Wolcen Lords of Mayhem Crafting

Wolcen Lords of Mayhem Crafting

Wolcen Lords of Mayhem Crafting

Crafting in Wolcen: Lords of Mayhem covers the various elements of the crafting mechanic for the game.

Gems

In Wolcen, Gems will be a great part of your crafting process. Gems are stackable items and offer various options during crafting. Gems have fixed affix values determined by the gem’s type and quality. A Gem will grant 3 types of bonuses. Also, the equipment has three tiers of sockets of each type of bonuses (offensive, defensive and support), the higher the socket tier, the more powerful the bonuses.

Here is a list of all known gems:

Alexandrite

Chipped

chipped-alexandrite

Offensive (I): +14% Attacks Critical Damage
Offensive (II): +14% Spells Critical Damage
Offensive (III): +9% Critical Hit Damage

Defensive (I): +4% Block Chance
Defensive (II): +4% Block Efficiency
Defensive (III): +5% to All Resistances Score

Support (I): +10% Attacks Critical Hit Chance Score
Support (II): +10% Spells Critical Hit Chance Score
Support (III): +7% Critical Hit Chance Score

Crude

crude-alexandrite

Offensive (I): +15% Attacks Critical Damage
Offensive (II): +15% Spells Critical Damage
Offensive (III): +10% Critical Hit Damage

Defensive (I): +5% Block Chance
Defensive (II): +5% Block Efficiency
Defensive (III): +6% to All Resistances Score

Support (I): +12% Attacks Critical Hit Chance Score
Support (II): +12% Spells Critical Hit Chance Score
Support (III): +8% Critical Hit Chance Score

Raw

raw-alexandrite

Offensive (I): +16% Attacks Critical Damage
Offensive (II): +16% Spells Critical Damage
Offensive (III): +11% Critical Hit Damage

Defensive (I): +5% Block Chance
Defensive (II): +5% Block Efficiency
Defensive (III): +7% to All Resistances Score

Support (I): +14% Attacks Critical Hit Chance
Support (II): +14% Spells Critical Hit Chance Score
Support (III): +9% Critical Hit Chance Score

Flawed Alexandrite

Offensive (I): +17% Attacks Critical Damage
Offensive (II): +17% Spells Critical Damage
Offensive (III): +12% Critical Hit Damage

Defensive (I): +6% Block Chance
Defensive (II): +6% Block Efficiency
Defensive (III): +8% to All Resistances Score

Support (I): +16% Attacks Critical Hit Chance
Support (II): +16% Spells Critical Hit Chance Score
Support (III): +10% Critical Hit Chance Score

Alexandrite

Offensive (I): +18% Attacks Critical Damage
Offensive (II): +18% Spells Critical Damage
Offensive (III): +13% Critical Hit Damage

Defensive (I): +7% Block Chance
Defensive (II): +7% Block Efficiency
Defensive (III): +9% to All Resistances Score

Support (I): +18% Attacks Critical Hit Chance
Support (II): +18% Spells Critical Hit Chance Score
Support (III): +11% Critical Hit Chance Score

Fine Alexandrite

Offensive (I): +19% Attacks Critical Damage
Offensive (II): +19% Spells Critical Damage
Offensive (III): +14% Critical Hit Damage

Defensive (I): +8% Block Chance
Defensive (II): +8% Block Efficiency
Defensive (III): +10% to All Resistances Score

Support (I): +20% Attacks Critical Hit Chance
Support (II): +20% Spells Critical Hit Chance Score
Support (III): +12% Critical Hit Chance Score

Topaz

Chipped

chipped-topaz

Offensive (I): +3-3 Fire Damage on Attacks with this weapon
Offensive (II): 3-3 Fire Damage added to Spells
Offensive (III): +4% Burn Ailment Damage

Defensive (I): +9% Fire Resistance Score
Defensive (II): +4% Elemental Resistance Score
Defensive (III): +50 Maximum Health

Support (I): +0.8% Life Leech from Fire Damage
Support (II): +9% Fire Damage
Support (III): +10% Burn Chance Score on Fire Damage

Crude

crude-topaz

Offensive (I): +6-6 Fire Damage on Attacks with this weapon
Offensive (II): 6-6 Fire Damage added to Spells
Offensive (III): +5% Burn Ailment Damage

Defensive (I): +10% Fire Resistance Score
Defensive (II): +5% Elemental Resistance Score
Defensive (III): +100 Maximum Health

Support (I): +1% Life Leech from Fire Damage
Support (II): +10% Fire Damage
Support (III): +12% Burn Chance Score on Fire Damage

Raw

raw-topaz

Offensive (I): +9-9 Fire Damage on Attacks with this weapon
Offensive (II): 9-9 Fire Damage added to Spells
Offensive (III): +6% Burn Ailment Damage

Defensive (I): +11% Fire Resistance Score
Defensive (II): +6% Elemental Resistance Score
Defensive (III): +150 Maximum Health

Support (I): +1% Life Leech from Fire Damage
Support (II): +11% Fire Damage
Support (III): +14% Burn Chance Score on Fire Damage

Flawed Topaz

Offensive (I): +12-12 Fire Damage on Attacks with this weapon
Offensive (II): 12-12 Fire Damage added to Spells
Offensive (III): +7% Burn Ailment Damage

Defensive (I): +12% Fire Resistance Score
Defensive (II): +7% Elemental Resistance Score
Defensive (III): +200 Maximum Health

Support (I): +1% Life Leech from Fire Damage
Support (II): +12% Fire Damage
Support (III): +16% Burn Chance Score on Fire Damage

Topaz

Offensive (I): +14-14 Fire Damage on Attacks with this weapon
Offensive (II): 14-14 Fire Damage added to Spells
Offensive (III): +8% Burn Ailment Damage

Defensive (I): +13% Fire Resistance Score
Defensive (II): +8% Elemental Resistance Score
Defensive (III): +250 Maximum Health

Support (I): +1% Life Leech from Fire Damage
Support (II): +13% Fire Damage
Support (III): +18% Burn Chance Score on Fire Damage

Fine Topaz

Offensive (I): +17-17 Fire Damage on Attacks with this weapon
Offensive (II): 17-17 Fire Damage added to Spells
Offensive (III): +9% Burn Ailment Damage

Defensive (I): +14% Fire Resistance Score
Defensive (II): +9% Elemental Resistance Score
Defensive (III): +300 Maximum Health

Support (I): +1% Life Leech from Fire Damage
Support (II): +14% Fire Damage
Support (III): +20% Burn Chance Score on Fire Damage

Sapphire

Chipped

chipped-sapphire

Offensive (I): +3-3 Shadow Damage on Attacks with this weapon
Offensive (II): 3-3 Shadow Damage added to Spells
Offensive (III): +10% Duration to Cursed inflicted on Enemies

Defensive (I): +9% Shadow Resistance Score
Defensive (II): +4% Occult Resistance Score
Defensive (III): +10% Dodge Chance Score

Support (I): +0.8% Life Leech from Shadow Damage
Support (II): +9% Shadow Damage
Support (III): +10% Cursed Chance Score on Shadow Damage

Crude

Offensive (I): +6-6 Shadow Damage on Attacks with this weapon
Offensive (II): 6-6 Shadow Damage added to Spells
Offensive (III): +12% Duration to Cursed inflicted on Enemies

Defensive (I): +10% Shadow Resistance Score
Defensive (II): +5% Occult Resistance Score
Defensive (III): +12% Dodge Chance Score

Support (I): +1% Life Leech from Shadow Damage
Support (II): +10% Shadow Damage
Support (III): +12% Cursed Chance Score on Shadow Damage

Raw

raw-sapphire

Offensive (I): +9-9 Shadow Damage on Attacks with this weapon
Offensive (II): 9-9 Shadow Damage added to Spells
Offensive (III): +14% Duration to Cursed inflicted on Enemies

Defensive (I): +11% Shadow Resistance Score
Defensive (II): +6% Occult Resistance Score
Defensive (III): +14% Dodge Chance Score

Support (I): +1% Life Leech from Shadow Damage
Support (II): +11% Shadow Damage
Support (III): +14% Cursed Chance Score on Shadow Damage

Flawed Sapphire

Offensive (I): +12-12 Shadow Damage on Attacks with this Weapon
Offensive (II): 12-12 Shadow Damage added to Spells
Offensive (III): +16% Duration to cursed inflicted on Enemies

Defensive (I): +12% Shadow Resistance Score
Defensive (II): +7% Occult Resistance Score
Defensive (III): +16% Dodge Chance Score

