Table of Contents Show
How to tip the RNG Catfight minigame ever so slightly in your favour.
Other Yakuza 0 Guides:
- Yakuza 0 100% Achievement Guide
- Yakuza 0 Secret Options and Audio Fix
- Yakuza 0 Licensed Music Restoration Patch
- Yakuza 0 Modding Guide
Describing the Catfight minigame
What can we say about the catfight minigame?
Well, in a word, unfair.
If you go in unprepared you’ll find yourself losing a LOT of cash.
Every part of this minigame relies on RNG, but with some work you can gain some semblance of control over the game.
So the first thing you’ll need to decide is which fighter you’re going to bet on.
These fighters have different stats and abilities, which can affect the outcome quite drastically.
But pick Jennifer.
Seriously, just do it. She has the highest, most rounded stats of the lineup and has an ability that can take a chunk out of the enemy’s health bar right from the get go.
But there are factors that can affect the fighter’s condition (down below), and if they happen to not be in Jennifer’s favour, then you should pick Francisca, if by some chance she’s not optimal either then go with Momoko.
In general any fighter you pick should have one outstanding skill (out of the Rock, Paper, Scissors triad) and two stats of the same level.
The variables that can affect victory are twofold.
Condition can be determined by the little scrolling text on the bottom screen, which details the events that happened around the fighters and how it affects them, make sure that your chosen fighter is in good condition and not stressed out or stricken with some other sub optimal condition.
Probability is the number that’s displayed underneath the fighter’s name, make sure it’s as low as possible, the lower the better.
The actual fight
Once the fight starts, you can decide which hand (Rock, Paper, Scissors) the fighter can use. Go for the opposite of the enemy’s weakest stat (If the enemy has one star in Rock then pick paper). After which, by cycling through options depending on which the enemy will respond to (if you pick rock, assume the enemy will pick paper next and pick scissors accordingly, etc etc) you should be able to win.
However, given the game’s RNG nature it won’t always work out that way, the most reliable option is to look carefully at your and your enemy’s icon color. If your enemy’s icon is white, assume they’ll use their weakest stat and counter it. If it’s colored, use one of the other two counters, if yours is blue, use your weakest skill, Green, use your second strongest, and red, use your strongest. This isn’t necessarily the way to definitively win but it should give you an edge over the AI.
Now, how about mashing buttons? What I’ve discovered is you should never mash as hard as you can whenever prompted, start slightly slow and ramp it up. This works possibly due to the AI attempting to outperform you slightly so you should always give yourself room to breathe.
Apart from that you need a lot of luck.
You may also be interested in: