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VenusBlood Frontier International Skills Guide

VenusBlood Frontier International Skills Guide

Name Effect Type
Absolute Cure All allies are immune to the following ailments: Poison, Curse, Stun, 〇〇 Debuff. Abnormal Status Recovery
Action Block In main battles, reduce the enemy’s turn count. Weakening
Action Boost In main battles, your army gets more turns (In encounter battles, this skill functions like Added Attack). Support
Added Attack Grants more attacks per turn. Offensive
All Attack Attacks all enemies. But other than the main target, enemies take half damage. Only the main target will counterattack. (Gives the same amount of Force as a normal attack) Offensive
All Null Nullifies the enemy’s All Attack.(All Attack can only be prevented with All Null) Defensive
Ambush Alert The enemy’s total Ambush Tactics value is reduced by your Ambush Alert value. Support
Ambush Tactics Totals up the value of all allies’ Ambush skills. For every 10 points, one enemy’s position gets shuffled. Support
Attack Debuff Each attack reduces the target’s Attack. Offensive
Attack Tactics Your full army gains an attack bonus. (Only when the owner of the skill is alive, and there are at least four allied units on the field) Support
Boost Aqua Buff all Aqua-type allies aside from oneself. Support
Boost Beast Buff all Beast-type allies aside from oneself. Support
Boost Demon Buff all Demon-type allies aside from oneself. Support
Boost Dragon Buff all Dragon-type allies aside from oneself. Support
Boost Fire Buff all Fire-type allies aside from oneself. Support
Boost Flying Buff all Flying-type allies aside from oneself. Support
Boost God Buff all God-type allies aside from oneself. Support
Boost Human Buff all Human-type allies aside from oneself. Support
Boost Ice Buff all Ice-type allies aside from oneself. Support
Boost Knight Buff all Knight-type allies aside from oneself. Support
Boost Lightning Buff all Lightning-type allies aside from oneself. Support
Boost Man Buff all Man-type allies aside from oneself. Support
Boost Mechanical Buff all Mechanical-type allies aside from oneself. Support
Boost Nature Buff all Nature-type allies aside from oneself. Support
Boost Night Buff all Night-type allies aside from oneself. Support
Boost Poison Buff all Poison-type allies aside from oneself. Support
Boost Squad Buff all allies aside from oneself. Support
Boost Supreme Buff all Supreme-type allies aside from oneself. Support
Boost Undead Buff all Undead-type allies aside from oneself. Support
Boost Woman Buff all Woman-type allies aside from oneself. Support
Bounty Hunter When defeating an enemy, you have some chance of obtaining extra ore. (The owner of this skill must be alive at the end of battle for it to take effect)
Skill Level 1: Copper Ore up drops at a high rate
Skill Level 2: Iron Ore drops at a high rate
Skill Level 3: Silver Ore drops at a high rate
Skill Level 4: Soul Silver Ore drops at a medium rate
Skill Level 5: Gold Ore drops at a medium rate
Skill Level 6: Mithril Ore drops at a medium rate
Skill Level 7: Orichalcum Ore drops at a low rate
Support
Charm Attack The damaged unit receives charmed status. Charmed units can’t do anything for that round. (Only if the target is the opposite sex of the attacker. If not, this skill deals one Stun Counter instead.) Offensive
Counter Ailment Counterattacks will also inflict status ailments. (All status ailment skills may have no effect on certain unit types) Offensive
Counter Amp Multiplies counterattack damage. Offensive
Critical Boost Increases critical rate. Offensive
Cross Attack Provides the effects of both Pierce Attack and Wide Attack. (Gives the same amount of Force as a normal attack) Offensive
Cross Null Nullifies the enemy’s Pierce, Wide, and Cross Attacks (Cross Attacks can also be nullified with both Pierce Null and Wide Null). Defensive
Curse Cure All allies are immune to curse. Abnormal Status Recovery
Cursed Strike Curses the enemy. Cursed enemies suffer a penalty to their status parameters and cannot be healed in the same battle. Offensive
Dark Blast The target takes dark damage at the end of each turn. Continuous Damage (Single-Target)
Dark Field All enemies take dark type damage at the end of each turn. Continuous Damage (Squad)
Day-Attuned Night-type units won’t lose half their defense during the day. Support
Debuff Cure Block 〇〇 debuffs for all allies. Abnormal Status Recovery
Defense Debuff Each attack reduces the target’s Defense. Offensive
Defense Only Take half damage from normal attacks, but can’t attack except with counterattacks. Defensive
Defense Tactics Defend all units placed behind this unit, and raise Defense of all allies. (Only when the owner of the skill is alive, and there are at least four allied units on the field) Support
Demon Medic Recover all Demon or Undead-type allies. Continuous Healing
Dimension Slash Has the effects of both Range Attack and Parry and ignores the enemy’s Parry and Dragon Scales skills. It also ignores 75% of the enemy’s Defense when doing damage. Offensive