Support (I): +1% Life Leech from Shadow Damage
Support (II): +12% Shadow Damage
Support (III): +16% Cursed Chance Score on Shadow Damage

Sapphire

Offensive (I): +14-14 Shadow Damage on Attacks with this Weapon
Offensive (II): 14-14 Shadow Damage added to Spells
Offensive (III): +18% Duration to cursed inflicted on Enemies

Defensive (I): +13% Shadow Resistance Score
Defensive (II): +8% Occult Resistance Score
Defensive (III): +18% Dodge Chance Score

Support (I): +1% Life Leech from Shadow Damage
Support (II): +13% Shadow Damage
Support (III): +18% Cursed Chance Score on Shadow Damage

Fine Sapphire

Offensive (I): +17-17 Shadow Damage on Attacks with this Weapon
Offensive (II): 17-17 Shadow Damage added to Spells
Offensive (III): +19% Duration to cursed inflicted on Enemies

Defensive (I): +14% Shadow Resistance Score
Defensive (II): +9% Occult Resistance Score
Defensive (III): +20% Dodge Chance Score

Support (I): +1% Life Leech from Shadow Damage
Support (II): +14% Shadow Damage
Support (III): +20% Cursed Chance Score on Shadow Damage

Beryl

Chipped

chipped-beryl

  • Offensive: +3% Willpower Regeneration
  • Defensive: +6% Force Shield Regeneration Rate
  • Support: +3% Stamina Regeneration Rate Reduction

Crude

crude-beryl

  • Offensive: +7% Willpower Regeneration
  • Defensive: +11% Force Shield Regeneration Rate
  • Support: +6% Stamina Regeneration Rate Reduction

Raw

raw-beryl

  • Offensive: +12% Willpower Regeneration
  • Defensive: +17% Force Shield Regeneration Rate
  • Support: +11% Stamina Regeneration Rate Reduction

Amethyst

Chipped Amethyst

Offensive (I): +10% Attack Speed Score
Offensive (II): +10% Casting Speed Score
Offensive (III): +7% Attack and Casting Speed Score

Defensive (I): +XX Health Regeneration
Defensive (II): +100% Force Shield Regeneration Rate
Defensive (III): +0.4% Global Life Leech

Support (I): 10% Resource Generation
Support (II): +3 Willpower Regeneration
Support (III): +10% Transfer Time Reduction between Willpower and Rage

Crude Amethyst

Offensive (I): +12% Attack Speed Score
Offensive (II): +12% Casting Speed Score
Offensive (III): +8% Attack and Casting Speed Score

Defensive (I): +XX Health Regeneration
Defensive (II): +200% Force Shield Regeneration Rate
Defensive (III): +0.5% Global Life Leech

Support (I): 12% Resource Generation
Support (II): +5 Willpower Regeneration
Support (III): +12% Transfer Time Reduction between Willpower and Rage

Raw Amethyst

Offensive (I): +14% Attack Speed Score
Offensive (II): +14% Casting Speed Score
Offensive (III): +9% Attack and Casting Speed Score

Defensive (I): +15 Health Regeneration
Defensive (II): +300% Force Shield Regeneration Rate
Defensive (III): +0.6% Global Life Leech

Support (I): 14% Resource Generation
Support (II): +7 Willpower Regeneration
Support (III): +14% Transfer Time Reduction between Willpower and Rage

Flawed Amethyst

Offensive (I): +16% Attack Speed Score
Offensive (II): +16% Spell Casting Speed Score
Offensive (III): +10% Attack and Casting Speed Score

Defensive (I): +30 Health Regeneration
Defensive (II): +400% Force Shield Regeneration Rate
Defensive (III): 0.7% Global Life Leech

Support (I): 16% Resource Generation
Support (II): +9 Willpower Regeneration
Support (III): +16% Transfer Time Reduction between Willpower and Rage

Amethyst

Offensive (I): +18% Attack Speed Score
Offensive (II): +18% Spell Casting Speed Score
Offensive (III): +12% Attack and Casting Speed Score

Defensive (I): +XX Health Regeneration
Defensive (II): +XX% Force Shield Regeneration Rate
Defensive (III): XX% Global Life Leech

Support (I): 18% Resource Generation
Support (II): +11 Willpower Regeneration
Support (III): +18% Transfer Time Reduction between Willpower and Rage

