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Beaver Maps: There and Back Again *Edited with New Challenge Map
The Maps are arranged below by order of size, largest to smallest. They come in Full size, Three quarter, Half size, and Tiny.
You are also able to create your own maps in the editor, or edit one of the game maps, and save it under a different name for playing.
Whatever you choose, there’s much to see and do already in this early access title.
This is the first map, and the one that is recommended for starters. It is a full size map.
Size is 256X256
It is very basic, with easy access to the water and the bank opposite the river.
In addition, the river can be filled with platforms, creating a riverwalk for industrial buildings, and freeing up arable land for growing things. You’re not going to want to have a district without arable land until later in the game when you can adequately terraform. So stay along the river for awhile.
I recommend adding multiple resources and more water pump/ tanks on the reachable bank, which you probably spanned with a dam (just above the waterfall.) The dam here keeps water inside for the drought season. And, once you’ve stocked plenty of resources over there and built a barracks with your starting district workers, you can add a new district over there that’s already stocked, so you can reach metal. This overlap district method is an easy way to start new districts.
The Lakes map is one of the biggest, with a very balanced terrain. It is of mid-range difficulty.
The river winds off of two larger lakes. But, the map is mostly land, as opposed to the Thousand Islands map. You could do just about anything with this full size map. Everything is possible here: terraforming, explosives, suspension bridges, and either faction is do-able.
The Terrace map is a more balanced version of the Mountain range map, with lots of table land mesas.
This is one of the biggest, a full size map. It could be played with a mix of terraforming and suspension bridge strategies. But, the hinterland is daunting and dry. Expect a big project here. This is a decent map for the Steel Teeth Faction.
Thousand Islands Map:
Waterworld! The most beautiful map in the game to date, and one of the biggest full-sized maps.
This is the wanderer’s dreamworld. You start out on a mid-sized island with only basic resources to ensure a safe and successful early game… with no steel. You will most likely make a detour right or left with early districts to obtain some steel, before moving along the middle archipelago to the lovely cascading waterfall at back.
The good news is most of the map is arable. And, industry can be built on water platforms to make better space on the smaller islands. The limits are in terraforming. There is probably nothing here you would want to blow up.
* Caution: Dam building is a bad strategy here until you understand the water flow.
1. It takes longer for the water to return after a drought because you are so far from the source.
2. Damming up the wrong spots will cut off your water supply very fast.
** Suggestion: Anyone who would like to experience this map without these limitations could easily edit the map before starting the game. You could move the start position up and to the right so you’re on a bigger island near a deep water pool for arable land year round. Moving up near the falls would give you a good view and a more casual building experience. It would also make dam engineering a safer prospect.
Mountain Range Map:
This challenging Mountain map is basically a three quarter size playing area.
No doubt about it… this map is not for the faint hearted. Terraforming will be essential in thriving in this world. Fortunately, the start between the waterfalls is picturesque and makes it an obsession for the creative.
The Canyon map is half the size of the larger maps. It is also a bit more of a challenge, as the steel resources are difficult to obtain.
The variations in height promise a visually stunning world on this map. It also offers quite a bit of terraforming potential.
The Meandering river is perfect for the Steel Teeth Faction. It is another of the half size maps, and one of my favorite.
The biggest advantage is close steel resources. Also, arable land edges every area, making plenty of room to build self-sufficient districts anywhere. Of course, terraforming options are few, with little reason to terraform much of it. But, it is the perfect map for building splendid suspension bridges.
This featured waterfall is one of the half-sized maps and provides a safe start.
It is a medium challenge and best left to the Folktail Faction. While the middle of the map provides a wealthy early game, steel is more distant on the average. Less than a third of the land is arable, but terraforming will open up the hinterland.
The tiny sized Diorama is the smallest map and provides an opportunity for a high game, as opposed to building wide.
It is small enough to see everything in an overview. And, every pixel could be made arable with a bit of terraforming. Keep your pop low early game, and expect a bit of challenge.
Challenge Maps: * New Section
We don’t have a workshop yet to share maps, but I would like to share an “In the Ruins” Challenge.
What makes this map so fun is the challenge of having so little space with which to work.
To try this map out:
Open Edit Map from the Main Menu.
Choose the Waterfalls map.
Delete the starting location on the map (the blank white house.)
Place a new one as pictured below, right up next to the ruins, below the waterfalls.
You will need two slopes added (steps.) One going up a level and one going down.
Use the resource painter with a size 4 brush to paint a square of berries on top of your berries, and a square of trees on top of your trees.
Save the map with a new name, then load it up and start a game with the Steel Teeth Faction.
How well can you do with these conditions?
You will have to decide what you need to build and what can wait.
Share your results with us, and I would enjoy hearing a story/ lore of your game with this.
You’re sure to find a map you like already. Also, everything is movable in game, even your starting location can be moved, if desired.
Simply place a second district in the sweet spot nearby.
Add a gate on the trail between the two districts by deleting the trail in that spot.
Then delete the unwanted start district, and the gate.
You can now rename the new district to something other than District 2.
*Be careful not to strand your eager beavers. They must have immediate access to the new district.
I hope this guide has helped. Let me know if I can give more info. Have fun!