Actraiser Renaissance Full Walkthrough

Actraiser Renaissance Full Walkthrough

The goal of this guide is a simple walk through with no spoilers that will 100% the game.

Actraiser Renaissance Full Walkthrough

THIS IS A WORK IN PROGRESS.

I will publish before done in case it helps anyone or if people want to give feedback. I will work on it as I have time so if you get ahead of my in the guide don’t fret as I will be working on this almost every day until it is done.

My recommendation is you play through the game your way as you want and use this guide as a reference when needed. Feel free to skim through it and just grab what you need. The quests and growth phases are really straight forward but you will probably want to check the Acts 1 and 2 for scroll locations.

What this guide is:This will be a simple guide that points out everything you need to do to 100% this game. It will point out where secrets are and what you need to do to complete each area with high level walkthrough details so you can still have fun figuring out how to do things. Feel free to skim through the walkthrough for what you need.

What this guide is not:A step by step detailed guide that will hold your hand through the entire game with images or videos. I am sure there will be other guides for that.

Other Notes:I will be playing on hard so my combat tips and notes may change or be easier if you are playing on a lower setting. if this causes a problem let me know in the comments and I will adjust as needed.

I will also be naming monsters and the like as I see fit. If a name appears on screen at some point I will try to use that one but for the regular enemies I will just be making up names that make sense for my brain. If I find official names in game I will update them.

The combat levels are designed to be played a few times to get the hang of where things are and want you need to watch out for. To that end my walkthrough will not be super detailed to the point of explaining every trap, monster, and item as figuring it out is part of the fun. If want a more detailed walkthrough this one isn’t for you. I don’t like posting screen shots or videos of boss fights as that ruins the excitement and fun for me when I play.

Starting Out and Tips

You can replay levels in this version so if you miss something you can come back and get it later. Also the scrolls no longer give you chances to cast spells but boost your HP and MP. You have MP you can use to cast spells now and it comes back. (in the original you had to use the scrolls to cast spells and once used it was gone). Feel free to cast freely.

In general, I will post tips and ideas at a high level.

Attack Phase Moves:

  • 3 attack forward thrust – If you attack three times and press the direction you are facing after the first two and hold for the third you will thrust forward and be invulnerable for a short bit.
  • Upper sword cut – hold up while attacking
  • Downward slam – while in the air hold down and attack
  • Duck – this reduces the damage you take and helps avoid things
  • Evade (back step) – jump back and become immune for a few frames. This is your bread and butter for avoiding things. I would highly recommend getting used to using this. This includes changing direction just to back step through things.

Growth Phase Moves

  • Attack – fires an arrow that will auto target enemies in a small area
  • charge attack – hold attack for a charged up attack that fires three arrows

Attack phase Tips:

  • You should fight every little monster on the screen after the first time playing the first level (they drop crystals that will power you up and it makes a huge difference when facing the boss). So smash and kill everything.
  • Learn the move sets and how to quickly kill the mods you can’t avoid. Often times being aggressive is best as attacks can prevent monsters from completing theirs.
  • The fireball spell is your friend. It does a LOT of damage and since your MP comes back after death or with pickups, feel free to use it fairly freely.
  • Once you reach max power level you will get a shield that lets you come back with half HP. You will probably want this for the boss so make sure you have it when you hit the last check point. If you lose it before the check point you will re-spawn without it.
  • The game will auto save at check points if you need to log off or take a break. You can use this to avoid a game over but it didn’t save the scrolls I found.

Growth Phase Tips:

  • make sure you move over the same squares from different directions (up or down and left or right) so the roads go in all four directions. Sometimes you will need to and sometimes you won’t.
  • Make sure you go back to the sky palace and save once in a while; you don’t want to have to replay that last boss fight because you forgot to save.
  • keep an eye out for food and potions from your towns people that will also restore your HP and MP
  • You can amplify your miracles by hitting the miracle button again after you have selected one. You can do this twice for three tiers of effect (bigger area).
  • Killing enemies here is a must. It protects your towns people and gets your MP back
  • You can zoom in and out. You will need it for a quest or two and it could be nice to look closely at some things.

Settlement Siege Tips

  • You can build other fort buildings by going to build a fort and toggling (L1 and R1 with a game pad) to the others. It took me way to long to figure this out.
  • Don’t be afraid to use your palisades and spells early. Items will spawn through out the siege granting you more
  • Move your hero (s) around to where he is needed most
  • It is okay if buildings get destroyed as long as you save the temple (or fail objective buildings)
  • Generally you will want to stack your gatehouses with towers that will damage things they stop.
  • It is impossible to fully protect your temple with defense structures so you will have to use spells and your heroes.
  • Durring sieges don’t grab “pickups” until you need them. If you pick up food or potions while your buildings and angel are maxed HP and MP then they are wasted.

Fillmore Act 1

Character level = 1

Enemies

Bird – Up attack and follow up swing. They will pause and dive down to you
Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Orange Monkey – they jump at you. Evade and then attack three times
Wasps – easier to kill than birds but the slower speed could throw off your timing. They keep spawning form certain trees

Walk through

As soon as you start head left.

Scroll 1 – when the level starts go left and climb the tree

Continue to the right killing everything in your way. When you reach a place you can’t jump up to be careful not to break the scroll statue and continue to the right.

Scroll 2 – you will walk under a elevated area that you cannot reach. be careful not to break the scroll statue and continue to the right a little ways. You will see a hill you can climb up and head back to the left with a log you can ride down to the area you couldn’t reach.
** this is before you change screens

Change screens for a mini boss

Area 2

Mini Boss – Tree

Attacks:

fireballs – that shoot out in groups of threes
dropping pods – that spawn little monsters

Strategy:Dodge the fireballs and use the up attack and follow up swings to hit the head. Then when the little bugs spawn, if you time it right, you can use a down slam to take them out. If you jump over the first fireball and start attacking right away you you can kill it before the second fireball

Once done, change screens for a check point

Area 3

Continue to the right until you ride a log down.

Scroll 3 – After the check point continue to the right until you ride a log down. Once on the floor head back left and you will find it in the underpass

Continue to the right and ride the tree statue over the spikes and be careful of the monsters. You can ride on the hands or the top. I find the top the safest to avoid the orange money at the end

On the next statue/tree ride on the top to get a MP scroll and to continue

Change screen for a check point

Boss fight – Centaurian (fix name)

Attacks:Charge attack – he charges at you.
Lightning attack – he does lightning damage in a small area.

Strategy:Use the platform to jump over him and attack him from behind while he performs his attach animations. If you time it right he wont hit you and you can do a good amount of damage to him. I found it best to stay on the far side of the platform from the boss in case he stopped moving to cast lightning giving me room to run and jump over him.

Congratulations! You have just finished your first level.

Fillmore Growth Phase

Enemies:Skeleton Bats – One shot one kill and can carry away villagers
Blue Dragon – Two shots to kill and can shoot lightning to kill villagers and buildings

Walk ThroughFollow the tutorial to help the village grow. Use your lightning miracle as you can to take out trees and help them grow further while using your arrows to take out monsters while they grow. I will list out the quests and events as they happen for me.

After a little time, the villagers will complain about monsters, once that happens you can guide them to take out the monster lair in the north west.

Monster Lair 1Enemies:Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits
Blue goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Strategy:Kill the monsters and attack the yellow orb nest to kill it as well. Continue to the right killing another yellow orb nest to spawn the real orb. Once it spawns things get a little hectic so I just jumped up and focused on it while dodging stuff as much as I could. Birds and other monsters started spawning quickly. I found that standing just to the left of the orb on the platform made this the easiest. I would jump attack and regular attack as needed to avoid being hit.

Continue growing and killing trees until you can learn how to build forts and follow the tutorial. Shortly after you can also start visiting your temple. This is also when the blue dragons will start spawning in the west and I had to put out some fires. (note that destroying the rocks in the south east don’t seem to unlock anything in this version)

Quest – Foolish MortalsRewards: Faith +100 and Legendary Chronicle – Philatas x 5
Description: Resolve your children’s troubles
Use rain to put out the fires

Quest – a time for warRewards: Faith +50 and Legendary Chronicle – Philotas x 2
Description: Endure the Horde’s Assualt
Settlement Siege :Strategy:
Follow the tutorial and send your Philatas up to the north gate house and he will hold off the monsters and kill them. Save your lightning for groups of 3 or more. wait for entire groups to spawn to kill them all when possible

Quest – A Hero’s LegendRewards: Faith +50
Description: Expose the Lair
I started building to the lair in the south to take that one out for this quest only to find out you have to take the one in the east. So Eastward!
Monster Lair 2rewards: maximum fort increase to 4
Enemies:Blue goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits
Super Baddies – charged up enemies seem to take way more hits to kill.
Strategy:Note the purple orb nest took many more hits to kill. Once both are killed monsters spawn and you have to kill the real orb again. I took the time to kill the blue ans super brown goblin before starting on the orb. the skelly bats started spawning as well. This is also when I learned there is a timer so you have to work fast. [/spoiler]

Quest – A Blessing of the HarvestRewards: Faith +50 and Legendary Chronicle – Philotas x2
Description: Collect three fruits when they show up
Accept the quest and collect the fruit as they spawn

Quest – The Strongest of MenRewards: Faith +50 and Legendary Chronicle – Philotas x 4
Description: Settlement Siege
Settlement Siege 2Strategy:
You can put all 4 of your forts in the south and west. Basically use your hero for small group and your lightning for bigger groups. My lightning didn’t one shot the last groups but as long as you stack them up you should be okay. Don’t be afraid to use palisades as well. I didn’t have any block houses yet but that was more or less my mistake. Feel free to use 2 of each.

Quest – Cries from Within the woodRewards: Faith +50 and Legendary Chronicle – Philotas x2
Description: Build 2 new block houses
You can build block houses by going to build a fort and toggling (L1 and R1 with a game pad) to block house. It took me way to long to figure this out.

Quest – Faith and TrustRewards: Faith +100 and Civ. Level +1
Description: Take out the next lair
Make your way to the monster layer in the south
Monster Lair 3Rewards: Another fort
Enemies:Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits
Blue goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Orange Monkey – they jump at you. Evade and then attack three times
Strategy:Ride the tree and kill the yellow nests as you go. Watch out for the orange monkey and to kill the big Orb by stand to the right of it and up attack and down smash.

Quest – The Prudent Worry NotRewards: Faith +50 and Legendary Chronicle – Philotas x2
Description: Build 6 or more workshops
This was done before I even got the quest. If you don’t have this done try building out more or even leveling some houses and see if the towns people build more.

Achievement – One Angel ArmyKill 100 baddies
This unlocked for me here

This is also when I decided to start lightning bolting houses so they can build newer ones. Earthquake will also only target a small area now so lightning away. Either way don’t worry about this to much for now.

Fillmore Growth Phase Part B

Quest – DiscordRewards: Faith +100 and Legendary Chronicle – Philotas x6 and Bridge building
Description: Settlement Siege
Settlement Siege 3Strategy:
I placed one blockhouse to the NE of your temple and one to the SE. I placed my gates as close as I could to the north, west and south. I put the hero in the north since that gate wasn’t covered by a blockhouse (there will be flyers).

Quest – StrifeRewards: Faith +100 and Civ. Level +1
Description: Destroy the 4th layer

Monster Lair 4Rewards: +1 fortification
Enemies:Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits
Blue goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Orange Monkey – they jump at you. Evade and then attack three times
Tree mini boss!

Strategy:You have a little more time on this one so take the time to dodge and kill. work your way right killing the yellow and blue orb spawners and the tree. Once you kill the last yellow orb, kill the brown goblin that spawns on the same platform and work your way left. On the big Orb you want to stay to its left

Upgrade your fortifications and destroy old buildings and houses as often as you can to get everything up to level 3

Settlement RaidWhile working on population and growth I got a my first Settlement Raid. these are not as scripted so just do what makes sense for you. Do have all of your fortifications upgraded. I had 3 of each building and left the west side unguarded.
Reward – 10 legendary chronicle for Philotas (The reward is always 10 legendary chronicles for the local hero unless otherwise stated)

Quest – A Hero’s BirthReward: Faith +100 and Legendary Chronicle – Philotas x8
Description: Settlement Siege
Settlement Siege 4Strategy:
I place the blockhouses to the NE, NW, and SW of the temple. I place the gates N, W, and S again all as close to the temple as possible. Just use your spells and move your hero as it makes sense and don’t forget to sprinkle in the palisades

Quest – A Vision of RuinRewards: Faith +150 and Legendary Chronicle – Philotas x10 AND your first spell: Radiant Fire
Description: Settlement Siege
Settlement Siege 5Strategy:
Same as Siege 4 for setup but once the boss comes out focus on him with your hero while keeping the minions away form your temple

Quest – The CurseRewards: faith +150
Description: Get population over 300
I already had a population over 300 when this came up. If you don’t, keep destroying old buildings and letting them rebuild the newer ones.

Quest – Fisherman’s TradeRewards: Faith +50 and Legendary Chronicle – Philotas x2
Description: Gather 250 resources
I was at cap but just save up and turn this one in.

Quest – the VowRewards: +250 faith and the Jewel of the King (lets you summon the local hero in other areas)
Description: Completed by finishing Act 2

End (after act 2) population – 362 (for now)

Fillmore Act 2

Character level = 2 (so close to 3)
Enemies:Skelly Bat – they fly and sort of at you some times.
Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Bone tower – it shoots fire at you and takes a couple hits to kill.
Brown goblin – with the daggers again
Rocks – Not really a bad guy but can drop crystals now so make sure you smash everything
Metroid crawlers – they crawl into you slowly so you feel dumb when they hit you
Red dagger bois – like the brown ones but can throw at an angle and take some extra hits

Walk throughFollow the path to the right and down. Note that monsters will now drop crystals that will power you up so you want those. You can also cast magic now. Once your at the bottom you can head left for HP then go right.

Go right through the water until you reach an area where you can jump up on some platforms. Climb those platforms to the top killing everything in your way.

Scroll 1 – When you reach the top gate (exit) in the first area, back track to the left a little bit and drop down then head right to get your first scroll.

Drop all the way back down and go right into the next dungeon area

Area 2
Continue on and drop down.

Scroll 2 – At the start of the second dungeon area when you first drop down, head left first to grab this one. (make sure you take the lower exit from area 1)

Follow the path and feel free to take forks for HP and MP statues until you come to a gate. If you see a ledge you can’t reach, that is where you would have come in if you took the top gate earlier.

Area 3
Mini boss – Bone Dragon guyStrategy:
he jumps at you and attacks a lot so be ready to back step while you fight him. Otherwise blast him with magic a few times and he is done.

check point

Area 4
In the next area you will quickly reach some platforms head down and to the right first.