Fine Amethyst

Offensive (I): +20% Attack Speed Score
Offensive (II): +20% Spell Casting Speed Score
Offensive (III): +14% Attack and Casting Speed Score

Defensive (I): +XX Health Regeneration
Defensive (II): +XX% Force Shield Regeneration Rate
Defensive (III): XX% Global Life Leech

Support (I): 20% Resource Generation
Support (II): +13 Willpower Regeneration
Support (III): +20% Transfer Time Reduction between Willpower and Rage

Amber

Chipped Amber

Offensive (I): +3-3 Aether Damage on Attacks with this weapon
Offensive (II): 3-3 Aether Damage added to Spells
Offensive (III): +10% Duration to Stasis inflicted on Enemies

Defensive (I): +9% Aether Resistance Score
Defensive (II): +4% Occult Resistance Score
Defensive (III): +50 Force Shield

Support (I): +0.8% Life Leech from Aether Damage
Support (II): +9% Aether Damage
Support (III): +10% Stasis Chance Score on Aether Damage

Crude Amber

Offensive (I): +6-6 Aether Damage on Attacks with this weapon
Offensive (II): 6-6 Aether Damage added to Spells
Offensive (III): +12% Duration to Stasis inflicted on Enemies

Defensive (I): +10% Aether Resistance Score
Defensive (II): +5% Occult Resistance Score
Defensive (III): +100 Force Shield

Support (I): +1% Life Leech from Aether Damage
Support (II): +10% Aether Damage
Support (III): +12% Stasis Chance Score on Aether Damage

Raw Amber

Offensive (I): +9-9 Aether Damage on Attacks with this weapon
Offensive (II): 9-9 Aether Damage added to Spells
Offensive (III): +14% Duration to Stasis inflicted on Enemies

Defensive (I): +11% Aether Resistance Score
Defensive (II): +6% Occult Resistance Score
Defensive (III): +150 Force Shield

Support (I): +1% Life Leech from Aether Damage
Support (II): +11% Aether Damage
Support (III): +14% Stasis Chance Score on Aether Damage

Flawed Amber

Offensive (I): +12-12 Aether Damage on Attacks with this weapon
Offensive (II): 12-12 Aether Damage added to Spells
Offensive (III): +16% Duration to stasis inflicted on Enemies

Defensive (I): +12% Aether Resistance Score
Defensive (II): +7% Occult Resistance Score
Defensive (III): +200 Force Shield

Support (I): +1% Life Leech From Aether Damage
Support (II): +12% Aether Damage
Support (III): +16% Stasis Chance Score on Aether Damage

Amber

Offensive (I): +14-14 Aether Damage on Attacks with this weapon
Offensive (II): 14-14 Aether Damage added to Spells
Offensive (III): +18% Duration to stasis inflicted on Enemies

Defensive (I): +13% Aether Resistance Score
Defensive (II): +8% Occult Resistance Score
Defensive (III): +250 Force Shield

Support (I): +1% Life Leech From Aether Damage
Support (II): +13% Aether Damage
Support (III): +18% Stasis Chance Score on Aether Damage

Fine Amber

Offensive (I): +17-17 Aether Damage on Attacks with this weapon
Offensive (II): 17-17 Aether Damage added to Spells
Offensive (III): +19% Duration to stasis inflicted on Enemies

Defensive (I): +14% Aether Resistance Score
Defensive (II): +9% Occult Resistance Score
Defensive (III): +300 Force Shield

Support (I): +1% Life Leech From Aether Damage
Support (II): +14% Aether Damage
Support (III): +20% Stasis Chance Score on Aether Damage

Emerald

Chipped Emerald

Offensive (I): +3-3 Toxic Damage on Attacks with this Weapon
Offensive (II): 3-3 Toxic Damage added to spells
Offensive (III): +4% Poison Ailment Damage

Defensive (I): +9% Toxic Resistance Score
Defensive (II): +4% Material Resistance Score
Defensive (III): +50 Force Shield

Support (I): +0.8% Life leech from Toxic Damage
Support (II): +9% Toxic Damage
Support (III): +10% Poison Chance Score on Toxic Damage

Crude Emerald

Offensive (I): +6-6 Toxic Damage on Attacks with this Weapon
Offensive (II): 6-6 Toxic Damage added to spells
Offensive (III): +5% Poison Ailment Damage