Dragon Scales This skill’s value is a percentage. If that percentage of the damage this unit deals to the enemy is greater than the damage the enemy deals to this unit, the enemy’s damage is reduced to 0. If the enemy slays Dragontype units, this effect is invalid. This skill works with both attacks and counterattacks.. Defensive
Elite Units with this skill get +100% EXP Support
Equitable Heal Recover all allies regardless of type.(All healing skills are blocked by the Curse ailment) Continuous Healing
Evade Chance of dodging ranged attacks. Defensive
Fire Blast The target takes fire damage at the end of each turn. No effect on flame type units. Continuous Damage (Single-Target)
Fire Field All enemies take fire type damage at the end of each turn. No effect on flame type units. Continuous Damage (Squad)
Flank Attack Enables attacking backline enemies. Also ignores Defense Tactics. The higher this skill’s value, the more it also damages the enemy’s Force. (Gives the same amount of Force as a normal attack) Offensive
Flank Null As long as the unit with this skill is alive, the enemy’s flank attacks are nullified. Defensive
Forward Guard Take attacks for the next unit ahead in line, even from enemies with Flank or Range Attack. Defensive
Group Heal Recover all allies. No effect on Undead-type units. Continuous Healing
Hardy Physique Normal damage, end turn damage, healing, and tactic skill effects are all reduced. (Only by up to 90%) Defensive
Helmet Split Ignore some amount of the enemy’s Defense when doing damage. Offensive
Ice Blast The target takes ice damage at the end of each turn. No effect on ice type units. Continuous Damage (Single-Target)
Ice Field All enemies take ice type damage at the end of each turn. No effect on ice type units. Continuous Damage (Squad)
Lethal Critical Critical hits do massive damage. Offensive
Light Blast The target takes light damage at the end of each turn. Continuous Damage (Single-Target)
Light Field All enemies take light type damage at the end of each turn. Continuous Damage (Squad)
Lightning Blast The target takes lightning damage at the end of each turn. No effect on lightning type units. Continuous Damage (Single-Target)
Lightning Field All enemies take lightning type damage at the end of each turn. No effect on lightning type units. Continuous Damage (Squad)
Morale Debuff Each attack reduces the target’s Morale. Offensive
Morale Tactics Your full army gains a morale bonus. (Only when the owner of the skill is alive, and there are at least four allied units on the field) Support
Multi-Ailment If the owner of this skill also has an area attack skill, their status ailment skills will affect all targets. Offensive
Night-Attuned Non-Night-type units no longer suffer the following effects during the night: Half Defense, losing Range Attack’s abilities to ignore Defense Tactics and hit backline enemies Support
Nocturnal All stats are increased at night, while all stats are decreased during the day. Prevents non-Night-type units from losing half their Defense during the night. Support
Parry Chance of blocking all normal attack damage aside from critical attacks. Defensive
Pierce Attack Targeting a frontline enemy will also hit the enemy on the backline and vice versa. Only the main target will counterattack. (Gives the same amount of Force as a normal attack) Offensive
Pierce Null Nullifies the enemy’s Pierce Attack. Defensive
Poison Attack Poisons an enemy to the degree indicated by this skill’s value. Poisoned enemies take proportional damage at the end of each turn. Offensive
Poison Blast The target takes poison damage at the end of each turn. No effect on Poison/Machine/Undead-units. (Not blocked by end turn damage defense skills) Continuous Damage (Single-Target)
Poison Cure All allies are immune to poison. Abnormal Status Recovery
Poison Field All enemies take poison damage at the end of each turn. No effect on Poison/Machine/Undead-units. (Not blocked by end turn damage defense skills) Continuous Damage (Squad)
Rainbow Venom Applies Curse, Charm, Seal, Attack Debuff, Defense Debuff, Speed Debuff, and Morale Debuff. Offensive
Range Attack Attack without being counterattacked. During the day, it also ignores Defense Tactics and enables attacking the backline. (Gives the same amount of Force as a normal attack) Offensive
Range Null As long as the unit with this skill is alive, the enemy’s ranged attacks are nullified. Defensive
Recovery Once per battle, units with this skill revive from 0 HP. (But if cursed or sealed, they can’t revive) Defensive
Resist Ailments Units with this skill are immune to all ailments. Abnormal Status Recovery
Sap Aqua Weaken Aqua-type enemies. Weakening
Sap Attack Weakens attack of all enemy units. Weakening
Sap Beast Weaken Beast-type enemies. Weakening
Sap Defense Weakens defense of all enemy units. Weakening
Sap Demon Weaken Demon-type enemies. Weakening
Sap Dragon Weaken Dragon-type enemies. Weakening
Sap Fire Weaken Fire-type enemies. Weakening
Sap Flying Weaken Flying-type enemies. Weakening
Sap God Weaken God-type enemies. Weakening
Sap Human Weaken Human-type enemies. Weakening
Sap Ice Weaken Ice-type enemies. Weakening
Sap Knight Weaken Knight-type enemies. Weakening
Sap Lightning Weaken Lightning-type enemies. Weakening