Scroll 3 – After the check point head into the next area (area 4) and jump down and to the right for this one. Watch out for the spikes “hidden” in the boxes.

continue climbing up now but be careful as the traps in this area are devious. Watch for falling spikes and be extra careful when grabbing the second golden statue for MP or skip it if you don’t need the MP. 

I maxed my crystals out just before the boss room.

Achievement – In glorious splendor, rejoice

Max your crystal gauge

Check point

Boss fight – MinotaurusAttacks:Axe throw – you have to duck under it and then jump over it.
Jump attack – He will jump up and slam down. if you are fast and run toward him you can get past him.

Boss Strategy:Wait for him to finish screaming and blast him with magic. Try to stay closeish to him after that and get good at dodging his axe and jump attack; after a jump attack you an get some hits in if you are behind him. He will tire out once in a while too so you can land some good hits then as well. He will rage (scream again) later so don’t try to hit him while screaming and you may want to save a few spells to finish him off faster once he rages. I didn’t really notice much of a difference though.

Bloodpool Act 1

Charter level = 3

Enemies:Hat Goblin – He throws rocks in an arch. easy to dodge.
Lizardman – they can throw their swords that will come back but you can just duck under them on their way back. (You normally cannot duck under them on the way out)
Orange bird – they fly a little faster than the earlier birds and don’t dive at you but kind of zig-zag
Fish turtles – they will jump out of the water but are easy to kill

WalkthroughGo to the right killing and smashing everything in your path and stay out of the water as it will drain your HP (but not kill you instantly). When you reach the first chance to climb up and head left feel free to take it for some more kills.

Continue all the way right

Scroll 1 –In the first area, once you can’t go right any more (no more platforms) jump into the water and move a little left for this first scroll.

Now you can start climbing up and continue to the right then jump down. but DO NOT go to the next area just yet. Once on the bottom make your way left.

Scroll 2 – Once you make your way to the end of the first area head back left at the water level for this one.

Area 2
Once you reach the second area continue to the right killing and smashing. making your way up if you want some HP food. and continue to the right.

Once you can go up for the second time and back to the left do that. Take the highest path first then the middle path.

I achieved maximum power up around here.

Scroll 3 – in the second area when you can climb up and back track to the left you will find this one on the middle path. Be careful on the bridge as parts can fall.

Continue heading to the right until you come to the check point.

Check Point

Boss fight – ManticoreAttacks:Shoots fireballs – that split into more fireballs
Jump attack – He will jump up high and land in the center or on the sides and then shoot several fire balls.
Pounce – He will jump around the stage rather quickly and it can be hard to dodge

Strategy:Use the levels to your advantage and use your magic for damage here. I find the easiest time to damage him is when he lands on the top center. If you are at his back gravy, otherwise quickly jump down and come up the other side (or over him if your fast and close enough). Make sure you get him all on the screen and use your fireballs so they hit him multiple times. You should get two casts without issue. I also found it easier to dodge his pounce on the top by jumping. Lastly when he is on the sides I mostly just dodge or tried not to be on the same level if I couldn’t be above or bellow him. You can also easily attack him from under him when the chance arises.

Bloodpool Growth Phase

Enemies:Skeleton bats – One hit to kill an dis great MP fodder and can carry away peopleBlue dragons – takes two hits to kill and casts dark lightning down to destroy things
Orange Demon – takes three hits to kill and casts fireballs down to destroy things and set crops on fire

WalkthroughQuest – Chance EncounterReward – Faith +50
Objective: Drain 7 or more marshland tiles.
This one is self explanatory just use the sun miracle to dry up the marsh lands. If you power up the spell to level 3 you can actually hit all seven in one casting.

Quest – The Woman from WithoutRewards: Faith +50 and Bridge Building
Objective: Destroy the first monster spawner in the north west.

Monster Lair 1Reward: +1 fortifications
Enemies:Red dagger goblin
Blue Goblin
Skelly Bat
Lizardman –

Strategy:You have tons of time for this one so be careful. I started on the bottom right then worked my way up and to the left killing everything and dodging what I could. Then from the upper platform on the left side I killed the large orb spawner with magic fireballs from a distance.

Quest – River MaraudersRewards: Faith +50 and Legendary Chronicle – Daniella x2
Objective: Build 2 or more gatehouses
I built 2 gatehouses and two blockhouses

Quest – MagicRewards: Faith +50 and Legendary Chronicle – Daniella x2
Objective: Endure the Horde’s Assault

Settlement Siege 1I placed one gate just NE of the temple and one just S. I then covered both with the blockhouses, one just N of the NE gate and one just W of the S gate. This worked really well for me. I used my caster hero in the north and old hero in the south and sprinkled in spells and palisades as needed.

Quest – DoubtRewards: Faith +50 and Civ. Level +1
Objective: Destroy the second lair

Monster Lair 2Reward: +1 fortifications
Enemies:Red dagger goblin
Blue Goblin
Lizardman

Strategy:work your way right with the killing and smashing then up and to the left. Once the big spawner spawns jump down (slam attack to kill a monster) to the left of it and hit it with a few fireballs until it is dead.

Quest – Bridge RepairRewards: Faith +50 and Legendary Chronicle – Daniella x2
Objective: Build 5 or more workshops
I had this done once I started the quest but if you don’t just keep building.

Quest – Runaway TeddyRewards: Faith +100 and Legendary Chronicle – Daniella x4 and a Demonic Skull
Objective: Find Teddy
There is a cave entrance on the east side of the poisoned lake. Zoom in (using your trigger buttons) just west of the cave and place the Fresh Bread but be ready for the next siege before you do this.

Settlement Siege 2You have to protect your Temple and an NPC this time
I left my setup the same as before but added one more of the blockhouses just NE of the temple. I left my caster hero down by the NPC and used my towers and spells to protect the temple until I could summon my second hero. Once I placed the second hero down by the NPC as well.
I ran out of MP near the end and had to move my heroes to the north to finish up

Quest – Food StoresRewards: Faith +50 and Legendary Chronicle – Daniella x2
Objective: Gather 7 fruit from the fields
Just wait for fruit to spawn and pick it up but accept the quest so the fruit counts. Also I would let my self get hit as it seemed to help the spawn rate.

Quest – TrustRewards: Faith +100 and Fort Innovation – Magehouses
Objective: use the demonic skull on lair
Move to the liar in the SW and use the skull then get ready for battle

Monster Lair 3Reward: +1 fortifications
Enemies:BOSS – Manticore – Yeah you read that correctly

Strategy:You can kill the yellow next to right as you start and then drop down and work your way left kill the second one and then use magic to destroy the spawner ignoring the boss. OR you can fight the boss using your magic to kill it for fun and then kill the spawner but you are not powered up so it will be a little harder than before. I used all of my magic and many attacks to bring it down but had plenty of time to kill the spawner.

Quest – The CastleRewards: Faith +100 and Legendary Chronicle – Daniella x6
Objective: Endure the Horde’s Assault
Get ready for the assault before accepting this one and note that if they destroy all of your fields you will lose.

Settlement Siege 3You have to protect your Temple and your fields
I left my setup the same but added a mage tower near one of my fields and kept it as close as I could to the rest of my defenses. This will depend on where your fields are but use your heroes, palisades and spells to protect what you need to. Note that right away some flyers spawned from the east and move to attack fields. They also add magic resistant mobs that spawned in the north and went straight for my mage tower

I had to take some time here to grow and destroy all the old fields.

Bloodpool Growth Phase Part B

Quest – ResistanceRewards: Faith +100 and Civ. Level +1 x6
Objective: Destroy the last layer
You can finally take out the last layer in the east

Monster Lair 4Reward: +1 fortifications
Enemies:Red dagger goblin – Throws daggers and can throw them at an angle
Blue Goblin – runs at you to die
Blue Flying Goblin – new – he can fly and will try to drop down on you with his spear
Lizardman – – Throws his sword at you
Mini boss – SUPER Bone Dragon guy

Strategy:use the platforms to destroy the yellow orb to your right and work your way to the right using the platforms to destroy everything on the top before dropping down. Kill the nests and monsters quickly and get ready for spawner. You don’t have as much time as the others (still plenty though) so I ignored the mini-boss and blasted the spawner with fireballs from the platform directly to its right.

Make sure you build over where the last lair was when you get the chance. I also took the time to level all of my towers up to 3 before taking the next quest. Once you learn rice destroy fields as well

Quest – Strength in SacrificeRewards: Faith +150 and Legendary Chronicle – Daniella x8
Objective: Finish the next siege

Settlement Siege 4You have to protect your Temple and towers
One of each tower S of the temple and one of each to the NW of the temple with a blockhouse NE. The boss went straight for buildings and two shot them. Keep your caster in range of the boss (but don’t get hit) at all times and pick up food in-between hits on buidings. It will be a close call either way. You can also use Philotas to tank a few hits. You have to watch out for monsters getting to your temple as well but I put down palisades to slow them down.

Quest – A new ReaperRewards: Faith +50 and Legendary Chronicle – Daniella x2
Objective: Kill the monsters
Monsters will spawn in the east and you have to kill them with arrows

Quest – Faith and FellowshipRewards: Faith +150 and Legendary Chronicle – Daniella x10 and Penitent Ice
Objective: Finish the next siege

Settlement RaidI was playing around and taking my time to rebuild and got a settlement raid.

Settlement Siege 5You have to protect your Temple, Teddy and Magehouses
I left my setup unchanged (don’t forget to rebuild) and moved my hero down to protect Teddy. I summoned my second hero in the north when I had the chance. This was much easier than the boss fight in Siege 4

Quest – Face of the EnemyRewards: Faith +150
Objective: have a population above 305
My population was at 502 by this point. I had destroyed everything and let it rebuild to level 3.

Quest – Torment’s EndRewards: Faith +250 and Jewel of the Warden
Objective: Finish Act 2

Population 502

Bloodpool Act 2

Charter level = 5

Enemies:Statue – – shoots fire balls at you and takes a few hits
Skelly Bat – they fly and sort of at you some times.
Metroid crawlers – they crawl into you slowly so you feel dumb when they hit you
floating skulls – annoying and float around
Jelly – these red jellies jump around fast
Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits
Lizardman – they can throw their swords that will come back but you can just duck under them on their way back.
Blue flying Goblin – They try to fly over you and drop down with a spear
flying skeletal cat – They move fast and lung at you while also having an attack with a strong reach. Evade then attack.

WalkthroughHead right with the killing and smashing until you reach some moving platforms. Ride them all the way down first and head to the right. (if you see spikes blocking your path you are at the bottom)

Scroll 1 – Once you reach the first moving platforms on chains, head all the way to the bottom and to the left.

Once done head back to the platforms and ride them up and continue to the right until you have to drop down.

As you are working your way down keep an eye out for a golden statue that you will have to hug the left wall to get as you drop down. Then continue down and and eventually right into the next area.

Area 2:
Continue right until you reach the next area:

Check point

Area 3:
Continue heading right over the spikes and then down the stairs killing the statues on your way.

Scroll 2 – In the fourth area in the stairwell will the statues that shoot fireballs about halfway down behind one of the enemies.

Once at the bottom continue to the right fighting monsters and dodging traps until you can reach the next area.

Fourth area:
Continue to right until you are inside again and kill the cat monster. Once the gate opens up head inside.

Scroll 3 – After heading inside in the fourth area, kill the monsters and wait for the gate to open. once open head inside and all the way to the right.

Head back to the platform area just outside of the gate and start climbing up.

I maxed out my power while climbing up

In the top left of this area you will find an MP statue. Otherwise once at the top you can drop all the way back down and head to the right.

Check Point

Boss fight – Zeplin Wolf
Attacks:Lighting – that will start at a wide arc and work its way to a smaller one underneath him.
Orbs – he will shoot out three orbs to a side
Teleport – when he teleport to a platform it will hurt if you are on it
Volcano Orbs – He shoots a bunch of orbs up that fall to the ground that you have to dodge.
lightning line – creates a horizontal line of lightning that crosses the entire arena
Super lightning – like the first lighting attack but also vertical lighting will hit areas farther away
Down kick – later in the fight he will kick down quickly and leave a lightning bomb
lightning bomb – after a down kick he will leave a “bomb” that will have a vertical lightning strike after a second

Strategy:

Kasandora Act 1

Charter level = 5

Enemies:Blue Spear Goblin – These blue goblins throw spears
Spiked vines – these large plants will poke up from the ground and once they sprout quickly shoot at you
Hat Goblin – He throws rocks in an arch. easy to dodge.
Fire demon – throws down fire from higher up
Blue Spear Goblin – These blue goblins throw spears
Falling – there are lots of chances to fall and lose HP in this level
vulture bugs – They will fly at you

WalkthroughStart heading right and watch out for cactus as they can blend in to the back ground a little.

Feel free to climb up the first set of bones but When you get your first chance to jump up on to higher ground don’t and instead continue to the right.

Scroll 1 – in the first area continue to the right and staying toward the bottom until you come across it.

After the scroll back track a little and climb up for more kills and continue to the right for the next area.

Area 2

continue right until you reach the first tower. You can go past it for a couple of kills and a MP statue. Once ready climb the first tower then continue right and climb the next set of 2 towers.

Climb all the way to the top and jump to the right

Scroll 2 – while climbing the 2nd and 3rd towers make sure you go all the way up and jump to the right to the next tower for this one.

carefully jump back down and continue to the right.

When you reach the next set of towers with bugs spawning bellow you carefully make your way down.

Scroll 3 – in the bottom on the east side of these towers (last set of towers in this area)

I reached full power here

climb back up and make your way to the right.

Check Point
Boss Fight – DagobaAttacks:Spit bugs – Spits bugs up into the air
Claws – attacks from the outside in with claws that pop out of the ground
Jump – will jump up in the air and land to the side and rain bugs and attack from the side before moving back
gravity – the level will slowly pull you to the center where you will get hit if you touch the boss
reverse claws – attack from the inside out with the claws
Strategy:I don’t use magic for this fight as the delay while casting can cause problems but ice does do great damage. I attack it in the center and use back step through the claws to avoid them. I do the same things on the sides after jump. reverse claws can be hard to dodge but you can back step out of them if you are fast enough.

Kasandora Growth Phase

Enemies:Skeleton bats x2- One hit to kill an dis great MP fodder and can carry away people
Blue dragons – takes two hits to kill and casts dark lightning down to destroy things

Quest – The Good TravelerReward: Faith +50
Description: Restore 10 or more tiles
Use rain to restore tiles around your temple.

Quest – The Missing ManReward: Faith +50 and Legendary Chronicle – Alonso x2
Description: guide Kasandorans to their brother lost in the desert.
If you look closely you can see him wandering around a little north east from the temple. Grow your city in that direction.

Quest – Searching for SignsReward: Faith +50 and Legendary Chronicle – Alonso x2 and Stone Tablet
Description: guide the explorere to the glyphs
They are in the north west of the map. The bird with a rock in it. (remember this for later) Head west to the coast then north from your temple.

Quest – The Golden FiendReward: Faith +50
Description: Expose Lair
Take out your first lair (make sure you accepted it before you build your entire city of population 322 trying to figure out why you can’t attack any of the lairs…). I moved to the middle spawner.

Monster Lair 1Reward: +1 forts
Enemies:Red dagger goblin – like the brown ones but can throw at an angle and take some extra hits
Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
SUPER – flying skeletal cat – They move fast and lung at you while also having an attack with a strong reach. Evade then attack.

Strategy:Kill the orb to your right and drop down. Kill the orb to your left and work your way right. Once you kill the last orb two super flying skeletal cats will drop down. I back-stepped and blasted them with a couple of fire balls before taking out the large orb with up attacks.

Quest – Pride in CraftsmanshipReward: Faith +50 and Legendary Chronicle – Alonso x2
Description: Amass 300 resources
I more than had this when the quest started but if you need more just keep building out your city until you get it.

Quest – Heaven and EArthReward: Faith +50 and Legendary Chronicle – Alonso x2
Description: Finish the Siege

Settlement Siege 1I set one gatehouse and blockhouse to the NE of the temple and 1 of each of the three to the E so the towers cover the gates. These are farther from the temple than I would likes so I used palisades where I could. This worked better than I expected as the attacks from the direct north, south and west were small and manageable with spells and my hero while the east and north east ones were bigger with flyers

Quest – Rain and RuinReward: Faith +50 and Civ. Level + 1
Description: Destroy the next lair
Accept and move your city to the south east lair

Monster Lair 2Reward: +1 forts
Enemies:Spiked vines – these large plants that will quickly shoot stuff at you. Kill them fast
Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Lizardman – they can throw their swords that will come back but you can just duck under them on their way back.
SUPER Lizardman – they can throw their swords that will come back but you can just duck under them on their way back.
Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits

Strategy:Drop down and to the left to kill the plant then work your way right killing orbs. Watch out for the super Lizardman and once ready climb up on the left side to kill the last small orb. Then I spammed fire ball at the large orb once appearred to kill it quickly

Quest – Dark OmenReward: Faith +50 and Legendary Chronicle – Alonso x2
Description: slake the thirst with rain
I cast a level 3 rain on the temple to catch everyone around it. I didn’t get the chance to test a smaller cast.

I started leveling up everything to 2 via resources and property destruction

Quest – Monsters in the DarkReward: Faith +100 and Legendary Chronicle – Alonso x4
Description: Survive the Siege
Settlement Siege 2This one will depend on where your resource buildings are but I I left the setup the same and added a mage tower to the NE so now to the NE and E I have one of each with a gatehouse flanked on either side with one arrow and one mage tower. When I can summon a second hero I go with Phil since he doesn’t use magic and send him to the north when the magic resistant mobs start to spawn. The tornado spell did seem to hurt the floating skulls a good amount though and I definitely needed it.

Quest – Strange CompulsionsReward: Faith +100
Description: take out the next Lair
Move to the next later. I took out the one in the NE

Monster Lair 3Reward: +1 forts
Enemies:Super bug boss – Yeah the bug boss but super version

Strategy:Drop down and try to kill the boss if so desired making sure to leave the first orb alone as the second will be broken while fighting the boss. Otherwise move all the way to the right and break both orbs so you can kill the large orb. The large orb will move to a different location from time to time. I did kill the boss first but it didn’t seem to make any difference

Quest – The Mercy of GodsReward: Faith +100 and Legendary Chronicle – Alonso x6
Description: Survive the Siege
Settlement Siege 2I used the extra fort to build a mage house between my NE and E ones. The ‘bell’ didn’t really seem to help much and I used Phil and spells again to take are of mobs that spawned or got behind my defenses. I am sure there is a better setup for this one but I still finished it on my first try. I will have to experiment on another play through

Quest – Defying TemptationReward: Faith +100 and Civ. Level +1 and Rice Cultivation
Description: take out the next Lair
Move to the last lair

Monster Lair 4Reward: +1 forts
Enemies:Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Super Baddies – charged up enemies seem to take way more hits to kill.
Bone tower – it shoots fire at you and takes a couple hits to kill.
Lizardman – they can throw their swords that will come back but you can just duck under them on their way back.
Spiked vines – these large plants that will quickly shoot stuff at you. Kill them fast

Strategy:Drop down and kill the plant to your left then work your way all the way right killing everything in your path. I used the platform on the left side to stand on and just blasted the last orb with fireball

Start leveling everything up to three and make sure to destroy or fields so they can come back as rice.

Kasandora Growth Phase Part B

Settlement Raid
I had a settlement raid while leveling up everything to level 3.
It was short and easy. I did use a bell directly north east of the temple since there is an un-guard-able path straight north there. That way anything that comes in would get stopped. However, nothing made it that far.

Quest – For the New FoldReward: Faith +50 and Legendary Chronicle – Alonso x2
Description: build 3 Lv. 3 workshops
I had this already done long before the quest popped but make sure you destroy your old workshops so they can be rebuilt

Quest – The Power of FaithReward: Faith +150 and Legendary Chronicle – Alonso x8
Description: Finish the Siege with a Boss

Settlement Siege 4Siege Strategy:
For setup I had a two identical group of 4 towers. 1 gatehouse, 1 mage tower and 2 blockhouses. I put one group to the North East and one group to the East of the temple. I reserved my bells for pulling mobs off of fields. This boss did not get past my first set of towers but a large group from the north almost made it to my temple. You can also use rain to slow down the burning of the fields. If I could do it over again I would have used more spells on the large group from the north.

After the battle you may have fields burning so check on that and put those out with rain. Don’t forget to rebuild any forts that were destroyed as well.

Quest – Devine MelodyReward: Faith +50 and Legendary Chronicle – Alonso x5 and Harmonious Music
Description: Gather 10 fruits from the fields
Start the quest so gathering counts and collect the fruit when they spawn.

Second Raid!
These have some randomness to them so you may not get one at the same time.
Raid Strategy:
I left my setup the same and summon Phil when I could. It was quick and easy.

Quest – Kind of HeartReward: Faith +150 and Legendary Chronicle – Alonso x10
Description: Endure the Horde’s Assault
Settlement Siege 5Siege Strategy:
For setup I had a two identical group of 4 towers. 1 gatehouse, 1 mage tower and 2 blockhouses. I put one group to the North East and one group to the East of the temple. I reserved my bells for pulling mobs but placed one just north east of the temple to pull them into tower range if any get through. I brought Phil in again when the time came. Otherwise I used palisades and spell liberally as needed but always kept 2 palisades in case I needed to replace the bell quickly as it was a game changer in this siege. I did need to move Phil to the south near the end to cover as there is nothing between the spawn point and the temple.

Quest – The PromiseReward: Faith +150 and Wrothful Starfire
Description: Get a population above 500
If you have been working on getting everything to level 3 you should be as high as 802 when this quest starts

Quest – One Last BattleReward: Faith +250 and Jewel of the Warrior
Description: Complete Act 2

Population – 802

Kasandora Act 2

Charter level = 8

Enemies:Skelly Bat – they fly and sort of at you and then fly away
Snake!!!s – they slither on the ground
Gold face – They are attached to walls and shoot in a horizontal direction. You can hit the arrows with your sword
Mummy – Tall TP wrapped blue goblin (walks toward you)
Eagle man – Will attack with a sword. Back step before moving in to attack with a combo
Purple Scorpion? – They will shoot at you and walk toward you
floating skulls – annoying and float around
Red Eagle man – Will attack with a sword and jump around.

