Warhammer 40,000: Chaos Gate Daemonhunters All Knight Passive Benefits

Warhammer 40,000 Chaos Gate Daemonhunters All Knight Passive Benefits

This is an ongoing list of all the passive Bonuses a Knight can be created with or aquire later, for example by promotion or by “winning” a random Event.

1. Introduction

All Knight passive Benefits

Over the course of the Game, your Knight will aquire several passive Benefits, called “Talents”, that can be seen by hovering over the central capstone of the talent tree. There are 4 ways to get them: Some are inherent to a class, then every Knight will be created with one passive Talent asigned randomly. Later on into the game, once your built the Surgical unit in the Apothecarion of your ship, Knights that sustained critical injuries during battle will get “Augmetics” once they recover. And lastly, there are rare random Events that can give Knights additional Bonuses.

2. Class Talents

All Knight passive Benefits-1

Every Class gets their own unique benefit that suits their prefered playstyle. For the 8 classes, these are as follows:

  • ApothecaryCan equip the Narthecium melee weapon, which unlocks healing abilities
  • PurgatorCan equip Psylencer, Psycannon and Incinerator Weapons
  • InterceptorThe melee attacks of the Interceptor cannot be parried by enemies
  • JusticarGets +1 additional Armour when using the Aegis Shield ability
  • ChaplainStarts with +1 Armour at Level 1 and can only use Terminator Armour
  • PaladinCan equip Storm Shields and can only use Terminator Armour
  • PurifierCan equip Psylencer, Psycannon and Incinerator and is Immune to Hazards
  • LibrarianStarts with 2 WP at Level 1 and can only use Terminator Armour

3. Baseline Talents

All Knight passive Benefits-2

Every Knight that joins your ranks will be created with one randomly selected Talent. Although these do not seem to be tied to the knight’s Class in any way (looking at you, Interceptor with +10% Range Crit), most of them are generally useful. Here is a list of the ones I found so far:

  • Aegis Adept+2 Armor on Aegis Shield use
  • Blademaster+5% Crit for all their melee attacks
  • Crack Shot+2 Crit Dmg for all their ranged attacks.
  • Cultbane+10% Crit for all melee and ranged attack vs Organic enemies
  • Demonbane+10% Crit for all melee and ranged attack vs Daemonic enemies
  • Devoted PractitionerGet 1 additional Ability Point at Rank 3, 5 and 9, but get -25% XP
  • DeathlessNEVER die when receiving a critical Wound, but has -2 WP
  • Duelist+10% Afflict Chance (Focus) for melee Weapons
  • Eagle Eye+10% Range Crit Chance
  • Enginebane+10% Crit for all melee and ranged attack vs Mechanical enemies
  • Farseer+3 range for ranged attacks with Stormbolter
  • Fast Recovery+2 Healing received
  • Great Destiny+2 Max HP, + 1 Max Wp, +1 dmg for melee attacks, cannot gain resilience
  • Indomitable+2 Health at level 1
  • Lightning reflexes+10% Focus
  • Omnissiahs ChosenDouble the Effect of Augmetics
  • Provident+1 Ammo for Ranged Weapons
  • Quartermaster+1 Use for all equipped Grenades
  • Resilient+10% Resistance
  • Skull Keeper+1 Use for all equipped Servo Skulls
  • Sure Strike+1 crit damage for all melee attacks
  • Throwing Arm+5 Range for all equipped Grenades
  • Venerable Soul+1 Max WP at lvl 1

4. Augmetics

All Knight passive Benefits

For your Knights to receive Augmetics, you need to first build the SURGICAL UNIT on your Ship, the second Upgrade to the Apothecarion. Then, your knight has to suffer a Critical Wound in Combat (go to 0 HP). If they survive the Mission (not get downed a second time), they will get Augmetics after their recovery.

These provide small bonuses to your Knights. As far as I know for now, you can achieve a maximum of 5 Augmetics per Knight and a maximum of 1 per “Slot”: One for each of the legs, one for each arm, one head and one torso Augmetic.

Pro Tip: You can actually “gamble” for these. Save the Game one day before the knight recovers from his critical Injury. Then reload until you get an Augmetic that suits your knight.

  • (Head) Psi-BoosterGet +1 WP
  • (Head) Augmetic EyeGet +5% Crit Chance for ranged weapons
  • (Head) Cerebral ImplantGet +25% Kill-XP
  • (Left Leg) Subskin Leg Armor Get +2 Max HP
  • (Left Leg) Enhanced Knee Joint Get +5% Focus
  • (Right leg) Augmetic FootGet +5% Focus
  • (Torso) Respiratory FilterGet +5% Resistance
  • (Torso) Armor ReinforcementGet +1 Armor
  • (Torso) Augmetic HeartGet +1 WP
  • (Right Arm) Augmetic ElbowGet +1 Crit Damage for melee weapons
  • (Right Arm) Locomotion AugmeticsGet +5% Resistance
  • (Right Arm) SynthmuscleGet +5% Crit Chance for melee weapons
  • (LeftArm) Muscle CasingGet +1 Crit Damage for melee weapons
  • (LeftArm) Elbow ActuatorGet +1 Range for ranged weapons

5. Event Talents

All Knight passive Benefits-1

There are some very rare Events that can occur on the Star Map, where you get a chance to send one (or several) knights away for some time. Sometimes, they come back with a pretty significant new Talent. Since they are very rare, our List so far is pretty limited:

  • ChampionGet +2 Max HP, +1 WP, +5% Crit Chance

6. Final Words

Thanks to everyone who contributed to this Guide so far. If you find any new Talents that I haven’t encountered so far, feel free to comment them.

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Written by Khamael