Sap Man Weaken Man-type enemies. Weakening
Sap Mechanical Weaken Mechanical-type enemies. Weakening
Sap Morale Weakens morale of all enemy units. (Morale is decreased by only a fourth the value of other skills. Only takes effect while the owners of these skills are alive) Weakening
Sap Nature Weaken Nature-type enemies. Weakening
Sap Night Weaken Night-type enemies. Weakening
Sap Poison Weaken Poison-type enemies. Weakening
Sap Speed Weakens speed of all enemy units. Weakening
Sap Squad All stats for all enemies are decreased. Weakening
Sap Supreme Weaken Supreme-type enemies. Weakening
Sap Undead Weaken Undead-type enemies. Weakening
Sap Woman Weaken Woman-type enemies. Weakening
Seal Attack The damaged unit receives sealed status.Sealed status prevents end turn damage/healing. Offensive
Self Heal Recover this unit’s HP. Continuous Healing
Self-Destruct When defeated by a direct attack, self-destruct and damage the unit that attacked. Ranged attackers will also take at least some self-destruct damage. Defensive
Slacker Units with this skill get -50% EXP Support
Slay Aqua Heavy damage to Aqua-type enemies. Special Attack
Slay Beast Heavy damage to Beast-type enemies. Special Attack
Slay Demon Heavy damage to Demon-type enemies. Special Attack
Slay Dragon Heavy damage to Dragon-type enemies. Special Attack
Slay Flame Heavy damage to Fire-type enemies. Special Attack
Slay Flying Heavy damage to Flying-type enemies. Special Attack
Slay God Heavy damage to God-type enemies. Special Attack
Slay Human Heavy damage to Human-type enemies. Special Attack
Slay Ice Heavy damage to Ice-type enemies. Special Attack
Slay Knight Heavy damage to Knight-type enemies. Special Attack
Slay Lightning Heavy damage to Lightning-type enemies. Special Attack
Slay Man Heavy damage to Man-type enemies. Special Attack
Slay Mechanical Heavy damage to Mechanical-type enemies. Special Attack
Slay Nature Heavy damage to Nature-type enemies. Special Attack
Slay Night Heavy damage to Night-type enemies. Special Attack
Slay Poison Heavy damage to Poison-type enemies. Special Attack
Slay Supreme Heavy damage to Supreme-type enemies. Special Attack
Slay Undead Heavy damage to Undead-type enemies. Special Attack
Slay Woman Heavy damage to Woman-type enemies. Special Attack
Slayer Defense Units with this skill don’t take extra damage from enemies with type-slaying advantages. Defensive
Speed Debuff Each attack reduces the target’s Speed. Offensive
Speed Tactics Your full army gains a speed bonus. (Only when the owner of the skill is alive, and there are at least four allied units on the field) Support
Spell Absorb Nullify non-poison end turn damage to this unit, taking some portion of that damage and using it to heal this unit’s HP. Continuous Damage (Countermeasure)
Spell Barrier All allies take less damage from non-poison end turn damage skills. Continuous Damage (Countermeasure)
Spell Reflect Nullify non-poison end turn damage to this unit, taking some portion of that damage and reflecting it on the target enemy. Continuous Damage (Countermeasure)
Spell Wall This unit takes less damage from non-poison end turn damage skills. Continuous Damage (Countermeasure)
Strat Barrier All units take less damage from tactic skills. Support
Strat Support Reduces the Force cost of tactic skills. Support
Strat Wall The unit with this skill takes less damage from tactic skills. Support
Stun Attack Deals Stun Counters proportional to this skill’s value. Two or more Stun Counters will stun an enemy and prevent them from acting for a turn. Offensive
Stun Cure All allies are immune to stun. Abnormal Status Recovery
Sun Worship All stats are increased during the day while all stats are decreased at night. Prevents Night-type units from losing half their Defense during the day. Support
Target Heal Restore the targeted ally’s HP. No effect on Undead-type units. Continuous Healing
Terrain Null Nullifies all terrain effects for enemies and allies. Terrain Suitability
Treasure Hunt When defeating an enemy, increases the chance of getting Medallions and rare items. (The owner of this skill must be alive at the end of battle for it to take effect) Support
Troop Carrier Nullifies negative terrain effects on allies. Terrain Suitability
Wall Breaker At the start of battle, enemy terrain defense (Lnd) is decreased by the value of this skill. Offensive
Wall Builder At the start of battle, ally terrain defense (Lnd) is increased by the value of this skill. (The greater the wall (Lnd) value is, the more it reduces damage taken) Offensive
Water Blast The target takes water damage at the end of each turn. No effect on aquatic units. Continuous Damage (Single-Target)
Water Field All enemies take water type damage at the end of each turn. No effect on aquatic units. Continuous Damage (Squad)
Wide Attack When attacking an enemy, also attack enemies in the same row. But other than the main target, enemies take half damage. Only the main target will counterattack. (Gives the same amount of Force as a normal attack) Offensive
Wide Null Nullifies the enemy’s Wide Attack. Defensive
See also:  VenusBlood Frontier International Complete Guide

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