This guide is to shed some basics for this amazing game that aren’t quite explained.
Wandering Sword Hidden Basics
- Recruitable characters aren’t set, you can dismiss and get them back. But they are miss-able
- Rarity of items you can use to raise affinity goes up every 20 affinity
- e.g. White items go up to 20, green up to 40, blue up to 60
- Gear goes from class 1-10, 1 being the strongest
- Same class of gear can come in different rarity
- Rarity = Red > Orange > Yellow > Blue > Green > White
- Consulting on life skills gives you 100xp
- You can keep reusing this until your level is one higher then the consultor’s
- Characters gain a turn when they gain 1000 Qi
- Turn rate is 1000/Qi Gathering per sec
- Qi Gathering is capped at 1000 even with skills
- Affected by accessories, skills and internal power
- Turn rate is 1000/Qi Gathering per sec
- Typically, you can gift people 1-2 levels stronger then you
- Consulting skills that require 80 or more affinity also require you to beat that person in a 1-1
- Regular Affiliation quests have rewards
- Right clicking an enemy unit pins their info in bottom right
- Unless a skill says when you use it, the blue passives are always active as long as it’s one of the 4 equipped
- Each category of crafted gear (class 8 and above) can give unique perks found no where else (called extra effects)
- Jade ore is different then all other types of ore, you have to use it from your menu like a consumable