Defensive (I): +10% Toxic Resistance Score
Defensive (II): +5% Material Resistance Score
Defensive (III): +100 Force Shield

Support (I): +1% Life leech from Toxic Damage
Support (II): +10% Toxic Damage
Support (III): +12% Poison Chance Score on Toxic Damage

Raw Emerald

Offensive (I): +9-9 Toxic Damage on Attacks with this Weapon
Offensive (II): 9-9 Toxic Damage added to spells
Offensive (III): +6% Poison Ailment Damage

Defensive (I): +11% Toxic Resistance Score
Defensive (II): +6% Material Resistance Score
Defensive (III): +150 Force Shield

Support (I): +1% Life leech from Toxic Damage
Support (II): +11% Toxic Damage
Support (III): +14% Poison Chance Score on Toxic Damage

Flawed Emerald

Offensive (I): +12-12 Toxic Damage on Attacks with this Weapon
Offensive (II): 12-12 Toxic Damage added to spells
Offensive (III): +7% Poison Ailment Damage

Defensive (I): +12% Toxic Resistance Score
Defensive (II): +7% Material Resistance Score
Defensive (III): +200 Force Shield

Support (I): +1% Life leech from Toxic Damage
Support (II): +12% Toxic Damage
Support (III): +16% Poison Chance Score on Toxic Damage

Emerald

Offensive (I): +14-14 Toxic Damage on Attacks with this Weapon
Offensive (II): 14-14 Toxic Damage added to spells
Offensive (III): +8% Poison Ailment Damage

Defensive (I): +13% Toxic Resistance Score
Defensive (II): +8% Material Resistance Score
Defensive (III): +250 Force Shield

Support (I): +1% Life leech from Toxic Damage
Support (II): +13% Toxic Damage
Support (III): +18% Poison Chance Score on Toxic Damage

Fine Emerald

Offensive (I): +17-17 Toxic Damage on Attacks with this Weapon
Offensive (II): 17-17 Toxic Damage added to spells
Offensive (III): +9% Poison Ailment Damage

Defensive (I): +14% Toxic Resistance Score
Defensive (II): +9% Material Resistance Score
Defensive (III): +300 Force Shield

Support (I): +1% Life leech from Toxic Damage
Support (II): +14% Toxic Damage
Support (III): +20% Poison Chance Score on Toxic Damage

Lapis Lazuli

Chipped Lapis Lazuli

Offensive (I): +3-3 Lightning Damage on Attacks with this Weapon
Offensive (II): 3-3 Lightning Damage added to spells
Offensive (III): +4% Shock Ailment Damage

Defensive (I): +9% Lightning Resistance Score
Defensive (II): +4% Elemental Resistance Score
Defensive (III): +50 Force Shield

Support (I): +1% Life leech from Lightning Damage
Support (II): +10% Lightning Damage
Support (III): +12% Shock Chance Score on Lightning Damage

Crude Lapis Lazuli

Offensive (I): +6-6 Lightning Damage on Attacks with this Weapon
Offensive (II): 6-6 Lightning Damage added to spells
Offensive (III): +5% Shock Ailment Damage

Defensive (I): +10% Lightning Resistance Score
Defensive (II): +5% Elemental Resistance Score
Defensive (III): +100 Force Shield

Support (I): +1% Life leech from Lightning Damage
Support (II): +10% Lightning Damage
Support (III): +12% Shock Chance Score on Lightning Damage

Raw Lapis Lazuli

Offensive (I): +9-9 Lightning Damage on Attacks with this Weapon
Offensive (II): 9-9 Lightning Damage added to spells
Offensive (III): +6% Shock Ailment Damage

Defensive (I): +11% Lightning Resistance Score
Defensive (II): +6% Elemental Resistance Score
Defensive (III): +150 Force Shield

Support (I): +1% Life leech from Lightning Damage
Support (II): +11% Lightning Damage
Support (III): +14% Shock Chance Score on Lightning Damage

Flawed Lapis Lazuli

Offensive (I): +12-12 Lightning Damage on Attacks with this Weapon
Offensive (II): 12-12 Lightning Damage added to spells
Offensive (III): +7% Shock Ailment Damage

