value is, the more it reduces damage taken) | Offensive |
Water Blast | The target takes water damage at the end of each turn. No effect on aquatic units. | Continuous Damage (Single-Target) |
Water Field | All enemies take water type damage at the end of each turn. No effect on aquatic units. | Continuous Damage (Squad) |
Wide Attack | When attacking an enemy, also attack enemies in the same row. But other than the main target, enemies take half damage. Only the main target will counterattack. (Gives the same amount of Force as a normal attack) | Offensive |
Wide Null | Nullifies the enemy’s Wide Attack. | Defensive |