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Yakuza 0 – Card Swap Guide

Guide on how to make your very own custom Yakuza 0 cards for the game. Be it either saucy cards or Pokemon cards i’ll give my custom Photoshop template so all you have to do is find the picture you want to use.

Other Yakuza 0 Guides:

Getting Started

First you’ll need to unpack the .par file that holds the cards. This is located at “Yakuza 0\media\data\pausepar_e”

You’ll need:

Photoshop (I use CS6)
Gibbed.Yakuza0 – Allows you to unpack .par files.
Intel Texture Works Plugin for Photoshop

Drop the “intelTextureWorks.8bi” into your Photoshops plug-ins folder path:
In my case that is > “C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\File Formats”

(If Photoshop is still open, retart it.)

To unpack the .par file, just drag and drop the “pause.par” file onto “Gibbed.Yakuza0.Unpack.exe” and this will make a new folder in the pausepar_e directory named “pause_unpack”

Once you’ve unpacked it and gone to “picture/telecard” take note of how the cards are named;

There is a large version and a small version of each card.
There are 3 variants of a card. (within the game this is the A,B,C versions of the model)

2d_yk_telec00_01_l.dds – large version (_l)
2d_yk_telec00_01.dds – small version (just delete the _l)

2d – 2d image
yk – yakuza
telec00 – telecard00 (00 is the class name of the card and goes up to 31)
01 – subclass name and goes up to 03 for each set.

2d_yk_telec00_01_l.dds – (and its smaller version 2d_yk_telec00_01.dds)
2d_yk_telec00_02_l.dds – (and its smaller version 2d_yk_telec00_02.dds)
2d_yk_telec00_03_l.dds – (and its smaller version 2d_yk_telec00_03.dds)

This is one model but at different stages of undress as well as the smaller versions of that individual card, but take a look at the naming convention and once you move onto the second set of cards all that’ll change is the class name from 00 to 01, 02, 03, 04 and so on. So you technically don’t need to unpack the telecards if you know and stick with this naming convention.

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Finding Your Image/s

This step is pretty important and should be done with care. You can find your image however you like, but you really want it to be as high resolution as possible and preferably vertical so when you scale it down within Photoshop (non-destructively) it’ll retain some of that detail and it’ll be easier to line up if the image is more vertical as opposed to more horizontal or square.

If you’re swapping out the cards with a paticular model be it x-rated or not, it’s best to know her name as it’ll help once you get onto making the card. If you don’t know the name, you could try a reverse image search and see if you can fined it, although you don’t even need to use the naming if you don’t wont to, you can just disable it. (More on that when we get to Photoshop.)

I’d suggest making a folder on your Desktop called “telecards” and within that folder make another folder called “ref” this is the place you’ll put your downloaded images.

I’ll be using SFW images of best waifu Ai Uehara, but this will also work if you decide to use NSFW images. I’ll be doing just one card and then you can just repeat the steps to make other cards the only thing that’ll be different is the name if the card and the image. Everything else is the same.


I personally like to name my referance images like “name-number” so i know what one is what, but i only do that because i use a “star” rarity icon on my images so i know image number 3 will be the rarest. That’s personal preference and there is no “rarity” system for cards within Yakuza 0, i just added it because i thought it’s be a nice touch. You can turn it off or on as you desire. (More on that later.)

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Okay, so you have your image/s all ready so it’s not time to open up Photoshop and download the template i made for the cards here or pastebin link incase Valve blocks the mega link. it’s a .psd file and will look like this when you open it.

When adding a new image make sure you drag and drop it as a new project. Otherwise it’ll get compressed within your current project.

Next you’re going to want to go to that image tab and select the move tool (v), click and hold the image dragging it over to your curerent projects tab until it’s swapped over to that tab and then while still holding the mouse button drag the image onto your card image.

It’ll most likely be way too big so resize it with ctrl + t and while holding shift resize one of the corners to better fit within the box. (Make sure you always hold shift when you resize to keep the detail of the image) Once you’ve done that and confirmed the change you can move the image layer to just above the “Card-Shape” layer. With the image layer selected, right click on that layer and choose “Create Clipping Mask” this will give the image the card/rounded shape we are looking for.


Okay, so now comes the fun part of changing the name, number, stars and text colour. (All are optional and you can disable, enable or edit them as you please.)

This next image has a lot of information on it so just follow the numbers to guide you. (I messed up a little with two of the arrows overlapping some of the text, but it’s still understandable. I can’t be asked to do that image again.)

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and now for the small version.

You are now done with one card. These steps apply to any card and the only thing that’ll change is the naming. Next up is getting it into your game.

Injecting Modded Cards

Okay, so you have your card/s made and you’re ready to get them into your game. Sadly there is no drag and drop easy method to this and it requires you to do a little extra work, but it’s still very easy and you’ve already come this far.

Backup “pause.par”

Requred tools:

PARC Archive Importer


  1. Download “PARC-Archive-Importer” and run it.
  2. Click “Open Archive” and navigate to your Steam Yakuza 0 data directory then into “pausepar_e” folder. (In my case, this is it: F:\SteamLibrary\steamapps\common\Yakuza 0\media\data\pausepar_e) < Yours maybe different so find your own path.
  3. Click to open “pause.par” and select “Widen” once it’s loaded.
  4. When that’s done select “Open Files” and navigate to your saved telecards folder that you made, select all the cards you want and click open.
  5. This will load all of the images into the right window, now just click “Inject” to inject the new cards into the .par file. (This can take a long time and will lock up the application so just be patient. It usually takes around a minute, but that depends on how many cards you’ve done. (A full set takes around a minute))
  6. Once that’s finished, click save and save it in the same location as the original “pause.par” file overwriting it when asked. (You’re good to overwrite because you have a backup, right?)
  7. Done, load up Yakuza 0 and the cards will now be changed in your album as well as new cards you pick up off the floor.

There is already Ai Uehara cards so it would’ve been smarter to swap those cards with this modded cards so you’d get the “you found Ai Uehara” message.

Written by SepticSpoon

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