Defensive (I): +12% Lightning Resistance Score
Defensive (II): +7% Elemental Resistance Score
Defensive (III): +200 Force Shield

Support (I): +1% Life leech from Lightning Damage
Support (II): +12% Lightning Damage
Support (III): +16% Shock Chance Score on Lightning Damage

Lapis Lazuli

Offensive (I): +14-14 Lightning Damage on Attacks with this Weapon
Offensive (II): 14-14 Lightning Damage added to spells
Offensive (III): +8% Shock Ailment Damage

Defensive (I): +13% Lightning Resistance Score
Defensive (II): +8% Elemental Resistance Score
Defensive (III): +250 Force Shield

Support (I): +1% Life leech from Lightning Damage
Support (II): +13% Lightning Damage
Support (III): +18% Shock Chance Score on Lightning Damage

Fine Lapis Lazuli

Offensive (I): +17-17 Lightning Damage on Attacks with this Weapon
Offensive (II): 17-17 Lightning Damage added to spells
Offensive (III): +9% Shock Ailment Damage

Defensive (I): +14% Lightning Resistance Score
Defensive (II): +9% Elemental Resistance Score
Defensive (III): +300 Force Shield

Support (I): +1% Life leech from Lightning Damage
Support (II): +14% Lightning Damage
Support (III): +20% Shock Chance Score on Lightning Damage

Ruby

Chipped Ruby

Offensive (I): +3-3 Rend Damage on Attacks with this weapon
Offensive (II): 3-3 Rend Damage added to Spells
Offensive (III): +4% Bleed Ailment Damage

Defensive (I): 9% Rend Resistance Score
Defensive (II): +4% Material Resistance Score
Defensive (III): +10% Dodge Chance Score

Support (I): +0.8% Life Leech from Rend Damage
Support (II): +9% Rend Damage
Support (III): +10% Bleed Chance Score on Rend Damage

Crude Ruby

Offensive (I): +6-6 Rend Damage on Attacks with this weapon
Offensive (II): 6-6 Rend Damage added to Spells
Offensive (III): +5% Bleed Ailment Damage

Defensive (I): 10% Rend Resistance Score
Defensive (II): +5% Material Resistance Score
Defensive (III): +12% Dodge Chance Score

Support (I): +1% Life Leech from Rend Damage
Support (II): +10% Rend Damage
Support (III): +12% Bleed Chance Score on Rend Damage

Raw Ruby

Offensive (I): +9-9 Rend Damage on Attacks with this weapon
Offensive (II): 9-9 Rend Damage added to Spells
Offensive (III): +6% Bleed Ailment Damage

Defensive (I): +11% Rend Resistance Score
Defensive (II): +6% Material Resistance Score
Defensive (III): +14% Dodge Chance Score

Support (I): +1% Life Leech from Rend Damage
Support (II): +11% Rend Damage
Support (III): +14% Bleed Chance Score on Rend Damage

Flawed Ruby

Offensive (I): +12-12 Rend Damage on Attacks with this weapon
Offensive (II): 12-12 Rend Damage added to Spells
Offensive (III): +7% Bleed Ailment Damage

Defensive (I): 12% Rend Resistance Score
Defensive (II): +7% Material Resistance Score
Defensive (III): +16% Dodge Chance Score

Support (I): +1% Life Leech from Rend Damage
Support (II): +12% Rend Damage
Support (III): +16% Bleed Chance Score on Rend Damage

Ruby

Offensive (I): +14-14 Rend Damage on Attacks with this weapon
Offensive (II): 14-14 Rend Damage added to Spells
Offensive (III): +8% Bleed Ailment Damage

Defensive (I): 13% Rend Resistance Score
Defensive (II): +8% Material Resistance Score
Defensive (III): +18% Dodge Chance Score

Support (I): +1% Life Leech from Rend Damage
Support (II): +13% Rend Damage
Support (III): +18% Bleed Chance Score on Rend Damage

Fine Ruby

Offensive (I): +17-17 Rend Damage on Attacks with this weapon
Offensive (II): 17-17 Rend Damage added to Spells
Offensive (III): +9% Bleed Ailment Damage

Defensive (I): 14% Rend Resistance Score
Defensive (II): +9% Material Resistance Score
Defensive (III): +20% Dodge Chance Score

Support (I): +1% Life Leech from Rend Damage
Support (II): +14% Rend Damage
Support (III): +20% Bleed Chance Score on Rend Damage

