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Wolcen Lords of Mayhem Status Ailments: Poison, Cursed, Shock, Burn

Wolcen Lords of Mayhem Status Ailments

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Max Ailment stacks: The maximum number of stacks you can pile up on a unique target for each distinct Status Ailment. Most Status Ailments increase in power the more stacks you put on the same target, and they all have their independent stack counter.

Stun

Your ability to use the Stun Ailment effectively. Stunning interrupts and prevents targets from acting or moving for a short period of time.

  • Stun Chance Score: The Stun Chance Score is the main modifier to your Stun Chance.
  • Stun Duration: The default duration of the Stun.

Poison

Your ability to use the Poison Ailment effectively. Poisoning deals Toxic Damage over time and can be stacked up to your maximum Ailments stack number.

  • Poison Chance Score: The Poison Chance Score is the main modifier to your Poison Chance.
  • Poison Damage: The Toxic Damage per Stack inflicted each time the Poison Ailment ticks. The first displayed value corresponds to one Poison stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.
  • Poison Rate: The delay between each damage tick from a Poison Stack.
  • Poison Duration: The default duration of the Poison.

Bleed

Your ability to use the Bleed Ailment effectively. Bleeding deals Rend Damage over time and can be stacked up to your maximum Ailments stacks number.

  • Bleed Chance Score: The Bleed Chance Score is the main modifier to your Bleed Chance.
  • Bleed Damage: The Rend Damage per Stack inflicted each time the Bleed Ailment ticks. The first displayed value corresponds to one Bleed stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.
  • Bleed Rate: The delay between each damage tick from a Bleed Stack.
  • Bleed Duration: The default duration of the Bleed stacks.

Burn

Your ability to use the Burn Ailment effectively. Burn deals Fire Damage over time and can be stacked up to your maximum Ailments stacks number.

  • Burn Chance Score: The Burn Chance Score is the main modifier to your Burn Chance.
  • Burn Damage: The Fire Damage per Stack inflicted each time the Burn Ailment ticks. The first displayed value corresponds to one Burn stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.
  • Burn Rate: The delay between each damage tick from a Burn Stack.
  • Burn Duration: The default duration of the Burn.

Freeze

Your ability to use the Freeze Ailment effectively. Freezing prevents targets from acting or moving.

  • Freeze Chance Score: The Freeze Chance Score is the main modifier to your Freeze Chance.
  • Freeze Duration: The default Freeze duration.

Shock

Your ability to use the Shock Ailment effectively. Shocking inflicts Lightning Damage to shocked enemies in a small area around your target. It can be stacked up to your maximum Ailments stacks number.

  • Shock Chance Score: The Shock Chance Score is the main modifier to your Shock Chance.
  • Shock Damage: Lightning Damage per Stack inflicted each time the Shock Ailment ticks. The first displayed value corresponds to one Shock stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.
  • Shock Tick: The delay between each damage tick from a Shock stack.
  • Shock Duration: The default duration of the Shock.

Stasis

Your ability to use the Stasis Ailment effectively. Stasis slows the movement and attacks of the target and can be stacked up to your maximum Ailments stacks number.

  • Stasis Chance Score: The Stasis Chance Score is the main modifier to your Stasis Chance.
  • Efficiency: The global duration modifier applied to Stasis.
  • Duration: The default duration of Stasis.

Weakness

Your ability to use the Weakness Ailment effectively. Weakness reduces all the Resistances and Damages of the target. Weakness can be stacked up to your maximum Ailments stacks number.

  • Chance Score: The Weakness Chance Score is the main modifier to your Weakness Chance.
  • Efficiency: The global Efficiency of the Weakness you inflict, scaling up its different effects. The first displayed value corresponds to one Weakness stack whereas the second one represents the Efficiency for the maximum number of stacks you can put on one target.
  • Duration: The default duration of Weakness.

Cursed

Your ability to use the Cursed Ailment effectively. Cursed may spread the target’s Status Ailments to its nearby allies (excepted the Cursed itself). Cursed can be stacked up to your maximum Ailments stacks number.

  • Chance Score: The Cursed Chance Score is the main modifier to your Cursed Chance.
  • Efficiency: The Chance per Stack to spread a Status Ailment stack each time the Cursed Ailment Tick. The first displayed value corresponds to one Cursed stack whereas the second one represents the Efficiency for the maximum number of stacks you can put on one target.
  • Duration: The default duration of Cursed.

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