WalkthroughStart heading in a right like direction. (Go right) Head right until after the Mummies and you start climbing some stairs.

As you walk up those stairs watch for a large bolder on your right that will make you run back to the left. You need to run left until you have to jump up on to a small ledge. The bolder will break on this and you can continue to the right until you reach the next area.

Area 2Continue to the right until you see golden platforms. Climb them first at a 45 degree angle for the lowest point you can reach using the platforms.

Scroll 1 – In area 2 climb the golden platforms you see as you enter but stay on the bottom path to find this in a little alcove.

Head to the left and right the moving platforms all the way up. You can head left at the top for a HP statue. Then use the platforms to to move to the right. You will quickly reach more platforms.

You could go all the way down for a gold MP statue if desired before heading up but personally I don’t think it is worth it.

Use the platforms to head up and to the right. Once you reach the top there are moving platforms you can use to head left.

Scroll 2 – Once you reach the second set of platforms in area 2, you will need to make your way up and to the right and then back to the left for a floating platform.

Once you get the scroll use the platforms to head to the right and continue on.

Check Point

Area 3
Carefully head to the right until you reach some platforms and then climb up. Once you reach the top there will be a platform you can you to go higher along the left wall

This is where I reached max power

Once at the top head to the right. You will be locked into a room and have to face a bunch of mummies. I find it easiest to just stay to a side and kill them.

Scroll 3 – In area three after the climbing platforms up the first time (as high as they go) you will see a gap in the ceiling where a moving platform will follow the left wall. Ride that up and then face a horde a mummies. After that head to the right and collect your prize.

You can head to the right from here ignoring the platform down (this is where you would have normally come up) only to get locked into another room where you will have to face the Red Eagle Man and sort of a mini boss. I dodged out of the way and hit him a few times and finished him off with a single fireball.

Once done move to the right.

Check Point

Boss Fight – PharaohAttacks:Drop down – It drops down trying to crush you
Spin attack – it spins and chases after you
Magic orb – shoots a magic orb at you
Hop – A small jump to crush you from ground to ground
Flying spin attack – will start in the air and spin attack down to the ground in a zigzag pattern
Enlarge – quickly grows large filling the screen and shrinks back down
Enlarge Spin attack – grows and spin attacks

Strategy:I run under it when its flying to get it to drop down behind me and quickly land several hits. If it starts up a spin attack I start to run away so I can back step through it. You can back step away from the hop, through the magic orb and way from the enlarge. The flying spin attack is hard to dodge but if you have room enough to run to a side you can and the enlarge spin attack I only saw once but it was fast enough that a back step through it might work. Fireballs also work wonders here.

Aitos Act 1

Player Level – 8

Enemies:Blue Spear Goblin – These blue goblins throw spears
Hat Goblin – He throws rocks in an arch. easy to dodge.
Black hat Goblin – throws large rocks in an arch and moves faster than hat goblin.
Gravity – Don’t fall
Crows – fly straight at you
Hovering skulls – they just hover in place but explode when killed. Max sword distance is okay
Rock hands – pop out of the ground and throw rocks at you.
Enhanced Eagle-man shaman – they attack you with tornado while flying around and dive attacking

Walkthrough:Go right until you reach a platform carried by birds. Hop on and ride this. You can jump off to collect and kill but you have to jump back on quickly.

Once the ride is over continue to the right and start climbing up the first platform but continue to the right and fall off.

Scroll 1 – after riding the dove platform to conclusion keep heading right and fall off of the far right edge.

Continue climbing up to the top until you see another floating platform you can ride and hop on.

Scroll 2 – near the end of the first area there is another floating dove platform you can ride back to the left. This will be at the end of that ride

Ride again back to the right and continue on.

Area 2Mini-Boss – Two Enhanced Eagle-man shaman
The two enemies you face in this area are tough. Try not to move to far right so you can fight them one at a time. They shoot tornado, fly at you, and some times dive at you. They do a lot of damage on hard and take several hits to kill.

Once defeated continue to the right.

Checkpoint

Area 3Continue all the way to the right to pick up a gold HP statue before climbing upward.

May your way to the top and head to the top left.

Scroll 3 – After climbing up to the top of area 3 head left to find a floating platform with this scroll.

Continue all the way the right.

Checkpoint

Boss Fight – Azure DragonAttacks:Shoot three magic balls – Shoots three magic balls at you
Triple triple shot – shoots three sets of three balls
tail swipe – swings his tail at you in a large arc

Strategy:The easiest thing to do is to go all the way to the left of the arena when you can and stay on the higher platform. Jump over tails when needed and blast away with fireball. The normal way is to dodge the attacks and swing at its face when you can between attacks when possible. You can jump over the magic balls and tail swipes but when he multi-attacks its best to move away. On the far left platform the only thing that can reach you is the tail and because you are higher up you can jump over it.

Aitos Growth Phase

Enemies:Blue dragons – takes two hits to kill and casts dark lightning down to destroy things
Gold dragons – takes three hits to kill and casts dark lightning down to destroy things
Golden Skulls – Slams face first into the ground destroying a small area. Takes 5 shots to kill

Quest – The ChieftainReward: Faith +50
Description: Clear 12 tiles
Lightning trees and rocks to clear 12 tiles

Quest – To Hone the Body and MindReward: Faith +50 and Legendary Chronicle – Migrana x2
Description: guide the city to a large mountain
You have to remove the lair in the NW first and move into that spot

Quest – Restless SpiritsReward: Faith +50
Description: guide the city the lair
I moved them to the newly activated golden skull lair in the NW so I could complete the previous quest.
Monster Lair 1Reward: +1 fortifications
Enemies:Black hat Goblin – throws large rocks in an arch and moves faster than hat goblin.
Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits
Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Blue flying Goblin – They try to fly over you and drop down with a spear
Enhanced Eagle-man shaman – they attack you with tornado while flying around and dive attacking
Strategy:Move to the right to clear the orb on the floating platform and then work your way to the bottom left carefully. From there work your way to the right. Once the big orb spawns start killing it. If it teleports away watch out for the Enhanced Eagle-man that can spawn. I ignored it and finished off orb with fire ball.

Quest – Shrine of the ForgottenReward: Faith +50 and Legendary Chronicle – Migrana x2
Description: Amass at least 200 resources
Build as much as you can and collect as possible

Quest – Violent BlessingReward: Faith +50 and Legendary Chronicle – Migrana x2
Description: Endure the Horde’s Assault
Settlement Siege 1Siege Strategy:
I built a gatehouse to the north of the temple and to the east of the temple. I then placed my blockhouse just north east of the northern gatehouse. This protected from the entire north half of the map. Once monsters started spawning to the east I summoned Daniella for this one but anyone should work as long as you play to their strengths. When the last large phase hit I used bell towers one at a time on the east side to keep things off of my temple and used spells in the north to thin them out and slow them down.

Quest – A Prayer for MercyReward: Faith +50 and Civ. Level +1
Description: guide the city the lair
I took out the NE lair so I would only have to cover the SW for now
Monster Lair 2Reward: +1 fortifications
Enemies:Azure Dragon – Yep same as the boss fight
Strategy:Care of the two orbs if you want to kill the boss first. Once done or while ignoring the boss, kill the large orb and feel free to use fireballs. You can also leave the crates in the bottom left until you need the HP. I blasted the dragons face with fireballs until it was dead.

