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Wargroove – Campaign S Rank Strategies and Walkthroughs

Information on how to obtain S rank on every single mission in the campaign. I will list out S rank and A rank requirements, tips, strategies, and video walkthroughs for each mission.

Welcome to Kitsune’s S Rank guide. WarGroove have a total of 33 campaign missions, once you obtain the S rank in every camapign, you will unlock the “Super Strategist” achievement. For now, ChuckleFish confirmed that turn number is the only indicator for S rank. In this guide, I will list out the requirement for S rank and A rank. Tips and strategy I used to obtain the S rank, video walk-through, and some fun facts about the level.

Due to the randomness in AI behvaiour, I can’t guarantee that my strategy will always end up being S rank, but it should give you something to start with to think about your own strategy.

Prologue: The Beginning

Cherrystone Castle, March 15th

Under cover of night, High Vampire Sigrid makes a daring attack on Cerrystone Castle.

Requirement

  • S rank: 8 turns
  • A rank: 10 turns

Tips and Strategies

  • Tutorial level on movement and attack
  • Just follow the tutorial and keep moving forward towards Mercival’s chamber. Once you enter the Chamber, you win.

Fun Facts

  • Known Lowest Turn Count is 7 turns if you ignore the second last guard. He will come attack you and die
  • If you attack any gate twice with Sigird, you will be caught by the guard, and will be defeated
  • Mercival will continue talking until turn 10. Starting from turn 11, he will just say “…”

Act 1 Mission 1: The Breach

River Aldor, June 8th

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An unsure Mercia faces her first test as monarch of Cherrystone.

Requirement

  • S rank: 3 turns
  • A rank: 4 turns

Tips and Strategies

  • Tutorial level on damage indicator and critical attack.
  • Pretty straight forward, just keep attacking with your units and you’ll get an S

Fun Facts

  • Known Lowest Turn Count is 3 turns

Act 1 Mission 2: A Plague of Skeletons

The Greensweep, June 8th

The Felheim invasion begins in earnest.

Requirement

  • S rank: 11 turns
  • A rank: 13 turns

Tips and Strategies

  • Tutorial level on villages and barracks
  • You have to destroy both the village and barrack, but you do not need to capture it
  • 2 enemy soldiers will spawn north on turn 3, but you can ignore them because buildings will fight back and you don’t really need the buildings
  • 2 pikes should be all you need besides the swordsman from the tutorial, but you can build more just in case.
  • Keep moving the archer westwards towards the enemy barrack

Fun Facts

  • Known Lowest Turn Count is 9 turns
  • You have 2 villages, so your income should be 200g/turn, but you only get 100g on turn 2

Act 1 Mission 3: Worst Enemies Forever

Sage Woods, June 9th

Unhappy with her defeat, Ragna decides to take matters into her own hands.

Requirement

  • S rank: 7 turns
  • A rank: 8 turns

Tips and Strategies

  • Tutorial level for reinforcement and strongholds
  • You do not need to build any units in this map, but you can do it just in case.
  • Don’t bother with the top route, if you sent knight that way, the spear man will just counter it. If you sent infantry there, it’s too slow.
  • Cheese strategy: AI commander will always come in to attack your soldier if the commander cannot be killed by you next turn, so you can set up your soldier as a bait for Ragna and get a knight crit and commander hit on her. This deals about 80 damage, and you can finish her next turn.
  • Non cheese strategy: Same as above, but put your units just out of harms way, and go for the stronghold instead. You end up with the same number of turns, but no death and 1 extra kill, so It’s better than cheese strategy. But it takes a few seconds longer so…
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Fun Facts

  • Known Lowest Turn Count is 5 turns

Act 1 Mission 4: Lord of the Dead

The Greensweep, June 10th

With Cherrystone overwhelmed, Mercia must get her people to safety.

Requirement

  • S rank: 11 turns
  • A rank: 13 turns

Tips and Strategies

  • Tutorial level on wagons
  • A total of 5 villagers will spawn at turn 1, 3, 5, 7, and 9.
  • You must have a wagon on standby near the villager spawn location at turn 9 for the final villager to get S rank
  • You don’t have to drop the villager all the way, you can drop them off at the barrack, and they can walk rest of the way while you transport a soldier to the front line (except the last villager).
  • Sent the Initial 2 Spears to the west end of the road, and the Cavalry with Mercia to the south
  • Mercia also needs to be transported back to safety, so have another wagon for Mercia before turn 9
  • I like building Spears and Archer for this level because of the guaranteed critical due to their spawn location. But Knight works too.
  • 2 Spears and an archer should be all you need for the west road
  • 2 Spears, a knight, and an archer should be all you need for the south road

Fun Facts

  • Known Lowest Turn Count is 11 turns
  • You can’t get below 11 turns on this mission because the last villager spawns at the end of turn 9, and you need 2 turns to transport the villager to the escape zone
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Act 2 Mission 1: Beyond the Border

Floran Borderlands, June 13th

The party escapes to the gloomwoods, only to face fresh dangers.

Requirement

  • S rank: 14 turns
  • A rank: 17 turns

Tips and Strategies

  • Tutorial level on fog of war
  • Enemy reinforcement arrives if any of the 2 conditions are satisfied: you crossed the bridge or it is turn 7. This means you can capture everything, and setup your army by turn 6, then cross the bridge with your army on turn 7
  • Sedge strategy: Lure Sedge over with some weak units such as doggos, crystals, or weakened Emeric, and then kill Sedge with your knights. This is very risky however, and Imo it’s easier to just go for the barrack strategy
  • Barrack strategy: build up an army by turn 7. The earliest turn you can capture the barrack is turn 5. So you can make 1 unit before you invade on turn 7. Personally, I recommend spamming knights for this level.
  • Barrack strategy: have 2 of your doggos and your archer go up from the western road, and your main army go up from the center road (Emeric, doggo, cavalry, and further reinforcements).
  • You have exactly 6 villages on your side, so if you can keep all villages, you can make 1 knight per turn.
  • After the enemy reinforcement spawn, you can sent 1 pike to south eastern to defend, and 1 pike to south western to defend. They should be enough to hold all the villages.

Fun Facts

  • Known Lowest Turn Count is 10
Written by Kitsune

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