Silverstone

Chipped Silverstone

Offensive (I): +3-3 Sacred Damage on Attacks with this weapon
Offensive (II): 3-3 Sacred Damage added to Spells
Offensive (III): +10% Duration to Weakness inflicted on Enemies

Defensive (I): +9% Sacred Resistance Score
Defensive (II): +4% Occult Resistance Score
Defensive (III): +50 Maximum Health

Support (I): +0.8% Life Leech from Rend Damage
Support (II): +9% Sacred Damage
Support (III): +10% Weakness Chance Score on Sacred Damage

Crude Silverstone

Offensive (I): +6-6 Sacred Damage on Attacks with this weapon
Offensive (II): 6-6 Sacred Damage added to Spells
Offensive (III): +12% Duration to Weakness inflicted on Enemies

Defensive (I): +10% Sacred Resistance Score
Defensive (II): +5% Occult Resistance Score
Defensive (III): +100 Maximum Health

Support (I): +1% Life Leech from Rend Damage
Support (II): +10% Sacred Damage
Support (III): +12% Weakness Chance Score on Sacred Damage

Raw Silverstone

Offensive (I): +9-9 Sacred Damage on Attacks with this weapon
Offensive (II): 9-9 Sacred Damage added to Spells
Offensive (III): +14% Duration to Weakness inflicted on Enemies

Defensive (I): +11% Sacred Resistance Score
Defensive (II): +6% Occult Resistance Score
Defensive (III): +150 Maximum Health

Support (I): +1% Life Leech from Rend Damage
Support (II): +11% Sacred Damage
Support (III): +14% Weakness Chance Score on Sacred Damage

Flawed Silverstone

Offensive (I): +12-12 Sacred Damage on Attacks with this weapon
Offensive (II): 12-12 Sacred Damage added to Spells
Offensive (III): +16% Duration to Weakness inflicted on Enemies

Defensive (I): +12% Sacred Resistance Score
Defensive (II): +7% Occult Resistance Score
Defensive (III): +200 Maximum Health

Support (I): +1% Life Leech from Rend Damage
Support (II): +12% Sacred Damage
Support (III): +16% Weakness Chance Score on Sacred Damage

Silverstone

Offensive (I): +14-14 Sacred Damage on Attacks with this weapon
Offensive (II): 14-14 Sacred Damage added to Spells
Offensive (III): +18% Duration to Weakness inflicted on Enemies

Defensive (I): +13% Sacred Resistance Score
Defensive (II): +8% Occult Resistance Score
Defensive (III): +250 Maximum Health

Support (I): +1% Life Leech from Rend Damage
Support (II): +13% Sacred Damage
Support (III): +18% Weakness Chance Score on Sacred Damage

Fine Silverstone

Offensive (I): +17-17 Sacred Damage on Attacks with this weapon
Offensive (II): 17-17 Sacred Damage added to Spells
Offensive (III): +19% Duration to Weakness inflicted on Enemies

Defensive (I): +14% Sacred Resistance Score
Defensive (II): +9% Occult Resistance Score
Defensive (III): +300 Maximum Health

Support (I): +1% Life Leech from Rend Damage
Support (II): +14% Sacred Damage
Support (III): +20% Weakness Chance Score on Sacred Damage

Diamond

Chipped Diamond

Offensive (I): +3-3 Frost Damage on Attacks with this weapon
Offensive (II): 3-3 Frost Damage added to Spells
Offensive (III): +10% Duration to Freeze inflicted on Enemies

Defensive (I): +9% Frost Resistance Score
Defensive (II): +4% Elemental Resistance Score
Defensive (III): +10% Dodge Chance Score

Support (I): +0.8% Frost Damage into Life Leech
Support (II): +9% Frost Damage
Support (III): +10% Freeze Chance Score on Frost Damage

Crude Diamond

Offensive (I): +6-6 Frost Damage on Attacks with this weapon
Offensive (II): 6.6 Frost Damage added to Spells
Offensive (III): +12% Duration to Freeze inflicted on Enemies

Defensive (I): +10% Frost Resistance Score
Defensive (II): +5% Elemental Resistance Score
Defensive (III): +12% Dodge Chance Score

Support (I): +1% Frost Damage into Life Leech
Support (II): +10% Frost Damage
Support (III): +12% Freeze Chance Score on Frost Damage

Raw Diamond

Offensive (I): +9-9 Frost Damage on Attacks with this weapon
Offensive (II): 9-9 Frost Damage added to Spells
Offensive (III): +14% Duration to Freeze inflicted on Enemies

Defensive (I): +11% Frost Resistance Score
Defensive (II): +6% Elemental Resistance Score
Defensive (III): +14% Dodge Chance Score

Support (I): +1% Frost Damage into Life Leech
Support (II): +11% Frost Damage
Support (III): +14% Freeze Chance Score on Frost Damage

Flawed Diamond

Offensive (I): +12-12 Frost Damage on Attacks with this weapon
Offensive (II): 12-12 Frost Damage added to Spells
Offensive (III): +16% Duration to Freeze inflicted on Enemies

Defensive (I): +12% Frost Resistance Score
Defensive (II): +7% Elemental Resistance Score
Defensive (III): +16% Dodge Chance Score

Support (I): +1% Frost Damage into Life Leech
Support (II): +12% Frost Damage
Support (III): +16% Freeze Chance Score on Frost Damage

Diamond

Offensive (I): +14-14 Frost Damage on Attacks with this weapon
Offensive (II): 14-14 Frost Damage added to Spells
Offensive (III): +18% Duration to Freeze inflicted on Enemies

Defensive (I): +13% Frost Resistance Score
Defensive (II): +8% Elemental Resistance Score
Defensive (III): +18% Dodge Chance Score

Support (I): +1% Frost Damage into Life Leech
Support (II): +13% Frost Damage
Support (III): +18% Freeze Chance Score on Frost Damage

Fine Diamond

Offensive (I): +17-17 Frost Damage on Attacks with this weapon
Offensive (II): 17-17 Frost Damage added to Spells
Offensive (III): +19% Duration to Freeze inflicted on Enemies

Defensive (I): +14% Frost Resistance Score
Defensive (II): +9% Elemental Resistance Score
Defensive (III): +20% Dodge Chance Score

Support (I): +1% Frost Damage into Life Leech
Support (II): +14% Frost Damage
Support (III): +20% Freeze Chance Score on Frost Damage

Ethereal Reagents

In Wolcen, the item being crafted will be based on item affixes modifications and consuming socketed gems to force or protect specific affixes.

You will have several reagents available in-game as loots or endgame rewards, and you will need to use gems if you want to have control over the outcome of your craft.

These reagents all have special effects and you don’t need to have a gem on your item to use them at all. They also exist with a Greater form allowing you to use them on legendary items, but never on Uniques. Following Ethereal Reagents are present in the game:

Entropy Orb

entropy-orb-wolcen

Rerolls all magic effects when used on an item. It will consume all socketed gems to guarantee a magic effect whose power depends on the gems’ level and whose type is chosen randomly among all types of gems on the item.

This item cannot be applied on Legendary and unique items.

Greater Entropy Orb

greater-entropy-orb-wolcen

Rerolls all magic effects when used on an item. It will consume all socketed gems to guarantee a magic effect whose power depends on the gems’ level and whose type is chosen randomly among all types of gems on the item.

This item can be applied on legendary, but not unique items.

Abyssal Tear

abyssal-tear-wolcen

Removes a random magic effect when used on an item. It will consume all socketed gems to guarantee keeping a magic effect whose type is chosen randomly among all the types of gems on the item. Greater gems power allow the keeping of higher level magic effects.

This item cannot be applied on legendary and unique items.

Ohm’s Echo

ohms-echo-wolcen

Removes a random magic effect and adds another when used on an item. It will consume all socketed gems to guarantee a new magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.

This item cannot be applied on legendary and unique items.

Greater Ohm’s Echo

Removes a random magic effect and adds another when used on an item. It will consume all socketed gems to guarantee a new magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.

This item can be applied on legendary, but not unique items.

Erieban Tear

erieban-tear-wolcen

Adds a new random magic effect when used on an item. It will consume all socketed gems to guarantee a new magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.

This item cannot be applied on legendary and unique items.

Greater Erieban Tear

greater-erieban-tear-wolcen

Adds a new random magic effect when used on an item. It will consume all socketed gems to guarantee a new magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.

This item can be applied on legendary, but not unique items.

More of this sort of thing:



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