Quest – Fiends of the WastesReward: Faith +50 and Legendary Chronicle – Migrana x2
Description: Build 4 forts
Built your 4th fort. I put a mage tower up that covers the northern gatehouse. This is also when I leveled everything up to level 2.

Quest – Flesh and Soul ApartReward: Faith +100 and Legendary Chronicle – Migrana x4
Description: Endure the Horde’s Assault
Settlement Siege 2Siege Strategy:
I added a mage tower to the north and left everything else alone. You can’t let all of your forts get destroyed or your temple. I used bells to the east and west but I think that was a mistake as everything just went to my forts in the north and it was easy to kill everything up there. For summons I brought in Phil to take hits if needed and the mage for damage.

Quest – Culinarian’s GambitReward: Faith +50 and Legendary Chronicle – Migrana x2
Description: collect 7 fruit
This popped up after the next lair quest but before I completed so your order might be different. Either way accept this quest and collect fruit.

Quest – Mount of FireReward: Faith +100
Description: Next Lair
I took out the golden dragon lair in the south
Monster Lair 3Reward: +1 fortifications
Enemies:Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Skeletal Archer – Jumps back and shoots arrows. Attacks do not stun him as hard and he takes a few hits.
Super Enhanced Eagle-man shaman – they attack you with tornado while flying around and dive attacking
Strategy:Focus on killing the archer first and as you take out the orbs other monsters will spawn. Leave the yellow orb on the platform so you can cast and attack the archer freely. I chose to try and ignore the Eagle-man because I hate those guys and there isn’t a huge amount of time here; I then used magic to take out the orb.

Quest – The Coward’s ShameReward: Faith +100 and Legendary Chronicle – Migrana x6
Description: Endure the Horde’s Assault and protect the hero and workshops
Settlement Siege 3Siege Strategy:
I put an arrow tower and mage tower on the gate to the north. I left the west wide open and put a mage tower and arrow tower to the east where I knew I could place a bell near a work shop. I did destroyed my workshops to hopefully get them to spawn in a better locations mostly south of my temple. (you have to have at least 1 to start the quest as I tried to see what would happen if you started with 0) You will get attacked from all three sides quickly and monsters spawn fast. Use your hero to take the east side; she can handle it by her self. I ended up putting Phil in the SW to help out and the mage lady in the north to help the towers up there. It was still close. This was the first Siege I had any trouble with and had to try a few different things before I finished it.

Quest – Tears of the LordReward: Faith +100 and Civ. Level +1 and Rice Cultivation
Description: Take out the last lair
Move to your last lair

Monster Lair 4Reward: +1 fortifications
Enemies:Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Black hat Goblin – throws large rocks in an arch and moves faster than hat goblin.
super Red dagger goblin – like the brown ones but can throw at an angle and take some extra hits
Strategy:You can ignore the moving platform and head to the right killing orbs and monsters in your path. Once you get to the end you can jump up killing more orbs and monsters. Once on the top the large spawner orb will spawn. I stayed to the right of it and attacked it until dead. Other months will spawn including a eagle-man but I ignored them to finish the orb. If you are not fast enough and the orb moves just jump down and use spells to finish it off.

To finish the quest you will have to go through a cut scene and cast rain on your temple.

Now it is time to destroy everything and rebuild it to level 3.

Aitos Growth Phase Part B

Settlement RaidWhile leveling up everything to three I got my first raid. I left my 3 buildings in the north and had 2 arrow towers and 1 mage tower in the west. I left the east open.

Quest – A Hero Once and AlwaysReward: Faith +150 and Legendary Chronicle – Migrana x8
Description: Endure the Horde’s Assault and hero can’t die
Get ready for the next assault and ensure you have everything built up to level 3.
Settlement Siege 4Siege Strategy:
I left my setup the same as last time but added a tower to the west so I had one of each in the north and two arrow and a mage tower in the west. I used two bells in the west right away to draw monsters into my towers and filled the north with palisades to slow anything down that spawns up there. When the time I summoned Dan first for her AOE and moved her to the north as well. I eventually used my 3rd bell in the east and summoned Alonso to help with the flyers. I lost more than I planned but it worked out in the end.

Quest – Windmils StilledReward: Raith +100 and Legendary Chronicle – Migrana x5
Description: Restore the breath of Aitos
Cast wind on one of our workshops

Second RaidI got my second raid while rebuilding everything for the the next siege. I build a gatehouse in the west so I now have one of each building in the north and west.

Quest – Magic’s TorrentReward: Faith +150 and Legendary Chronicle – Migrana x10
Description: Endure the Horde’s Assault and hero can’t die and gatehouses can’t all be lost
Get ready for the next assault and ensure you have everything built up to level 3.
Settlement Siege 5Siege Strategy:
I build a gatehouse in the west so I now have one of each building in the north and west. I put my hero in the east since the boss is a flyer and put one bell in the N, E and W. I summoned Al first and put him on the boss then the same with Daniella. I saved food for healing buildings and took the boss down in the north.

Quest – Stand FastReward: Faith +150 and Blessed Respite
Description: Sooth the volcano
Cast Rain on the volcano (need to use level 3)

Quest – The Depths of the InfernoReward: Faith +250 and Jewel of the Matriarch
Description: Descend and defeat Firewheel
Finish Act 2.

Population 502

Aitos Act 2

Player Level – 10

Enemies:Lava – if you fall in it you will take a good amount of damage
Lava bombs – Lava will sometimes splash out of the lava pools and sometimes explode
Purple Spear Goblin – Can jump and throws spears
Blue Spear Goblin – These blue goblins throw spears
Floating eye – moves slowly in the air until hit then moves fast
Brown goblin – throws red daggers in a straight line. avoid and kill when needed. Takes several hits
Skeletal Archer – Jumps back and shoots arrows. Attacks do not stun him as hard and he takes a few hits.
Red Flying Goblin – These are like there blue counter parts but faster and recover faster once they attack
Walkthrough:Start heading right with the killing and smashing until you have to go down some ramps. Then continue to the right.

Area 2You will see floating platforms you have to carefully nagivate while heading to the right and up. Once you jump down you will be locked into a room with a skeletal archer until it is defeated.

Continue to the right.

Check Point

Area 3
Continue to the right until you see a face that spits fire.

Scroll 1 – in Area 3 when you see a face that spits fire, climb up on some platforms that lead to the left and you will find it.

Once you have this scroll drop down to your left.

To your right is a pit you jumped over before. Now wait for the moving platform and start making your way down.

Once at the bottom make your way left

Scroll 2 – in Area 3 after jumping down from scroll 1 jump down the pit that doesn’t have lava in it and at the bottom head left.

Now start working your way to the right.

This is where I reached max power

Area 4Use the platforms to start climbing up but be care as they will break after you land on them.

Scroll 3 – Once you reach area four and climb the first set of crumbling platforms it will be on your right. You have to go that way.

Continue to the right and head through the gate.

Area 5 (back to area 3)
This is where you would have dropped down if you didn’t go in the pit to get scroll 2 and 3. Continue to the right and fight the archer to move on.

Check Point

Boss Fight – FirewheelAttacks:Bounce – he will bounce around
Jump – He will jump up and slam down
spit fire – can spit to the sides or even down
Fly and spit – he will fly across the top of the screen and spit fire down

Strategy:I used the side platforms for cover when he was jumping around and attacked with the sword when it would stop on them. I would also use ice when it would land on the ground level. Back step was great for dodging everything here and the platforms would protect you from the jump attacks. Don’t use fire spells on this one.

Marahna Act 1

Player Level – 11

Enemies:Lizardman – they can throw their swords that will come back but you can just duck under them on their way back.
Orange bird – they fly a little faster than the earlier birds and don’t dive at you
Blue slime – they jump up and shoot out a little slime
Blow Dart goblin – shoot darts at you or throw a bomb
tiki totem – It will jump at you or it will be stationary and shoot arrows
Spear demon – jumps around quickly and attacks with a spear
Snake!!!!! – its a snake

Walkthrough:
Head all the way to the right until you have to climb up some platforms. Then climb to the top of this building.

Scroll 1 – Once you climb up a building in area 1, use a log ride and several platforms to head back to the left to collect this one.

Return to the top of the building but head right this time.

Once you head all the way right you will see a hole in the floor. Carefully jump over it if you wish to collect the statue and then jump down.

Make your way all the way to the left for a golden MP statue before making your way down to the next floor and head right.

Scroll 2 – in the first area when you start climbing down floors inside of a large structure near the end, you will find this a couple floors down.

Now head all the way to the left and drop down to the next floor into the water and head to the right. Careful of the spear demon and once defeated continue on to the right.

Area 2Continue heading to the right until you climb up some ruins. Once on the top stay on the top and continue to the right until you can climb up farther.

Scroll 3 – In area two stay on the roofs of the buildings until you can climb up the last building for this one.

head back to the left and jump down to kill more if needed to reach max power and then head all the way to the right.

I reached max power here

Check Point

Boss Fight – RafflasherAttacks:Bite – the plants will reach out to bite you
Whip – the vines will come up from the water to attack you
Flare – a fire orb will come out and move horizontally around the arena and will shoot fire spikes out in the cardinal directions

Strategy:Use the higher platform to shoot fireballs at the boss. If the water starts getting turbulent jump back to avoid the vines. Use the left platform to help jump over vines and the Flare orb. When safe continue to shoot fireballs from the higher platform until the boss is dead. You can attack the plants and jump up to attack the body when its safe if so desired.

Marahna Growth Phase

Enemies:Blue dragons – takes two hits to kill and casts dark lightning down to destroy things
Gold dragons – takes three hits to kill and casts dark lightning down to destroy things
Blue Demon – Takes three hits to kill and destroys stuff with fire but attacks quickly

Quest – The Consecrate GreenReward: Faith +50
Description: clear 10 tiles
Use lightning to clear 10 tiles

Quest – Faith and ToleranceReward: Faith +50
Description: take out your first lair
I moved to the lair to the east that spawns two monsters at a time
Monster Lair 1Reward: +1 fortifications
Enemies:Blue slime – they jump up and shoot out a little slime
Blow Dart goblin – shoot darts at you or throw a bomb
tiki totem – It will jump at you or it will be stationary and shoot arrows
Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Strategy:Jump to the right and take out the yellow orb then climb up and take out the next yellow orb and then jump down and kill the only one left. The big orb will move left to right this time so use spells and attack it until it is dead. I mostly ignored the spawning enemies after it was attack-able.

Quest – Thirll of the Treasure HuntReward: Faith +50 and Legendary Chronicle – Shemaal x2
Description: clear more area and expand
Continue to grow your town; this will not be complete-able right away

Quest – Temple in the WoodsReward: Faith +50 and Legendary Chronicle – Shemaal x2
Description: Siege
I had nothing built at this point so wait until you can build your three forts.
Settlement Siege 1Siege Strategy:
Build a gatehouse, blockhouse and mage tower south of your temple. The flyers will attack the gatehouse and the other monsters will have to come this way. Move your hero down there and feel free to use rain on the fire monsters. I also used a palisade in the south west to slow them down. I brought Migrana in for my second hero and brought her down on the walkers (they can destroy your gatehouse) also feel free to use earthquake on the walkers. For my third hero I brought in Daniella to help with the flyers.

Quest – Preparing for the PlagueReward: Faith +50 and Legendary Chronicle – Shemaal x2
Description: reach a population of 100
grow the city. I was at 122 when this popped up

Quest – Blessing of the DevinReward: Faith +50 and Civ. Level +1
Description: take out your next lair
I moved to the lair on the north side of the island
Monster Lair 2Reward: +1 fortifications
Enemies:Blow Dart goblin – shoot darts at you or throw a bomb
tiki totem – It will jump at you or it will be stationary and shoot arrows
Blue Goblin – they walk toward you and attack. Two hits to kill. they walk faster when they see you
Strategy:work your way to the right killing everything and then up. Then work your way to the top center. Once you kill the last orb one of those spear demons will spawn and this orb is high enough that you can’t just spam magic. Use jump attacks and jump to cast spells as needed.

I destroyed everything so it could come back as level 2. This is also when I cast earth quake over the water to the north east to create a land bridge to expand to the next island.

Quest – Tete-a-teteReward: Faith +50 and Legendary Chronicle – Shemaal x4 and bridge building
Description: Siege
Protect your temple and fields
Settlement Siege 2Siege Strategy:
I left the same three buildings as last time. I summoned Alonso for my first Hero to help with the east where I placed a single palisade. I grabbed Daniella for my second hero and placed her on the defenses to help with everything. You could have added another arrow tower to the area as well but this siege was much easier than the last.

Quest – ProselytismReward: Faith +100
Description: take out your next lair
Use the bridge to move to the lair in the south west.
Monster Lair 3Reward: +1 fortifications
Enemies:Boss plant lady! – like the one you just killed in the last level
Strategy:Head to the right and you can try to leave the orb and kill the boss first for the challenge (this is what I will do) or pop the orb and quickly kill the actual spawner. Note though that this spawner will also move all over the place.

Quest – A Farewell to Our LordReward: Faith +100 and Legendary Chronicle – Shemaal x6
Description: Siege
Protect your temple and fields
Settlement Siege 2Siege Strategy:

I lost this one and dont have time to try again right now. Will play around with it later.

Spells

Spells are unlocked during each chapter usually right before Act 2 starts. Radiant Fire is my bread and butter spells so I use it the most and thankfully you get it first.

Radiant Fire (Fireball) – Shoots a fire ball out in the direction you are facing for great damage that can hit large targets more than once. After use, normal attacks do fire damage for a little while.
Acquired: Fillmore
Cost: 20PM
Power: 100

Penitent Ice – shoots ice across the ground but will not change elevation or platforms. After use, normal attacks take on the ice aspect for a little while
Acquired: Bloodpool
Cost: 20
Power: 60

Wrothful Starfire – Shoots fireballs from the top down across the screen. Great if you are clearing lots of small monsters but less damage than the Fireball spell. Has no effect on normal attacks
Acquired: Kasandora
Cost: 30
Power: 85

Blessed Respite – Heals you for 25%. Very useful since you respawn at check points with all your HP and MP. I use this heavily until I reach the actual boss fight.
Acquired: Aitos
Cost: 60
Power: N/A

2 comments
  1. thanks for the guide.
    Under realm overview for Kasandora. Im missing the 6th tome. The tome detailing the process of bell reconning. Kasandora says all quests complete. What am I not doing to trigger the reward?

  2. This walkthrough is incomplete, you did not include the last part of the game–particularly the Northwall–which is an important part of the game. Please fix this.

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Written by Silicis